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The Angband Ladder: Vardis Hawk, Human Mage by <thazar AT ntlworld DOT com>

  [Angband 3.0.5 Character Dump]

 Name   Vardis Hawk                              Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR! 18/100  +0  -5  +4  18/90
 Race   Human             Height     73   INT! 18/100  +0  +3  +8 18/210
 Class  Mage              Weight    179   WIS! 18/100  +0  +0  +2 18/120
 Title  Arch-Mage         Status     59   DEX! 18/100  +0  +1  +4 18/150
 HP     -155/464          Maximize    Y   CON! 18/100  +0  -2  +2 18/100
 SP     195/362           Preserve    Y   CHR! 18/100  +0  +1  +0 18/110

 Level           46       Armor    [33,+136]     Saving Throw     Superb
 Cur Exp    3828760       Fight     (+14,+5)     Stealth            Fair
 Max Exp    3828760       Melee    (+32,+13)     Fighting         Heroic
 Adv Exp    3900000       Shoot     (+28,+6)     Shooting         Heroic
 MaxDepth    Lev 50       Blows       4/turn     Disarming        Superb
 Gold       3263527       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   167.3 lbs       Infra         0 ft     Searching          Poor

 You are the illegitimate and unacknowledged child of a Landed Knight.
 You are a well liked child.  You have brown eyes, straight brown hair,
 and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:......+++.... Confu:......+......
 Fire:......+++.... Sound:......+......
 Cold:......+++.... Shard:.............
 Pois:.......+..... Nexus:.............
 Fear:......+...... Nethr:.............
 Lite:........+.+.. Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:............. Sear.:.............
PLite:..........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:...+.......+.
Invis:+............ Blows:.............
FrAct:+.........+.. Shots:.+...........
HLife:....+........ Might:.............


  [Last Messages]

> The Arrow of Wounding (1d4) (+16,+15) hits the Dracolich.
> The Dracolich shrugs off the attack.
> You have 7 Arrows of Wounding (1d4) (+16,+15) (u).
> The Arrow of Wounding (1d4) (+16,+15) hits the Dracolich.
> The Dracolich shrugs off the attack.
> The Demilich tries to blank your mind.
> You resist the effects!
> The Demilich stares deep into your eyes!
> You are unaffected!
> The Dracolich is dazed.
> The Night mare is dazed.
> The Demilich magically summons an undead adversary!
> The Dracolich breathes nether.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) a Tulwar of Westernesse (2d4) (+18,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Long Bow of Extra Shots (x3) (+14,+6) (+1)
   It increases your shooting speed by 1.  
c) a Jet Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
d) a Sapphire Ring of Speed (+6)
   It increases your speed by 6.  
e) an Ivory Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Phial of Galadriel {Draebor Dl26}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] {Floor Dl46}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2) {Mim}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {NetherW DL 37}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
i) 8 Red Speckled Potions of Speed
j) 7 Viscous Pink Potions of Healing
k) 19 Red Potions of Restore Mana
l) 11 Pungent Potions of Restore Life Levels
m) a Gold Speckled Potion of Strength
n) a Violet Potion of Wisdom
o) a Violet Speckled Potion of Dexterity
p) 5 Scrolls titled "doe monman" of Teleportation
q) 5 Scrolls titled "uniuni tab" of Teleport Level
r) a Platinum Wand of Teleport Other (10 charges)
s) 4 Mistletoe Staffs of Teleportation (30 charges)
t) a Robe of Resist Fire [2,+9]
   It provides resistance to fire.  It cannot be harmed by fire.  
u) 7 Arrows of Wounding (1d4) (+16,+15)


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 15 Books of Magic Spells [Conjurings and Tricks]
c) 12 Books of Magic Spells [Incantations and Illusions]
d) 10 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
f) 15 Brown Mushrooms of Restoring
g) 4 Dark Red Potions of *Healing*
h) 33 Scrolls titled "nes vlyiv" of *Identify*
i) a Scroll titled "snanes ite" of *Remove Curse*
j) a Sapphire Ring of Speed (+4)
   It increases your speed by 4.  
k) The Jewel 'Evenstar' {LVault dl 45}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
l) a Bone Amulet of Weaponmastery (+3,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
m) Chaos Dragon Scale Mail (-2) [30,+18]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
n) The Chain Mail of Arvedui (-2) [14,+15] (+2) {DL 40 Troll Pit}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
o) Bar Chain Mail of Elvenkind (-2) [18,+16] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
p) a Robe of Permanence [2,+15]
   It provides resistance to acid, lightning, fire, cold, nexus, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
r) The Cloak of Thingol [1,+18] (+3) {Dl28}
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
s) a Cloak of Aman [1,+27] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to 
   disenchantment.  It cannot be harmed by the elements.  
t) The Iron Helm 'Holhenneth' [5,+10] (+2) {DL 40 Orc Pit}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
u) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
v) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
w) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {Cube Dl 37}
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
x) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {OgPr Dl43}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.1.2005 21:36
Last updated on 27.3.2005 22:49

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5454. on the Ladder (of 16341)
2172. on the Angband Ladder (of 5197)

Comments

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On 13.1.2005 21:36 thazar AT ntlworld DOT com wrote:
Manage to persuade my better half that after years of her playing Nethack and me playing Moria it was time to go for something we both like.
Vardis is doing okay. Fast Leveling thanks to being a human. Need some better items to combine See Invis and Free action and free up those rings. . . desperately need stat gains so its time to dive!

On 14.1.2005 14:43 thazar AT ntlworld DOT com wrote:
Update 'cos he's catching Rowan (my wife's character on the ladder) and gained boots of stability of Ulfang, I'm betting that Nexus resist will be crucial. Of course still need stat gain desperately so diving a bit deeper despite low HP and mana.

On 17.1.2005 23:04 thazar AT ntlworld DOT com wrote:
Picked up a Defender and weapon of Westernesse, which sorts out the ring issue!

On 23.1.2005 11:41 thazar AT ntlworld DOT com wrote:
Ring of Int v usefull, mana doing okay, need to stat up but wary of nexus hounds down deeper.... wife's char Rowan still thrashing me. Oh I found a phial and this sword thingy called ringil...is it any good.

On 24.1.2005 23:08 thazar AT ntlworld DOT com wrote:
Just keeping current, got my first special level and picked up a couple of arts from it.
Stats improving but still desp need to get to stat gain

On 25.1.2005 00:58 Mars wrote:
Uhm.. You found Ringil? I don't see it in the dump anywhere. You're not gonna tell me you sold it??? (please don't tell me you did... ^_^).

Anyway, rNexus is not vital - past statgain at least, or before nexus hounds and vortices depths (tho it sure is handy).

If I were you I'd dive a bit to get to statgain and better drops depth; My own playing style for mages is a bit risky though (especially in the beginning), so if you decide to go deeper be sure to back away from (or handle *very* carefully) creatures that target your resistance holes.

By the way: you might want to consider wearing a long bow and some ammo for when you're low on mana. It can be really useful at times. Anyway, good luck!

On 25.1.2005 10:12 thazar AT ntlworld DOT com wrote:
Nah. I _WHISH_ I found ringil.
My Angbandnewbie wife found ringil and wasnt using it as she had'nt *ID* it...I lcame home too
"hey i found three arts, the phial of Glad, some gauntlets I cant use and this Ringil thing. Is it any good?"
My reaction is unprintable on a family website.
She's Rowan on the ladder and more than a few places higher than me. Thanks to Vardis being human I'm catching her on levels, but not stats or gear yet.

On 25.1.2005 10:34 Mars wrote:
Oh i see, it looked like you wrote that :). Well if she's got Ringil, she has a huge advantage; the +10 to speed will help her a LOT, especially at this depths.

On 25.1.2005 23:13 thazar AT ntlworld DOT com wrote:
Late Night update after a few stat gains and a lsr vault or two. Still a ways to go

On 25.1.2005 23:25 thazar AT ntlworld DOT com wrote:
Considering a decent bow if one pops up, got teh str to carry ammo now!
Still concerned on nexus. Until I max my stats I'm really vunerable to a bad shuffle, Wis or Chr for Int FREX and I've already seen Nexus hounds on 26th, well b4 real stat gain turf.
Water Hounds still give my armour a good beating, althoughlots of MAB and avoiding LOS help. Rowan (my Mrs) did Draebor real easy but he gave me a hard time. The Vaults were easy in Comparison.

On 27.1.2005 23:41 dgwynne@ntlworld.com wrote:
Ha ha ha ha ha ha! :-)
(I'm going to seriously regret the 'I found Ringil' sniggering when I die first...)

Still say Draebor was easy. Now that Glaubor, Father of Dragons, he looked hard. I cry the War Cry of the Magi... RUN AWAY!!

On 28.1.2005 08:53 thazar AT ntlworld DOT com wrote:
Found a nice INT gain ! last night. Havent dumped yet. Time to loose the Int+2= and replace with a +ac = when i find another good one. Had to sell of loads of good items to buy Morks. Worth it already. Low Ac is hurting me clearing Troll pits.
Whats a good Ac 100+

On 30.1.2005 21:50 thazar AT ntlworld DOT com wrote:
Not sure If I can swap out BDSM and Orcrist for Westerneese adn Hith.......gives good armour for a drop of onnly 15 or so mana

On 30.1.2005 21:54 thazar AT ntlworld DOT com wrote:
BDSM = Black Dragon not the other prob more obvious ref. of course Black Dragon Scale Mail would prob look well cool in a BDSM club....

On 1.2.2005 23:59 thazar AT ntlworld DOT com wrote:
Into stat gain and doing okay.
Cash a problem now and then fro BM items.
decided to stick with West and leather armour rather than Black drag and Orcrist

On 4.2.2005 00:09 thazar AT ntlworld DOT com wrote:
Getting through Stat Gain.
2 serious moments sofar...
Accidently wielding (x) instead of examining (I) a Morgul Dagger (enchanted it to 0 as no *restore*) and bumping in Kavalax, Lorgan and a bunch of Drakes on DL36. 60% Low Hit warning before I even saw 'em from breaths, more summonings happening so I ran for it and got of the level.
Should I take the Int hit and swap out =I+2 for =ResPoi, going to hanging out on 36 till I max out....need speed and some free ac gauntlets bad.

On 5.2.2005 01:12 Mars wrote:
I would consider carrying the =rPoison as swap. Also, ditch the rod/wands of frost/fire bolts; you got the spells don't you (if not high enough level yet, forgive me if i'm wrong ;)). Good thing you found Raal, IIRC it got some pretty useful attack spells; maybe a bit high in cost but you can always teleport out and regen after a strike (but try to get more tele scrolls!)

On 6.2.2005 10:34 thazar AT ntlworld DOT com wrote:
Minor Update. Found Some decent gloves. Dungeoning raiding for those last few ! stat gains. Allmost YASD twice from kicking the cable out of laptop with no battery in it....no backup save game of course

On 10.2.2005 09:51 thazar AT ntlworld DOT com wrote:
Stat Gain finaly over. Trawling for res kit. need a better source of res Poi and Conf.
Reluctant to give up ESP for Conf at the mo.

On 14.2.2005 18:03 thazar AT ntlworld DOT com wrote:
Turned scumming on finally. Need to sort my armour out - missing some critical resistances.

On 24.2.2005 21:15 thazar AT ntlworld DOT com wrote:
Still looking for that right res combo, having to swap out for res Pois has come close to YASD to AMD at least twice

On 27.3.2005 22:49 thazar AT ntlworld DOT com wrote:
YASD!
Taking on a Grave Yard at Dlvl 50.
I could See the Dracolichs and DemiL's queing up but I thought hey, I'm allmost on full HP I'll stay and fight till I get near the edge....allmost 400 hp in one breath and with Hold Life succsessfull!
Ack Well nect Time I try for better Con. My first high Level Angbader despite a win at Moria.
Well the wife and her rowan has a good chance to beat me on the table now as its going to take me for freaking ever to fight a new character up to this level. Maybe a Pladin nect?

On 28.3.2005 02:15 tuomashx@hotmail.com wrote:
My condolences.

For future reference, Dracoliches can breathe nether for 550 hp (or so), so even having one in your line of sight was extremely risky. The only way to avoid being killed by them is crazy luck or 18/200+ con. :)

Me, I tend to avoid Graveyards altogether... too much trouble for most characters.

Better luck with your next char! I find paladin rather boring myself, and much prefer the Priest if I play a divine caster.

On 1.4.2005 16:58 Mars wrote:
Nice try! Better luck next time!

But as the previous commenter wrote, graveyards generally aren't worth the trouble: too much risk, too little loot. Unless you want to have something to brag about ;).

And taking on a graveyard without nether resistance and that low Con is just plain suicide :P (it's a good idea just to avoid the nastier undead alltogether when lacking rNether).

On 4.4.2005 21:23 thazar AT ntlworld DOT com wrote:
Thanks for the comments.
Working on a Pladin and Rogue at the moment.
I'm really Mage/Ranger centric so its time to learn what those other key combo's do!


On 4.4.2005 21:23 thazar AT ntlworld DOT com wrote:
Thanks for the comments.
Working on a Pladin and Rogue at the moment.
I'm really Mage/Ranger centric so its time to learn what those other key combo's do!


On 31.5.2005 22:23 bstover at utulsa dot edu wrote:
Dracoliches are very very scary. Whenever I see a graveyard, I immediately turn around. I can't remember at the moment.. can they go through walls??

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