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The Angband Ladder: Cuil, Dunadan Warrior by Driftwood

  [Angband 4.2.3 Character Dump]

 Name   Cuil         Age             60          Self  RB  CB  EB   Best
 Race   Dunadan      Height        7'0"   STR:  18/89  +1  +3  +2 18/149
 Class  Warrior      Weight    16st 2lb   Int:      7  +2  -2  +0      7      6
 Title  Myrmidon     Turns used:          Wis:      9  +2  -2  +0      9      7
 HP     413/413      Game        809498   DEX:     17  +2  +2  +2  18/50
 SP     0/0          Standard     76586   CON:     16  +3  +2  +2  18/50
                     Resting          0

 Level                 29    Armor      [85,+11]    Saving Throw     52%
 Cur Exp            84295                           Stealth         Poor
 Max Exp            84295    Melee      3d10,+33    Disarm - phys.   77%
 Adv Exp            90000    To-hit       71,+40    Disarm - magic   53%
                             Blows      4.5/turn    Magic Devices     43
 Gold               80916                           Searching        47%
 Burden          170.3 lb    Shoot to-dam     +9    Infravision     0 ft
 Overweight       -9.6 lb    To-hit       65,+39    Speed       1 (1.1x)
 Max Depth    1500' (L30)    Shots      1.0/turn

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have dark brown eyes, straight brown hair, and an
 average complexion.

Resistances         Abilities
 Acid:....+...+.... pFear:.........+...
 Elec:............. pBlnd:.............
 Fire:............. pConf:.........+...
 Cold:............. pStun:.........+...
 Pois:............. HLife:.............
Light:+............ Regen:.............
 Dark:+............   ESP:.............
Sound:.........+... S.Inv:+............
Shard:............. FrAct:...........+.
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.......+.....
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by Uldor the Accursed at 1450 feet (level 29)
     
     +2 strength.
     +2 dexterity.
     Slays undead (powerfully), evil creatures.
     Branded with poison.
     Provides resistance to Light, Dark.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     4.5 blows/round.
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 603.3 vs undead, 428.1 vs creatures not
     resistant to poison, 340.5 vs evil creatures, and 252.8 vs.
     others.
     
b) a Long Bow of Accuracy (x3) (+15,+9)
     Conjured forth by magic at 1200 feet (level 24)
     
c) a Ring of Slaying (+9,+2)
     Found lying on the floor in a vault at 1050 feet (level 21)
     
d) a Ring of Constitution <+2>
     Dropped by an unknown monster at 950 feet (level 19)
     
     +2 constitution.
     Sustains constitution.
     
e) an Amulet of Resist Acid
     Provides resistance to Acid.
     
f) a Lantern (Everburning)
     Found lying on the floor of a special room at 1400 feet (level 28)
     
     Cannot be harmed by Fire.
     Intensity 3 light.  No fuel required.
     
g) Ribbed Plate Armour (-3) [66,-2]
     Found lying on the floor in a vault at 1050 feet (level 21)
     
h) an Elven Cloak [6,+0] <+1>
     Dropped by Beorn, the Shape-Changer at 1400 feet (level 28)
     
     +1 stealth.
     +1 speed.
     
i) a Small Metal Shield of Resist Acid [5,+5]
     Bought from a store
     
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
j) an Iron Crown of Serenity [0,+5]
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     Provides resistance to Sound.
     Provides protection from fear, confusion, stunning.
     
k) a Set of Leather Gloves of Slaying (+5,+3) [1,+0]
     Found lying on the floor in a pit at 450 feet (level 9)
     
l) a Pair of Steel Shod Boots of Free Action [7,+0]
     Dropped by an illusionist at 1150 feet (level 23)
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 5 Rations of Food
b) 18 Potions of Cure Light Wounds
c) 38 Potions of Cure Serious Wounds
d) 10 Potions of Cure Critical Wounds
e) 10 Potions of Neutralize Poison
f) 39 Scrolls of Phase Door
g) 2 Scrolls of Magic Mapping
h) 3 Scrolls of Treasure Detection
i) 7 Scrolls of Light
j) 14 Scrolls of Word of Recall
k) a Staff of Mapping (6 charges)
l) a Staff of Teleportation (6 charges)
m) a Pick of Digging (1d3) (+3,+8) <+3>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +3 tunneling.
     Branded with acid.
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 60.6 vs creatures not resistant to acid and
     51 vs. others.
     




  [Character Quiver]

0) 9 Arrows (1d4) (+3,+2)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 41.7.
     35% chance of breaking upon contact.
     
1) 6 Arrows (1d4) (+5,+4)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 47.9.
     35% chance of breaking upon contact.
     
2) 11 Arrows of Slay Animal (1d4) (+3,+1)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 64.3 vs animals and 38.6 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 7 Mushrooms of Second Sight
b) 3 Mushrooms of Fast Recovery
c) a Mushroom of Vigor
d) 3 Sips of Miruvor
e) 5 Potions of Enlightenment
f) 9 Scrolls of Teleportation
g) a Scroll of Teleport Level
h) 4 Staves of Detect Invisible (53 charges)
i) 5 Staves of Mapping (35 charges)
j) a Staff of Starlight (9 charges)
k) 3 Staves of Teleportation (20 charges)
l) a Ring of Damage (+0,+6)
     Bought from a store
     
m) a Cloak of Protection [1,+14]
     Found lying on the floor at 200 feet (level 4)
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.
     
n) an Iron Helm of Regeneration [7,+1]
     Bought from a store
     
     Speeds regeneration.  
     
o) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by Shagrat, the Orc Captain at 1250 feet (level 25)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
     When activated, it casts a bolt of acid dealing 5d8 damage, which
     your device skill increases by 21% for an average of 26.6 damage.
     Takes 6 to 11 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
p) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 21% for an average of 48.4 damage.
     Takes 9 to 17 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
q) a Pair of Iron Shod Boots of Stability [4,+11]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Feather Falling.  
     
r) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor in a pit at 250 feet (level 5)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt or beam of cold dealing 6d8
     damage, which your device skill increases by 21% for an average of
     32.6 damage.
     Takes 8 to 16 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 147.6 vs creatures not resistant to cold and
     123.9 vs. others.
     Average thrown damage: 135.7 vs creatures not resistant to cold
     and 45.2 vs. others.
     
s) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 50 feet (level 1)
     
     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     
     When activated, it casts a beam of lightning dealing 6d6 damage,
     which your device skill increases by 21% for an average of 25.4
     damage.
     Takes 7 to 13 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 147.6 vs creatures not resistant to
     lightning and 123.9 vs. others.
     Average thrown damage: 135.7 vs creatures not resistant to
     lightning and 45.2 vs. others.
     
t) the Rapier 'Forasgil' (1d12) (+12,+19) <+1>
     Found lying on the floor of a special room at 1500 feet (level 30)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to Cold, Light.
     Cannot be harmed by Acid.
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 239.2 vs creatures not resistant to cold,
     208 vs animals, and 177.2 vs. others.
     
u) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +2 extra blows.
     Slays animals.
     Branded with poison.
     Cannot be harmed by Acid.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     5.5 blows/round.
     With +1 STR and +0 DEX you would get 5.8 blows
     With +0 STR and +1 DEX you would get 5.8 blows
     Average damage/round: 223.9 vs creatures not resistant to poison,
     197.7 vs animals, and 171.5 vs. others.
     
v) the Broad Sword 'Glamdring' (2d5) (+10,+15) <+1>
     Found lying on the floor at 1150 feet (level 23)
     
     +1 searching skill.
     +1 light.
     Slays demons, orcs, evil creatures.
     Branded with fire.
     Provides resistance to Fire, Light.
     Cannot be harmed by Acid.
     Slows your metabolism.  Blessed by the gods (combat bonuses for
     holy casters).  
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 126.1 vs demons, orcs, and creatures not
     resistant to fire, 109 vs evil creatures, and 91.8 vs. others.
     
w) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Found lying on the floor at 1050 feet (level 21)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to Fire.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
     When activated, it confuses a target monster.
     Takes 16 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 157 vs creatures not resistant to fire,
     126.8 vs evil creatures, and 96.6 vs. others.
     
x) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by Orfax, Son of Boldor at 800 feet (level 16)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 56 to 110 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 103.2 vs evil creatures and 89 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       266     50'  Reached level 2
       364     50'  Killed Fang, Farmer Maggot's Dog
       364     50'  Reached level 3
       693     50'  Reached level 4
      1404      0'  Killed Farmer Maggot
      3859    100'  Reached level 5
      4319    100'  Reached level 6
      5802    150'  Reached level 7
      7283    200'  Reached level 8
      9200    200'  Reached level 9
      9894    200'  Killed Grip, Farmer Maggot's Dog
     10373    250'  Reached level 10
     11697    200'  Reached level 11
     14657    150'  Reached level 12
     18771    150'  Killed Bullroarer the Hobbit
     19619    300'  Reached level 13
     21324    350'  Reached level 14
     24747    400'  Reached level 15
     24783    400'  Killed Wormtongue, Agent of Saruman
     26064    500'  Reached level 16
     27850    450'  Killed Lagduf, the Snaga
     27850    450'  Reached level 17
     29111     50'  Found the Dagger 'Dethanc'
     34504    250'  Reached level 18
     34605    250'  Reached level 19
     34703    250'  Found the Dagger 'Nimthanc'
     41831    600'  Reached level 20
     44435    750'  Reached level 21
     45592    800'  Reached level 22
     45737    800'  Killed Orfax, Son of Boldor
     45741    800'  Found the Quarterstaff 'Eriril'
     46012    800'  Reached level 23
     46130    800'  Killed Grishnákh, the Hill Orc
     46142    800'  Killed Golfimbul, the Hill Orc Chief
     47777    900'  Killed Nár, the Dwarf
     48399    950'  Reached level 24
     49031   1000'  Killed Bolg, Son of Azog
     49387   1000'  Reached level 25
     50189   1050'  Killed Ufthak of Cirith Ungol
     50641   1050'  Found the Short Sword 'Dagmor'
     51424   1050'  Found the Flail 'Totila'
     53570   1050'  Reached level 26
     53655   1050'  Killed Gorbag, the Orc Captain
     57482   1100'  Killed Old Man Willow
     57858   1150'  Killed Mughash the Kobold Lord
     58796   1150'  Reached level 27
     58823   1150'  Found the Broad Sword 'Glamdring'
     62105   1200'  Found the Set of Gauntlets 'Paurhach'
     62334   1200'  Killed Lugdush, the Uruk
     64163   1200'  Reached level 28
     64424   1200'  Killed Ibun, Son of Mîm
     65965   1250'  Killed Shagrat, the Orc Captain
     65966   1250'  Found the Set of Gauntlets 'Paurnen'
     67173      0'  Reached level 28
     67406   1250'  Killed Khîm, Son of Mîm
     67760   1300'  Killed Angamaitë of Umbar
     67776   1300'  Killed Sangahyando of Umbar
     68976   1400'  Killed Beorn, the Shape-Changer
     69012   1400'  Reached level 29
     72458   1450'  Killed Uldor the Accursed
     72460   1450'  Found the Trident of Wrath
     73502   1450'  Killed Ulfast, Son of Ulfang
     73524   1450'  Killed Ulwarth, Son of Ulfang
     73955   1500'  Killed Mîm, Betrayer of Turin
     75753   1500'  Found the Rapier 'Forasgil'
     76370   1500'  Killed Draebor, the Imp


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : yes (birth_know_runes)
Know all flavors on birth                    : yes (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 19.11.2022 01:03
Last updated on 20.11.2022 19:54

Download this dump

12308. on the Ladder (of 18520)
4657. on the Angband Ladder (of 6211)
4. for this player (out of 5)

Comments

Jump to latest

On 19.11.2022 01:03 Driftwood wrote:
Yes, I'm playing with know all flavours and runes on. I'm playing an "easy" mode run. I'm just doing the character dumps to keep track of where I am and what items do, and ask for advice in what gear to wear.

On 19.11.2022 23:05 Estie wrote:
I would use the slaying gloves over Paurhach - regeneration is not very useful for a warrior and since you dont have base resists all covered, might as well leave the fire hole. You shoul be able to find a piece of resistance soon.

On 20.11.2022 19:54 Driftwood wrote:
Update. I clearly don't understand level and artifact feelings since I would have skipped that floor and not gotten the Trident if it hadn't been right there.

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