The Angband Ladder: Pawaq, Automaton Rogue by <>

  [Steamband 0.3.8 Character Dump]

 Name   Pawaq                                    Self  abcdefghijkl@   Best
 Sex    Male              Age       126   MUS:    468  ......7*2.*6.   999
 Race   Automaton         Height     99   AGI:    450  .2....7*6776.   999
 Class  Rogue             Weight    235   VIG:    619  ......7*.7.6.   999
 Title  ***WINNER***      Status      2   SCH:    339  ...8***..*...   899
 WP     173/182                           EGO:    114  ...8*.*..*...   554
 SP     308/813           Preserve    Y   CHR:    241  .2....*..7.6.   531

 Level           50       Armor   [201,+212]     Saving Throw         Heroic
 Cur Exp   17450385       Blows       5/turn     Stealth       Legendary[5+]
 Max Exp   17450385       Shots       1/turn     Fighting      Legendary[5+]
 Adv Exp   ********       Infra       140 ft     Shooting             Superb
                                                 Disarming            Heroic
          Stat     Skill     Weap.     Total     Magic Device     First-rate
 Melee (+27,+22)   (+0,+0)   (+0,+0) (+27,+22)   Perception    Legendary[5+]
 Shoot  (+27,+0)   (+1,+0) (+25,+15) (+53,+15)   Searching     Legendary[5+]

     You are a robot. You are made from tin. You became
     intelligent gradually. You have glass circles for eyes, a
     blocky torso, and a cylindrical head.

   Disarming Traps  1
     Assassination 20
             Theft  3
           Stealth 20
      Superstealth 10
         Searching  4
    Systems Cypher  2
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat  1
   Accurate Strike  1
        Swift Blow  1
      Martial Arts 20
 Eagle Strike Arts 20
  Dragon Claw Arts 20
 Neophyte Firearms  1
     Critical Shot  1
     Accurate Shot  1
          Throwing  1
    Critical Throw  1
 Throwing Accuracy  1
            Swords  1
           Daggers  1
         Iron Skin 20
    The Gentle Way 20
         Fleetness 20
    Dirty Fighting 20
   Ninja Mysticism 20
     Ninja Stealth 20
          Ninjutsu 20
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
         Gadgeteer  1
 Utility Bandolier  1
        Velocipede  1
   Analytic Engine  1
     Using Devices  1
         Toughness  4

  [Character Equipment]

The .45 Revolver of Ned Buntline (x2) (+25,+15) (+2)
The Ring of Field Generation (+6, +20) {uncursed}
The Ring of Dr. Materialismus (+8, +5)
The Mystical Amulet of John Dee (+10, +4, +6)
The Pocket Lantern of Sherlock Holmes [4] (+12, +4)
a Titanium Torso of Mighty Mystic Power [60,+28] (+7, +14)
The Shadow Cloak of Dracula [6,+30] (+20, +14) {cursed}
a Set of Petticoats of the Olympian [5,+33] (+6, +2)
a Titanium Head of Computation [50,+11] (+6, +7, +12)
a Pair of Titanium Arms of Mighty Power [50,+12] (+6, +7, +22)
a Pair of Iron Legs (Clockwork) [30,+15] (+4, +6)

  [Character Inventory]

a Book of Arcane Incantations [Revelations of Glaaki] (+2)
16 Flasks of oil
49 "Electric Heliograph" Mechanisms of Phase Door
44 "Steel-Plated Seismodyne" Mechanisms of Teleportation
20 "Moaning Telephonic" Mechanisms of Teleport Level
14 "Mithril-Plated Geodyne" Mechanisms of Detailed Object Analysis
6 "Electric Aerometer" Mechanisms of Remove Curse {10% off}
a "Aluminum Aerograph" Mechanism of *Remove Curse*
2 "Gold Radiophone" Mechanisms of Protective Force Field
6 "Magnesium Aerocom" Mechanisms of *Destruction*
70 "Silver Telemeter" Mechanisms of Repair Kit {10% off}
8 "Copper Photoscope" Mechanisms of *Repair* Kit
a Portal Generator of Returning
a Tin Ray Gun of Tachyon Generation (18 charges)
a Runed Ray Gun of Phasic Shift (16 charges)
a Clean Tool of Critical Physical Repair (10 charges)
a Clean Tool of Critical Physical Repair (8 charges)
a Cavorite Tool of Area Disintegration (3 charges)
a Diamond Ring of Celerity (+14)
The Ring of Edison (+8)
a Pair of Pantaloons of Travel [4,+13]

  [Home Inventory]

A Note Home
a Portal Generator of Returning
a Photon Generator
a Shotgun Ammunition Generator
a Pair of Iron Arms of Agility [30,+17] (+5, +6, +10)
a Pair of Titanium Arms (Steam-powered) [50,+13] (+6, +8)
an Iron Torso of Mighty Power [40,+32] (+6, +13)
a Sapphire Ring of Resist Lightning
a Quartzite Ring of Resist Acid
a Diamond Ring of Celerity (+10)
The Ring of Tesla (+12 to speed) {cursed}
The Amulet of Arbaces (+15, +3, +10)
The Electric Lamp of Edison [3]
The Fluorescent Photic Illuminator of Tesla [5] (+5, +18, -10) {cursed}
a Cloak of Inviolability to Ice [1,+5]
a Set of Petticoats of Inviolability to Fire [5,+20]

  [Current Quest]

To fulfill your task, you must destroy 20 Steam Drills on dungeon level -1.


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 30.9.2004 22:05
Last updated on 1.10.2004 01:43

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2193. on the Ladder (of 18513)
22. on the Steamband Ladder (of 318)
4. for this player (out of 6)


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On 30.9.2004 22:05 wrote:
Has been a while since I played any flavor of Angband, especially with a regular start. Latest versions of Steam intrigued me, and with Wonderland mode brokenish, I went for a regular start (which I haven't done for a long long time). Was slow going at first, with one or two close calls thanks to my sillyness ;p

Trying something different with this character (unarmed ninja?!), and it's working out fairly well. More to follow, if I don't make a stupid mistake ;p

On 1.10.2004 01:43 wrote:
Well, here we go. That was quite a fun romp, though finding the cloak pretty much settled the game. Permanent invisibility is extremely nice to have :)

On 1.10.2004 05:04 wrote:

I've tried a few times to get barehand rogues off the ground, but with pretty much zero success. Does barehand combat get more effective eventually? I'm working on a gentleman barehand/spellcaster for fun and, well, its not really very much fun so far.

So much for my hope of making Yuri the first 0.3.8 winner or even the first character to level 50 :). Well, maybe I can be 2nd on both unless someone beats me to it.

So, are you going to kill those steam drills on level -1?

On 1.10.2004 07:12 wrote:
Hehe, that would be a bit hard to do, seeing as there are no up stairs on d1 :(

Only thing I messed up on was when the guild offered me a special quest, I pressed c by habit, and it never popped back up again :( Wonder what it was...

On 1.10.2004 15:31 wrote:
Yeah, I thought it was funny that the guild could give you a quest for a level that you can't actually get to it.

You were never given another 'special' quest the whole game? How many quests did you sign up for during the game?

Yuri is up to about level 12 now, and he just completed his 6th or so special quest of the game. I'd guess that he's taken on maybe 26 quests so far (20 on difficult and 6 on special) and he's successfully completed about 23 of them. The 3 or 4 failures were all in the low 30s to mid 20s and involved difficult (for that level) monsters with big escorts. And all were 'difficult' level quests.

The special quests are all the same. A vault somewhere on the level has a jeweled box. You have to go to the vault, get the box, and bring it back to the guild. If you succeed, the reward appears to be the same as for difficult quests. To me, the guaranteed presence of the vault is the real reward.

On 17.9.2007 23:00 wrote:
Thank you for this excellent information.

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