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The Angband Ladder: Mold E, DeathMold Sorceror by <tome@big-brain.org>

  [ToME 2.2.7 Character Dump]

 Name  : Mold E                 Age                 12       STR!     36       
 Sex   : Neuter                 Height              10       INT!     37       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     17       
                                                                               
 + To Melee Hit         -15 Level             43    Max Hit Points       491   
 + To Melee Damage      -16 Experience   5291422    Cur Hit Points       487   
 + To Ranged Hit         24 Max Exp      5291422    Max SP (Mana)        555   
 + To Ranged Damage      14 Exp to Adv.  5880000    Cur SP (Mana)        411   
   AC                  8+77 Gold          781140                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-64    
 Stealth     : Legendary[17]Magic Device: Good         Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in wet mud, created by a kobold magician.              
          Since then you have given life to five foul offspring.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 4 (200')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 56 (2800')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 39 of The Land Of Rhun.
 You have defeated 8237 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 61st Hrive of the 2890th year of the third age.
 You have been adventuring for 129 days.

                    adefghmnopuz{|@             
        Add Str   : ....3..........             
        Add Int   : .......6.......             
        Add Wis   : ..5............             
        Add Dex   : ..5.......5....             
        Add Con   : ..5.3..........             
        Add Chr   : ....3..........             
        Mul SPower: +......+.......             
        Add Stea. : .3.............             
        Add Sear. : ....3..6.......             
        Add Speed : ......3........             
        Sust Str  : ........++.....             
        Sust Int  : .+.......+.....             
        Sust Wis  : .........+.....             
        Sust Dex  : .........+.....             
        Sust Con  : .........+.....             
        Sust Chr  : ........++.....             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : .......+.......             
        Reflect   : ...............             
        Free Act  : .+.+...........             
        Hold Life : ......+.......+             
        Imm Acid  : .+......*+.....             
        Res Elec  : .+.......+.....             
        Imm Fire  : .+..*....+.....             
        Imm Cold  : .++.....*+.....             
        Res Pois  : ........+......             
        Res Fear  : ...............             
        Res Lite  : ......+........             
        Res Dark  : ......+........             
        Res Blind : .......+.......             
        Res Conf  : .....+.++......             
        Res Sound : ..+............             
        Res Shard : .........+.....             
        Res Neth  : .+......+.....+             
        Res Nexus : ........+.....+             
        Res Chaos : .....++........             
        Res Disen : ...............             
        Levitate  : .+.............             
        See Invis : .+..+.++.......             
        Digestion : ..+............             
        Regen     : .+.............             
        Activate  : ....+.+........             
        Fly       : ....+..........             
        Orc.ESP   : ......+........             
        Evil.ESP  : .........+.....             
        TLord.ESP : ....+..........             

Skills (points left: 15)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         44.200 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          47.400 [0.600]
          . Sorcery                              47.900 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           30.800 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to die on level 1.
You are fated to meet a Soldier ant on level 1.
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to meet a Large yellow snake on level 1.
You are fated to find a Fluorite Ring of Searching on level 1.
You are fated to find something special on level 1.
You are fated to find an Iron Shot on level 1.
You may meet a Newt on level 1.
You are fated to find Padded Armour on level 1.
You may find a Scroll titled "ishulk tueprok" of Summon Monster on level 1.
You may find a Shimmering Potion of Corruption on level 1.
You may find a Metallic Blue Potion of Speed on level 17.
You may find a Small Sword on level 10.
You may find a Scroll titled "forturs gar" of Object Detection on level 1.
You may find a Wooden Torch on level 13.
You are fated to find a Scroll titled "aksjah mur" of Rumour on level 1.
You may find a Book of Summoning on level 2.
You may meet an Aquatic kobold on level 9.
You are fated to find a Violet Potion of Detect Invisible on level 1.
You are fated to meet a Giant leech on level 1.
You may find a Scroll titled "wergarg ankh" of Magic Mapping on level 1.
You are fated to find a Scroll titled "lafri klisef" of Blessing on level 1.
You are fated to find Paper Armour on level 7.
You are fated to meet a Singing, happy drunk on level 9.
You may find a Steel Wand of Nothing on level 20.
You are fated to find a Tulwar on level 1.


  [Character Equipment]

a) a Mage Staff of Power [Recall] (1d4) (-16,-6) (+11) {!*!*}
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) a Metal Boomerang (Defender) (4d5) (+15,+14) [+8] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
e) The Pearl Ring of Valath (+5)
    
    It increases your wisdom, dexterity and constitution by 5.  It
    provides resistance to cold and sound.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) an Indestructible Glass Ring of Free Action
g) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 64 of Erebor.
h) a Transparent Ring of Chaos Resistance
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Quend' [1,+8]
    It
    sustains your strength and charisma.  It provides immunity to acid and 
    cold.  It provides resistance to poison, confusion, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and shards.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
u) a Set of Leather Gloves of Agility [1,+12] (+5)
    It increases your dexterity by 5.  
    You found it in the remains of an Ancient red dragon on level 48 of The
    Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) Portable hole


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
c) a Tome of the Eternal Flame
d) a Fireproof Tome of the Blowing Wind
e) a Fireproof Tome of the Impenetrable Earth
f) 2 Fireproof Tomes of the Everrunning Wave
g) 3 Tomes of Translocation
h) a Fireproof Tome of the Tree
i) 2 Tomes of Knowledge
j) a Tome of the Time
k) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) a Fireproof Tome of the Mind
m) The Gem of Rage
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
n) 9 Sprigs of Athelas
o) a Morphic Oil of Wolf
p) 2 Sky Blue Potions of *Healing*
q) 13 White Potions of Restore Mana
r) The Partial Plate Armour of Narth (-18,-34) [22,+11](40%)
    It
    increases your hit points by 40%.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to dark, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Greater Identify {25% off}
b) a Spellbook of Elemental Shield {25% off}
c) a Spellbook of Spellbinder {25% off}
d) a Spellbook of Essence of Speed
e) a Spellbook of Stone Skin
f) Boccob's Unfinished Works
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Ghoul on level 34 of Moria.
g) Mordenkainen's Mysterious Mind-Masher
    It can be
    activated for something weird.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
h) The Toenail of Vecna (charging)
    It can be activated for acquirement.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) 2 Yellow Potions of Resistance
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Willow Staff of Genocide[1|6] of Plenty (10 charges)
l) The Wedding Ring 'Dunen' (-2)
    It 
    decreases your strength, charisma and searching by 2.  It makes you
    completely fearless.  It provides resistance to light and nether.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) The Ring of Power of Uvatha the Horseman (+3 to speed)
    It 
    increases your searching and speed by 3.  It makes you invisible.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to electricity, cold and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Adunaphel the Quiet (+3)
    
    It increases your dexterity, constitution and charisma by 3.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    poison and confusion.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 50 of The
    Sacred Land Of Mountains.
o) The Topaz Ring of Narim [+14] (+1 to stealth)
    It increases your charisma and stealth by 1.  
    It sustains your charisma.  It provides resistance to cold, light, 
    dark and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
p) a Nickel Ring of Nether Resistance
q) a Carnelian Ring of Nexus Resistance
r) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Erebor.
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of The Sacred
    Land Of Mountains.
t) a Spider Web of Air [1,+8]
    It allows you to breathe without air.  
    You found it lying on the ground on level 30 of The Sandworm lair.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of Erebor.
v) The Mage Staff 'Enerrion' (1d4) (-7,-1)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
c) a Metal Boomerang of Aman (4d5) (+16,+7) [+2] (+1)
    It increases your wisdom by 1.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your constitution.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) a Book of Beginner Cantrips {!d!k!v}



Posted on 18.8.2004 00:26

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On 18.8.2004 00:26 tome@big-brain.org wrote:
My first character to survive statgain!

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