The Angband Ladder: Palda, Hobbit Swordmaster by <aardwolfe@earthlink.net>

  [ToME 2.2.5 Character Dump]

 Name  : Palda                  Age                 26       STR:     27       
 Sex   : Neuter                 Height              36       INT:     14       
 Race  : Hobbit                 Weight              49       Wis:     10     12
 Class : Swordmaster            Social Class        71       DEX:     29       
 Body  : Player                                              CON:     23       
 God   : Tulkas                                              CHR:     13       
                                                                               
 + To Melee Hit          51 Level             32    Max Hit Points       371   
 + To Melee Damage       37 Experience    216539    Cur Hit Points       -18   
 + To Ranged Hit         20 Max Exp       216539    Max SP (Mana)         24   
 + To Ranged Damage       8 Exp to Adv.   220000    Cur SP (Mana)         24   
   AC                 25+91 Gold          124529    Piety               6005   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  18d4+333  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Burglar.  You are a               
          credit to the family.  You have brown eyes, straight brown           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 22 (1100')
        Barrow-Downs: Level 10 (500')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 4255 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 22 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 Your adventure lasted 17 days.

     Your Attributes:
You are dead, killed by a Green Thunderlord on level 22 of Mirkwood.
You can create food.
You are protected from evil.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
You suffer from Black Breath.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2


Skills (points left: 0)
 - Combat                                        38.387 [0.900]
          - Weaponmastery                        37.333 [0.950]
                   . Sword-mastery               35.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              22.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    07.750 [0.900]
          . Stealth                              04.000 [0.300]
          . Disarming                            10.000 [0.900]
 - Magic                                         01.910 [0.500]
          . Magic-Device                         12.500 [1.150]
 - Spirituality                                  03.900 [0.500]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Potion of Slime Mold Juice on level 1.
You are fated to find a Parchment - The One Ring on level 5.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+8) (+2)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Light Crossbow of Accuracy (x3) (+10,+8)
e) a Ring of Flames [+18]
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It provides
    resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Ring of Invisibility
k) an Amulet of Reflection
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Avathorth' [1,+9]
    It sustains your 
    intelligence.  It provides resistance to acid, poison, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
p) a Large Leather Shield [4,+7]
s) an Iron Helm of Seeing [5,+10] (+2 to searching)
    It 
    increases your searching by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+5] (+1 to stealth)
    It increases your 
    stealth by 1.  
    It was given to you as a reward.
z) (nothing)
{) 15 Bolts (1d5) (+5,+3)
    
|) a Dwarven Pick (+4,+8) (+3)
    It increases your ability to tunnel by 
    3.  


  [Character Inventory]

a) a Parchment titled ``Tenser's Last Words''
    It can be activated for summon pet.  
    You found it in the remains of a Mummified human on level 36 of Maze.
b) the Hand of Vecna
c) 5 Rations of Food
    
d) a Potion of Restore Life Levels
    
e) 15 Scrolls of Identify {25% off}
    
f) a Scroll of Treasure Detection
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Quickness of Recall (26/100)
i) 2 Rod Tips of Disarming (50 Mana to cast)
j) a Wand of Firewall[1|5] (4 charges)
k) a Wand of Tidal Wave[5|27] (0 charges)
l) a Wand of Noxious Cloud[1|25] (0 charges)
    
m) a Staff of Recovery[2|14] (7 charges)
n) an Amulet of Searching (+5)
o) an Iron Helm [5,+3]
p) a Small Sword (Defender) (1d6) (+10,+9) [+6] (+4 to stealth)
q) a Broad Sword (2d5) (+5,+7)
r) a Katana (3d4) (+5,+6)
s) 6 Bolts (1d5) (+5,+8)
    
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Potions of Cure Serious Insanity
    
c) 7 Scrolls of Word of Recall {25% off}
    
d) a Rod Tip of Fire Balls (60 Mana to cast)
e) a Wand of Confuse[2|20] (4 charges)
f) a Staff of Globe of Light[4|11] (13 charges)
g) a Staff of Remove Curses[2|15] (7 charges)
h) a Staff of Reveal Ways[2|29] (8 charges)
i) an Everburning Torch of Infravision (+3 to infravision)
j) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sangahyando of Umbar on level 20 of
    Mirkwood.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    31 of Maze.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Minas Anor ]

a) a War Tome of Tulkas
b) The Tome of Palda
c) the Immortal Skull of Benetar
    It can be activated for cure
    cuts.  
    You found it in the remains of a Dread in the town of Minas Anor .


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Light Insanity
b) 7 Potions of Cure Serious Insanity
    
c) a Potion of Heroism
d) 2 Potions of Healing
e) a Potion of Curing
f) a Copper Rod of Nothing (20/20)
g) a Silver Rod of the Istari of Nothing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Rod Tip of Door/Stair Location (10 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Staff of Globe of Light[1|10] (10 charges)
    
l) a Staff of Sense Monsters[2|15] (6 charges)
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 13 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Shrunken Head of Nightmares
    
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) The Toenail of Vecna
    It can be
    activated for paralyze.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) Tenser's Top-Heavy Teaspoon
    It can be
    activated for something weird.  
    You found it lying on the ground on level 10 of Barrow-Downs.
d) Smeagol's corpse
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.



Posted on 7.2.2004 10:08
Last updated on 8.2.2004 20:53

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Comments

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On 7.2.2004 17:23 mayfair@true-evil.net wrote:
Yay! Hobbit swordmasters rules! Good luck to you! (like hobbits would need it)
Looking really good.

Oops! Misread one line..
"You are fated to find a Parchment - The One Ring on level 5." it says but I read: "You are fated to find The One Ring on level 5." :O

On 7.2.2004 19:25 aardwolfe@earthlink.net wrote:
Yeah, looking REALLY good so far. Currently diving through Mirkwood, which to be honest, with Balrog wings and telepathy is a breeze. Of course, now I've said that, I'll die horribly ;)

On 8.2.2004 20:53 aardwolfe@earthlink.net wrote:
*sniff* Dead, after a couple of particularly shitty princess quests. Oriental vampires, followed by Thunderlords. Even being cautious, I got my ass kicked.

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