The Angband Ladder: Solomon Grundy, Dunadan Monk by <z_o_z@yahoo.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Solomon Grundy         Age                149       STR!     35       
 Sex   : Male                   Height             391       INT!     22       
 Race  : Zombie Dunadan         Weight             226       WIS!     25       
 Class : Monk                   Social Class        33       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     31       
                                                                               
 + To Melee Hit          37 Level             45    Max Death Points       110 
 + To Melee Damage       38 Experience   6381283    Cur Death Points       -31 
 + To Ranged Hit         46 Max Exp      6381283    Max SP (Mana)         48   
 + To Ranged Damage       9 Exp to Adv.  7155000    Cur SP (Mana)         48   
   AC                 1+162 Gold          943164                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  280-1946  
 Stealth     : Bad          Magic Device: Legendary[25]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You were born on a Monday. You have eerie dead eyes, matted          
          grey hair and pale white skin.                                       
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 2 (100')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 14 (700')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 64 (3200')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 18399 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 42 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 Your adventure lasted 43 days.

     Your Attributes:
You are dead, killed by an Eye druj in the town of Gondolin.
You can switch locations with another being.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of thunderlords.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 4)
 - Combat                                        49.050 [0.900]
          . Weaponmastery                        01.500 [0.300]
          . Archery                              01.000 [0.400]
          . Barehand-combat                      49.600 [0.900]
 - Sneakiness                                    08.190 [0.900]
          . Stealth                              03.000 [0.900]
          . Disarming                            01.400 [0.900]
          . Dodging                              49.700 [0.700]
 - Magic                                         03.246 [0.600]
          . Magic-Device                         49.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           35.200 [0.500]
 - Spirituality                                  06.200 [0.900]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  10.900 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]

Abilities
 * Undead Form


  [Fates]

You may meet a Village idiot on level 15.


  [Character Equipment]

a) (nothing)
d) a Light Crossbow of Extra Might (x5) (+9,+9)
e) The Ring of Flare (+3)
        It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 58 of The Sacred
    Land Of Mountains.
f) The Ring of Rhuormor (+3 to searching)
    It increases your charisma, searching and 
    infravision by 3.  It makes you completely fearless.  It provides
    resistance to electricity, cold, confusion and sound.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 58 of
    The Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 42 of Mordor.
n) (nothing)
o) The Cloak of Mist 'Dalvan' [1,+11]
    It
    provides immunity to acid.  It provides resistance to light, sound, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 27 Seeker Bolts (4d5) (+0,+0)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) Kenault's Cantrip Generator {!d!k!v}
    It can be activated for curing every 110 turns.  
    You found it in the remains of an Angel on level 27 of Mirkwood.
b) Baalzebub's All-seeing Servant (charging) {!d!k!v}
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
c) The Gem of Ice {!d!k!v}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 44 of Moria.
d) Raal's Black Candle {!d!k!v}
    It can be activated
    for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) Gamenlon's Summoning Manual (charging) {!d!k!v}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
f) The Jester's Cap of Insanity {!d!k!v}
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Necromancer on level 49 of Moria.
g) Heward's Excellent Experimental Earmuffs {!d!k!v}
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Shade on level 36 of The Land Of Rhun.
h) 5 Sprigs of Athelas
i) a Potion of Speed
j) 14 Potions of Resistance
    
    It cannot be harmed by acid, cold, lightning or fire.  
k) 2 Scrolls of *Identify*
    
l) a Golden Rod of the Istari of Detection (250/250) {!d!k!v}
m) a Golden Rod of Disarming (125/125) {!d!k!v}
n) a Mithril Rod of Perception (160/160) {!d!k!v}
o) a Mithril Rod of Recall (160/160) {!d!k!v!z}
    
p) a Wand of Tidal Wave[2|23] (2 charges)
q) a Wand of Banishment[6|20] (4 charges)
r) The Anchor of Space-Time {!d!k!v}
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Immortal Skull of Benetar
    It can be activated for cure stun
    every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) a Potion of Cure Critical Insanity
c) a Potion of *Healing*
    
d) 3 Potions of Life
    
e) The Ring of Hungain (+6 to searching)
    
    It increases your searching by 6.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Headless ghost on level 50 of Moria.
f) The Ring of Baris (+4% of critical hits)
    
    It increases your strength, wisdom, infravision and ability to score
    critical hits by 4.  It sustains your strength.  It provides immunity
    to paralysis.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
g) a Ring of Blindness Resistance
h) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell
    power by 6.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Demigods and their Uses''
    It can be activated
    for light area (dam 2d15) every 100 turns.  
    You found it in the remains of an Archangel on level 58 of The Sacred Land
    Of Mountains.
b) Balrilbon's Soulgem
    It can be activated for light absorption every 80 turns.  
    
    You found it in the remains of a Dark elven warlock on level 38 of
    Illusory Castle.
c) 2 Potions of Cure Light Insanity
d) a Potion of *Healing*
e) 5 Potions of Restore Life Levels {50% off}
    
f) a Scroll of *Remove Curse*
    
g) a Scroll of Genocide
h) a Golden Rod of Simplicity of Nothing (125/125)
i) a Rod Tip of Recall (80 Mana to cast)
j) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your strength and speed by 1.  It makes
    you invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to poison, dark, confusion and chaos
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 56 of The
    Sacred Land Of Mountains.
k) The Ring of Power of Akhorahil the Blind (+3 to searching)
    It increases your intelligence and searching
     by 3.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to cold, light and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 58 of The
    Sacred Land Of Mountains.
l) The Ring 'Mirist'
    It sustains your charisma.  It provides
    resistance to acid, cold and nether.  It allows you to fly.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Ring of Galvalar (+2)
    It increases your strength, 
    intelligence and wisdom by 2.  It makes you invisible.  It provides
    resistance to electricity and dark.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
n) a Dwarven Lantern of the Magi (+3)
o) The Feanorian Lamp of Gorethil {!d!k!v}
    It provides light (radius 3) forever.  It provides
    resistance to light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Stone of Lore {!d!k!v}
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Robe of Incanus [2,+17] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Half-troll on level 49 of Moria.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 64 of The
    Sacred Land Of Mountains.
t) The Pair of Hard Leather Boots 'Bregre' [3,+13]
    It provides resistance to life draining, 
    poison and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Footwear Shop.
u) The Arrow of Foron (1d4) (+21,+5)
    It does extra damage from 
    acid, electricity and fire.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 43 of Mordor.


  [Home Inventory - Minas Anor ]

a) 3 Potions of Cure Critical Insanity
b) a Scroll of *Remove Curse*
    
c) an Iron Rod of Cheapness of Nothing (50/50)
d) a Wand of Essence of Speed[1|19] of Plenty (10 charges)
e) a Staff of Healing[2|31] (3 charges)
    
f) The Ring of Power of Uvatha the Horseman (+3)
    
    It increases your intelligence, constitution and charisma by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to fire and confusion.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Double Chain Mail 'Nient' (-9,-9) [16,+8](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity and 
    charisma.  It provides immunity to acid.  It provides resistance to 
    electricity, dark, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Soft Studded Leather 'Mornen' [5,+9]
    It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to dark, confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a War troll on level 43 of Moria.
j) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
k) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nether.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 48 of
    Illusory Castle.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 32 of
    Mirkwood.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    The Land Of Rhun.


  [Home Inventory - Lothlorien ]

a) 7 Potions of Cure Serious Insanity
b) 82 Potions of Water Curing {quest}
c) a Potion of *Healing*
    
d) a Scroll of Remove Curse
    
e) a Ring of Levitation
f) a Ring of Light and Darkness Resistance
g) a Ring of Shard Resistance
    It provides resistance to shards.  
    You found it in the remains of a Master vampire on level 33 of Mirkwood.
h) a Ring of Invisibility
i) a Ring of Lightning [+15]
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Rapier of Milir (1d6) (+18,+24) (+2)
    It increases your strength
     and intelligence by 2.  It does extra damage from electricity.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 18.12.2004 23:17
Last updated on 1.2.2005 07:45

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6855. on the Ladder (of 18938)
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On 18.12.2004 23:17 z_o_z@yahoo.com wrote:
A fun little diversion from my main character while on spring break. Its actually kind of fun and pretty powerful. I thought I'd get necromancy if possible from FF but wouldn't you know it, 10 quests and not one FF so far :(

On 18.12.2004 23:22 z_o_z@yahoo.com wrote:
Oops, I mean xmas break. And man does playng TOME suck on a laptop. I gotta get me a keypad.

On 21.12.2004 09:36 z_o_z@yahoo.com wrote:
Mirkwood finaly yeided Necro twice from FF. Unfortunately that means I'll have to wait till I can do some extensive searching in Mordor untill I can get that elusive 3rd. *sigh*

On 23.12.2004 07:12 z_o_z@yahoo.com wrote:
Got my last Necro FF. It was a close call too. 14 Drolems... ugh! I was down to 74 HP when I entered a room with two of the buggers and they both breathed right of the bat.
And yeah, Solomon is a female now.. I don't know how it happened, I don't remember a message. The whole idea of gender switching traps is just stupid. It has no effect on gameplay, the ONLY purpose it serves it to irritate people who have a character concept. Its just dumb and should be done away with.

On 31.12.2004 22:48 z_o_z@yahoo.com wrote:
Yay, Solomon finaly got his equipment back, and Im not taling about items :) Durins Bane was a pushover, and I took down the White Balrog without taking a point of damage! Stunning attacks are sweet!

On 1.2.2005 07:48 wrote:
Ironically he died on a monday too. Its not fair.. I killed Maeglin, I did what they told me... but ... I got greedy.. I wanted to collect the loot, all that beautiful gold for Cyrus!!!! Grundy can't just leave all that shiny gold can he?? URGHH!!! lesson learned.

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