The Angband Ladder: Adunaphel the 2nd, RohanKnight Swordmaster by <HallucinationMushroom@Yahoo.egg>

[ToME 2.2.7 Character Dump]

 Name  : Adunaphel the 2nd      Age                 22       Str! 18/*** 18/***
 Sex   : Neuter                 Height              85       INT! 18/120       
 Race  : Vampire RohanKnight    Weight              73       Wis! 18/*** 18/***
 Class : Swordmaster            Social Class         1       DEX! 18/150       
 Body  : Player                                              Con! 18/214 18/***
 God   : Eru Iluvatar                                        Chr! 18/*** 18/***
                                                                               
 + To Melee Hit         153 Level             50    Max Hit Points      1685   
 + To Melee Damage      145 Experience  99999999    Cur Hit Points       -19   
 + To Ranged Hit         20 Max Exp     99999999    Max SP (Mana)          0   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                  15+20 Gold         704333    Piety             -200000  
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Fair         Blows/Round:  31        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  93d5+3255 
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 128 (6400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 15146 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 91 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Coire of the 2890th year of the third age.
 Your adventure lasted 184 days.

     Your Attributes:
You are dead, killed by suffocating on level 128 of The Void.
You can drain life from a foe.
You can cast magic missiles.
You can use rohir powers.
You are bleeding.
You aggravate monsters.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.874 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  05.000 [0.500]
          . Prayer                               38.500 [0.500]
 - Monster-lore                                  01.950 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              11.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Rune [Arrow] on level 1.
You are fated to find a Small Sword on level 1.
You are fated to find a Catapult Trap Set on level 1.
You are fated to find an Everburning Torch on level 1.
You are fated to find a Flask of oil on level 13.
You are fated to meet a Cave spider on level 2.
You may find an Iron Helm on level 56.
You are fated to meet a Rattlesnake on level 1.
You may find a Book of Summoning on level 1.
You may find a Mace on level 11.
You are fated to find a Sabre on level 1.
You may meet a Blue worm mass on level 1.


  [Character Equipment]

a) The Long Sword of the Dawn (E:31384693, L:50) (3d5) (+63,+37) (+5 to
infravisio
        It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma and infravision by 5.  It does extra
    damage from electricity, fire and frost.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, light, blindness and 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It drains experience.  It is cursed.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and shards.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring 'Armornath' (+9) {100% off}
    It increases your charisma, speed and 
    attack speed by 9.  It provides immunity to paralysis.  It provides
    resistance to shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Valad' (+9) {100% off}
    It increases your wisdom, 
    speed and attack speed by 9.  It sustains your dexterity.  It provides
    resistance to acid, light and dark.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
m) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.
n) The Ring Mail of Eleborth (-50,-1) [12,+11](40%)
    It increases your hit points by 40%.  It sustains your 
    dexterity and constitution.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to life draining, 
    light and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Nedhwe [3,+10]
    It sustains your 
    intelligence.  It provides immunity to acid, electricity and cold.  It
    makes you completely fearless.  It provides resistance to dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Erebor.
z) (nothing)
{) The Bolt of Hadrimon (1d5) (+18,+7) (+2 attacks)
    It provides light
    (radius 1) forever.  It increases your constitution and attack speed
     by 2.  It does extra damage from fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.


  [Character Inventory]

a) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.
b) The Gem of Venom
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Archangel on level 72 of Erebor.
c) The Box of Many Wonders
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Demonologist on level 72 of Erebor.
d) The Medallion of Good Will
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Master mindcrafter on level 72 of Erebor.
e) 52 Potions of Cure Insanity {100% off}
    
f) 14 Potions of Healing {100% off}
    
g) 9 Potions of *Healing* {100% off}
    
h) a Potion of Life {100% off}
    
i) 28 Scrolls of Teleportation
    
j) 12 Scrolls of *Remove Curse* {100% off}
    
k) 4 Scrolls of *Destruction* {100% off}
    
l) a Silver Rod of the Istari of Healing (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
m) a Golden Rod of the Istari of Disarming (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 45 of Mordor.
n) a Golden Rod of Trap Location (125/125)
    
o) a Mithril Rod of Recall (160/160)
    
p) an Adamantite Rod of Capacity of Healing (400/400) {100% off}
    It
    can hold more mana.  
    You stole it from the Black Market.
q) an Adamantite Rod of Home Summoning (200/200)
    
r) The Tulwar of Gwinglos (2d4) (+10,+10) (+4)
    It increases your dexterity and 
    charisma by 4.  It drains life from your foes.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
s) a Spectral Broad Sword of Gondolin (2d5) (+14,+18) (+3)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 3.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining and dark.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It drains life.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 68 of
    Erebor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Mordekainen's Pocket Magician
    It can be activated for teleport level.  
    You found it in the remains of a Snaga on level 66 of Mordor.
b) Heward's Excellent Experimental Earmuffs
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Hell knight on level 64 of Mordor.
c) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Amulet of Nievrim (+2)
    It increases your dexterity, stealth, infravision and 
    speed by 2.  It sustains your strength and dexterity.  It provides
    resistance to acid, cold, poison, blindness, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
f) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
g) The Cloak of Ulkorin [1,+10]
    It sustains your intelligence and charisma.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    acid, fire, light, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Spider Web of Immolation [1,+9] {100% off}
    It provides resistance to fire.  
    It produces a fiery sheath.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You stole it from the Black Market.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to blindness, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 66 of
    Erebor.
j) a Dragon Shield of Preservation (-10,-6) [8,+33]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, fire, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 68 of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Tulwar of Aererind (2d4) (+17,+12) (+3 to speed)
    It increases your intelligence, constitution, charisma, speed
     and attack speed by 3.  It does extra damage from acid and 
    electricity.  It produces chaotic effects.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
n) The Broad Sword of Ibindori (2d5) (+24,+17) (+3 attacks)
    
    It provides light (radius 1) forever.  It increases your attack speed
     by 3.  It does extra damage from acid and electricity.  It produces
    chaotic effects.  It drains life from your foes.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Long Bow of Huanessil (x3) (+12,+13) (+2)
    It provides light (radius 1)
    forever.  It increases your strength, dexterity, constitution and 
    charisma by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Light Crossbow of Oiondim (x6) (+14,+10) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, constitution, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
r) The Bolt of Arangair (1d5) (+1,-1) (+5 to speed)
    
    It increases your wisdom and speed by 5.  It poisons your foes.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 49 of Mordor.
b) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Mordor.
c) The Amulet of Gonwe (+3) {100% off}
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and charisma by 3.  It sustains your wisdom and charisma.  
    It provides resistance to life draining, acid, fire, light, dark, 
    blindness and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
d) a Feanorian Lamp of the Eternal Eye
    It provides light (radius 3)
    forever.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 64 of Mordor.
e) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    33 of Mirkwood.
f) The Augmented Chain Mail of Fauran (-2 to accuracy) [16,+12]
    It sustains your wisdom and dexterity.  It provides
    immunity to acid, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Bar Chain Mail of Barfin (-2 to accuracy) [18,+10]
    It sustains your wisdom and 
    charisma.  It provides immunity to acid, electricity and fire.  It
    provides resistance to cold, poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 66 of Mordor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Erebor.
i) The Full Plate Armour of Umenendur (-12,-33) [25,+3](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity, fire and cold.  It provides immunity
    to paralysis.  It provides resistance to life draining, confusion and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 57 of Mordor.
k) a Mouse Fur of Aman [1,+21] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Wolf Pelt of Air [1,+7]
    It allows you to breathe without air.  
    
    You found it in the remains of an Osyluth on level 51 of Mordor.
m) a Spider Web [1,-5]
    
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dagger 'Nimthanc' (E:699344, L:34) (1d4) (+0,+0) (+2)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It 
    increases your charisma by 2.  It does extra damage from frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It makes you completely fearless.  It provides
    resistance to electricity, fire and cold.  It allows you to sense the
    presence of trolls and giants.  It speeds your regenerative powers.  
    It produces a fiery sheath.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Dethanc' (E:988759, L:35) (1d4) (+33,+16)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity and frost.  It
    makes you invisible.  It provides resistance to electricity, fire, 
    poison and dark.  It allows you to sense the presence of good beings.  
    It slows your metabolism.  It produces a fiery sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
r) a Vampiric Dagger of Spinning (1d4) (+8,+14)(0%) (+0)
    It
    can be activated for spinning around every 50+d25 turns if it is being
    worn. It decreases your strength and dexterity by 0.  It decreases
     your hit points by 0%.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It provides resistance to life draining.
    
    It was given to you as a reward.
s) a Spectral Long Sword (2d5) (+10,+9)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    It was given to you as a reward.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) 99 Potions of Cure Insanity {100% off}
    
b) a Golden Rod of Capacity of Nothing (250/250)
c) a Mithril Rod of Cheapness of Nothing (160/160)
d) The Ring of Nenegol (+5)
    It increases your strength, constitution, charisma, stealth, 
    speed and attack speed by 5.  It sustains your dexterity and charisma.
    It makes you completely fearless.  It provides resistance to confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
f) The Amulet 'Gelin' (+3) {100% off}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity and charisma by 3.  It
    sustains your wisdom, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    fire, light, dark, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Metal Brigandine Armour 'Finie' (-3 to accuracy) [19,+10]
    It sustains your strength and 
    dexterity.  It provides immunity to acid, electricity, fire and cold.  
    It provides resistance to shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
h) The Cloak 'Ardhwe' [1,+2]
    
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to acid and electricity.  It makes you completely fearless.  
    It provides resistance to electricity, fire, nether, chaos and 
    disenchantment.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Set of Leather Gloves 'Eoloth' [1,+8]
    It sustains your strength and wisdom.  It makes you
    completely fearless.  It provides resistance to confusion, shards, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
j) The Short Sword of Arsil (1d7) (+16,+24) (+3)
    
    It increases your intelligence, wisdom and constitution by 3.  It does
    extra damage from frost.  It produces chaotic effects.  It drains life
    from your foes.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 71 of
    Erebor.
k) The Sabre of Nathron (1d7) (+10,+14) (+1 to speed)
    It increases your speed and attack speed by 1.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
m) The Long Sword of Pelch (2d5) (+15,+19) (+4)
    It provides
    light (radius 1) forever.  It increases your wisdom by 4.  It does
    extra damage from electricity.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ''Famous Last Words''
    
    It can be activated for hallucination.  
    You found it in the remains of a Black wraith on level 36 of Mordor.
b) 10 Potions of Self Knowledge {100% off}
    
c) a Scroll of Genocide {100% off}
    
d) a Mithril Rod of Cheapness of Nothing (160/160)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 95 of Angband.
e) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 57 of Mordor.
f) The Mithril Chain Mail of Giloromen (-54,-3) [28,+11](40%)
    
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides resistance to acid, cold, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
g) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Angband.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
k) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) a Dragon Helm of Water Breathing [8,+23]
    
    It makes you completely fearless.  It provides resistance to poison, 
    nexus and disenchantment.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 97 of Angband.
n) The Dagger 'Narthanc' (E:38012, L:25) (1d4) (+27,+14) (+2)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It does extra damage from fire.  It strikes at demons
    with holy wrath.  It provides resistance to fire and nexus.  It allows
    you to sense the presence of giants.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
o) The Dark Sword 'Mormegil' (E:58041, L:26) (6d7) (+27,+12) [-20] (+3 to
speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 3.  It does extra damage from fire.  It is especially
    deadly against dragons.  It fights against evil with holy fury.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, fire, chaos and disenchantment.  It 
    drains mana, life and experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
q) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Mordor.
b) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It increases 
    your intelligence, constitution and speed by 5.  It makes you
    invisible.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to nether.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Mordor.
c) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    
    It increases your intelligence, constitution, speed and ability to
    score critical hits by 2.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 77 of
    Angband.
d) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to light, 
    dark, nether and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
e) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    
    It increases your dexterity and stealth by 3.  It makes you invisible.
    It sustains your strength and constitution.  It provides resistance to 
    blindness and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
f) Ring of Power of Ring~ of Power (+4)
    
    It increases your strength by 4.  It makes you invisible.  It provides
    resistance to acid, sound, shards and nether.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of Mount
    Doom.
g) The Ring of Power of Ren the Unclean (+3)
    It increases your dexterity by 3.  It makes you invisible.  It
    provides resistance to acid, fire, light, nexus and disenchantment.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Erebor.
h) The Ring of Power of Dwar, Dog Lord of Waw (+1 to searching)
    
    It increases your constitution and searching by 1.  It makes you
    invisible.  It provides resistance to light, confusion, shards and 
    nexus.  It allows you to levitate.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
i) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to light, dark and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Ring of Power of Adunaphel the Quiet
    
    It makes you invisible.  It provides resistance to cold, blindness, 
    shards and nexus.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 71 of Erebor.
k) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
m) The Long Sword 'Anduril' (3d5) (+0,+0) (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  

Posted on 6.11.2004 20:22
Last updated on 20.7.2006 14:49

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Comments

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On 6.11.2004 20:22 HallucinationMushroom@Yahoo.egg wrote:
After several miserable attempts with sorcerers and rogues and assasins, I have decided to go back to my roots.

First time I've ever found an acquirement artifact.

First time I've ever found anything vampiric.

Still holding out hope that either of my 2 'thanc daggers will get the ultra-nifty vampiric feature. I do have the nack for getting them the drain experience flag.

I'm lugging around a lot of junk. I can switch to Sword of Gothmog and Gorlim Helm to crank up my damage 120%

Please, feel free to post random nonsense about my character, I love that sort of stuff.

On 8.11.2004 08:01 HallucinationMushroom@Yahoo.egg wrote:
All things of note are in Gondolin if you care to look, besides all the junk I'm toting around. Too bad that randart plate mail has -33 to damage. 3 immunities and +40% to health... *sigh*. I just can't bear to use it.
Still no luck leveling up the 'thancs. I think I'm just going to scum Erebor using Eru's identify level spell over and over till I come across the Long Sword of the Dawn or Sting.


On 10.11.2004 17:13 HallucinationMushroom@Yahoo.egg wrote:
Agh! This misadventures of Adunaphel continue. I managed to destroy Gondolin and lose a bunch of cool things. My vampiric dagger with 0% loss to health, a multitude of immunity randart armors, my helm of Gorlim and my cloak of air. Jeez. At least my junk randart of hallucination was saved in Bree...
I'm not sure what happened, I was fighting Maeglor and he was about 12 paces away from the stairs, and he simply dissapeared. I stayed near the stairs and waited for him, blasting away all the monsters... and he never showed up. I put on my telepathy amulet and started to look for him, but he dissapeared from the whole level! I got screwed.
Also, thanks to Eru I avoided death. Scumming 3600' feet at Erebor I got surrounded by 8 Greater Wyrms of Chaos and Law and got blasted to hell.
Wheee! What a fun trip this has been!

On 13.11.2004 08:30 HallucinationMushroom@Yahoo.egg wrote:
Ah, the benefits of being a total *scum*-bag!

I've the blood of life flowing through Adunaphel's veins.

Ringil is mine.

The hole in Res.Nexus is kinda annoying, but I just couldn't resist Lebohaum, or however you spell it.

ROG ROG ROGNOG! Rar! Wheeee!
Everything looks cosmic.

Oh yeah, the mass genocide junk is cool

On 14.11.2004 01:00 HallucinationMushroom@Yahoo.egg wrote:
Ah, more insanity for Adunaphel...

A randart potion for... a good nights sleep?! Has anyone ever seen this before. What the hell is going on? Does Adunaphel need a prescription to Restoril? When I kill Morgoth (big assumption there), I will drink this potion then. Until then, who has time for sleep?!?!?! ..(plus im a little scared of it)..

Okay, Now a miff... Anduril, flame of the west, unsullyable by any force of Sauron... OR SO IT SAYS. It got disenchanted by a ringwraith just like any other artifact. Unstainable indeed...

Otherwise things are going great. Just started my adventures in Angband. I still have lots of places for improvement while at the same time I feel real good about Adunaphel... so a good time was had by all - everyone else but me!



On 17.11.2004 02:10 HallucinationMushroom@Yahoo.egg wrote:
Alas, the blood of life has been drained from my body. It was making my skin itch anyway.

Found the Long Sword of the Dawn for the first time ever. Cranking it up to level 50 was surpisingly very fast with the clone feature. Monster farming Ancient Hell and Ice Wyrms for experience and treasure was a piece of cake.

I need to go find some *healing* and *life* potions so I won't die in Angband... again.

I guess I'll save the Long Sword of the Dawn for Uniques, cause I clone just about everything I touch.





On 19.11.2004 08:35 HallucinationMushroom@Yahoo.egg wrote:
Aha! Now I understand why my first Adunaphel could never find Morgoth.

Sauron is dead... permanently.
He was carrying the Great Rod Tip of Home Summoning... I've never found it before... it's pretty cool!

Shamelessy scummed the speed ring market for my two cool randart rings that each give me +9 attacks.

I've never fought Morgoth in this variant before. I know I need to stock up on a lot more *healing* and *life* potions.

I wonder if my to-hit is too low or if my a.c. is too low as well.

I think I'm going to go back to Erebor and farm Greater Wyrms with the Long Sword of the Dawn and try to find "Sting", and even more randart stuff. It would be nice to have a bolt of +3 extra attacks and a digger of +3 extra attacks as well.

Any advice on my character would be greatly appreaciated

I think I'll take it easy for a little while before I decide to go look up Morgy. Maybe Thanksgiving while I'm full of M.S.G.
Hey, that potion of "Nightcap" would taste pretty sweet on Turkey Day...
I hope I win...



On 19.11.2004 08:43 HallucinationMushroom@Yahoo.egg wrote:
Oh yeah, check out my Ring of Power of Ring~ of Power in the Mathom house. That's weird. Akhorahil dropped it the second time I killed him while I was fighting for my life on the top of Mount Doom. That was a really fun level, and I thought for sure I was going to die a couple of times.

On 22.11.2004 06:53 HallucinationMushroom@Yahoo.egg wrote:
yes yes yesy esy yes yes yes ye sye yes yes ye sye sye yes! yES ! YESYEYSYSYYSYSYSYSYSY YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I have beaten, this damn game. Iam so ahhppayyy.

On 22.11.2004 21:53 HallucinationMushroom@Yahoo.egg wrote:
After considering my task to be done, the ring destroyed, Morgoth vanquished, the hallucination mushrooms lost their flavor and strength, and thus I decided to drink the potion of death that Morgoth, already sensing my plight, left for me to find. As I prayed to Eru, I downed the potion slowly, remembering all the sweet victories and hard battles. My life ended, and my soul left my body but Eru told me that my task was not yet done... that there was more I could do. He spoke to me in song, and the music influenced me to seek death not in a bottle, but in the absolute horror of the Void, a realm that would surely claim my life if only for the marginal chance that I could actually succeed in banishing Melkor's spirit forever... and that only then could I seek to end my own life.
Eru resurrected me for this purpose, and it is thus that I begin my final quest in this... the third reincarnation of Adunaphel.

On 23.12.2004 03:26 HallucinationMushroom@Yahoo.egg wrote:
After surrounding myself by tons of Ancient Ice Wyrms and Black Reavers fighting it out to the death, I was hoping avoid death by suffocation and hope you wouldn't notice that I couldn't breath! I mistakenly thought that water breathing meant that I was okay, doh! I'll know better next time. Jeez, there's always something else I need to keep track of. Well anyway, it was a fun trip and I'm quite happy about all the fun adventures I had with this character. Adios Adunaphel the 2nd.

On 23.12.2004 06:48 wrote:
Okay, I gotta ask. An Eru Swordmaster?

On 23.12.2004 07:22 z_o_z@yahoo.com wrote:
Eru Swordmaster? Not as bad as it sounds, remember alot of the best artifact swords are blessed. Low levels must suck though.

On 23.12.2004 19:33 HallucinationMushroom@Yahoo.egg wrote:
I must admit, I'm horribly addicted to the *identify everything on the friggin' level* spell that Eru gives you if you pump enough points into prayer to get it. It even identifies the things that monsters are carrying so that you can see what they really have before fighting them and it automatically puts anything thats an artifact into the 'known artifact' list so if you're looking for say, The Long Sword of the Dawn, you'll know it's on the level by checking the artifact number. Ahhh, the exploitation is so horrible to admit to but all I really wanted to do was win without dying... well, I guess I did die... 4 times... but 2 of the 4 I was resurrected by Eru, (another great advantage) and once by the Blood of Life (Also found by the cool spell). I find that if I have that spell, I can have fun with the game, because I can pick and choose the monsters that I kill and not have to scrounge and identify loot for two hours of 'real time' when I'd rather be hacking stuff up to bits. In other words, if I'm not bored I won't get impatient and die a careless death which is what usually happens to my characters.

By the way, you can't make an Eru following Swordmaster out of the starting gate. I didn't even bother worshipping Eru until I became level 32 since that *identify* spell isn't attainable (from my experience, at least) until then. So, I was an athiest until then with no penalty, but when I did start worshipping I took a considerable hit in max damage. I think it was 300-400 max loss at the time. I changed to using the Demonblade of Gothmog which I suppose is so *unholy* that it didn't have a penalty... I thought that was weird.

On 20.7.2006 15:49 HallucinationMushroom@Yahoo.egg wrote:
I don't recall updating this dump. I was very drunk last night so maybe... ??
Man, looking over this munchin character is a hoot. Good times. At least my play has gotten a lot less underhanded since this character.

On 20.7.2006 20:47 HallucinationMushroom@Yahoo.egg wrote:
Well, no matter how drunk I was I don't even have this character anymore. I guess the new Anunaphel the 2nd made my dump auto-update or this is a really good replica and was posted by someone using my moniker. I guess they put 50 skill in mimicry :)

On 20.7.2006 22:41 cutefingers@cooking.egg wrote:
You got me. I secretly mimic all of your characters and then update them while you're sleeping. Ha! 50 skill in trickery :)

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