The Angband Ladder: Sparky, Gnome Demonologist by <Elliott946@aol.com>

  [ToME 2.2.7 Character Dump]

 Name  : Sparky                 Age                 86       STR:     40       
 Sex   : Female                 Height              40       INT:     30       
 Race  : Gnome                  Weight             102       WIS:     28       
 Class : Demonologist           Social Class         1       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     21       
                                                                               
 + To Melee Hit          71 Level             36    Max Hit Points       856   
 + To Melee Damage       48 Experience    709864    Cur Hit Points       -26   
 + To Ranged Hit         18 Max Exp       709864    Max SP (Mana)        110   
 + To Ranged Damage       0 Exp to Adv.   742500    Cur SP (Mana)         66   
   AC                54+-162Gold          358369    Piety              34613   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Very Bad     Blows/Round:  15        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  105d6+720 
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Beggar.  You are          
          the black sheep of the family.  You have green eyes,                 
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You have defeated 5753 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Plaguebearer of Nurgle on level 52 of Illusory
Castle.
You can teleport yourself short distances.
You can sense what is beyond walls.
You are bleeding.
You are stunned.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of demons.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

Skills (points left: 42)
 - Combat                                        19.065 [0.750]
          - Weaponmastery                        13.745 [0.750]
                   . Sword-mastery               40.800 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         05.773 [0.700]
          . Magic-Device                         09.050 [1.150]
          . Demonology                           40.000 [1.000]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  02.700 [0.700]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find The Rounded Pebble 'Travak' on level 1.
You may find a Robe on level 1.
You may find a Rune [Gravity] on level 41.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sand-dweller on level 14 of Orc Cave.
d) a Drum of the Eldar (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases 
    your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
f) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
k) an Amulet of Trickery (+4) {100% off}
    It increases your 
    dexterity, stealth, infravision and speed by 4.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) Chaos Dragon Scale Mail (-2 to accuracy) [30,+8]
    It can be activated for breathe
    chaos/disenchant (220) every 60+d90 turns if it is being worn. It
    provides resistance to chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Mouse Fur 'Silont' [1,+11]
    It
    sustains your strength and constitution.  It provides immunity to 
    electricity.  It provides resistance to fire, light and dark.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+5)
    It 
    increases your speed by 5.  
    It was given to you as a reward.
z) a Silent watcher (1819 hp)
    
{) (nothing)
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) The Tome of Sparky
    It
    cannot be harmed by acid, cold, lightning or fire.  
b) Agannazar's Antique Acorn
    It can be
    activated for satisfy hunger.  
    You bought it from the Magic shop.
c) a Mushroom of Restoring
d) 7 Potions of Speed
    
e) a Potion of Heroism
f) 24 Potions of Cure Critical Wounds
    
g) 5 Potions of Healing
    
h) a Potion of Enlightenment
    
i) 13 Scrolls of Teleportation
    
j) 2 Scrolls of Word of Recall
    
k) a Scroll of Object Detection
l) a Wooden Rod of Trap Location (10/10)
    
m) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it lying in a vault on level 27 of The Sandworm lair.
n) an Adamantite Rod of Capacity of Disarming (400/400)
    It can
    hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Awl-Pike 'Dilmain' (1d8) (+3,+0)
    It can be wielded two-handed.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
q) The Quarterstaff 'Duriath' (1d9) (+5,-8) (+3)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It increases your dexterity and constitution by 3.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) an Orcish Pick of Digging (+10,+4) (+7)
    It increases your ability to tunnel by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) 10 Empty Bottles
    
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+0,+0)
    It
    strikes at demons with holy wrath.  
b) The Skull of Ancient Wisdom
    It can be activated for 
    Destruction.  
    You found it lying on the ground on level 15 of The Old Forest.
c) The Crystal Ball of Godly Sights
    It can
    be activated for Destruction.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) Raistlin's Ready Ranger
    It can
    be activated for light absorption.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) a Mushroom of Restoring
f) 17 Potions of Cure Insanity
    
g) 28 Potions of Speed
    
h) 6 Potions of Enlightenment
    
i) 12 Potions of Curing
    
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Golden Rod of Cheapness of Detection (125/125)
    It
    can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Mithril Rod of Disarming (160/160)
m) a Rod Tip of Door/Stair Location (10 Mana to cast)
n) a Rod Tip of Detection (80 Mana to cast)
o) 2 Rod Tips of Trap Location (8 Mana to cast)
p) a Ring of Slaying (+13,+17)
    
    You bought it from the Jewelry Shop.
q) a Ring of Nether Resistance
r) an Amulet of Doom [+9] (+10)
s) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Dagger 'Dethanc' (E:128365, L:29) (1d4) (+26,+13)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    electricity.  It can cause earthquakes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides resistance to electricity, fire, cold and 
    poison.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) a Shocking Main Gauche (1d5) (+5,+6)


  [Home Inventory - Gondolin ]

a) a Demonblade of Spinning (4d6) (+13,+14) (+2)
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    strength and dexterity by 2.  It is very sharp and can cut your foes.  
    It strikes at demons with holy wrath.  
    You bought it from the Black Market.
b) a Demonhorn [2,+4]
c) a Fireproof Tome of Knowledge
d) Balrilbon's Bag of Wondrous Tricks
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Potion of *Healing*
    
f) 4 Potions of Resistance
g) a Rod Tip of Detection (80 Mana to cast)
h) a Rod Tip of Polymorph (25 Mana to cast)
i) a Wand of Tidal Wave[1|26] (10 charges)
j) a Wand of Tidal Wave[3|20] (11 charges)
k) a Wand of Tidal Wave[3|22] (8 charges)
l) a Wand of Tidal Wave[2|21] (10 charges)
m) a Wand of Teleport Away[4|20] (4 charges)
n) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Ring of Palion (+2 to stealth)
    It increases your wisdom and stealth by 2.  It sustains your 
    strength and constitution.  It provides resistance to cold, nether, 
    chaos and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
p) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Large Leather Shield of Helmennas [4,+10] {100% off}
    It sustains your intelligence.  It
    provides resistance to life draining, acid, fire, poison, confusion, 
    sound, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
u) a Golden Crown of the Magi [0,+6] (+3)
    It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
v) a Small Sword (Defender) (1d6) (+6,+8) [+5] (+4 to stealth)
    It increases your stealth by 4.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold, poison and shards.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) a Small Wooden Boomerang of Aman (1d4) (+9,+2) [+3] (+1)
    
    It increases your wisdom by 1.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your intelligence.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of Smeagol on level 2 of Barrow-Downs.


  [Home Inventory - Lothlorien ]

a) The Gem of Rage
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Serpent man on level 28 of Mirkwood.
b) Pytar's Portable Pandemonium
    
    It can be activated for acquirement.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Sprig of Athelas
    
d) 20 Potions of Cure Insanity
    
e) 99 Potions of Water Curing {quest}
f) 9 Potions of Speed
    
g) 3 Potions of Healing
    
h) a Potion of *Healing*
    
i) 2 Potions of Resistance
j) an Iron Rod of Simplicity of Nothing (50/50)
k) a Silver Rod of Nothing (100/100)
l) a Wand of Tidal Wave[5|22] (9 charges)
m) a Wand of Tidal Wave[1|22] (9 charges)
n) a Ring of Damage (+12)
o) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Green Dragon Scale Mail of Beren (-1 to accuracy) [30,-2] {cursed}
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    strength.  It provides resistance to acid, poison and nether.  It
    allows you to fly.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, light, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Leather Scale Mail of Galoron (-1 to accuracy) [11,+1]
    It sustains your dexterity and 
    constitution.  It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
s) an Elven Thunderlord Coat of Resistance [9,+14] (+1 to stealth)
    It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold, poison, nether and chaos.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) a Mouse Fur of Protection [1,+9]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 30 of Mirkwood.
w) a Heavy Crossbow of Extra Might (x7) (+10,+19)
    
    It provides resistance to electricity.  It fires missiles with extra
    might.  
    It was given to you as a reward.
x) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It
    is well-hidden. It rearms itself.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Metal Cap 'Anatared' [3,+8]
    It provides light (radius 2) forever.  
    It provides resistance to electricity and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
g) 3 Forest troll raw meats
    



Posted on 12.7.2004 15:38
Last updated on 13.7.2004 18:04

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9340. on the Ladder (of 18939)
1639. on the ToME Ladder (of 3146)
65. for this player (

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On 12.7.2004 15:38 Elliott946@aol.com wrote:
Sparky has made it far enough to warrant posting. His (her) goal, not surprisingly, is to find the complete Gothmog set. She's got the Demonblade and DemonShield so far and is scumming the sandhole looking for the DemonHorn.

Her story is being chronicled at http://wiki.t-o-m-e.net/

On 13.7.2004 18:04 Elliott946@aol.com wrote:
First time I've ever had a character knocked out before. He/She had Doom Shield up, and it killed a bunch of the monsters attacking her (including the Glass Golem), but it wasn't enough to save her.

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