The Angband Ladder: Basher III, Half-Orc Mage by <garnet@aufait.net>

  [Angband 3.0.5 Character Dump]

 Name   Basher III                               Self  RB  CB  EB   Best
 Sex    Male              Age        13   STR! 18/100  +2  -5  +5 18/120
 Race   Half-Orc          Height     66   INT! 18/100  -1  +3  +8 18/200
 Class  Mage              Weight    151   WIS! 18/100  +0  +0  +6 18/160
 Title  Arch-Mage         Status      4   DEX! 18/100  +0  +1  +5 18/160
 HP     -343/933          Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     242/391           Preserve    Y   CHR! 18/100  -4  +1  +1  18/80

 Level           50       Armor    [26,+147]     Saving Throw     Heroic
 Cur Exp    7780321       Fight     (+16,+8)     Stealth          Superb
 Max Exp    7780321       Melee    (+28,+20)     Fighting         Heroic
 Adv Exp   ********       Shoot    (+36,+22)     Shooting         Heroic
 MaxDepth    Lev 69       Blows       4/turn     Disarming        Superb
 Gold       2379581       Shots       2/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   170.5 lbs       Infra        60 ft     Searching          Good

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a well liked child.  You have blue eyes,
 straight blond hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:*............ Confu:......+......
 Fire:............. Sound:........+....
 Cold:............. Shard:.............
 Pois:...++.+...... Nexus:....+........
 Fear:........+.... Nethr:.............
 Lite:.....+....+.. Chaos:........+....
 Dark:...+.+......+ Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+.++..+.....
Feath:............. Sear.:....+........
PLite:..........+.. Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+..+......+.
Invis:.....+....... Blows:.............
FrAct:........+.+.. Shots:.+...........
HLife:.....+.+..... Might:.............


  [Last Messages]

> You feel less resistant to cold.
> You feel less resistant to poison.
> You see nothing there. <2x>
> There is a door in the way!
> You have picked the lock.
> You have 25 Arrows of Slay Undead (1d4) (+13,+10) {@f9=g} (n).
> The Arrow of Slay Undead (1d4) (+13,+10) {@f9=g} hits the Lesser Balrog.
> The Lesser Balrog grunts with pain.
> The Arrow of Slay Undead disappears.
> The Lesser Balrog breathes fire.
> Your Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} (b) was
destroyed!
> One of your Arrows (1d4) (+7,+6) (o) was destroyed!
> Some of your Arrows of Venom (1d4) (+2,+2) {@f7=g} (q) were destroyed!
> The Lesser Balrog breathes fire.
> You die.


  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+10] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+11] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
e) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
   It cannot be harmed by the elements.  
h) 6 Potions of Healing
i) a Potion of Restore Mana
j) 2 Scrolls of *Identify*
k) a Scroll of Protection from Evil
l) a Rod of Detection {@z9=g}
   It cannot be harmed by electricity.  
m) 25 Arrows of Slay Undead (1d4) (+13,+10) {@f9=g}
   It slays undead.  
n) 3 Arrows of Flame (1d4) (+4,+4) {@f6=g}
   It is branded with fire.  It cannot be harmed by fire.  
o) 18 Arrows (1d4) (+7,+6)
p) 8 Arrows (1d4) (+7,+5) {@f2=g}
q) 41 Arrows of Venom (1d4) (+2,+2) {@f7=g}
   It is branded with poison.  
r) 27 Arrows (1d4) (+5,+7) {@f4=g}
s) 37 Arrows of Flame (1d4) (+2,+2) {@f6=g}
   It is branded with fire.  It cannot be harmed by fire.  
t) 51 Arrows of Flame (1d4) (+0,+0) {@f6=g}
   It is branded with fire.  It cannot be harmed by fire.  
u) 35 Arrows (1d4) (+0,+0) {@f1=g}
v) 10 Mithril Arrows (3d4) (+4,+3) {@f2=g}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
   It cannot be harmed by the elements.  
b) 18 Potions of Healing
c) 5 Potions of *Healing*
d) 2 Potions of Life
e) 36 Potions of Restore Mana
f) 17 Scrolls of *Identify*
g) 92 Scrolls of Enchant Weapon To-Hit
h) 99 Scrolls of Enchant Weapon To-Dam
i) a Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
j) a Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
k) a Ring of Speed (+8)
   It increases your speed by 8.  
l) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
m) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) a Robe of Permanence [2,+22]
   It provides resistance to acid, lightning, fire, cold, nether, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
t) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
w) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.8.2004 05:44
Last updated on 2.10.2004 13:17

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4663. on the Ladder (of 18939)
1677. on the Angband Ladder (of 6485)
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Comments

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On 22.9.2004 18:11 loefftj@yahoo.com wrote:
Why not wear Carlamaas instead of Evenstar? Won't lose or gain any resistances but you will pick up more Con and hp. I would also consider swapping to Stonehand and losing Barahir for a =oInt. Will lose resNexus but it might be worth it. If you do that an amulet of Trickery would fit in nicely.

On 23.9.2004 12:31 garnet@aufait.net wrote:
RE: Carlamaas

I am using Evenstar for its activation of Restore Life. I will swap it out after I reach cl50 when it doesn't matter as much if I lose EXP.

RE: Balli Stonehand

I am torn between Balli and Aule. Balli gives me more STR and CON while Aule gives me Rnexus and does more damage. I will continue to experiment with both of them.

Thanks for the suggestions.



On 28.9.2004 12:47 garnet@aufait.net wrote:
I didn't notice that my spell of Resistance had expired causing me to expire.

On 28.9.2004 12:47 garnet@aufait.net wrote:
I didn't notice that my spell of Resistance had expired causing me to expire.

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