The Angband Ladder: Adraliwan, Dark-Elf Thaumaturgist by <rwbarton@mit.edu>

  [ToME 2.2.7 Character Dump]

 Name  : Adraliwan              Age                 85       STR! 18/170       
 Sex   : Male                   Height              54       INT! 18/190       
 Race  : Dark-Elf               Weight              91       WIS! 18/180       
 Class : Thaumaturgist          Social Class         7       DEX! 18/130       
 Body  : Player                                              CON! 18/200       
 God   : Eru Iluvatar                                        CHR! 18/120       
                                                                               
 + To Melee Hit          20 Level             50    Max Hit Points      1041   
 + To Melee Damage       12 Experience  33464437    Cur Hit Points      1041   
 + To Ranged Hit         32 Max Exp     33464437    Max SP (Mana)       1590   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)       1590   
   AC                58+125 Gold         3319124    Piety              35660   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Legendary[5] Disarming   : Superb       Mel.dmg/Rnd:  4d4+48    
 Stealth     : Superb       Magic Device: Legendary[15]Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17727 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3..5.....23....            
        Add Int   : .3..............            
        Add Wis   : .3..............            
        Add Con   : .3.......623....            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Sear. : .........6...3..            
        Add Infra : .........6...3..            
        Add Tun.. : .............32.            
        Add Speed : .3**.3.....3....            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ..........+.....            
        Hold Life : .....+.++.......            
        Imm Acid  : ......+.*.......            
        Imm Elec  : ......++*.......            
        Imm Fire  : ....+.+*.+......            
        Imm Cold  : ......+*........            
        Res Pois  : ......+.........            
        Res Fear  : ....+......+....            
        Res Lite  : .....++.........            
        Res Dark  : .....+++.......+            
        Res Blind : .........+......            
        Res Conf  : ....+.++........            
        Res Sound : ......+.........            
        Res Shard : ......+++..+....            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ......+.........            
        Lite      : .+..............            
        See Invis : .....+...+.....+            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....++.........            
        Fly       : ......+.........            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .........+...+..            
        Dragon.ESP: .........+......            

Skills (points left: 19)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [1.150]
          . Magic-Device                         30.400 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           12.600 [0.700]
          . Divination                           01.400 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  45.000 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            03.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You are fated to find something special on level 7.
You may meet Ancalagon the Black on level 75.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+8,+6)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Sling of Angwe (x5) (+16,+19) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Ring of Speed (+11)
    It increases your 
    speed by 11.  
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
f) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Amulet 'Olaquen' (+5)
    It increases your strength by 
    5.  It sustains your strength, intelligence and charisma.  It makes
    you completely fearless.  It provides resistance to fire and confusion
    .  It speeds your regenerative powers.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) Power Dragon Scale Mail (-3 to accuracy) [40,+23]
o) The Cloak 'Sauglion' [1,+11]
    It provides
    immunity to fire and cold.  It provides resistance to life draining, 
    electricity, fire, dark, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Large Metal Shield of Gorog [5,+22]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It provides resistance to life draining and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 99
    of Mount Doom.
s) a Dwarven Iron Helm of Seeing [5,+10] (+6 to searching)
    It increases your constitution, searching and 
    infravision by 6.  It provides resistance to fire and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of trolls and dragons.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to shards.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
|) a Magical Gnomish Shovel (+13,+13) (+2)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 2.  
    You found it in the remains of a Dracolisk on level 74 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
b) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 60 of Dol
    Guldur.
c) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of A lost temple.
d) a Fireproof Tome of the Mind
    It cannot
    be harmed by fire.  
    You found it in the remains of a Master mystic on level 59 of Mordor.
e) a Fireproof Holy Tome of Eru Iluvatar
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Pendulum of Orcus {cure insanity !!}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Dreadlord on level 71 of Angband.
g) Bumganir's Bag of Magic Toys {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) a Parchment titled ``Household Magic'' {heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
i) 54 Potions of Healing
j) 3 Potions of *Healing*
k) a Potion of Life
l) 18 Potions of Restore Mana
m) an Iron Rod of Illumination (50/50) {@z1}
n) a Silver Rod of the Istari of Detection (200/200) {@z2}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) a Silver Rod of the Istari of Recall (200/200) {@z9}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) a Mithril Rod of Restoration (160/160) {@z6}
q) an Adamantite Rod of Cheapness of Speed (200/200) {@z3}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours in the town of
    Gondolin .
r) The Golden Horn of the Thunderlords (4 charges) {!*}
    
    It was given to you as a reward.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
c) 8 Sprigs of Athelas
d) a Potion of Cure Insanity
e) The Ring of Telar (+1 to stealth)
    
    It increases your stealth and infravision by 1.  It sustains your 
    strength and intelligence.  It provides resistance to acid, fire, dark
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 29 of Mirkwood.
f) a Ring of Intelligence (+4)
    
    It increases your intelligence by 4.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Ring of Tulkas (+4)
    It can
    be activated for haste self (75+d75 turns) every 150+d150 turns if it
    is being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
i) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision
     and ability to tunnel by 5.  It provides resistance to acid, 
    electricity, fire and poison.  It allows you to sense the presence of 
    animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Cloak of Lanthrin [1,+8]
    It sustains your strength and intelligence.  It provides
    immunity to cold.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
o) The Fur Cloak of Mondolim [3,+8]
    It
    sustains your wisdom.  It provides resistance to fire, cold, light, 
    nether, chaos and disenchantment.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) a Jewel Encrusted Crown of the Magi [0,+8] (+1)
    It increases your intelligence by 1.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Blessed Small Metal Boomerang (3d4) (+3,+9) (+2) {telepathy}
    It increases your wisdom by 2.  It
    gives telepathic powers.  It has been blessed by the gods.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-22,-13)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 4.  It increases your mana
    capacity by 80%.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 95 of Angband.
c) an Adamantite Rod of the Istari of Nothing (400/400)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
d) a Rod Tip of Healing (120 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Amulet of Antil (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom and 
    dexterity by 3.  It sustains your strength and wisdom.  It makes you
    completely fearless.  It provides resistance to cold, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.
h) The Amulet 'Eingalion' (+2 to infravision)
    It increases your wisdom and infravision by 2.  It sustains 
    your constitution.  It provides immunity to paralysis.  It allows you
    to levitate.  It slows your metabolism.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
j) The Amulet of Elfingon [+1] (+3)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity and charisma by 3.  It sustains your 
    strength.  It provides resistance to poison, blindness and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Chaos drake on level 61 of Mordor.
k) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 64 of Mordor.
l) The Amulet 'Arion' (+3)
    It 
    increases your dexterity by 3.  It provides resistance to electricity, 
    fire and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 58 of Mordor.
m) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
o) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours in the town of
    Gondolin .
p) The Partial Plate Armour of Neigloth (-3 to accuracy) [22,+7]
    It sustains your intelligence, wisdom and charisma.  It
    provides immunity to cold.  It provides resistance to dark, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
q) an Iron Crown of the Magi [0,+7] (+2)
    It
    provides light (radius 1) forever.  It increases your intelligence by 
    2.  It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
r) The Iron Helm of Thron [5,+14]
    It sustains your constitution.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 96 of
    Angband.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
t) a Long Bow of Extra Might (x7) (+18,+14)
    It provides resistance to electricity.  
    It fires missiles with extra might.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
u) a Small Metal Boomerang of Gondolin (3d4) (+12,+12) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
v) a Mage Staff of Power (1d4) (+0,-1) (+12)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 12.  
    You found it in the remains of a Demilich on level 62 of Mordor.


  [Home Inventory - Minas Anor ]

a) an Adamantite Rod of Nothing (200/200)
b) The Ring 'Ranfal' (+3)
    It 
    increases your wisdom by 3.  It provides resistance to fire and 
    blindness.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
c) The Ring of Agninur (+2)
    
    It increases your charisma by 2.  It sustains your dexterity.  It
    provides resistance to cold, poison, blindness, nether and chaos.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-orc on level 31 of Moria.
d) The Ring of Andaen [+10] (+4 to speed)
    It can
    be activated for ball of cold and resist cold every 50+d50 turns if it
    is being worn. It increases your constitution and speed by 4.  It
    provides resistance to fire, cold, blindness, shards and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
e) The Ring of Belung (+3 attacks)
    It increases your wisdom, constitution, searching and attack
    speed by 3.  It makes you invisible.  It sustains your dexterity and 
    charisma.  It provides resistance to light, blindness, nexus, chaos
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 45 of The
    Sacred Land Of Mountains.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 74 of Angband.
g) The Amulet 'Anden' (+4 to stealth)
    
    It increases your charisma and stealth by 4.  It sustains your 
    dexterity.  It provides resistance to acid, poison and sound.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 35 of
    Mordor.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 64 of Mordor.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can
    be activated for star ball (150) every 1000 turns if it is being worn. 
    It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) Dwarven Mithril Plate Mail of Resistance (-3) [35,+26] (+2)
    It increases your 
    strength, constitution and infravision by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog on level 76 of Angband.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 76 of Angband.
l) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Rhino Hide Armour 'Estaneth' (-1 to accuracy) [8,+13]
    It
    sustains your intelligence, wisdom and dexterity.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to confusion, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
q) a Shield of Deflection of Reflection [10,+29]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) an Iron Crown of Telepathy [0,+13]
    It gives telepathic
    powers.  
    It was given to you as a reward.
s) The Iron Crown of Legnon [0,+13]
    It sustains your wisdom and charisma.  
    It provides resistance to acid, electricity, fire and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Mordor.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) 2 Fireproof Tomes of Magical Energy
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Rune [Knowledge]
c) 2 Rod Tips of Light (15 Mana to cast)
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
e) an Indestructible Ring of Nexus Resistance
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) a Ring of Invisibility
h) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) an Indestructible Amulet of Telepathy
j) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Ribbed Plate Armour 'Naldor' (-3 to accuracy) [28,+8]
    It
    sustains your intelligence.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Entish Bark of Ement [1,+16] {ImmElec}
    It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to light, dark and sound.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Hard Leather Cap of Seeing [2,+4] (+2 to searching)
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 22 of Mirkwood.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
r) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) a Mage Staff of Power (1d4) (-17,-2) (+9)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 9.  
    It was given to you as a reward.
w) a Mage Staff of Wizardry (1d4) (-31,-26)(40%) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Khamul, the Black Easterling (+4% of critical hits)
    It increases your wisdom, stealth and 
    ability to score critical hits by 4.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to electricity, 
    shards and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
b) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your intelligence, dexterity, stealth and 
    attack speed by 1.  It makes you invisible.  It provides resistance to 
    electricity, fire and cold.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of Paths of
    the Dead.
c) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It increases your dexterity and attack speed by 1.  It makes
    you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to nexus.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
d) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
    
    It increases your strength, dexterity and infravision by 4.  It makes
    you invisible.  It provides resistance to acid, dark, shards and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 71 of
    Angband.
e) The Ring of Power of Akhorahil the Blind (+5 to searching)
    It increases your wisdom and searching by 5.  It makes you
    invisible.  It sustains your wisdom, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    nether and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
f) The Ring of Power of Hoarmurath of Dir (+2% of critical hits)
    It increases your ability to score critical hits by 2.  It
    makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to acid, fire, shards and nexus.
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 85 of Angband.
g) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    
    It increases your stealth and searching by 4.  It makes you invisible.
    It sustains your strength.  It provides resistance to nether and chaos
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Mordor.
h) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits)
    
    It increases your dexterity and ability to score critical hits by 1.  
    It makes you invisible.  It provides resistance to cold and 
    disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
    Guldur.
i) The Ring of Power of Akhorahil the Blind (+3)
    It increases your strength by 3.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison and blindness.  It allows you to levitate.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
j) The Ring of Power of Ren the Unclean (+1 to searching)
    It increases your dexterity, constitution and searching by 1.  It
    makes you invisible.  It sustains your strength, intelligence and 
    dexterity.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 74 of Angband.
k) The Ring of Power of Uvatha the Horseman (+1)
    
    It increases your intelligence and wisdom by 1.  It makes you
    invisible.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It provides resistance to shards, chaos and 
    disenchantment.  It allows you to levitate.  It slows your metabolism.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 70 of
    Angband.
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Minas
    Anor .
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from frost.  It makes you
    completely fearless.  It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to light.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders and undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 2.8.2004 22:02

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793. on the Ladder (of 18915)
346. on the ToME Ladder (of 3145)
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On 2.8.2004 22:02 rwbarton@mit.edu wrote:
A high-level Area inertia spell made the mid- to end-game very easy. (Well, except the Void--haven't tried it yet.)

On 2.8.2004 22:04 rwbarton@mit.edu wrote:
Welcome to the Bree Museum. We have two exhibits on display--Rings of Power, and sentient weapons.

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