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The Angband Ladder: Alorevudd, Petty-Dwarf Assassin by <kalon9999@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Alorevudd              Age                 47       STR:     34       
 Sex   : Male                   Height              38       INT:     26       
 Race  : Petty-Dwarf            Weight              96       WIS:     20       
 Class : Assassin               Social Class        69       DEX:     40       
 Body  : Player                                              CON:     38       
 God   : Manwe Sulimo                                        CHR:     21       
                                                                               
 + To Melee Hit          78 Level             42    Max Hit Points       954   
 + To Melee Damage       49 Experience   2415812    Cur Hit Points       954   
 + To Ranged Hit         31 Max Exp      2415812    Max SP (Mana)         71   
 + To Ranged Damage      12 Exp to Adv.  2880000    Cur SP (Mana)         71   
   AC                63+200 Gold          537233    Piety               9386   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  20d5+490  
 Stealth     : Legendary[30]Magic Device: Legendary[17]Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 51 (2550')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 51 of Illusory Castle.
 You have defeated 2868 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 2 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..1.......23....            
        Add Int   : 2...42..........            
        Add Wis   : 2....2........1.            
        Add Dex   : .4..4........3..            
        Add Con   : ....4.....23.31.            
        Add Chr   : .....2.......3..            
        Add Stea. : ....4..3........            
        Add Infra : ....4...........            
        Add Tun.. : ..............1.            
        Add Speed : .4.*4..3...3....            
        Add Blows : 2.1...........1.            
        Vampiric  : ..............+.            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ..+...+.........            
        Sust Chr  : ..+.............            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Imm Acid  : .+.....+*.......            
        Res Elec  : .+..............            
        Imm Fire  : .+..+...*.......            
        Res Cold  : .+..............            
        Res Pois  : ..+.+.+.........            
        Res Fear  : ...........+....            
        Res Lite  : ................            
        Res Dark  : ...............+            
        Res Blind : .....+.....+....            
        Res Conf  : ................            
        Res Sound : +.......+.......            
        Res Shard : ..+.............            
        Res Neth  : ................            
        Res Nexus : +...+..++.......            
        Res Chaos : +.+.+...........            
        Res Disen : +.+.+..........+            
        Lite      : .............+..            
        See Invis : +...............            
        Regen     : ..+.............            
        Activate  : ......++.+......            
        Blessed   : +...............            
        Fly       : ......+.........            

Skills (points left: 0)
 - Combat                                        26.856 [0.800]
          - Weaponmastery                        46.600 [0.800]
                   - Sword-mastery               46.600 [0.600]
                            . Critical-hits      02.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    07.600 [2.000]
          . Stealth                              45.000 [2.000]
          . Disarming                            01.000 [0.500]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.854 [0.200]
          . Magic-Device                         46.750 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)


  [Fates]

You may meet a Bronze dragon worm on level 45.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) The Ring 'Siluthor' (+1 attack) {100% off}
    It 
    increases your strength and attack speed by 1.  It sustains your 
    constitution and charisma.  It provides resistance to poison, shards, 
    chaos and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.
    
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Undon' (+4) {100% off}
    It increases your intelligence
    , dexterity, constitution, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to fire, poison, 
    nexus, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 2.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    constitution.  It provides resistance to poison.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Large Metal Shield of Drumurod [5,+12]
    It
    provides immunity to acid and fire.  It provides resistance to sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
z) (nothing)
{) The Bolt 'Galenele' (1d5) (+18,+22) (+3)
    It
    provides light (radius 1) forever.  It increases your dexterity, 
    constitution and charisma by 3.  It does extra damage from frost.  It 
    poisons your foes.  It is especially deadly against orcs.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
|) The Dwarven Pick of Goldi (+13,+10) (+1 attack)
    It 
    increases your wisdom, constitution, ability to tunnel and attack speed
     by 1.  It drains life from your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Character Inventory]

a) The Ebon Cube of Darkness {Level Teleport}
    It can
    be activated for teleport level.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) 2 Potions of Speed
c) a Potion of Healing
d) a Potion of Life {100% off}
e) a Potion of Enlightenment
f) 7 Fireproof Scrolls of Satisfy Hunger
    It
    cannot be harmed by fire.  
    You bought it from the Alchemy shop.
g) a Silver Rod of the Istari of Perception (200/200) {@z3}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Golden Rod of the Istari of Detection (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) a Golden Rod of Charging of Recall (125/125)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) a Staff of Healing[4|31] (0 charges)
k) The Trifurcate Spear 'Telchol' (2d9) (+2,+9) (+4 to speed)
    It 
    increases your intelligence, wisdom and speed by 4.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 58 of Dol Guldur.
b) 4 Sprigs of Athelas
c) 5 Wands of Manathrust[1|15] (3 charges)
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Dagger 'Nimthanc' (E:188485, L:30) (1d4) (+24,+10)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from acid, electricity
     and frost.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It slows your metabolism.  
    It produces a fiery sheath.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Ring of Flying
b) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Mouse Fur of Air [1,+9]
d) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}


  [Home Inventory - Minas Anor ]

a) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) a Feanorian Lamp
c) The Partial Plate Armour of Elthalir (-3 to accuracy) [22,+0]
    It sustains your intelligence and constitution.  It
    provides resistance to life draining, confusion, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
e) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
f) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
g) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must
    be wielded two-handed.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
h) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Wand of Teleport Away[3|20] (4 charges)
c) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    It increases 
    your speed by 2.  It makes you invisible.  It provides resistance to 
    fire, cold, poison and shards.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
d) The Ring of Power of Hoarmurath of Dir (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your dexterity, constitution and charisma.  It provides
    resistance to blindness, confusion and nexus.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
e) The Ring of Alainumo [+9] (+1 to stealth)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your strength, constitution and 
    stealth by 1.  It sustains your wisdom.  It provides resistance to 
    fire, light, blindness and nexus.  It allows you to fly.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mystic on level 67 of Dol Guldur.
f) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
g) The Ring of Durin (+2) {cursed}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Wolf Pelt of Brima [1,+16] (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your strength and 
    intelligence.  It provides immunity to electricity.  It provides
    resistance to electricity, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a
    great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must
    be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, confusion and chaos.  It allows you to see invisible
    monsters.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 30.4.2004 03:34

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4642. on the Ladder (of 12444)
1266. on the ToME Ladder (of 2971)
6. for this player (out of 8)

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On 30.4.2004 03:34 kalon9999@hotmail.com wrote:
Going well - might have a winner on my hands (again!)

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