The Angband Ladder: Er Quinga II, High-Elf Ranger by <donalde@pp.inet.fi>

  [Angband 3.0.5 Character Dump]

 Name   Er Quinga II                             Self  RB  CB  EB   Best
 Sex    Male              Age       108   STR! 18/100  +1  +2  +9 18/220
 Race   High-Elf          Height     82   INT! 18/100  +3  +2  +6 18/210
 Class  Ranger            Weight    177   WIS! 18/100  -1  +0 +13 18/220
 Title  ***WINNER***      Status     83   DEX! 18/100  +3  +1 +13 18/270
 HP     1028/1028         Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     370/370           Preserve    Y   CHR! 18/100  +5  +1 +10 18/260

 Level           50       Armor    [43,+143]     Saving Throw  Legendary
 Cur Exp   16060252       Fight    (+59,+51)     Stealth          Superb
 Max Exp   16060252       Melee    (+59,+51)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+76,+19)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       5463709       Shots       3/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   341.3 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Mage.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+++.. Blind:..+....+.....
 Elec:........++... Confu:......+......
 Fire:...*+....+... Sound:.............
 Cold:+.*......+... Shard:.............
 Pois:....+.+...... Nexus:.............
 Fear:+..++....+... Nethr:...+.........
 Lite:+...........+ Chaos:.............
 Dark:........+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:+.......++... Infra:.............
Regen:+.++......... Tunn.:.............
Telep:..+......+... Speed:+++++......+.
Invis:+.++.+...+..+ Blows:.............
FrAct:++++......+.. Shots:.............
HLife:..+.......... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+0,+0) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Snaga, '2200}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Sauron}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {GWoChaos, '4850}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Dracolisk, '3050}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil {LV, '2000}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Ancalagon the Bla}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+23] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to blindness.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {GreatHellWyrm, '4600}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Vrock, '2200}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GiantPit, '3900}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+15] (+10) {LesserVault, '4600}
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@n2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8!d!k!v}
   It cannot be harmed by the elements.  
h) 16 Metallic Purple Potions of Speed
i) 33 Tangerine Potions of Healing {10% off}
j) 18 Green Potions of *Healing*
k) 7 Oily Yellow Potions of Life
l) 20 Scrolls titled "eshpot jo" of Teleportation {!*!*}
m) 17 Scrolls titled "dokviv saneep" of Banishment
n) 7 Scrolls titled "oarg ion wahbu" of Mass Banishment
o) 4 Bronze Rods of Detection {@z1!d!k!v}
   It cannot be harmed by electricity.  
p) 2 Magnesium Rods of Probing {@z3!d!k!v}
q) 4 Gold-Plated Rods of Teleport Other {@z2!d!k!v}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
t) 90 Arrows of Slay Evil (1d4) (+15,+15) {@f1=g}
   It slays all evil creatures.  
u) 87 Arrows (1d4) (+10,+10) {@f0=g}
v) 7 Seeker Arrows of Slay Evil (4d4) (+18,+15) {@f1=g}
   It slays all evil creatures.  
w) 16 Seeker Arrows of Slay Evil (4d4) (+15,+15) {@f1=g}
   It slays all evil creatures.  


  [Home Inventory]

a) 50 Metallic Purple Potions of Speed
b) 30 Tangerine Potions of Healing {10% off}
c) 14 Scrolls titled "snikiv ha" of *Identify*
d) a Rosewood Staff of Banishment (1 charge)
e) an Azurite Ring of Speed (+11) {DemonPit, '4600}
   It increases your speed by 11.  
f) The Ring of Barahir (+1) {LTitan, '3100}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GiantPit, '4500}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Cloak of Thorongil [1,+10] {Uruk, '3450}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
j) The Small Metal Shield of Thorin [3,+25] (+4) {Floor, '2750}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
k) a Shield of Deflection of Preservation [10,+34]
   It provides resistance to fear, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {Floor, '1000ft}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  It
   cannot be harmed by the elements.  
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {Floor, '3000}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
o) 22 Seeker Arrows of Slay Undead (4d4) (+13,+9)
   It slays undead.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.1.2005 11:23
Last updated on 26.5.2005 18:46

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2469. on the Ladder (of 18915)
527. on the Angband Ladder (of 6466)
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Comments

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On 12.1.2005 11:23 donalde@pp.inet.fi wrote:
Here is another try for non-melee char, this high elf ranger is using only bow and spells (ok, if I happen to find Ringil, I'll disenchant it with death mold and wear it). I just passed statgain, and trying to be carefull, since I have never lost char that has passed statgain.

Arrow consumption is pretty high, some 150 arrows / one dive in dungeon. I slowly dive, and hope that no offscreen poisonbreather catches my char.


About equipmet: bow is bit underpowered for current depth, but I can still manage. If I happen to find something boosting my CON with 2, I can swap that =oCON(+4) to something more usefull. ESP is must, but lack of RConf is starting to be annoying.

On 18.1.2005 12:42 donalde@pp.inet.fi wrote:
Still going without malee weapon, doing just fine. Master Vampire in lesser vaul ("octagon") dropped Tensers, finally decent arrows. Branding is nice, but acid and elect brand will come after hitting dlvl 40? Lack of RPoison is bit scary, but I detect often. Those two melee weapons are stored into to home until shopkeeper changes. I tend to MM most opponets, only harder to kill creatures deserve arrows.

On 25.1.2005 13:46 donalde@pp.inet.fi wrote:
Check out what Snaga dropped: Bard! Now this char is going really well. Also, on next trip Vrock dropped Dor-Lomin. Branded arrows work wonderfully with Bard. Branding and enchanting takes some time, but it is worth of it.

On 1.2.2005 13:20 donalde@pp.inet.fi wrote:
Branded ammo + Bard does really nicely damage on clvl 40 bard. avarage damage / branded arrow is something like 450. Two rods of proping helps to detect monster weak spot, and choosing correct arrows.

Now, where is Fingolfin? Or Feanor? I play cautiously, since this char does not wear any kind of melee weapon. Game feels fun and easy now.

On 9.2.2005 15:39 donalde@pp.inet.fi wrote:
Time to update. '3000ft reached. Best find for past days was Thorin. It allowed to swap =oCON away to =oINT, thus maximizing INT. BM was selling ROS(+7) some just after previous dump, but I was some 200k short of it. And I cannot swap that Thalkettoth since I'd lose RConf.

But Bard is truely awesome bow. Dracolisk die in two rounds. :) In previous visit to dungoen there was graveyard, so I dived to get away from those nightcrawles and other nasties.

I've been selling / left in dungoen artifact swords, none of them has been long sword (4d5) :)

Any advices?

On 11.2.2005 11:10 donalde@pp.inet.fi wrote:
One clvl gained, but quite some equipment changed. Elvenkind of RConf was replaced with Isildur, Sustanance was replaced with Elessar, and cloak of stealth was replaced with shadow cloak of stealth. Cloaks have been few in this game. If I only could find better rings, like speedrings, since I could easily swap out both current rings.

On 3.3.2005 11:38 donalde@pp.inet.fi wrote:
Just hit clvl 45. I tried Eol's for some time, but aggravation is annoying, it means I have either to kill or teleport away all monsters while exploring level. Thatswhy Eol stays at home. Slowly diving, maybe I should crashdive...

On 9.3.2005 15:50 donalde@pp.inet.fi wrote:
clvl 46, dvl 65. Nothing new, nothing is giving trouble. cautious diving.

On 9.4.2005 13:48 donalde@pp.inet.fi wrote:
clvl 48 some time ago, currently at dlvl 78. Speedrings are showing up regular basis, but +10 has been biggest. 72 of 72 known uniques are killed. Atlas is still alive, also Azog. I try to let Morgy summon Azog with its escort. :) Faegwath is deepest of uniques killed. vaious Q's are giving trouble due their summon. I try to dive somewhere dlvl 90, and then start hunting down remaining uniques. Still, no (seeker) arrows of slay evil has been seen anywhere, so I might have to scum for a while before going against morgy. Also, no arrows of acid has been available. I have been lefting all amulets behind, nothinng is match for Elessar.

On 13.4.2005 07:09 donalde@pp.inet.fi wrote:
Found Fingolfin few dlvls ago from giant pit, same giant pit also had cubragol, but I sold it, since it has no use for non melee ranger. dll 80 currently, diving slowly

On 16.4.2005 16:09 donalde@pp.inet.fi wrote:
clvl reached some while ago. Due full home, I started to carry branded seeker arrows instead of ammo branded from plain arrows. Some arrows of slay evil have been found. Before I go to face Morgy, I need to enchant them as high as I can get. 81 out of 89 known uniques killed. At one point Maeglin managed to summon special opponets, I got 6 uniques in same room, everyone with their escort. That was scary.

On 21.4.2005 22:00 donalde@pp.inet.fi wrote:
clvl 92, waiting for remaining uniques to show up. I disenchanted ringil, since I don't melee. 89 uniques killed. Celeborn is nice item, I need to carry it around.

On 26.5.2005 18:15 donalde@pp.inet.fi wrote:
Time to go for Morgy. Sea of runes is the solution for this nonmelee ranger.

On 26.5.2005 18:46 donalde@pp.inet.fi wrote:
Morgy is dead. He was really easy, although I forget to stock and bring !orestoreMane. I used only one !oHealing, 4 !oSpeed, and some arrows on my Sea of Runes tactics.

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