The Angband Ladder: Adunaphel, RohanKnight Swordmaster by <HallucinationMushroom@yahoo.egg>

  [ToME 2.2.7 Character Dump]

 Name  : Adunaphel              Age                 72       STR! 18/***       
 Sex   : Male                   Height              64       INT!  18/70       
 Race  : Zombie RohanKnight     Weight              69       WIS: 18/158       
 Class : Swordmaster            Social Class         9       DEX! 18/210       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/120       
                                                                               
 + To Melee Hit         134 Level             50    Max Hit Points      1254   
 + To Melee Damage      115 Experience  21156162    Cur Hit Points      1254   
 + To Ranged Hit         66 Max Exp     21156162    Max SP (Mana)        123   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)          2   
   AC                 41+95 Gold          555802    Piety              87023   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Fair         Blows/Round:  20        
 Bows/Throw  : Legendary[25]Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  100d5+2300
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight red hair, and a very fair complexion.           
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 10222 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 63 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 58th Hrive of the 2890th year of the third age.
 You have been adventuring for 126 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...4....3.3..1.            
        Add Int   : .....2.2.....21.            
        Add Wis   : ....42.2.3....1.            
        Add Dex   : 24............1.            
        Add Con   : .........3.3..1.            
        Add Chr   : ....4..2........            
        Add Stea. : .......2........            
        Add Sear. : .....2..........            
        Add Infra : .....2..........            
        Add Tun.. : ..............1.            
        Add Speed : 24..4..2.3.3..1+            
        Add Blows : ..33.........21.            
        Vampiric  : ..............+.            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Orc  : .............+..            
        Sharpness : +...............            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ......+.+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ..........+....+            
        Imm Acid  : .+....*++.......            
        Imm Elec  : .+....*.++......            
        Imm Fire  : .+..+.*+++......            
        Imm Cold  : .+....*+++.....+            
        Res Pois  : ....+....+.....+            
        Res Fear  : ....+......+...+            
        Res Lite  : ......+..++.....            
        Res Dark  : ......+.........            
        Res Blind : .....+...+......            
        Res Conf  : .........++.....            
        Res Sound : .........+......            
        Res Shard : ..........+.....            
        Res Neth  : ..........+.....            
        Res Nexus : .......++..+....            
        Res Chaos : .........+......            
        Res Disen : ....+...........            
        Lite      : .........+......            
        See Invis : +....+...+.....+            
        Digestion : +..............+            
        Regen     : +........+......            
        Activate  : ....++.+.+......            
        Aggravate : .....+..........            
        Evil.ESP  : ........+.......            
        Full ESP  : .....+...+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    26.560 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            10.000 [0.900]
 - Magic                                         03.403 [0.400]
          . Magic-Device                         50.000 [1.150]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  02.600 [0.400]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Trident on level 14.
You are fated to find an Arrow Trap Set on level 4.
You may find a Small Leather Shield on level 1.
You may find a Robe on level 5.
You may meet a Wild rabbit on level 1.
You may meet a Green naga on level 1.
You may meet a Player on level 13.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+26,+26) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 50 of Moria.
e) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off}
    It 
    increases your attack speed by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3
    .  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 95 of
    Angband.
n) The Metal Lamellar Armour 'Earech' (-3 to accuracy) [23,+10]
    It sustains your charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to acid, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of
    Khazad-dum .
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 84 of
    Angband.
u) The Set of Leather Gloves 'Hilorth' [1,+10]
    It provides resistance to life draining, light, confusion, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nexus.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Onwent (1d5) (+11,+10) (+2 attacks)
    It increases your intelligence and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against orcs.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 71 of Angband.
|) The Orcish Pick of Emming (+14,+11) (+1 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, ability to tunnel, speed and attack speed by 1.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it lying on the ground on level 50 of Moria.
b) The Toenail of Vecna
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 70 of Erebor.
c) 17 Potions of Healing
d) 2 Potions of *Healing*
e) 15 Scrolls of Teleportation {100% off}
f) 25 Scrolls of *Identify* {75% off}
g) 54 Scrolls of Satisfy Hunger {100% off}
h) a Scroll of Mass Genocide
i) a Silver Rod of Capacity of Disarming (200/200)
    It can hold
    more mana.  
    You bought it from the Black Market.
j) a Golden Rod of Cheapness of Healing (125/125)
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
k) a Golden Rod of Cheapness of Recall (125/125)
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of a Nether wraith on level 60 of Erebor.
l) a Golden Rod of Trap Location (125/125)
m) an Adamantite Rod of Capacity of Healing (400/400)
    
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 71 of
    Angband.
n) an Adamantite Rod of Cheapness of Healing (200/200)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 67 of Angband.
o) an Adamantite Rod of Teleport Other (200/200)
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It
    can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Ring of Flare (+3) (charging)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
r) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
b) a Demonhorn of Seeing [2,+8] (+5 to searching)
    It provides light (radius 2) forever.  It increases your 
    searching by 5.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  
    You found it in the remains of a Spirit naga on level 70 of The Sacred
    Land Of Mountains.
c) a Parchment titled ``Demigods and their Uses''
    It can be activated for cure cuts.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
d) The Lost Works of Kenault
    It can be activated for summon monster.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) 4 Sprigs of Athelas
f) a Mithril Rod of Nothing (160/160)
g) an Amulet of the Serpents [+3] (+4) {100% off}
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 4.  It provides resistance to poison.  
    You stole it from the Black Market.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
i) The Amulet of Elbern (+2 to stealth) {100% off}
    
    It increases your intelligence and stealth by 2.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, fire, light, nexus and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) an Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) an Indestructible Amulet of Trickery (+3) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It is cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) Law Dragon Scale Mail (-2 to accuracy) [30,+15]
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Small Leather Shield of Reflection [2,+16]
    It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, 
    fire, cold, light, dark and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 89 of
    Angband.
t) The Long Sword 'Durandil' (2d5) (+9,+9) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Bastard Sword 'Calris' (5d4) (-20,+14) (+5)
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) a Spectral War Hammer (3d3) (+4,+5)


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Nothing (200/200)
b) The Ring 'Cirion' [+12] (+3) {100% off}
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your wisdom and dexterity by 3.  It
    sustains your intelligence and charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, confusion, sound and 
    nether.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Dolina [+17] (+5) {100% off}
    It can be activated for ball
    of cold and resist cold every 50+d50 turns if it is being worn. It 
    increases your wisdom and constitution by 5.  It makes you invisible.  
    It sustains your constitution and charisma.  It provides resistance to 
    cold and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) The Ring of Nascar (+3) {100% off}
    It increases your wisdom by 3.  It
    provides resistance to electricity, poison, blindness, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Ring 'Girthorel' (+9,+7) (+4) {100% off}
    It increases your wisdom and 
    constitution by 4.  It sustains your wisdom.  It provides resistance 
    to blindness, nether, nexus and disenchantment.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.
    
    You stole it from the Rare Jewelry Shop.
g) The Ring of Celliath (+4 to speed)
    It increases your speed by 4.  
    It makes you invisible.  It sustains your strength.  It provides
    resistance to acid, light, dark, confusion, sound, shards and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
h) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Double Ring Mail of Halmor (-2 to accuracy) [15,+6]
    It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, dark, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
k) The Splint Mail of Erindilon (-2 to accuracy) [19,+11]
    
    It sustains your dexterity, constitution and charisma.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
l) The Splint Mail 'Uthar' (-2 to accuracy) [19,+8]
    It sustains your strength and wisdom.  It provides immunity to 
    acid.  It provides resistance to acid and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 69 of
    Erebor.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) a Dragon Shield [8,+13]
q) a Set of Gauntlets of Slaying (+5,+5) [2,+9]
r) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 70 of Erebor.


  [Home Inventory - Minas Anor ]

a) 2 Rod Tips of Healing (120 Mana to cast)
b) a Staff of Healing[5|32] (3 charges)
c) The Ring of Uthruth (+5)
    
    It increases your strength, intelligence, wisdom, speed and ability to
    score critical hits by 5.  It sustains your dexterity.  It provides
    resistance to cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 73 of
    Angband.
d) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
e) The Amulet of Gostol (+1 to stealth) {100% off}
    It increases your intelligence and stealth by 1.  It sustains 
    your strength.  It provides immunity to paralysis.  It provides
    resistance to electricity, blindness, sound and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) an Amulet of Anti-Teleportation
    It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 71 of
    Angband.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, sound and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Cloak of Iredh [1,+19]
    It sustains your dexterity and 
    charisma.  It provides immunity to acid.  It provides resistance to 
    life draining, acid, electricity, light, sound and nether.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 76 of Angband.
k) The Dragon Shield 'Ondelwe' [8,+18]
    It
    sustains your strength and charisma.  It provides immunity to cold.  
    It provides resistance to fire, cold, poison, sound, shards and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 76 of Angband.
l) The Iron Crown of Thalion [0,+12]
    
    It sustains your intelligence.  It provides resistance to electricity, 
    poison, light, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 79 of Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
n) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 74 of Angband.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 82 of
    Angband.
p) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 65 of Erebor.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) Benetar's Death Ray Experiment
    It can be activated for hallucination.
    
    You found it in the remains of a Dark elven warlock on level 31 of
    Mirkwood.
b) an Adamantite Rod of Charging of Enlightenment (200/200)
    It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 67 of Angband.
c) a Ring of Extra Attacks (+2 attacks) {100% off}
    It 
    increases your attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
d) The Ring of Rantir (+3)
    It increases your wisdom, 
    charisma, searching, speed and ability to score critical hits by 3.  
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 96 of
    Angband.
e) The Amulet of Firessere (+3 to stealth)
    It increases your stealth by 3.  It sustains your charisma.  
    It provides resistance to acid, fire, cold, dark and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
f) The Amulet 'Namahien' (+4) {100% off}
    
    It increases your strength by 4.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, fire, light, dark and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 71 of Erebor.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Rusty Chain Mail of Nelith (-5 to accuracy) [14,+8]
    It sustains your 
    strength, constitution and charisma.  It provides immunity to acid.  
    It provides resistance to confusion, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Erebor.
k) The Metal Lamellar Armour 'Borolos' (-3 to accuracy) [23,+16]
    
    It sustains your wisdom, constitution and charisma.  It provides
    immunity to acid and fire.  It provides resistance to fire and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
l) The Ribbed Plate Armour of Valim (-3 to accuracy) [28,+16]
    
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It
    provides resistance to poison, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 95 of Angband.
o) The Feathers Cloak of Sorin [1,+9]
    
    It provides immunity to fire and cold.  It provides resistance to acid
    , poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 19 of Mirkwood.
p) The Small Metal Shield of Vaith [3,+8]
    It provides
    immunity to electricity.  It provides resistance to acid, electricity
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
r) an Iron Helm of Seeing [5,+9] (+2 to searching)
    
    It increases your searching by 2.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  
    You found it in the remains of Fasolt the Giant on level 35 of Heart of
    the Earth.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Priest on level 27 of Mirkwood.
t) The Set of Gauntlets of Daewe [2,+9]
    
    It sustains your strength and dexterity.  It provides resistance to 
    electricity, dark, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Seeker Bolt of Niomin (4d5) (+18,+18) (+2 attacks)
    It provides light (radius 1) forever.  It increases your attack
    speed by 2.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against orcs.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
v) Portable hole {100% off}
w) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 60 of Erebor.
b) 20 Mushrooms of Cure Serious Wounds {100% off}
c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
    
    It increases your intelligence and infravision by 4.  It makes you
    invisible.  It sustains your dexterity, constitution and charisma.  It
    provides resistance to blindness and confusion.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 79 of
    Angband.
d) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your searching by 5.  It makes you invisible.  It
    provides resistance to shards and chaos.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Adunaphel the Quiet (+1 to stealth)
    
    It increases your dexterity and stealth by 1.  It makes you invisible.
    It sustains your intelligence, wisdom and constitution.  It allows you
    to fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
f) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200
    turns if it is being worn. It decreases your charisma by 4.  It does
    extra damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 3.8.2004 03:17
Last updated on 7.8.2004 23:52

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1685. on the Ladder (of 18938)
640. on the ToME Ladder (of 3146)
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On 5.8.2004 07:16 HallucinationMushroom@yahoo.egg wrote:
My first character to break 27 levels. I usually die of boredom from exploring *every single dungeon level*, so I give much gratitude for level skipping for the mere 10,000. I just wish I hadn't turned on those damned quests so I could fly to the bottom of Angband.
I managed to destroy Gondolin. That really sucked, and I lost some super-nifty equipment I was hoarding....
any way I can get it back?
If I had used the scroll of ressurection with the player artifact on the ground, would something nifty have happened?
Identifying levels full of treasure searching for artifacts is starting to drive me crazy.



On 7.8.2004 23:52 HallucinationMushroom@yahoo.egg wrote:
Smote Sauron, debating whether or not to wear the One Ring. It wouldn't really do that much for me, but I'm curious as to the power it would activate for. Where is Mount Doom? I went to the spot on the map where Orodruin ought to be, but maybe I have to go there a certain way. I've only slaughterd Morgoth once before, and that was in a recent Angband version... I bet TOME's Morgoth is a lot harder. I guess I'm going to search for dungeon towns in all those levels I skipped for a potion store so I can stock up on *healing* and *life* potions. I hope he doesn't disenchant my vorpal sword like the Ringwraiths did.

On 9.8.2004 00:25 HallucinationMushroom@yahoo.egg wrote:
Where the hell is Morgoth? I've up and down 5000' to 6000' and haven't seen hide nor hair of him.

On 7.9.2004 04:03 HallucinationMushroom@yahoo.egg wrote:
After uh, Searching for Morgoth for some weeks now... I've decided to check some spoilys to see what I hafta do to find him.
Problem is... there shouldn't be a problem... and I'm tired of looking.
I'm chalking this up to some sort of glitch or fault on my part.
Anyways Adunaphel was a really fun character to play but having to sort through treasure searching for randarts and arifacts is starting to drive me mad. Before I get drunk and kill her, * as all my characters usually die * ... I'm just going to quit playing this one and start up a new one.

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