The Angband Ladder: Draen VI, Dwarf Priest by <proto@beattys.us>

  [Angband 3.0.5 Character Dump]

 Name   Draen VI                                 Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  -1  +4 18/150
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +0  18/40
 Class  Priest            Weight    168   WIS! 18/100  +2  +3  +6 18/210
 Title  Patriarch         Status     48   DEX! 18/100  -2  -1  +4 18/110
 HP     -3/1000           Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     357/399           Preserve    Y   CHR! 18/100  -3  +2  +2 18/110

 Level           50       Armor     [31,+99]     Saving Throw  Legendary
 Cur Exp    7800597       Fight     (+22,+5)     Stealth            Fair
 Max Exp    7800597       Melee    (+32,+15)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+36,+10)     Shooting      Legendary
 MaxDepth   2500 ft       Blows       4/turn     Disarming        Superb
 Gold       4854137       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   188.7 lbs       Infra        70 ft     Searching          Good

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:............+
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.......+.....
 Pois:....+........ Nexus:....+......+.
 Fear:+.....+..+... Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+........
Feath:...........+. Sear.:....+........
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:....+........
Invis:+....+....... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> The Master mystic hits you.
> *** LOW HITPOINT WARNING! ***
> You are unaffected!
> *** LOW HITPOINT WARNING! ***
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic misses you. <4x>
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic misses you.
> The Master mystic hits you.
> *** LOW HITPOINT WARNING! ***
> You are unaffected!
> The Master mystic kicks you.
> You die.


  [Character Equipment]

a) a Long Sword (Holy Avenger) (2d5) (+10,+10) [+2] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
b) a Long Bow of Extra Shots (x3) (+14,+10) (+1)
   It increases your shooting speed by 1.  
c) a Tortoise Shell Ring of Slaying (+7,+6)
d) a Bloodstone Ring of Constitution (+6) {vault 2500'}
   It increases your constitution by 6.  It sustains your constitution.  
e) a Bronze Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {cloud giant 2450}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of Protection [1,+17]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Large Leather Shield of Celegorm [4,+20] {death drake 2500'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) an Iron Crown of Lordliness [0,+9] (+2) {telepathy}
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It grants you the power
   of telepathy.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {amhd 2450'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Words of Wisdom] {@m2!d!k}
b) 5 Holy Books of Prayers [Chants and Blessings] {@m3!d!k}
c) 4 Holy Books of Prayers [Exorcism and Dispelling] {@m4!d!k, 10% off}
d) 3 Holy Books of Prayers [Ethereal Openings] {@m5!d!k}
   It cannot be harmed by the elements.  
e) 2 Holy Books of Prayers [Godly Insights] {@m6!d!k}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Purifications and Healing] {@m7!d!k}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
h) 10 Dark Blue Potions of Speed {@q2}
i) 10 White Potions of Healing {@q1!d!k!v, 10% off}
j) a Green Speckled Potion of Intelligence
k) a Puce Potion of Dexterity
l) 2 Silver Staffs of Teleportation (16 charges) {@u1}
m) a Teak Staff of *Destruction* (4 charges)
n) a Dagger of *Slay Orc* (1d4) (+15,+5) (+1)
   It increases your dexterity by 1.  It slays orcs.  It sustains your 
   dexterity.  
o) a Glaive of *Slay Dragon* (2d6) (+12,+7) (+2)
   It increases your constitution by 2.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
p) a Great Axe of *Slay Orc* (4d4) (+10,+9) (+1)
   It increases your dexterity by 1.  It slays orcs.  It sustains your 
   dexterity.  


  [Home Inventory]

a) 47 Dark Blue Potions of Speed {@q2}
b) 55 White Potions of Healing {@q1!d!k!v, 10% off}
c) 12 Yellow Speckled Potions of *Healing* {10% off}
d) a Smoky Potion of Life
e) 47 Pink Potions of Restore Mana
f) 81 Scrolls titled "eep glenrea" of Teleportation {25% off}
g) 25 Scrolls titled "potgar nin" of *Identify*
h) 13 Scrolls titled "nelgman ponelg" of *Destruction*
i) 11 Hemlock Staffs of Speed (62 charges)
j) a Mother-of-Pearl Amulet of Wisdom (+6) {ground 2450'}
   It increases your wisdom by 6.  It sustains your wisdom.  
k) The Jewel 'Evenstar' {vault 1950'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
l) a Flint Stone Amulet of Weaponmastery (+1,+2) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
m) Metal Brigandine Armour of Elvenkind (-3) [19,+18] (+3 to stealth) {rdis}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1) {gv 2500'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) a Jewel Encrusted Crown of Serenity [0,+8]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
q) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3) {mim}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) a Set of Leather Gloves of Power (+5,+1) [1,+8] (+5)
   It increases your strength by 5.  
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
u) The Glaive of Pain (9d6) (+0,+30) {orc pit 2450'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) a Halberd (Holy Avenger) (3d5) (+11,+20) [+3] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
w) a Mattock of Earthquakes (1d8) (+7,+18) (+7)
   It increases your strength by 7.  It increases your tunneling by 7.  It
   is branded with acid.  It creates earthquakes on impact.  
x) 30 Mithril Arrows of Slay Demon (3d4) (+7,+8)
   It slays demons.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.9.2004 06:06
Last updated on 26.9.2004 02:17

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4656. on the Ladder (of 18938)
1673. on the Angband Ladder (of 6484)
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Comments

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On 6.9.2004 04:26 gte763u+oook@mail.gatech.edu wrote:
Haven't played angband in some time .. first character past 1000' in a couple of years :-)

Hunting for the higher books and hoping to hit stat gain soon.

On 6.9.2004 09:37 gte763u+oook@mail.gatech.edu wrote:
Slowly diving deeper .. need to be careful about running into unexplored areas, ran down a corridor into melee with a banshee at 1250', lost 3k exp in one swat. It was as good a time as any to go back and sell stuff, good lesson lest the consequences be fatal next time.

Find more spellbooks!

On 9.9.2004 19:25 gte763u+oook@mail.gatech.edu wrote:
So far so good .. mostly hovering around 1600 - 1700', waiting to find or buy poison resist. If I can get low resist on something besides armor (shield of resistance?), I'll swap in Thalkettoth. Being very cautious so far, haven't gotten a character past stat gain yet :)

On 13.9.2004 08:10 gte763u+oook@mail.gatech.edu wrote:
Finally found a source of RPoison (from the black market, while hanging out at 1700' MaxDepth for what seemed like ages .. finally scummed the BM til it coughed up a RP ring). I'm pretty happy otherwise with my config - while I need RConfusion, I'm not too too worried about being able to use a staff of teleport if things get hairy. WIth my wisdom where it is, I haven't been successfully confused by the spell in so long.. maybe false confidence. We'll see :) Intelligence could be higher, but I'm not worried about my other stats causing me difficulties at lower depths.

So. Down periscope, it's time to dive!

On 15.9.2004 01:56 gte763u+oook@mail.gatech.edu wrote:
Finally, all stats are maxed. Hovering around 2000-2050', just hit 40. Summoners are an immense pain in the ass - no close calls yet, but there's a handful of patriarchs / knights templar / various angels that have had to be instantly teleported away. Need to learn how to deal effectively with those guys, and sooner rather than later..

Lack of fire immunity is a real annoyance, as is lack of a renewable identify source. I can bring down 30 scrolls of identify into a dungeon, and run out (through use and burning) before that level is cleared. Priest weak pseudo-id doesn't help any either. On particularly bad levels I've had most or all of my lower tomes burnt away.

Lack of confusion resist isn't hurting much yet - I can swap out for the cap of thengel if it becomes a problem (while losing telepathy / RFear from the crown of lordliness). I think I'm mostly waiting on better / meaner artifacts to show up that can collapse some of the equipment bonuses down .. eventually will swap out evenstar for the amulet of wisdom (needed for 0% fail at the moment).

So things are definitely getting harder, but nothing has been truly life-threatening yet..

On 22.9.2004 06:06 proto@beattys.us wrote:
(different email address)

Slowly starting to work my way down - now at 2450' and fairly confident. The last few trips into the dungeon were very profitable - gauntlets of power (+5 +1) (+5), amulet of weaponmastery (+1 +2) (+3), armor of the rohirrim (+2) {rconf rsound}, shinier cloak of protection, amulet of wisdom +6.

From where I was at 2300', I've traded regeneration and 0% spell fail (1% now, which isn't ideal, but is workable) for rconf, rsound, rdisenchant, and anywhere from +50% to +150% higher melee damage (depending on slays).

It looks like all I *need* now is speed and hp, and the rest of the higher tomes. Looking up!

On 22.9.2004 06:11 proto@beattys.us wrote:
Hm, that didn't quite work like I thought.

The older character post (under the gatech.edu email) is here:
http://angband.oook.cz/ladder-show.php?id=3465

On 23.9.2004 18:35 proto@beattys.us wrote:
Switched to using my permanent email redirector (gatech email going away soon) .. I should have realized it would create a new dump sequence.

Character dump is continued here.
http://angband.oook.cz/ladder-show.php?id=3508

On 23.9.2004 18:37 proto@beattys.us wrote:
Pretty decent kit now. Need more speed and I should be set ..

Poking around 2500' until I find some speed, fire immunity, or some higher tomes..

On 26.9.2004 02:17 proto@beattys.us wrote:
Ran into a master mystic, was too confident (having killed one before). Tried to melee - stupidly forgot to drink !speed and tried casting heals instead of quaffing. All it took was one failed cast at heavy stun and he was knocked out and then RIP.

Took the master mystic 50 turns after knocking him out to whittle down his hp from ~700 :)

RIP Draen VI - first of my characters to 50, and first truly powerful one. May your descendants avenge you!

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