The Angband Ladder: Balin, Dwarf Priest by <tuomashx@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Balin                                    Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR! 18/100  +2  -1 +11 18/220
 Race   Dwarf             Height     46   INT! 18/100  -3  -3  +4  18/80
 Class  Priest            Weight    140   WIS! 18/100  +2  +3  +9 18/240
 Title  ***WINNER***      Status     42   DEX! 18/100  -2  -1 +10 18/170
 HP     949/949           Maximize    Y   CON! 18/100  +2  +0  +9 18/210
 SP     401/401           Preserve    Y   CHR! 18/100  -3  +2  +4 18/130

 Level           50       Armor    [24,+122]     Saving Throw  Legendary
 Cur Exp   10651242       Fight    (+51,+45)     Stealth            Good
 Max Exp   10651242       Melee    (+61,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+71,+22)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold      12655690       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   311.0 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.+.. Blind:..+......+..+
 Elec:+.......+.... Confu:.........+...
 Fire:+...+...++... Sound:.........+...
 Cold:..*.....++... Shard:......+......
 Pois:....+........ Nexus:.............
 Fear:+...+........ Nethr:.............
 Lite:.....+...+... Chaos:.........+...
 Dark:+....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+.....+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:.............
Telep:..+.......... Speed:.++++.++.+.+.
Invis:..+..+...+... Blows:.............
FrAct:..+.......+.. Shots:.+...........
HLife:..+..+....... Might:.............


  [Last Messages]

> You see a Great Axe of Venom (4d4) (+18,+14). <2x>
> The Nether wraith casts a fearful illusion.
> You refuse to be frightened.
> You see a Great Axe of Venom (4d4) (+18,+14). <2x>
> The Nether wraith disappears!
> The Grave wight disappears!
> You feel yourself yanked upwards!
> You feel your life energies returning.
> You have 2 Scrolls titled "nesdok mener" of *Identify* (o).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (p).
> You have a Scroll titled "nesdok mener" of *Identify* (o).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q).
> You have no more Scrolls titled "nesdok mener" of *Identify* (o).
> The prayer has expired.
> Character dump successful.


  [Character Equipment]

a) The Two-Handed Flail 'Thunderfist' (4d6) (+10,+18) (+4) {GSWyrm, 3600'}
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Algroth, 3550'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Archlich, 4900'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Pearl Ring of Speed (+16) {Great Wyrm of Law, 4900'}
   It increases your speed by 16.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Great Storm Wyrm, 3450'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Great Hell Wyrm, 4000'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Glaurung, 3500'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2) {Marilith, 3500'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20] {Cantoras, 4900'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {Floor, 4900'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Vecna, 4900'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+9) {BM, 1.1M}
   It increases your speed by 9.  


  [Character Inventory]

a) 7 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1!d!k}
b) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2!d!k}
c) 8 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!d!k}
d) 8 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k}
e) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5!d!k}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6!d!k}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7!d!k}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8!d!k}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9!d!k}
   It cannot be harmed by the elements.  
j) 18 Azure Potions of Speed {!*}
k) 6 Orange Potions of Healing {!*}
l) 9 Purple Speckled Potions of *Healing* {!*}
m) a Violet Speckled Potion of Life {!*}
n) 3 Pink Potions of Restore Mana {!*}
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 21 Scrolls titled "nesdok mener" of *Identify*
b) a Pearl Ring of Speed (+10) {Carcharoth, 4900'}
   It increases your speed by 10.  
c) The Ring of Barahir (+1) {Greater titan, 3000'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Tulkas (+4) {Sauron, 4950'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
e) The Ring of Power 'Narya' (+6,+6) (+1) {Great Bile Wyrm, 4900'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
f) The Amulet of Ingwe (+3) {Polyphemus, 3500'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Necklace of the Dwarves (+3) {Great Wyrm of Law, 4000'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
h) a Dragon Tooth Amulet of Resistance {Floor, 3000'}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
i) The Jewel 'Evenstar' {Smaug, 3000'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Gothmog, 4900'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Floor, 3000'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1) {Saruman, 3000'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GV, 2000'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) a Robe of Permanence [2,+19] {Floor, 3000'}
   It provides resistance to acid, lightning, fire, cold, shards, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
o) The Hard Leather Armour of Himring [6,+15] {Elder vampire, 3700'}
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
p) The Small Metal Shield of Thorin [3,+25] (+4) {Ancalagon, 4500'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
q) The Shield of Deflection of Gil-galad [10,+20] (+5) {Gabriel, 3600'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Saruman, 3000'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {Witch-King, 4900'}
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {GWoChaos, 4900'}
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
u) The Short Bow of Amrod (x2) (+12,+15) (+2) {GV, 1650'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.7.2004 04:44
Last updated on 2.8.2004 22:53

Download this dump

3774. on the Ladder (of 18940)
1112. on the Angband Ladder (of 6485)
Third best for this player (

Related screenshot:
Harowen, the turn after

Comments

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On 13.7.2004 04:44 tuomashx@hotmail.com wrote:
Thought I'd try a priest for a change.

Balin is beginning stat gain. One potion of dexterity and intelligence is the total tally so far, but then again I've been at 1600'-1650' only for two or three runs.

I'd like to wear the amulet of regen, but the benefits of +3 Wis seem larger: minimum fail rate is 3% instead of 4%, but more importantly +3 Wis means +41 to maximum mana.

I'd also like to enchant my armor more, but the RNG hasn't been giving me much of those scrolls.

By the by, not having ID in a town spellbook is no fun. Lately, I've been playing mages almost exclusively, so I'm having a hard time trying to get used to it. Hoping for Insights, it's "only" 850 feet out of depth currently... ;)

On 17.7.2004 01:18 tuomashx@hotmail.com wrote:
Time for an update.

The character is progressing nicely. Surprisingly enough for a priest, looks like WIS might the first stat to be maxed.

Nothing fantastic in the artifact department, but some useful items for this part of the game nevertheless. The crown of regen was a nice find too, although it is now redundant.

I also managed to buy the first dungeon book from the Black Market.

I'm starting to enjoy playing a priest. Lack of ID is still annoying, but the orb makes short work of uniques and there's certainly something about dispelling troll and orc pits.

On 20.7.2004 23:26 tuomashx@hotmail.com wrote:
Found some interesting ego-items, using both currently: Rag of Elvenkind with rPois and Glaive of *Slay Evil* which has ESP.

The rag freed up a ring slot, although for now it doesn't change much as I have to wear Ring of SeeInvis since previously I was getting that from my Holy Avenger.

The HA I swapped to the new Glaive. Telepathy is good. If I find some interesting ring I'll have to swap out the SeeInvis ring though, which means going back to HA. Current set works well presently, gotta see what kind of items show up in the near future.

On 24.7.2004 16:37 tuomashx@hotmail.com wrote:
Another level, another update.

Had to swap out the ESP Glaive, as I found a nice pair of shoes I wanted to wear. They replaced my FA boots, so I needed to swap out the SeeInvis ring to RoFA. And thus I need the HA for SeeInvis.

ESP is of course (very) nice, but +5 speed is nicer. And I get far better melee damage with this HA, as I get 3 blows... compared to one blow with the Glaive.

On 26.7.2004 02:29 tuomashx@hotmail.com wrote:
Spending some time at 2000', trying to max con.

Got all the books except Wrath of God. All essential resists are covered. Heading to 3000' shortly.

On 27.7.2004 20:33 tuomashx@hotmail.com wrote:
At 3000'. One close call, a nearly full strength breath from a Drakolisk (nexus) teleported me *inside* a giant pit. Luckily the Greater Titan there had already moved to a different part of the level, landing next to it wouldn't have been much fun.

On 29.7.2004 04:44 tuomashx@hotmail.com wrote:
Forgot include a comment on last update.

I've been having fun with major demons lately. For example a group of barbazus can provide amazing amounts of exp and loot. No matter how fast you orb / dispel them, they almost always manage to summon more demons, often another full pack. Great fun, although not entirely risk free: you have to keep an eye out for bile demons, balrogs et cetera.

Other than that, I don't think I'm quite ready to dive deeper yet. 3000' feels quite good right now, not insanely hard but not boring either.

I also have a number of uniques alive on my list that are native to this depth and above, most of which I'd like to kill before descending.

I've fought Saruman twice so far. Still haven't figured out a good tactic against him with a priest with no rDis.

Certain angels worry me as well. I've killed Uriel, but he's the easy one.

On 31.7.2004 02:19 tuomashx@hotmail.com wrote:
Saruman fell to a long corridor of runes (well, a few of them) with no big problems after all. He dropped Anduril and the plate of Isildur.

The fight against Azriel was of epic proportions. It took a long time, and there were some tight spots. It was great fun though. There's really something about taking those huge breaths, hasted on a limited supply of potions. I used all but one.

I've seen Gabriel two or three times, but the voices in my head voted 3-2 against encountering him yet. Now that I've managed to fit rDis in my set, I'll see about it. I figure I'll have to melee him in an open-ended anti-summoning corridor or something like that.

Other uniques that I've seen but decided to not fight yet are The Mouth of Sauron and Tselakus. Funnily enough, all three Bilbo's trolls are still alive, but not because I'm avoiding them -- I think I spotted each of them whilst diving, and they've chosen not to appear again. :)

Now, what I'd really like to have, is a +5 or +6 Ring of Constitution...

On 1.8.2004 01:49 tuomashx@hotmail.com wrote:
Tselakus proved a difficult opponent once again. His summoning is truly scary, and the defining moment was definitely when he summoned Feagwath (whom I chose not to fight). After Tselakus finally died, I just quickly identified his drops (nothing good) and recalled the hell out of there. Had to abandon two lesser vaults. The level was literally *full* of all kinds of big wall passing undeads.

The open-ended anti-summoning corridor (zig-zag in two directions) against Gabriel proved to be a feasible tactic. Nothing scary, just a lot of whacking with Anduril and healing in between.

It's funny how melee disenchanters like to drop items with resistance to it. Anduril from Saruman, then Gil-Galad's shield from Gabriel.

Some Great Wyrm dropped Wrath of God at 3500'. Full collection now, although I'd like a spare copy since my DEX is not theft-proof.

A Great Storm Wyrm at 3600 feet provided a solution to my CON problem: Thunderfist. A nice weapon for a priest, I think.

On other news, unhasted speed is now +20. Would be +21 if Thunderfist wasn't so heavy.

On 1.8.2004 22:26 tuomashx@hotmail.com wrote:
I'm now exploring uncharted territory and fighting uniques I've never confronted before. I've been to 4550' once before and died there, so this is quite exciting. :)

90 uniques known, 87 killed. Known uniques that are still alive are the Mouth of Sauron, Atlas and Cantoras. The deepest known unique is Gothmog, whom I killed on the last trip down.

Unhasted speed is +26. I'd like +30 or more, but other than that, I'm pretty much set.

On 2.8.2004 03:45 tuomashx@hotmail.com wrote:
Uniques: 95 known, 94 killed. The missing unique is Cantoras. Been waiting for him to make another appearance for some time now.

Permanent speed is +39, so that's no longer an issue.

On 2.8.2004 20:59 tuomashx@hotmail.com wrote:
This is it then. All uniques up to and including Sauron are dead.

Sauron was relatively easy. I dug a large area of zig-zag corridors and whacked him with Thunderfist there. Even though none of Thunderfist's slays/brands apply to Sauron, it didn't take "too" long. He teleported away three times, but I was able to lure him back to the battlegrounds quickly every time. He didn't drop anything good, the only artifact was Tulkas' ring.

Permanent speed is now +34 with only one speed ring, so I am able to wear Nenya, which rocks.

Before going toe-to-toe with Morgoth, I think I'll have to scum for some potions. Restore Mana mainly, I figure I have enough healing potions for emergencies, and speed potions aren't strictly necessary as I have enough speed unhasted.

On 2.8.2004 22:53 tuomashx@hotmail.com wrote:
Here it is, my first winner. :)

I chose to melee Morgoth. Time: approximately 40 minutes. Potions used: 4 Speed, 7 Healing, 3 *Healing* and 7 Restore Mana. The dump shows what equipment I was wearing for the final fight.

Now it's time to take a short break from Angband, but rest assured, I'll be back. :)

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