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The Angband Ladder: Wormwood, Ent Possessor by <lorddimwit@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Wormwood               Age                283       STR! 18/***       
 Sex   : Male                   Height              88       INT! 18/200       
 Race  : Ent                    Weight             111       WIS! 18/***       
 Class : Possessor              Social Class         1       DEX! 18/***       
 Body  : DarkGod, the Mighty Coder of Hell                   CON! 18/200       
 God   : Manwe Sulimo                                        CHR! 18/***       
                                                                               
 + To Melee Hit         153 Level             50    Max Hit Points      6509   
 + To Melee Damage       83 Experience  36490014    Cur Hit Points      6509   
 + To Ranged Hit        140 Max Exp     36490014    Max SP (Mana)         19   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)         18   
   AC                220+203Gold         1310284    Piety              56971   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Excellent    Blows/Round:  16        
 Bows/Throw  : Legendary[52]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  144d6+1328
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 31 (1550')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 38 (1900')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 37 (1850')

 Your body is DarkGod, the Mighty Coder of Hell.
 You are currently in the town of Bree.
 You have defeated 9685 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 88 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    abdefghijkpqsuvx|@          
        Add Str   : ...32...14.4....3.          
        Add Int   : ....2..31.......3.          
        Add Wis   : ...32.2.145.....3.          
        Add Dex   : .34.2...1.....4.3.          
        Add Con   : ....2...1..4....3.          
        Add Chr   : ....2.2.145.....3.          
        Add Stea. : ...32.............          
        Add Sear. : ......2...5.......          
        Add Infra : ...3..............          
        Add Tun.. : ................3.          
        Add Speed : ..4.2..314........          
        Add Blows : .3.3..23..........          
        Vampiric  : ................+.          
        Slay Anim.: .+................          
        Slay Und. : +.................          
        Slay Orc  : .+................          
        Sharpness : .+................          
        Poison Brd: .+................          
        Sust Str  : ........+.........          
        Sust Int  : ....+.+...........          
        Sust Wis  : ....+...+.+.......          
        Sust Dex  : ...+..+...+.......          
        Sust Con  : ........+....+....          
        Sust Chr  : ....+.+.+.+.......          
        Invisible : +.....+...........          
        Mul life  : ..................          
        Sens Fire : ..................          
        Reflect   : .................+          
        Free Act  : .+..+...+..+.++...          
        Hold Life : ....+.........+...          
        Imm Acid  : ..+.......+*..+..+          
        Res Elec  : ..+....+..+......+          
        Imm Fire  : +.+....+*+.......+          
        Imm Cold  : ..+.*............+          
        Res Pois  : .+.......+.......+          
        Res Fear  : ........++.+.....+          
        Res Lite  : .............+....          
        Res Dark  : ......+...+.......          
        Res Blind : ....+..+..........          
        Res Conf  : .......+.........+          
        Res Sound : ...........+......          
        Res Shard : ......+...........          
        Res Neth  : .......++........+          
        Res Nexus : ...............+..          
        Res Chaos : ...........+......          
        Res Disen : .........++.......          
        Aura Fire : .................+          
        Aura Elec : +................+          
        Levitate  : ...+..+........+.+          
        Lite      : ..........+..+....          
        See Invis : +...+..++.........          
        Regen     : ........+........+          
        Activate  : ....+..++++.+++...          
        Drain Exp : +.....+...........          
        Cursed    : ......+...........          
        Hvy Curse : ......+...........          
        Orc.ESP   : .+.........+......          
        Full ESP  : ....+.............          

Skills (points left: 0)
 - Combat                                        20.500 [0.600]
          . Weaponmastery                        30.400 [0.600]
          . Archery                              01.000 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    07.300 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         04.038 [0.600]
          . Magic-Device                         46.000 [1.000]
 - Spirituality                                  03.000 [0.500]
          . Prayer                               35.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  12.220 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  37.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You are fated to meet a Yellow worm mass on level 6.
You are fated to find a Dagger on level 98.


  [Character Equipment]

a) The Glaive of Pain (E:3595499, L:41) (9d6) (+42,+49)
        It can be wielded two-handed.  It strikes at undead with holy wrath.  
    It makes you invisible.  It provides resistance to fire.  It allows
    you to see invisible monsters.  It produces an electric sheath.  It 
    drains mana and experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fire on level 47 of Mordor.
e) The Ring of Menduil (+3)
    It 
    increases your strength, wisdom, stealth, infravision and attack speed
     by 3.  It sustains your dexterity.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 62 of Mordor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
g) a Ring of Slaying (+14,+17)
    
    You found it lying in a vault on level 93 of Angband.
h) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
    It increases your 
    wisdom, charisma, searching and attack speed by 2.  It makes you
    invisible.  It sustains your intelligence, dexterity and charisma.  It
    provides resistance to dark and shards.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
i) The Ring of Andirin [+15] (+3 to speed)
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    intelligence, speed and attack speed by 3.  It provides resistance to 
    electricity, fire, blindness, confusion and nether.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Mordor.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a plain of grass.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 68 of
    Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to life draining and acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Pair of Metal Shod Boots of Stability [6,+6] {!k}
    It provides resistance to nexus.  It allows you to
    levitate.  
    You bought it from the Footwear Shop.
|) The Pick of Doron (1d3) (+8,+7) (+3)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 3.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo
b) The Tome of Wormwood
c) Boccob's Magical Mish-mash {Heal}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of an Old Sorcerer on level 96 of Angband.
d) The Grail of Kenault {!dA@0}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hill orc on level 49 of Moria.
e) Jor's Book of Impossible Occurences {Restore}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dreadlord on level 99 of Mount Doom.
f) 18 Potions of Cure Insanity
g) 10 Potions of Speed {25% off}
h) 16 Potions of Healing {75% off}
i) 6 Potions of *Healing*
j) a Potion of Life {90% off}
k) 4 Potions of Enlightenment {50% off}
l) 13 Scrolls of Teleportation
m) a Silver Rod of the Istari of Enlightenment (200/200) {!k!da@2}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 61 of Mordor.
n) a Golden Rod of Cheapness of Home Summoning (125/125) {!k!d}
o) a Mithril Rod of Recall (160/160) {!k!da@3}
p) an Adamantite Rod of Perception (200/200) {!k!da@4}
q) a Staff of Healing[3|39] (3 charges)
r) a Partial Totem of a Great Wyrm of Power {!k}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas {!k}
b) a Rod Tip of Detection (80 Mana to cast) {!k}
c) a Rod Tip of Healing (120 Mana to cast)
d) a Wand of Stone Prison[1|12] (6 charges)
e) a Wand of Stone Prison[2|9] (8 charges)
f) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 61 of Mordor.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) a Spider Web of Air [1,+12] {!k}
j) The Small Metal Shield 'Rithithol' [3,+14]
    It sustains your 
    intelligence.  It provides resistance to fire and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper in the town of Khazad-dum .
l) The Pair of Metal Shod Boots of Elemel [6,+16]
    
    It provides resistance to life draining, dark, confusion and sound.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
m) The Long Sword 'Ringil' (4d5) (+17,+19) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Dark Sword of Wingri (3d7) (+6,+14) (+2 attacks) {!k}
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your attack speed by 2.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) War's corpse
p) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your strength and 
    attack speed by 2.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to cold, poison, shards, nexus and 
    chaos.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 104 of Angband.
c) The Ring of Thorendo (+2 to speed)
    
    It increases your charisma, speed and attack speed by 2.  It makes you
    invisible.  It sustains your strength and constitution.  It provides
    resistance to acid, poison, light, blindness, chaos and disenchantment
    .  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
d) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Phial of Undeath (-5) {cursed}
f) The Full Plate Armour of Isildur [25,+25] (+1)
g) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Angband.
h) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Metal Shield of Valendi [5,+11]
    It sustains your intelligence and 
    constitution.  It provides resistance to acid and nether.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 70 of
    Angband.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and 
    constitution by 4.  It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, cold, nether and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Oremorj, the Cyberdemon Lord on level 84 of
    Angband.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 70 of The Sacred
    Land Of Mountains.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 70 of The Sacred
    Land Of Mountains.
t) The Scythe 'Erimaland' (5d3) (+17,+12) (+3 to speed)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your strength, wisdom, speed and 
    attack speed by 3.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded
    two-handed.  It increases your wisdom and ability to tunnel by 4.  It
    does extra damage from electricity.  It is a great bane of dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
v) The Mighty Hammer 'Grond' (E:1408752, L:37) (9d9) (+53,+35) [+7]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from fire and frost.  It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It makes you
    invisible.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It produces an anti-magic shell.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless on level 44 of Mordor.
x) a metal Boomerang (Defender) (4d5) (+17,+19) [+8] (+1 to stealth) {!k}
    It 
    increases your stealth by 1.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Minas Anor ]

a) 2 Rod Tips of Disarming (50 Mana to cast)
b) a Ring of Slaying (+10,+15)
    
    You found it in the remains of a Formless spawn of Tsathoggua on level 61
    of Mordor.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 53 of Mordor.
d) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Mordor.
e) The Palantir of Orthanc (+2)
f) The Anchor of Space-Time
g) The Law Dragon Scale Mail of Nirthon (-2) [30,+22]
    It
    can be activated for breathe sound/shards (230) every 60+d90 turns if
    it is being worn. It sustains your dexterity.  It provides immunity to 
    acid and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    light, confusion, sound, shards, nexus and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 96 of Angband.
h) The Cord Armour 'Neltallod' [6,+10]
    It
    sustains your dexterity.  It provides immunity to electricity, fire
     and cold.  It provides resistance to acid, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 38 of Mordor.
i) a Fur Cloak of Aman [3,+13] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ymir, the Ice Giant on level 93 of Angband.
k) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Cleaver 'Lurion' (2d4) (+19,+13) (+3)
    
    It increases your intelligence by 3.  It does extra damage from acid
     and fire.  It strikes at demons with holy wrath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
s) The Bolt of Ellionar (1d5) (+17,+14) (+4)
    It increases your strength, wisdom and dexterity
     by 4.  It does extra damage from fire.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 85 of Angband.
t) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
u) Baphomet the Minotaur Lord's corpse


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas {!k}
b) a Rod Tip of Healing (120 Mana to cast)
c) a Ring of Slaying (+12,+12)
    
    You bought it from the Black Market.
d) The Ring of Umhar (+3 to speed)
    It increases your intelligence, 
    dexterity, charisma, speed and attack speed by 3.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to electricity, light, dark, confusion, sound and chaos.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Necklace 'Nauglamir' (+3)
g) The Amulet of Hardh [+3] (+3 to stealth)
    It can be activated for venom breathing every 40+d60
    turns if it is being worn. It increases your dexterity, constitution, 
    stealth and infravision by 3.  It sustains your intelligence.  It
    provides resistance to poison and chaos.  It allows you to levitate.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 42 of Moria.
h) The Jewel 'Evenstar' (+3)
i) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) Power Dragon Scale Mail of Defense (-3) [40,+37]
k) The Iron Helm of Knowledge [6,+20] (-6)
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
m) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 3) forever.  
    It sustains your dexterity and charisma.  It provides resistance to 
    cold, poison, dark, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 47 of Mordor.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 63 of Dol Guldur.
p) a Pair of Metal Shod Boots of Stealth [6,+14] (+3 to stealth)
    
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
s) a Magical Dwarven Shovel of Digging (1d3) (+12,+8) (+4) {!k}
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 4.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.
t) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for 
    stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) Marylene, Heartbreakeress of the Netherworld's corpse
v) The Watcher in the Water's corpse


  [The Mathom-house Inventory - Bree ]

a) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dagashi on level 54 of Mordor.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 63 of Mordor.
f) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
g) The Jewel Encrusted Crown of Estolaith [0,+4]
    
    It sustains your dexterity and constitution.  It provides resistance 
    to confusion, shards, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 114 of
    Angband.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your 
    strength by 2.  It does extra damage from fire.  It poisons your foes.
    It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It provides
    immunity to paralysis.  It provides resistance to fire and poison.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
m) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 56 of Mordor.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 21.12.2003 06:06
Last updated on 22.12.2003 02:38

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562. on the Ladder (of 12673)
272. on the ToME Ladder (of 2973)
10. for this player (out of 42)

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On 21.12.2003 06:06 lorddimwit@hotmail.com wrote:
Just your average Possessor...

This one used the Watcher for most of the game (obviously), but now entertains foolish thoughts of entering the Void, so I need a body with a torso slot that can wear a cloak of air.

On 22.12.2003 02:38 lorddimwit@hotmail.com wrote:
Well, decided to scrap the Void idea. My Weaponmastery level is too low to hit monsters of level 113, let alone level 150.

That, and my weapons got disenchanted by a Nazgul. Blah.

The final body I got is pretty interesting though...

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