The Angband Ladder: Velvet Eyes, High-Elf Ranger by <diegogl@topmail.com.ar>

  [Angband 3.0.5 Character Dump]

 Name   Velvet Eyes                              Self  RB  CB  EB   Best
 Sex    Male              Age       111   STR! 18/100  +1  +2 +14 18/270
 Race   High-Elf          Height     89   INT! 18/100  +3  +2  +5 18/200
 Class  Ranger            Weight    177   WIS! 18/100  -1  +0 +11 18/200
 Title  ***WINNER***      Status     54   DEX! 18/100  +3  +1 +10 18/240
 HP     1008/1008         Maximize    Y   CON! 18/100  +1  +1 +11 18/230
 SP     371/371           Preserve    Y   CHR! 18/100  +5  +1  +2 18/180

 Level           50       Armor    [36,+136]     Saving Throw  Legendary
 Cur Exp   19686109       Fight    (+45,+37)     Stealth          Superb
 Max Exp   19686109       Melee    (+58,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+19)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       1586321       Shots       3/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   192.7 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:.............
 Elec:+........+... Confu:......+......
 Fire:+...+....+... Sound:........+....
 Cold:.........+... Shard:.............
 Pois:....+.+...... Nexus:.............
 Fear:....+...++... Nethr:+............
 Lite:.....+......+ Chaos:........+....
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:+++++..+...+.
Invis:.....+...+..+ Blows:.............
FrAct:.+......+.+.. Shots:.............
HLife:+....+....... Might:.+...........


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {!* Ancal}
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {!* Maeglin 82}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Ring of Speed (+10) {!*}
   It increases your speed by 10.  
d) a Ring of Speed (+12) {!*}
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* Saruman 60}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {!* LBalrog 56}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!* AWhiteDragon 7}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2) {!* NetherWraith 82}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
i) The Small Metal Shield of Thorin [3,+25] (+4) {!* Floor 68}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {!* Floor 82}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!* Wyrm of Chaos 75}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+12] (+9) {!* Ancalagon'sEscorts 95}
   It increases your speed by 9.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@b1@m1!v!d!k, 10% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@b2@m2!v!d!k}
c) 2 Books of Magic Spells [Incantations and Illusions] {@b3@m3!v!d!k}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@b4@m4!v!d!k}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@b5@m5!v!d!k}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@b6@m6!v!d!k Floor 53}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@b0@m0!v!d!k Harowen 53}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@b8@m8!v!d!k Scatha 48}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@b9@m9!v!d!k GTitan 77}
   It cannot be harmed by the elements.  
j) 21 Mushrooms of Restoring {!E}
k) 24 Potions of Healing {@q1!q}
l) 15 Potions of *Healing* {@q2!q}
m) 6 Potions of Life {@q3!q}
n) 28 Potions of Restore Mana {!q, 25% off}
o) 14 Scrolls of Teleportation {!r}
p) 6 Scrolls of Banishment {!r}
q) 5 Scrolls of Mass Banishment {!r}
r) 6 Rods of Detection {@z3!*}
   It cannot be harmed by electricity.  
s) 5 Rods of Teleport Other {@z1!*!!}
t) The Palantir of Westernesse (+2) (charging) {!*!! Wyrm of Law 77}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
u) 6 Mithril Arrows of Holy Might (3d4) (+22,+16) {@f1=g}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) The Ring of Power 'Narya' (+6,+6) (+1) {!* Vault 80}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
b) The Amulet of Ingwe (+3) {!* HornedReaper 74}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
c) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!* YRedDragon 59}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
d) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) {!* CaveTroll 45}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
e) The Full Plate Armour of Isildur [25,+25] (+1) {!* Byle wyrm 67}
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
f) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!* Vault 94}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!* Ghoul 86}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {!* LBalrog 56}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!* ABronzeDragon 66}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
k) The Hard Leather Cap of Thranduil [2,+7] (+2) {@w2@t2!* ABlueDragon 40}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!* Floor 93}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2) {!* DeathQuasit 65}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!* Dread 80}
   It increases your dexterity by 5.  It cannot be harmed by the elements.
   It might have hidden powers.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!* Vecna 89}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!* Ancalagon 95}
   It increases your wisdom and constitution by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
q) The Glaive of Pain (9d6) (+0,+30) {!* Swamp wyrm 79}
   It provides resistance to fear.  It cannot be harmed by the elements.  
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!* DeathQuasit }
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {!* Swamp wyrm 67}
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {!* Gelugon 82}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!* Maeglin 82}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.6.2004 02:19
Last updated on 26.6.2004 01:33

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1862. on the Ladder (of 18942)
343. on the Angband Ladder (of 6486)
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Comments

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On 18.6.2004 02:19 diegogl@topmail.com.ar wrote:
My first try with an hybrid class, quite a challenge. Artifacts are scarce and I can't find decent gloves with FA.

On 19.6.2004 01:58 diegogl@topmail.com.ar wrote:
Almost at the same time: clvl 40, maxed stats and Tenser.

On 23.6.2004 01:15 diegogl@topmail.com.ar wrote:
The new-old runes of protection are great, face-to-face with almost every unique.

On 24.6.2004 01:59 diegogl@topmail.com.ar wrote:
Where is Bard?

On 24.6.2004 20:05 DoovyD@yahoo.com wrote:
Cool arrow hoard.

On 26.6.2004 01:33 diegogl@topmail.com.ar wrote:
This one was my luckiest character. I fought with Maeglin within a Workaround vault, and he dropped Bard and Belthronding!!!

Deathwreaker caused that the last levels were more exciting (and Uniques, easier). Nevertheless, I used a different setup with Morgoth (more speed and arrows). He was defeated very fast. Neither mana storms nor nether bolts, only some summoned monsters.

On 26.6.2004 01:46 diegogl@topmail.com.ar wrote:
I dontt know which race/class I must play now.
Hobbit Rogue... Hobbit Paladin?

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