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The Angband Ladder: Nedandon, High-Elf Priest by wizard44

  [Angband 4.1.3 Character Dump]

 Name   Nedandon     Age            109          Self  RB  CB  EB   Best
 Race   High-Elf     Height        9'1"   STR:  18/38  +1  -1  +8 18/118
 Class  Priest       Weight   14st 11lb   INT:     12  +3  -3  +7  18/10
 Title  Canon        Turns used:          WIS:     14  -1  +3 +10  18/80
 HP     -114/256     Game        933395   DEX:     16  +3  -1  +6  18/60
 SP     13/80        Standard     90482   CON:     16  +1  +1  +3  18/30
                     Resting       5552

 Level                 31    Armor     [69,+115]    Saving Throw     94%
 Cur Exp           295628                           Stealth       Superb
 Max Exp           295628    Melee       3d5,+22    Disarm - phys.   63%
 Adv Exp           330000    To-hit       40,+18    Disarm - magic   60%
                             Blows      2.7/turn    Magic Devices     84
 Gold                5352                           Searching        73%
 Burden          146.7 lb    Shoot to-dam    +15    Infravision    90 ft
 Overweight      -33.2 lb    To-hit       40,+20    Speed       1 (1.1x)
 Max Depth    2300' (L46)    Shots        2/turn

 You are one of several children of a Telerin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.+.... Nexus:.............
rElec:.++.....+.... Nethr:.............
rFire:++......+.... Chaos:.............
rCold:.+......+..+. Disen:+............
rPois:......+.....! pFear:+............
rLite:............+ pBlnd:.........+...
rDark:............. pConf:......+..+...
Sound:............. pStun:.......+.....
Shard:............. HLife:.............

Regen:............. Stea.:.......+...+.
  ESP:............. Sear.:.........+...
Invis:+........+..+ Infra:...........++
FrAct:+..........+. Tunn.:.............
Feath:...........+. Speed:.+...........
S.Dig:.+........... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:.....+.......


  [Last Messages]

> The giant army ant bites you.
> You burn the giant army ant.
> You have slain the giant army ant.
> Scatha the Worm is hit hard.
> Scatha the Worm points at you and incants terribly!
> Your body shakes briefly.
> You feel very good.
> You have 4 Potions of Cure Critical Wounds (f).
> Scatha the Worm breathes frost.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The water elemental resists a lot.
> Scatha the Worm breathes frost.
> You die.
> The water elemental resists a lot.

Killed by Scatha the Worm.

  [Character Equipment]

a) the Long Sword 'Andúril' (3d5) (+10,+15) [+10] <+4>
     Dropped by Ibun, Son of Mm at 1500 feet (level 30)
     
     +4 strength.
     +4 dexterity.
     Slays undead, trolls, orcs, evil creatures.
     Branded with fire.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains strength, dexterity.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods.  
     
     When activated, it creates a fire ball with damage 72.
     Takes 44 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
     Combat info:
     2.7 blows/round.
     With +5 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 3.1 blows
     Average damage/round: 144 vs. creatures not resistant to fire, 144
     vs. undead, 144 vs. trolls, 144 vs. orcs, 117.4 vs. evil
     creatures, and 90.8 vs. others.
     
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
     Found lying on the floor of a special room at 1850 feet (level 37)
     
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +1 speed.
     +1 shooting speed.
     +1 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  
     
c) a Ring of Lightning [+18]
     Found lying on the floor of a cavern at 1650 feet (level 33)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
d) a Ring of Strength <+4>
     Found lying on the floor at 1700 feet (level 34)
     
     +4 strength.
     Sustains strength.
     
e) an Amulet of Wisdom <+3>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by Beorn, the Shape-Changer at 2100 feet (level 42)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 11 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
h) a Fur Cloak of the Magi [3,+12] <+1, +2>
     Dropped by Mm, Betrayer of Turin at 1850 feet (level 37)
     
     +1 intelligence.
     +2 stealth.
     Provides protection from stunning.
     Cannot be harmed by acid.
     Sustains intelligence.
     
i) a Large Metal Shield of Resistance [12,+20]
     Bought from a store
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Found lying on the floor at 1250 feet (level 25)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 61 to 121 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
k) a Set of Alchemist's Gloves [0,+10]
     Bought from a store
     
     Cannot be harmed by acid, fire.
     
l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by Golfimbul, the Hill Orc Chief at 1000 feet (level 20)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by fire.
     
f) 4 Potions of Cure Critical Wounds
g) 5 Potions of Healing
h) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
i) 6 Potions of Restore Life Levels
j) 2 Potions of Speed
k) a Potion of Resist Poison
l) 25 Scrolls of Phase Door
m) a Scroll of Mass Banishment
n) 3 Scrolls of Word of Recall
o) 3 Scrolls of Recharging
p) 3 Scrolls of *Destruction*
q) a Rod of Treasure Location
r) a Rod of Healing
     Cannot be harmed by lightning.
     
s) a Wand of Drain Life (2 charges)
t) a Staff of Teleportation (7 charges)
u) the Dagger of Rilia (2d4) (+14,+13)
     Dropped by a soldier at 100 feet (level 2)
     
     Slays trolls, orcs.
     Branded with poison.
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid.
     
     When activated, it fires a stinking cloud with damage 12.
     Takes 5 to 8 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 102.8 vs. creatures not resistant to poison,
     102.8 vs. trolls, 102.8 vs. orcs, and 68.5 vs. others.
     




  [Character Quiver]

0) 8 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 106.
     35% chance of breaking upon contact.
     
1) 40 Arrows (1d4) (+5,+1)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 113.2.
     35% chance of breaking upon contact.
     
2) 10 Arrows (1d4) (+5,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 119.2.
     35% chance of breaking upon contact.
     
3) an Arrow of Slay Animal (1d4) (+7,+2)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 198.8 vs. animals, and 119.2 vs. others.
     35% chance of breaking upon contact.
     
4) 7 Arrows of Slay Demon (1d4) (+7,+5)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 275.4 vs. demons, and 137.6 vs. others.
     35% chance of breaking upon contact.
     
5) an Arrow of Frost (1d4) (+5,+8)
     Branded with cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 312 vs. creatures not resistant to cold, and
     156 vs. others.
     35% chance of breaking upon contact.
     
6) 8 Seeker Arrows of Flame (4d4) (+7,+13)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 465 vs. creatures not resistant to fire, and
     232.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 11 Potions of Cure Serious Wounds
b) 27 Scrolls of Satisfy Hunger
c) 16 Scrolls of Word of Recall
d) 4 Scrolls of Recharging
e) a Rod of Fire Bolts (charging)
f) 2 Rods of Lightning Bolts
g) a Staff of Teleportation (6 charges)
h) a Ring of Bodykeeping
     Dropped by a young multi-hued dragon at 1300 feet (level 26)
     
     Sustains strength, dexterity, constitution.
     
i) a Ring of Flames [+17]
     Found lying on the floor at 1850 feet (level 37)
     
     Provides resistance to fire.
     
j) 2 Amulets of Regeneration
     Speeds regeneration.  
     
k) Metal Scale Mail (Dwarven) (-2) [38,+18] <+2, +1, +5>
     Found lying on the floor at 1350 feet (level 27)
     
     +2 strength.
     +1 constitution.
     +5 infravision.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
l) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Boldor, King of the Yeeks at 1100 feet (level 22)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
m) the Hard Leather Armour of Himring [20,+15]
     Dropped by Angamait of Umbar at 1450 feet (level 29)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 111 to 220 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
n) the Steel Helm of Hammerhand [9,+20] <+3>
     Taken from a chest found at 2200 feet (level 44)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
o) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Dropped by a mage at 1950 feet (level 39)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 98.1 vs. creatures not resistant to cold,
     87.2 vs. animals, and 76.3 vs. others.
     
p) a Mace (Defender) (2d4) (+7,+9) [+3] <+4>
     Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11)
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 31.2.
     
q) a Long Bow of Lothlórien (x4) (+15,+13) <+3, +1>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +3 dexterity.
     +1 shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
r) a Heavy Crossbow of Power (x4) (+10,+15)
     Conjured forth by magic at 1200 feet (level 24)
     
s) 20 Bolts (1d5) (+5,+6)
t) 8 Mithril Bolts (3d5) (+3,+4)
     Cannot be harmed by acid.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1168     50'  Reached level 2
      2348    100'  Reached level 3
      3066    100'  Reached level 4
      4852    200'  Reached level 5
      5201    200'  Reached level 6
      6283    200'  Killed Fang, Farmer Maggot's Dog
      6603    200'  Killed Grip, Farmer Maggot's Dog
      6804    250'  Reached level 7
     12622     50'  Reached level 8
     13256    100'  Found the Dagger of Rilia
     15687    250'  Killed Bullroarer the Hobbit
     16678    300'  Reached level 9
     17919    450'  Reached level 10
     19166    550'  Killed Wormtongue, Agent of Saruman
     19166    550'  Reached level 11
     19456    550'  Reached level 12
     19491    550'  Killed Mughash the Kobold Lord
     20742    650'  Reached level 13
     21665    700'  Found the Long Sword 'Elvagil' (LOST)
     21805    700'  Reached level 14
     22542    700'  Reached level 15
     24438    700'  Killed Lagduf, the Snaga
     25343    700'  Reached level 16
     28074    700'  Reached level 17
     29966    700'  Killed Grishnákh, the Hill Orc
     32678    700'  Reached level 18
     34605    850'  Killed Orfax, Son of Boldor
     35523    950'  Reached level 19
     35640    950'  Found the Dagger 'Dethanc' (LOST)
     36502   1000'  Reached level 20
     36876   1000'  Killed Golfimbul, the Hill Orc Chief
     36880   1000'  Found the Pair of Leather Boots of Radagast
     38671   1050'  Reached level 21
     39324   1100'  Killed Bolg, Son of Azog
     40067   1100'  Killed Boldor, King of the Yeeks
     40074   1100'  Found the Chain Mail of Arvedui
     40167   1100'  Reached level 22
     40285   1100'  Killed Ulfast, Son of Ulfang
     40435   1100'  Killed Brodda, the Easterling
     42483   1100'  Killed Ufthak of Cirith Ungol
     43980   1200'  Reached level 23
     44201   1250'  Found the Iron Helm 'Holhenneth'
     46071   1400'  Reached level 24
     46833   1400'  Killed Ulwarth, Son of Ulfang
     49029   1450'  Reached level 25
     50792   1450'  Killed Khîm, Son of Mîm
     52591   1450'  Killed Angamaitë of Umbar
     52607   1450'  Found the Hard Leather Armour of Himring
     52615   1450'  Killed Sangahyando of Umbar
     55565   1450'  Reached level 26
     56778   1500'  Killed Ibun, Son of Mîm
     56780   1500'  Found the Long Sword 'Andúril'
     59735   1650'  Reached level 27
     61055      0'  Killed Farmer Maggot
     64646   1750'  Killed Uldor the Accursed
     65186   1850'  Reached level 28
     68805   1850'  Found the Phial of Galadriel
     69290   1850'  Killed Mîm, Betrayer of Turin
     69478   1850'  Reached level 29
     69516   1850'  Found the Short Bow of Amras
     74043   1950'  Found the Rapier 'Forasgil'
     74397   1950'  Reached level 30
     76921   2000'  Killed Castamir the Usurper
     78210   2000'  Killed Nár, the Dwarf
     80368   2000'  Killed Shagrat, the Orc Captain
     82995   2100'  Reached level 31
     83120   2100'  Killed Beorn, the Shape-Changer
     83122   2100'  Found the Augmented Chain Mail of Caspanion
     83308   2100'  Killed Sméagol
     86224   2200'  Found the Steel Helm of Hammerhand


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 17.3.2019 10:09
Last updated on 24.3.2019 05:34

Download this dump

9290. on the Ladder (of 16343)
3402. on the Angband Ladder (of 5197)
4. for this player (out of 4)

Comments

Jump to latest

On 17.3.2019 10:09 wizard44 wrote:
Complete N00g's Journey, Character #2.

On 18.3.2019 11:26 wizard44 wrote:
Updated to Part 2-2

On 19.3.2019 07:05 wizard44 wrote:
Updated to Part 2-3.

On 19.3.2019 09:17 PowerWyrm wrote:
"Complete N00g's Journey"

You mean moog? It's always nice for a high elf to learn some music to play. But maybe you should have started with Sil instead of Angband... :D

Hint: try to quaff as many potions of Comtemplation as you can, having 13 base WIS is catastrophic with a Priest since you never will be able to get any good melee at start, and those 16 STR 14 DEX are a big waste so you can trade them for WIS with +1/-1 potions

On 19.3.2019 10:48 wizard44 wrote:
Lol, it should say N00b. I mistyped there. If there are any potions of contemplation, then I will definitely quaff them.

On 20.3.2019 02:00 wizard44 wrote:
Updated to Part 2-4.

On 20.3.2019 11:55 wizard44 wrote:
Updated to Part 2-5.

On 22.3.2019 13:12 wizard44 wrote:
Updated to Part 2-6.

On 23.3.2019 05:37 wizard44 wrote:
Updated to Part 2-7.

On 23.3.2019 22:30 wizard44 wrote:
Updated to Part 2-8.

On 24.3.2019 05:34 wizard44 wrote:
The YASD.

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