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The Angband Ladder: Malphelron_IV, Dunadan Priest by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Malphelron_IVAge             62          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'2"   STR! 18/100  +1  -1  +7 18/170
 Class  Priest       Weight    13st 8lb   INT:     18  +2  -3  +7  18/60
 Title  Patriarch    Turns used:          WIS! 18/100  +2  +3  +8 18/***
 HP     -16/634      Game        320103   DEX:  18/65  +2  -1 +13 18/205
 SP     246/361      Standard     46062   CON! 18/100  +3  +1  +0 18/140
                     Resting       2571

 Level                 45    Armor     [44,+108]    Saving Throw    100%
 Cur Exp          2921018                           Stealth       Superb
 Max Exp          2921018    Melee       8d6,+24    Disarm - phys.   82%
 Adv Exp          3240000    To-hit       50,+32    Disarm - magic   69%
                             Blows      4.0/turn    Magic Devices     80
 Gold              138325                           Searching       100%
 Burden          191.8 lb    Shoot to-dam    +14    Infravision    90 ft
 Overweight       11.9 lb    To-hit       45,+35    Speed      3.3x (23)
 Max Depth   5000' (L100)    Shots      1.0/turn

 You are one of several children of a Titled Noble.  You are a credit
 to the family.  You have blue eyes, straight brown hair, and a very
 fair complexion.

Resistances         Abilities
 Acid:..+..++...... pFear:.+...........
 Elec:..+.....+.... pBlnd:.........+...
 Fire:..+..+..+.... pConf:........+....
 Cold:..+..+..+.... pStun:.............
 Pois:....+........ HLife:.......+.....
Light:............. Regen:.............
 Dark:..+....++....   ESP:..+..........
Sound:............. S.Inv:.........+...
Shard:.....+....... FrAct:.+...........
Nexus:....+........ Feath:...........+.
Nethr:........+.... S.Dig:.............
Chaos:..+.......... TrpIm:.............
Disen:..+.......... Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+...+.
ImpSP:............. Sear.:....+....+...
 Fear:............. Infra:....+...+....
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...++.++...+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Morgoth, Lord of Darkness, is targeted.
> You have 35 charges remaining.
> Morgoth, Lord of Darkness, laughs off the attack.
> Saruman of Many Colours summons the undead.
> Morgoth, Lord of Darkness, is targeted.
> You have 34 charges remaining.
> Morgoth, Lord of Darkness, laughs off the attack.
> You have 3 charges remaining.
> Morgoth, Lord of Darkness, disappears!
> The skull druj creates a whirlpool of water.
> You resist the effect!
> You have been stunned.
> Your Rod of Teleport Other has recharged.
> Gothmog, the High Captain of Balrogs, breathes fire.
> You die.

Killed by Gothmog, the High Captain of Balrogs.

  [Character Equipment]

a) the Glaive of Finaron (8d6) (+10,+14) <+3>
     Dropped by a demonologist at 3000 feet (level 60)
     
     +3 wisdom.
     Slays undead (powerfully).
     Cannot be harmed by Acid, Fire.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 762 vs undead, 368.8 vs creatures not
     resistant to lightning, and 238 vs. others.
     
b) a Long Bow of Lothlórien (x5) (+13,+14) <+4, +2>
     Dropped by Ufthak of Cirith Ungol at 1950 feet (level 39)
     
     +4 dexterity.
     +2 shooting power.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
c) the Ring of Berin <+4, +1, +5>
     Found lying on the floor of a labyrinth at 2700 feet (level 54)
     
     +4 strength.
     +1 intelligence.
     +5 dexterity.
     It brands your melee attacks with weak lightning.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Chaos,
     Disenchantment.
     Cannot be harmed by Lightning.
     Grants telepathy.  
     
d) a Ring of Speed <+9>
     Found lying on the floor in a vault at 4050 feet (level 81)
     
     +9 speed.
     
e) an Amulet of Trickery <+4, +2, +7, +5>
     Dropped by Ji Indur Dawndeath at 4500 feet (level 90)
     
     +4 dexterity.
     +2 stealth.
     +7 searching skill.
     +5 infravision.
     +2 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) the Phial of Fingwing <+3>
     Dropped by Bullroarer the Hobbit at 2000 feet (level 40)
     
     +3 light.
     Provides resistance to Acid, Fire, Cold, Shards.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 20% for an
     average of 19.2 damage.
     Takes 42 to 78 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
g) Black Dragon Scale Mail of Speed (-2) [16,+20] <+3>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +3 speed.
     Provides resistance to Acid.
     
h) the Elven Cloak of Ciringor [6,+19] <+3, +5, +2, +1>
     Dropped by Rogrog the Black Troll at 3250 feet (level 65)
     
     +3 strength.
     +3 intelligence.
     +5 wisdom.
     +2 stealth.
     +1 speed.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     Sustains your life force.  
     
     When activated, it casts a bolt of cold dealing 12d8 damage, which
     your device skill increases by 15% for an average of 62.1 damage.
     Takes 222 to 245 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
i) the Large Metal Shield of Celdi [12,+18] <+3, +4>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +3 intelligence.
     +4 infravision.
     Provides resistance to Lightning, Fire, Cold, Dark, Nether.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
j) a Hard Leather Cap of Seeing [2,+13] <+3>
     Dropped by an ogre mage at 3100 feet (level 62)
     
     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Mithril Gauntlets [6,+8]
     Dropped by Golfimbul, the Hill Orc Chief, at 2000 feet (level 40)
     
     Cannot be harmed by Acid, Fire.
     
l) a Pair of Leather Boots of Elvenkind [2,+15] <+2, +9>
     Found lying on the floor in a pit at 4200 feet (level 84)
     
     +2 stealth.
     +9 speed.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     




  [Character Inventory]

a) 4 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 4 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) 2 Holy Books of Prayers [Healing and Sanctuary]
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) 2 Holy Books of Prayers [Battle Blessings]
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) 8 Rations of Food
f) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) 11 Potions of Restore Mana
h) 5 Potions of Speed
i) 20 Scrolls of Phase Door
j) 2 Scrolls of Banishment
k) a Scroll of Mass Banishment
l) 6 Scrolls of Recharging
m) 5 Rods of Detection (2 charging)
     Cannot be harmed by Lightning.
     
n) 8 Rods of Slow Monster (1 charging)
o) a Rod of Teleport Other
p) 3 Wands of Stone to Mud (11 charges)
q) 8 Wands of Teleport Other (3 charges)
r) 8 Wands of Drain Life (34 charges)
s) 2 Wands of Annihilation (0 charges)
     Cannot be harmed by Lightning.
     
t) 2 Staves of *Destruction* (0 charges)
u) 3 Staves of Speed (6 charges)




  [Character Quiver]

0) 6 Arrows of Slay Demon (1d4) (+14,+9)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 212.1 vs demons and 132.6 vs. others.
     35% chance of breaking upon contact.
     
1) an Arrow of Wounding (1d4) (+23,+19)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 186.4.
     35% chance of breaking upon contact.
     
2) 18 Arrows of Wounding (1d4) (+11,+13) {@t2}
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 153.4.
     35% chance of breaking upon contact.
     
3) 12 Seeker Arrows of Flame (4d4) (+7,+14)
     Branded with fire.
     Cannot be harmed by Fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 316.1 vs creatures not resistant to fire and
     197.6 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 40 Potions of Cure Critical Wounds
b) 8 Scrolls of Identify Rune
c) 6 Rods of Magic Mapping
d) 2 Wands of Stun Monster (0 charges)
e) a Staff of *Destruction* (0 charges)
f) an Amulet of Wisdom <+5>
     Found lying on the floor of a cavern at 2650 feet (level 53)
     
     +5 wisdom.
     Sustains wisdom.
     
g) the Jewel of Barann (+6,+2) <+4, +2, +1>
     Dropped by Draebor, the Imp, at 1500 feet (level 30)
     
     +4 intelligence.
     +2 wisdom.
     +1 light.
     Provides resistance to Acid, Fire, Poison.
     Provides protection from fear, confusion.
     Slows your metabolism.  
     
     When activated, it heals 20 hitpoints, some cut damage, makes you
     a little less confused, and cures blindness.
     Takes 97 to 105 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
h) the Jewel of Emelentir <+1, +4, +2>
     Dropped by Scatha the Worm at 3250 feet (level 65)
     
     +1 strength.
     +4 constitution.
     +2 tunneling.
     Provides resistance to Poison, Sound.
     Speeds regeneration.  
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 5% for an average
     of 16.8 damage.
     Takes 128 to 140 turns to recharge at your current speed.
     Your chance of success is 87.0%
     
i) Balance Dragon Scale Mail (-2) [50,+16]
     Dropped by Hoarmurath of Dir at 4450 feet (level 89)
     
     Provides resistance to Sound, Shards, Chaos, Disenchantment.
     
j) Metal Scale Mail of Elvenkind (-2) [38,+12] <+2>
     Dropped by a great crystal drake at 4350 feet (level 87)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nether.
     Cannot be harmed by Acid.
     
k) Leather Scale Mail of Elvenkind (-1) [20,+16] <+1>
     Dropped by a cloud giant at 2550 feet (level 51)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Light.
     Cannot be harmed by Acid, Fire.
     
l) a Cloak of Protection [1,+19]
     Bought from a store
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.
     
m) a Hard Leather Cap of Telepathy [2,+6]
     Dropped by a bat of Gorgoroth at 3600 feet (level 72)
     
     Grants telepathy.  
     
n) a Set of Leather Gloves of Free Action [1,+12]
     Found lying on the floor of a cavern at 2650 feet (level 53)
     
     Prevents paralysis.  
     
o) the Broad Sword of Angis (2d5) (+10,+6) <+2, +1>
     Dropped by Smaug the Golden at 3300 feet (level 66)
     
     +2 extra blows.
     +1 light.
     Slays demons (powerfully).
     Provides immunity to Fire.
     Provides protection from stunning.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
     Combat info:
     6.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 298.2 vs demons, 174 vs creatures not
     resistant to lightning, and 132.6 vs. others.
     
p) the Bastard Sword of Falad (3d4) (+12,+30)
     Dropped by Scatha the Worm at 3250 feet (level 65)
     
     Slays undead (powerfully), dragons, demons, giants, trolls, orcs,
     evil creatures.
     Branded with lightning.
     Provides resistance to Chaos.
     Cannot be harmed by Acid.
     Speeds regeneration.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 343.6 vs undead, 274.4 vs dragons, demons,
     giants, trolls, orcs, and creatures not resistant to lightning,
     240 vs evil creatures, and 205.6 vs. others.
     
q) a Blade of Chaos of Westernesse (6d5) (+11,+13) <+1, +2>
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     +1 strength.
     +1 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Provides resistance to Chaos.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 350.8 vs giants, trolls, and orcs, 266.4 vs
     creatures not resistant to lightning, and 182.4 vs. others.
     
r) a Battle Axe (Defender) (2d8) (+11,+16) [+3] <+4>
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     +4 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 190.8 vs creatures not resistant to
     lightning and 149.2 vs. others.
     
s) the Long Bow 'Beluil' (x4) (+8,+12) <+2, +3, +1>
     Dropped by Golfimbul, the Hill Orc Chief, at 2000 feet (level 40)
     
     +2 intelligence.
     +3 wisdom.
     +3 shooting speed.
     +1 shooting power.
     Provides immunity to Acid.
     Provides resistance to Lightning.
     Cannot be harmed by Acid, Fire.
     
t) 19 Arrows of Slay Demon (1d4) (+14,+9)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 212.1 vs demons and 132.6 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       248    100'  Killed Grip, Farmer Maggot's Dog
       248    100'  Reached level 2
       248    100'  Reached level 3
       248    100'  Reached level 4
       258    100'  Killed Fang, Farmer Maggot's Dog
       258    100'  Reached level 5
       358    100'  Reached level 6
      1283    150'  Reached level 7
      1975    200'  Reached level 8
      2951    300'  Reached level 9
      3610    400'  Reached level 10
      4345    500'  Reached level 11
      4876    550'  Reached level 12
      5597    600'  Reached level 13
      5695    600'  Killed Orfax, Son of Boldor
      5938      0'  Killed Farmer Maggot
      6392    650'  Killed Grishnákh, the Hill Orc
      6392    650'  Reached level 14
      6640    700'  Reached level 15
      7567    750'  Reached level 16
      7814    750'  Reached level 17
      8345    850'  Killed Wormtongue, Agent of Saruman
      8516    850'  Reached level 18
      9303    900'  Reached level 19
     10101   1000'  Reached level 20
     10782   1100'  Killed Gorbag, the Orc Captain
     10826   1100'  Reached level 21
     11541   1150'  Killed Boldor, King of the Yeeks
     11696   1200'  Reached level 22
     12465   1300'  Reached level 23
     13014   1350'  Reached level 24
     13425   1400'  Killed Sangahyando of Umbar
     13674   1400'  Reached level 25
     14835   1450'  Reached level 26
     15509   1500'  Killed Draebor, the Imp
     15524   1500'  Found the Jewel of Barann
     16741   1600'  Reached level 27
     18096   1750'  Killed Angamaitë of Umbar
     18176   1750'  Reached level 28
     18328   1800'  Killed Ulfast, Son of Ulfang
     18371   1800'  Killed Ulwarth, Son of Ulfang
     19394   1950'  Killed Ufthak of Cirith Ungol
     19873   2000'  Reached level 29
     19934   2000'  Killed Golfimbul, the Hill Orc Chief
     19943   2000'  Found the Long Bow 'Beluil'
     19954   2000'  Killed Bullroarer the Hobbit
     19956   2000'  Found the Phial of Fingwing
     20127      0'  Reached level 29
     22150   2250'  Reached level 30
     22222   2250'  Killed Lugdush, the Uruk
     22526   2300'  Killed Sméagol
     22744   2300'  Killed Castamir the Usurper
     23591   2400'  Reached level 31
     25803   2700'  Found the Ring of Berin
     25806   2700'  -- Note: !!! Telepathy ring !!!
     26626   2850'  Reached level 32
     27007   2900'  Killed Mîm, Betrayer of Turin
     27028   2900'  Killed Khîm, Son of Mîm
     27518   2950'  Reached level 33
     27842   3000'  Found the Glaive of Finaron
     28795   3000'  Reached level 34
     29551   3100'  Found the Hard Leather Cap of Falmir (LOST)
     29623   3100'  Killed Lokkak, the Ogre Chieftain
     30572   3150'  Reached level 35
     30851   3200'  Killed Lorgan, Chief of the Easterlings
     32007   3250'  Killed Rogrog the Black Troll
     32013   3250'  Found the Elven Cloak of Ciringor
     32106   3250'  Reached level 36
     32264   3250'  Killed Scatha the Worm
     32286   3250'  Found the Bastard Sword of Falad
     32290   3250'  Found the Jewel of Emelentir
     32650   3300'  Killed Smaug the Golden
     32652   3300'  Found the Broad Sword of Angis
     32873   3350'  Reached level 37
     33200   3400'  Killed Itangast the Fire Drake
     34605   3650'  Found the Short Sword of Curunuri (LOST)
     34740   3650'  Reached level 38
     34748   3650'  Found the Large Metal Shield of Celdi
     34781   3650'  Killed Bill the Stone Troll
     34793   3650'  Killed Bert the Stone Troll
     34814   3650'  Killed Tom the Stone Troll
     35484   3800'  Found the Pendant 'Turule'
     35496   3800'  Killed Brodda, the Easterling
     35525   3800'  Killed Ulfang the Black
     35526   3800'  Reached level 39
     36154   3950'  Killed Nár, the Dwarf
     37812   4200'  Reached level 40
     37829   4200'  Found the Executioner's Sword 'Camothuil' (LOST)
     39504   4300'  Killed Adunaphel the Quiet
     40682   4400'  Reached level 41
     40936   4450'  Killed Hoarmurath of Dir
     41246   4450'  Killed Kavlax the Many-Headed
     41779   4500'  Killed Fundin Bluecloak
     42017   4500'  Killed Ji Indur Dawndeath
     42017   4500'  Reached level 42
     42158   4500'  Killed Shelob, Spider of Darkness
     42161   4500'  Found the Battle Axe of Gluiata
     43215   4550'  Killed Akhorahil the Blind
     43215   4550'  Reached level 43
     43697   4600'  Killed Ren the Unclean
     43933   4600'  Killed Wiruin, the Maelstrom
     44407   4650'  Killed Uvatha the Horseman
     44407   4650'  Reached level 44
     45259   4950'  Killed Khamûl, the Black Easterling
     45294   4950'  Killed Dwar, Dog Lord of Waw
     45577   4950'  Killed Sauron, the Sorcerer
     45577   4950'  Reached level 45


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

  [Randart seed]

0b6cf882


Posted on 22.5.2022 08:48
Last updated on 3.6.2022 03:57

Download this dump

3. on the Competition No.245 Ladder (of 12)

Comments

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On 22.5.2022 08:50 malcontent wrote:
CL29 DL42 TC21130
Here goes nothing! Forced descent in effect. Trying not to die. So far so good.

On 23.5.2022 07:14 malcontent wrote:
CL31 DL54 TC25878
I have some permanent speed and some temporary speed, but most importantly I just acquired Telepathy, yay!

On 24.5.2022 07:21 malcontent wrote:
CL34 DL62 TC19986
And now a bit more speed, and still getting deeper, and the gear and the stats will get better, and this is looking promising.

On 30.5.2022 01:25 bron wrote:
Very promising indeed. Good luck! IGlad to see ngwe has some real competition after all.

On 30.5.2022 08:12 malcontent wrote:
I needed to step away for about 5 days to deal with real life for a bit, no gamesmanship on my part - I'm not that patient :)

CL40 DL85 TC39264
I think my lack of experience in playing priests is starting to take its toll on this run - I'm not using my resources very well and one time had to bite the bullet and abort an attempt at a vault. Lost a bunch of turns. Several well placed master Qs and I didn't realize my tactical disadvantage soon enough.

I feel like this will come down to finding that last spell book and being able to cast spear of Orome reliably before butting heads with Morgoth. I'm running out of time with Forced Descent active.

On 30.5.2022 10:20 bron wrote:
The Forced Descent gambit is interesting. It certainly allows you to get deeper faster. Of course the drawback is that it forces you to get deeper faster. I will say that Spear of Orome is better that Orb of Draining, but not really all that much better. A good HtH weapon can be just as effective. The Destruct and Banish prayers make more of a qualitative difference. Looks like you're doing great; certainly *I* could never pull off something like this. Hope you get the luck you need in the last dozen levels!


On 31.5.2022 07:01 malcontent wrote:
CL42 DL90 TC42069
Shuffled some equipment around to more ranged and melee damage, and more HPs. Mostly with equipment I already had. DLs seem to be unkind lately. Gained a few CLs. Currently carrying an Amulet of Trickery in case I anticipate a nexus attacker. I'm sure I don't detect often enough and will get hit by nexus without protection sooner or later. A few more HPs and I'll be able to wear it full time (or at least against the big boys).

On 1.6.2022 07:37 malcontent wrote:
CL43 DL92 TC44190
Really really really trying to maximize drops on these last levels and taking fights I probably wouldn't normally take. Morning meeting or I would try a bit longer tonight. Might have to bite the bullet and go for it tomorrow evening.

On 3.6.2022 03:32 malcontent wrote:
CL45 DL99 TC45583

Ran out of time - deep descent put me into DL99. I thought it would put me at DL98, with forced descent you get prompted if you really want to go to level 99, but apparently DD bypasses that.

Sauron is dead, and I'm surprised how easy it was. Still getting comfortable playing a priest.

Back to town and then...

On 3.6.2022 04:04 malcontent wrote:
Well, that was disappointing, and not how I thought I wold die. I was trying to be really stingy with wands and staves that needed recharging and maybe I was too stingy. I think my biggest mistake was not thinking about how close to the edge on HPs I was with Gothmog. Basically two summons, a hand druj and Gothmog, toasted me.

OK, don't have to play a priest for awhile - though I have to admin when the time came when I need to start killing things to get drops and XP as I got closer to DL99 it was a lot easier than I thought it would be.

Nick, love 4.2.4 - especially Gothmog without tunneling - but pretty much everyting.

On 3.6.2022 06:48 bron wrote:
Ouch! A remarkable run all in all; you didn't fall short by much.

On 3.6.2022 12:09 Sphara wrote:
Damn! You got the worst-case scenario attacks there.
Excellent run, anyhow.

On 3.6.2022 17:16 wobbly wrote:
I like your gloves :)

On 3.6.2022 18:27 Ingwe Ingweron wrote:
Ouch! I thought you had me. But for that unlucky double-hit from the summons, I think you would have taken the win. An impressive dive!

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