The Angband Ladder: Aferratrem, Maia Thaumaturgist by <danjlawson2000@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Aferratrem             Age                 15       STR!     39       
 Sex   : Female                 Height              64       INT!     40       
 Race  : Maia                   Weight             179       WIS!     40       
 Class : Thaumaturgist          Social Class        83       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          52 Level             50    Max Hit Points      1090   
 + To Melee Damage       38 Experience  44213769    Cur Hit Points      1090   
 + To Ranged Hit         62 Max Exp     44213769    Max SP (Mana)       1528   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       1451   
   AC                45+177 Gold         1591691                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  11d4+418  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are a notable follower of Nienna.  In the past you               
          dwelt on earth in the form of a wise and ancient                     
          counsellor.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 52 (2600')
        Maze: Level 37 (1850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 25001 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3..3.........2+            
        Add Int   : .32.3.22......2+            
        Add Wis   : .3..3..25.....2+            
        Add Dex   : .3.3......4....+            
        Add Con   : .323..........2+            
        Add Chr   : .3..3..25.....2+            
        Mul Mana  : +.....+.........            
        Add Stea. : ...3...2........            
        Add Sear. : ..2...2.5....3..            
        Add Infra : .............3..            
        Add Tun.. : .............32.            
        Add Speed : .3.3.3.2...*..2.            
        Add Blows : ..23..........2.            
        Vampiric  : ..............+.            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ...+............            
        Sust Chr  : ...++...+.......            
        Invisible : ..+....+........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ....+.....+.....            
        Hold Life : ....++..........            
        Res Acid  : ...+...++.+.....            
        Res Elec  : ..++....+.......            
        Res Fire  : ....+..+........            
        Res Cold  : .......+........            
        Res Pois  : ..+.............            
        Res Fear  : ................            
        Res Lite  : ..++++..........            
        Res Dark  : ...+++..+.......            
        Res Blind : ...+..++........            
        Res Conf  : ...+..+.........            
        Res Sound : ..+.............            
        Res Shard : ...++...........            
        Res Neth  : ....+...........            
        Res Nexus : ...++......+....            
        Res Chaos : .....+..........            
        Res Disen : ..+.....+.......            
        Levitate  : ...+............            
        Lite      : .+..+...+.......            
        See Invis : .....++.........            
        Digestion : ...+............            
        Xtra Might: .+..............            
        Activate  : .....+.+++++....            
        Drain Exp : ..+............+            
        Aggravate : ...............+            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Full ESP  : ..........+.....            

Skills (points left: 12)
 - Combat                                        01.500 [0.400]
          . Weaponmastery                        01.100 [0.500]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         49.778 [0.950]
          . Magic-Device                         13.600 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           37.100 [0.700]
          . Divination                           11.200 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           45.500 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.700 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            15.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Giant spider on level 88.
You are fated to meet a Skeleton orc on level 2.
You are fated to meet a Silver mouse on level 4.
You may meet a Red naga on level 8.
You may meet a Mean-looking mercenary on level 18.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+10,+11)(100%) {!d!k!v}
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of a Nightwing on level 92 of Angband.
d) The Sling of Maglos (x5) (+15,+12) (+3 to speed) {!*}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your intelligence, 
    constitution, searching and attack speed by 2.  It makes you
    invisible.  It provides resistance to electricity, poison, light, 
    sound and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 47 of Paths of
    the Dead.
f) The Ring of Carfinn (+0,+0) (+3 to speed) {!d!k!v!t}
    It increases your dexterity, constitution, stealth, speed and 
    attack speed by 3.  It sustains your constitution and charisma.  It
    provides resistance to acid, electricity, light, dark, blindness, 
    confusion, shards and nexus.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet 'Adagurair' (+3) {!d!k!v}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and charisma by 3.  It sustains your strength, 
    wisdom and charisma.  It provides immunity to paralysis.  It provides
    resistance to life draining, fire, light, dark, shards, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
n) The Filthy Rag of the Wight [1,+12](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!k!v}
    It can be activated for 
    restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Seraph on level 95 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every
    90+d90 turns if it is being worn. It grants you the power of magic
    missile if it is being worn.  It increases your dexterity and luck by 
    4.  It provides immunity to paralysis.  It provides resistance to acid
    .  It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of Dol
    Guldur.
x) The Pair of Hard Leather Boots of Feanor [3,+19] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if
    it is being worn. It increases your speed by 15.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 87 of Mount Doom.
z) a Greater rotting quylthulg (2600 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases 
    your searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 89 of Mount
    Doom.
|) The Gnomish Shovel 'Valcarest' (+15,+13) (+2 to speed)
    It increases your strength, intelligence, wisdom, constitution, 
    charisma, ability to tunnel, speed and attack speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 4 Fireproof Tomes of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 66 of Mordor.
b) 2 Fireproof Tomes of Knowledge {!d!v!k}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) Kelek's Practical Joke {!d!k!v geno}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Dark elven mage on level 12 of Mirkwood.
d) The Jester's Cap of Insanity {!d!k!v insan}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Hill giant Priest on level 76 of Angband.
e) the Eye of Vecna {!d!k!v Restore}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Death quasit on level 70 of Angband.
f) Tenser's Torch of Spontaneous Combustion {!d!k!v heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 20 of Mirkwood.
g) A parchment titled ''Finer Points of Munchkinism'' (charging) {!d!k!v food}
    It can be
    activated for satisfy hunger.  
    You found it lying on the ground on level 29 of Mirkwood.
h) 2 Potions of Cure Critical Wounds
i) 7 Potions of *Healing* {!d!k!v}
j) 3 Potions of Restore Mana {!d!k!v}
k) 17 Scrolls of *Identify* {!d!k!v}
l) a Golden Rod of the Istari of Home Summoning (250/250) {!d!k!v}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) an Adamantite Rod of the Istari of Speed (400/400) {!d!v!k@speed}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
n) an Adamantite Rod of Cheapness of Healing (200/200) {!d!k!v}
    It can cast spells for a lesser mana
    cost.  
    You found it in the remains of a Nether wraith on level 87 of Angband.
o) an Adamantite Rod of Charging of Enlightenment (200/200) {!d!k!v}
    
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 82 of Angband.
p) The Golden Horn of the Thunderlords (6 charges) {!*}
    
    It was given to you as a reward.
q) The Soft Leather Armour of Fauglim (-32,-57) [4,+15](40%)
    It increases your hit points by 40%.  
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to electricity, light, dark, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
s) The Long Sword of Ragnor (2d5) (+22,+28) (+3 to speed) {!d!k!v}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, constitution, speed and attack speed by 3.  It
    does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It
    does extra damage from frost.  It strikes at undead with holy wrath.  
    It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
v) The Three Piece Rod of Daglagon (3d3) (+22,+20) (+4)
    It increases your dexterity, charisma and ability to tunnel by 
    4.  It produces chaotic effects.  It drains life from your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Gem of Venom
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
b) the Immortal Skull of Benetar
    
    It can be activated for summon monster.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
c) 5 Potions of Cure Insanity
d) 27 Potions of Healing {!d!k!v}
e) The Crumpled Scroll of Mass Resurrection {!*!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
f) a Golden Rod of Disarming (125/125) {!d!v!k}
g) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
    It increases your searching, speed and attack speed by 3.  
    It makes you invisible.  It provides resistance to fire, light, sound
     and shards.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 62 of Dol
    Guldur.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
i) The Ring of Durin (+2)
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Full Plate Armour of Finda (-32,-48) [25,+13](40%)
    It increases your hit points by 40%.  It sustains your 
    strength and dexterity.  It provides immunity to fire and cold.  It
    provides resistance to life draining.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 88 of Mount Doom.
l) The Cloak of Thingol [1,+16] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
m) The Small Metal Shield of Helur [3,+10]
    It sustains 
    your intelligence.  It provides immunity to cold.  It provides
    resistance to acid, electricity, poison, light, sound and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Mage on level 38 of Moria.
n) a Large Metal Shield of Preservation (-5,-3) [5,+26] {!d!k!v!t}
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 93 of Mount Doom.
o) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
q) The Dagger 'Nimthanc' (E:3109345, L:40) (1d4) (+25,+10) {!d!v!k}
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from electricity, fire and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides resistance to electricity, cold and poison.  It allows you to
    sense the presence of trolls and giants.  It slows your metabolism.  
    It produces an electric sheath.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) Raistlin's Ready Ranger {!d!k!v mass gen}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
b) Agannazar's Altruistic Assassin {!d!k!v geno}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich on level 29 of Mirkwood.
c) a Greater demonic quylthulg (1500 hp)
d) an Eye druj (1000 hp)
e) 7 Sprigs of Athelas {!k}
f) 10 Potions of Enlightenment
g) 4 Fireproof Scrolls of Rune of Protection
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 87 of Angband.
h) a Scroll of Rune of Protection
i) a Silver Rod of Capacity of Polymorph (200/200)
    It can hold
    more mana.  
    You found it in the remains of a Shade on level 52 of Paths of the Dead.
j) a Golden Rod of the Istari of Havoc (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 96 of Angband.
k) an Adamantite Rod of Restoration (125/200)
l) an Indestructible Ring of Speed (+12)
    
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 76 of Angband.
m) The Ring of Flare (+3) {!d!k!v}
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
n) The Amulet of Ingwe (+3) {special}
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Mount Doom.
o) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 88 of Mount Doom.
p) The Jewel 'Evenstar' (+3) (charging) {!d!k!v!t}
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
q) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 38 of Moria.
r) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 95 of Angband.
s) The Robe of Great Luck [-30,+1] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 93 of Angband.
t) The Large Leather Shield 'Hilinwen' [4,+11]
    
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to light, dark, confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 54 of Mordor.
u) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Gem of Ice
    It can be activated for gain corruption
    .  
    You found it in the remains of a Dark elven warlock on level 34 of Mordor.
b) Tenser's Mechanical Magician
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mindcrafter on level 40 of Moria.
c) 2 Potions of Cure Insanity
d) 2 Potions of Life
e) a Potion of Curing
f) a Potion of New Life
g) 8 Scrolls of Holy Chant
h) a Golden Rod of Quickness of Nothing (125/125)
    
    It can cast spells faster.  
    You bought it from the Black Market.
i) a Mithril Rod of Detection (160/160)
j) an Adamantite Rod of Nothing (200/200)
k) The Ring of Power of Adunaphel the Quiet (+5 to speed)
    It increases your speed by 5.  It
    makes you invisible.  It sustains your intelligence and constitution.  
    It provides resistance to light and sound.  It allows you to levitate.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Paths of
    the Dead.
l) The Ring of Power of Ji Indur Dawndeath (+5 to searching)
    It increases your intelligence and searching by 5.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to cold, light, sound and nether.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 51 of Paths of
    the Dead.
m) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your strength and searching by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    cold, poison and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
    
    It increases your infravision by 2.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound, nether and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 40 of Paths of
    the Dead.
o) The Ring of Ephel (+12)
    It makes you invisible.  It sustains your wisdom.  It
    provides resistance to electricity.  It allows you to fly.  It
    prevents teleportation.  It drains experience.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 47 of Moria.
p) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 52 of Paths of the Dead.
q) The Ring 'Amandil'
    
    It sustains your strength, intelligence and charisma.  It provides
    immunity to paralysis.  It provides resistance to sound and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 107 of Angband.
r) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
s) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
t) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 80 of Angband.
u) The Anchor of Space-Time {!d!k!v}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 38 of Moria.
v) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Dagger 'Narthanc' (E:98384, L:28) (1d4) (+21,+13) (+3)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your ability to tunnel by 3.  
    It does extra damage from acid and fire.  It can cause earthquakes.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to acid, electricity, fire
     and chaos.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon on level 51 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) a Book of Teleportation
b) Baalzebub's All-seeing Servant
    It can be activated for gain corruption.  
    You found it in the remains of a Lich in the town of Minas Anor .
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Insanity
e) 9 Potions of Cure Critical Wounds
f) a Potion of Life
g) a Scroll of Rune of Protection
h) a Mithril Rod of Capacity of Nothing (320/320)
    It
    can hold more mana.  
    You found it in the remains of an Archlich on level 61 of Dol Guldur.


  [Home Inventory - Khazad-dum ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 46 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Monastic lich on level 90 of Angband.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 41 of Moria.
c) The Ring of Power of Khamul, the Black Easterling (+2% of critical hits)
    It 
    increases your ability to score critical hits by 2.  It makes you
    invisible.  It sustains your strength, wisdom and constitution.  It
    provides resistance to fire and light.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 89 of
    Mount Doom.
d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision)
    It increases your intelligence, constitution and 
    infravision by 2.  It makes you invisible.  It provides resistance to 
    electricity and poison.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 87 of Mount
    Doom.
e) The Ring of Mondelwen [+13] (+5)
    It can be activated for ball of fire and resist fire every 50+d50
    turns if it is being worn. It increases your intelligence by 5.  It
    makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire, cold, shards and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if
    it is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Metal Lamellar Armour 'Uindrith' (-10,-21) [23,+15](20%)
    It increases your 
    hit points by 20%.  It sustains your strength and dexterity.  It
    provides immunity to fire.  It provides resistance to life draining, 
    acid, fire, light, confusion, shards, nether, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 84 of
    Angband.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Dagger 'Dethanc' (E:7410, L:18) (1d4) (+16,+12)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It fights against evil with holy fury.
    It provides resistance to electricity, fire and shards.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
j) The Small Sword 'Elost' (1d6) (+15,+25) (+3 attacks)
    
    It increases your intelligence, wisdom, dexterity and attack speed by 
    3.  It does extra damage from electricity and fire.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 96 of
    Angband.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
l) The Khopesh of Findre (2d4) (+13,+22) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 3.  It does extra damage from acid and fire.  
    It poisons your foes.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100)
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
p) The Lochaber Axe of Vinim (3d8) (+27,+18) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed
     by 3.  It does extra damage from acid, electricity and frost.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {!d!k!v}
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
u) The Mithril Shot of Narme (3d4) (+18,+22)
    
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .



Posted on 31.5.2004 13:17
Last updated on 18.6.2004 17:25

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490. on the Ladder (of 18935)
194. on the ToME Ladder (of 3146)

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On 31.5.2004 13:17 danjlawson2000@yahoo.com wrote:
Still in Mordor...

On 18.6.2004 17:25 danjlawson2000@yahoo.com wrote:
Morgoth was a pansy!

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