The Angband Ladder: Kedendadus, Wood-Elf Ranger by <greg@wooledge.org>

  [ToME 2.2.5 Character Dump]

 Name  : Kedendadus             Age                120       STR:  18/64       
 Sex   : Male                   Height              54       INT: 18/153       
 Race  : Wood-Elf               Weight             101       WIS:  18/50       
 Class : Ranger                 Social Class        57       DEX: 18/124       
 Body  : Player                                              CON:     16       
 God   : Yavanna Kementari                                   CHR:  18/98       
                                                                               
 + To Melee Hit          30 Level             29    Max Hit Points       201   
 + To Melee Damage       32 Experience    107062    Cur Hit Points      -599   
 + To Ranged Hit         35 Max Exp       107062    Max SP (Mana)        120   
 + To Ranged Damage       9 Exp to Adv.   120000    Cur SP (Mana)        120   
   AC                 27+66 Gold           59878    Piety              -5038   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Legendary[32]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  8d5+128   
 Stealth     : Good         Magic Device: Very Good    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of an Avarin Warrior.  You have               
          light blue eyes, wavy black hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 20 (1000')

 Your body was a Player.
 You have defeated 2994 enemies.
 You saved 25 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Greater kraken in a deep water area west of
Khazad-dum.
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to nexus attacks.
Your intelligence is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        24.600 [0.800]
          . Weaponmastery                        10.500 [0.500]
          - Archery                              33.771 [0.950]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 15.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [1.000]
 - Magic                                         06.460 [0.700]
          . Magic-Device                         01.000 [1.100]
          . Conveyance                           01.000 [0.500]
          . Divination                           11.000 [0.500]
          . Nature                               00.000 [0.500]
 - Spirituality                                  01.000 [0.300]
          . Prayer                               14.500 [0.500]
 - Monster-lore                                  00.000 [0.700]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
d) a Long Bow (x3) (+10,+9)
    
e) a Ring of Strength (+4)
    It increases your 
    strength by 4.  
    You bought it from the Jewelry Shop.
f) a Ring of Slaying (+10,+10)
    
    You bought it from the Jewelry Shop.
k) an Amulet of Brilliance (+4)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 4.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern
n) Elven Hard Studded Leather of Resist Lightning (-1 to accuracy) [7,+9] (+2 to
s
    It increases your stealth by 2.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 12 of Orc
    Cave.
o) an Elven Cloak [4,+7] (+1 to stealth)
p) a Large Leather Shield of Reflection [4,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
s) an Iron Helm of Intelligence [5,+18] (+2)
    It increases 
    your intelligence by 2.  It sustains your intelligence.  
    You bought it from the Expensive Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for 
    magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+5] (+3 to stealth)
    It increases your 
    stealth by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 56 Seeker Arrows (4d4) (+5,+5) {90% off}
    
|) a Shovel of Digging (+5,+6) (+4)


  [Character Inventory]

a) 2 Books of Beginner Cantrips
    
b) 2 Spellbooks of Identify
    
c) 2 Spellbooks of Vapor
    
d) 2 Spellbooks of Stone Skin
    
e) 5 Potions of Speed {!*}
    
f) 8 Potions of Cure Critical Wounds {25% off}
    
g) 5 Potions of Healing {!*}
    
h) 8 Potions of Enlightenment {!*}
    
i) 9 Scrolls of Teleportation {!*}
    
j) 5 Scrolls of Word of Recall {!*}
    
k) an Iron Rod of Simplicity of Illumination (50/50) {@z9}
l) 25 Arrows of Acid (1d4) (+6,+5) {90% off}
    It does extra damage from acid.  
    It cannot be harmed by acid.  
    You made it yourself.
m) 14 Arrows of Flame (1d4) (+8,+6) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
n) 16 Arrows of Slay Evil (1d4) (+8,+8) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
o) 18 Arrows of Adrin (1d4) (+5,+10) {!w}
    It is especially deadly against dragons.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
p) 25 Seeker Arrows of Frost (4d4) (+10,+5) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Spellbooks of Healing
    
b) Benetar's Mana Battery {teleport level}
    It can be activated for teleport level.  
    You found it lying on the ground on level 3 of Barrow-Downs.
c) 2 Potions of *Healing*
    
d) 19 Scrolls of Enchant Weapon To-Dam
    
e) an Adamantite Rod of Nothing (200/200)
f) The Wand of Digging of Thrain (19 charges)
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
h) a Set of Leather Gloves of Agility [1,+4] (+5)
i) a Tulwar (Defender) (2d4) (+8,+8) [+4] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 20 of Orc Cave.
k) a Vampiric Long Sword (2d5) (+8,+6)(-20%)
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Quarterstaff of Extra Attacks (1d9) (+4,+10) (+3 attacks)
    It can be wielded two-handed.  It 
    increases your attack speed by 3.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
    Orc Cave.
n) The Sling 'Mithrin' (x3) (+10,+19) (+1)
    It increases your wisdom, dexterity, constitution and 
    charisma by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Master Archer.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Light Crossbow of Accuracy (x3) (+15,+7)
q) 10 Bolts of Lightning (1d5) (+10,+3) {90% off}
    It does extra damage from electricity.
    It cannot be harmed by electricity.  
    You made it yourself.
r) 24 Rounded Pebbles of Lightning (1d2) (+7,+6) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
s) 18 Rounded Pebbles of Venom (1d2) (+6,+6) {90% off}
    It poisons your foes.  
    You made it yourself.
t) 16 Rounded Pebbles of Frost (1d2) (+3,+8) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
u) 17 Rounded Pebbles of Frost (1d2) (+2,+3) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
v) 20 Rounded Pebbles of Slay Dragon (1d2) (+2,+10) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
w) 18 Iron Shots of Lightning (1d4) (+2,+5) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
x) 29 Iron Shots of Flame (1d4) (+7,+4) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
b) a Spellbook of Geyser
    
c) Valdarbon's Automatic Alchemist {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
d) a Sprig of Athelas
    
e) 20 Potions of Speed {!*}
    
f) 11 Scrolls of *Identify* {!*}
    
g) a Silver Rod of Nothing (100/100)
    
h) a Rod Tip of Detection (80 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) a Ring of Spell
k) an Amulet of Spell [Identify]
l) 27 Bolts of Frost (1d5) (+8,+6)
m) 27 Arrows of Slay Animal (1d4) (+5,+5) {90% off}
    It is
    especially deadly against natural creatures.  
    You made it yourself.
n) 14 Arrows of Wounding (1d4) (+11,+11)
o) 5 Arrows (1d4) (+9,+5)
p) 7 Arrows of Wounding (1d4) (+6,+8) {90% off}
    
    You made it yourself.
q) 38 Arrows (1d4) (+5,+5) {90% off}
    
r) 55 Arrows (1d4) (+6,+5) {90% off}
    
s) 26 Seeker Arrows of Slay Dragon (4d4) (+13,+6) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
t) 18 Seeker Arrows (exploding) (4d4) (+5,+5) {90% off}
    
u) 20 Seeker Arrows (4d4) (+5,+6) {90% off}
    
v) 15 Iron Shots of Lightning (1d4) (+8,+4) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
w) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste
    every 250 turns if it is being worn. It increases your wisdom and 
    charisma by 2.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 20 of Orc Cave.
x) 19 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 9.2.2004 18:18

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12521. on the Ladder (of 18940)
2202. on the ToME Ladder (of 3146)
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On 9.2.2004 18:18 greg@wooledge.org wrote:
Ambushed while searching for the temple.

On 9.2.2004 20:17 mayfair@true-evil.net wrote:
Ouch! I didn't know Greater krakens live near Khazad-dum. I'll have to start avoid those water squares there.

On 10.2.2004 01:52 greg@wooledge.org wrote:
It was actually *pretty far* west of Khazad-dum. For whatever that's worth.

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