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The Angband Ladder: Ocaet, Hobbit Swordmaster by <mayfair@true-evil.net>

  [ToME 2.2.5 Character Dump]

 Name  : Ocaet                  Age                 30       STR!     40       
 Sex   : Neuter                 Height              44       INT!     31       
 Race  : Hobbit                 Weight              58       WIS!     35       
 Class : Swordmaster            Social Class        78       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit         130 Level             50    Max Hit Points      1273   
 + To Melee Damage       91 Experience  43213245    Cur Hit Points      1273   
 + To Ranged Hit         52 Max Exp     43213245    Max SP (Mana)        353   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        353   
   AC                 43+82 Gold        16162338                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Heroic       Blows/Round:  28        
 Bows/Throw  : Legendary[25]Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  28d4+2548 
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       berserker 
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Hobbit Mage.  You are           
          a credit to the family.  You have brown eyes, straight               
          black hair, and a very dark complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 24796 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 Your adventure lasted 31 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Minas Anor.
You can create food.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              11.800 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    09.730 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            10.000 [0.900]
 - Magic                                         08.405 [0.500]
          . Magic-Device                         13.650 [1.150]
 - Spirituality                                  10.200 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  09.300 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet an Agent of the black market on level 6.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:7675360, L:47) (1d4) (+38,+19) (+4 attacks)
{cursed}
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your attack speed by 4.  It does extra damage from fire and frost.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It makes you invisible.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to fire, cold
     and shards.  It allows you to sense the presence of trolls.  It slows
    your metabolism.  It speeds your regenerative powers.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 75 of
    Angband.
e) The Ring of Vanglan (+8) {cursed}
    It increases your speed and attack speed by 8.  It sustains 
    your wisdom and charisma.  It provides resistance to blindness, nether
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
f) The Ring 'Tellu' (+5)
    It increases your wisdom, dexterity, speed and attack speed by 
    5.  It sustains your intelligence, wisdom and dexterity.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of Dol
    Guldur.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in The Doors of Moria.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 34 of Maze.
n) The Gold Dragon Scale Mail of Minwe (-2 to accuracy) [30,+27]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your intelligence and wisdom.  It provides
    immunity to acid, electricity and fire.  It makes you completely
    fearless.  It provides resistance to light, sound and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Tinenoris [5,+10]
    It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, sound and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, nexus and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Greater demonic quylthulg named Diimoni (6100 hp)
{) The Bolt of Faurth (1d5) (+14,+10) (+4 to speed)
    It increases your constitution, 
    charisma and speed by 4.  It does extra damage from acid.  It poisons
    your foes.  It drains life from your foes.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 86 of
    Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Devil's Pentagram {Cure Insanity}
    It can be activated for cure insanity.
    
    You found it in the remains of a Hell knight on level 52 of Mordor.
b) Kelek's Wormhole Machine (charging) {Mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
c) Jor's Compendium of Strange Behaviour {Heal}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it lying on the ground on level 48 of Mordor.
d) a Master quylthulg named Porsu (3000 hp)
    
e) 22 Potions of Healing
f) a Potion of *Healing*
g) 5 Potions of Restore Life Levels
    
h) a Scroll of *Identify*
    
i) 5 Scrolls of *Remove Curse*
j) 5 Scrolls of *Destruction*
    
k) a Moonstone Rod of Perception (75/75) {@3!k!d}
l) a Moonstone Rod of Illumination (75/75) {@2!k!d}
m) a Golden Rod of the Istari of Healing (250/250) {!k!d}
n) a Mithril Rod of Recall (118/160) {!k!d}
o) a Mithril Rod of Quickness of Enlightenment (106/160) {@4!k!d}
p) an Adamantite Rod of Detection (200/200) {@1!k!d}
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Druid on level 14 of The Old
    Forest.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 62 of Mordor.
c) Baalzebub's Tormented Box
    
    It can be activated for Destruction.  
    You found it in the remains of a Water demon on level 50 of Submerged
    Ruins.
d) the Crystal Ball of The Witch-King of Angmar {restore life}
    It can be activated for restore stats and life levels every 750
    turns.  
    You found it in the remains of a Hezrou on level 60 of Dol Guldur.
e) 6 Sprigs of Athelas
    
f) a Moonstone Rod of Nothing (75/75)
g) a Silver Rod of Fire Balls (100/100) {@4}
h) a Golden Rod of Simplicity of Detection (125/125) {@4}
    
    You found it in the remains of a Lesser black reaver on level 45 of Mordor.
i) an Adamantite Rod of Capacity of Restoration (400/400)
j) The Wand of Digging of Thrain (0 charges)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Maze.
m) The Large Metal Shield of Huilinas [5,+16]
    It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for 
    detection every 55+d55 turns if it is being worn. It increases your 
    intelligence, wisdom and searching by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Maze.
o) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Iron Helm of Lostol [5,+9]
    It provides resistance to life draining, electricity, dark, 
    confusion and nexus.  It allows you to breathe underwater.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Pair of Metal Shod Boots of Lurudh [6,+13]
    It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to life draining, cold, shards, chaos and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and 
    luck by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
u) The Horn of Helm (+2)
    It can be
    activated for sound ball (300) every 300 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 107 of Angband.


  [Home Inventory - Gondolin ]

a) 15 Potions of Restore Mana
b) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
c) The Ring of Power of The Witch-King of Angmar (+2 to speed)
d) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It increases 
    your intelligence and ability to score critical hits by 2.  It makes
    you invisible.  It sustains your intelligence.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
e) The Ring of Power of Uvatha the Horseman (+4 to infravision)
f) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
g) The Ring of Power of Khamul, the Black Easterling (+2)
    It increases your wisdom by 2.  It makes you invisible.  It
    sustains your constitution and charisma.  It provides resistance to 
    blindness and nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 86 of
    Angband.
h) The Ring of Power of Ren the Unclean (+1 to searching)
i) The Ring of Power of Akhorahil the Blind (+1)
    It increases your wisdom by 1.  It makes you invisible.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Angband.
j) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your intelligence, dexterity and 
    charisma.  It provides resistance to fire, blindness, sound, shards
     and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
k) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your 
    strength and dexterity by 3.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Long Sword 'Ringil' (4d5) (+0,+0) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Illusory Castle.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 39 of Moria.


  [Home Inventory - Minas Anor ]

a) 12 Potions of *Healing*
    
b) 4 Potions of Life
c) a Potion of *Enlightenment*
d) 2 Scrolls of *Destruction*
e) a Golden Rod of Capacity of Havoc (250/250)
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Power of Khamul, the Black Easterling (+4 to speed)
h) The Ring of Power of Ren the Unclean (+3 attacks)
i) The Ring of Power of The Witch-King of Angmar (+4)
j) The Ring of Power of Ji Indur Dawndeath (+2)
k) The Double Ring Mail of Hirnir (-2 to accuracy) [15,+20]
    It sustains your intelligence, wisdom
     and dexterity.  It provides immunity to electricity and fire.  It
    provides resistance to life draining, poison, dark and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
l) The Augmented Chain Mail 'Enaren' (-2 to accuracy) [16,+9]
    It sustains your 
    strength and constitution.  It provides immunity to acid and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 39 of Moria.
m) The Full Plate Armour 'Angol' (-26,-26) [25,+13](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence.  It
    provides immunity to acid and electricity.  It provides resistance to 
    life draining, fire, confusion, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 35 of Maze.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
p) The Light War Axe 'Dagalante' (2d5) (+18,+16) (+1)
    It increases your strength and intelligence by 1.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 100 of
    Angband.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 106 of
    Angband.
r) The Dagger 'Nimthanc' (E:1774073, L:38) (1d4) (+36,+20) {.}
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, fire, cold
     and nether.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
s) The Long Sword 'Vorpal Blade' (5d5) (+19,+20) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in The Doors of Moria.
t) The Long Sword of the Dawn (E:397909, L:32) (3d5) (+0,+0) (+5 to infravision)
(
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 5.  It does extra damage 
    from electricity, fire and frost.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It produces an electric sheath.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 2 Potions of Death
c) 3 Potions of *Healing*
d) a Potion of Life
e) 4 Scrolls of *Destruction*
f) 2 Scrolls of Mass Genocide
g) a Silver Rod of Trap Location (100/100)
h) a Fireproof Staff of Genocide[1|10] (3 charges)
i) a Staff of Genocide[1|11] (3 charges)
j) a Staff of Genocide[1|9] (4 charges)
k) The Ring 'Eldadh' (+8)
    It increases your 
    constitution, searching and speed by 8.  It sustains your constitution
    .  It makes you completely fearless.  It provides resistance to acid
     and disenchantment.  It allows you to fly.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 112 of Angband.
m) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Soft Studded Leather 'Aladen' [5,+7]
    It sustains your wisdom.  It provides
    immunity to acid and fire.  It provides resistance to life draining, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Dol Guldur.
p) The Thunderlord Coat 'Nievor' [9,+8]
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 30 of Maze.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 14 of Mirkwood.
s) The Claymore of Eldaeglas (2d8) (+0,+17) (+3)
    
    It increases your strength, intelligence and wisdom by 3.  It does
    extra damage from frost.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 112 of
    Angband.
t) The War Hammer of Harth (3d3) (+40,+2)
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Silver Bolt 'Minir' (3d5) (+10,+6) (+1 attack)
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Tome of Collected Weird Magic
    It can be activated for decreasing
    Intelligence.  
    You found it in the remains of a Half-orc Archer on level 22 of Orc Cave.
b) an Everburning Torch of *Brightness*
    
    It provides light (radius 5) forever.  It provides resistance to dark.
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Metal Scale Mail 'Circar' (-40,-18) [13,+0](40%)
    It
    increases your hit points by 40%.  It sustains your strength.  It
    provides resistance to electricity, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Illusory Castle.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Broad Sword 'Glamdring' (2d5) (+2,+5) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It
    can be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 32 of Maze.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Wooden Boomerang of Elethlad (1d8) (+15,+1)
    It does extra damage from frost.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.



Posted on 28.1.2004 20:26
Last updated on 3.2.2004 17:32

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423. on the Ladder (of 12675)
185. on the ToME Ladder (of 2973)
Third best for this player (out of 20)

Comments

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On 28.1.2004 20:26 mayfair@true-evil.net wrote:
This little guy has such an amazing luck. Look at all the stuff he has gathered.

On 30.1.2004 17:54 mayfair@true-evil.net wrote:
Still alive.. Those rebel thunderlords ambushed me. I thought this quest had a certain place I could go to fight them, but no.. Fortunately my dragonic quylthulg helped me summon a bunch of dragons to fight those pesky birds. Right now I'm cleaning the battlefield searching for artifacts.

On 30.1.2004 18:18 mayfair@true-evil.net wrote:
Should I change my weapon? There are so many good swords available, for example Anduril. Or maybe I stick on hacking away with my Nimthanc. Got it pretty early.

On 31.1.2004 17:25 mayfair@true-evil.net wrote:
Yay! Finally level 50 for Ocaet, though it wasn't easy.
Had one really close call with an old crypt or something in the Angband dungeon. And one of those ringwraiths ate my Anduril. *sigh*

There seem to be quite many artifacts in the game and I dare to say that I've found almost all of them. ;) Had to sell most of them because of limited storage space.

On 31.1.2004 17:42 mayfair@true-evil.net wrote:
Whoops... That Ringwraith ate Ringil, not Anduril.

On 2.2.2004 22:01 mayfair@true-evil.net wrote:
Don't have much to do.. Been everywhere and Sauron is hiding from me after killing him twice.

On 2.2.2004 23:41 mayfair@true-evil.net wrote:
Damn that automatizer. Found un-ID'd ring, ID'd it. Turned out to be a ring of lordly protection [+23]. Automatizer is set to kill all the rings but speed (and of cource artifact).

On 3.2.2004 04:30 mayfair@true-evil.net wrote:
Alright! It is done. Morgoth wasn't as hard as I thought he would be, although death was pretty close a few times.

On 4.2.2004 16:33 dzhang@its.caltech.edu wrote:
Wow... Narthanc picked up +attacks. What Realm did you get that from?

On 4.2.2004 17:19 mayfair@true-evil.net wrote:
Iirc, it was cold realm.

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