The Angband Ladder: Xanthus XV, High-Elf Mage by <roblt97@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Xanthus XV                               Self  RB  CB  EB   Best
 Sex    Male              Age       125   STR! 18/100  +1  -5  +6 18/120
 Race   High-Elf          Height    102   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    174   WIS! 18/100  -1  +0  +5 18/140
 Title  Arch-Mage         Status     37   DEX! 18/100  +3  +1  +1 18/150
 HP     -136/864          Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     2/354             Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           46       Armor     [28,+72]     Saving Throw     Heroic
 Cur Exp    6421640       Fight     (+10,+3)     Stealth       Excellent
 Max Exp    6421640       Melee    (+15,+21)     Fighting         Superb
 Adv Exp    6900000       Shoot    (+30,+22)     Shooting         Heroic
 MaxDepth    Lev 68       Blows       3/turn     Disarming        Superb
 Gold       1789970       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   213.6 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:........++...
 Elec:+............ Confu:......+......
 Fire:+...+........ Sound:.............
 Cold:............. Shard:.............
 Pois:......+.+.... Nexus:.............
 Fear:+.......+.... Nethr:.............
 Lite:.....+......+ Chaos:.............
 Dark:+....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+.....+.....
Feath:.......+..... Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+++.........
Invis:.....+......+ Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Last Messages]

> The Mouth of Sauron misses you. <2x>
> The Mouth of Sauron hits you.
> The Mouth of Sauron misses you.
> The Barrow wight stares deep into your eyes!
> You are unaffected!
> You hit the Barrow wight.
> You have destroyed the Barrow wight.
> The Barrow wight casts a fearful illusion.
> You refuse to be frightened.
> The Mouth of Sauron invokes a mana storm.
> The Metal Brigandine Armour is destroyed!
> The Giant fire ant dies.
> The Giant fire ant shrieks in agony.
> The Giant fire ant dies.
> You die.


  [Character Equipment]

a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Garnet Ring of Speed (+8)
   It increases your speed by 8.  
d) a Garnet Ring of Speed (+9)
   It increases your speed by 9.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+9] (+1)
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It makes you fall like a feather.  It
   cannot be harmed by acid.  
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Cesti of Free Action [5,+8]
   It grants you immunity to paralysis.  
l) (nothing)


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 6 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 5 Green Speckled Potions of Restore Life Levels
j) 3 Light Green Potions of Enlightenment
k) a Scroll titled "pluflit batkho" of *Identify*
l) a Magnesium Rod of Healing
   It cannot be harmed by electricity.  
m) a Copper Rod of Restoration
   It cannot be harmed by electricity.  
n) a Garnet Ring of Speed (+7)
   It increases your speed by 7.  
o) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
r) 9 Seeker Arrows of Venom (4d4) (+8,+8)
   It is branded with poison.  
s) 28 Seeker Arrows (4d4) (+5,+7)
t) 11 Seeker Arrows (4d4) (+4,+6)
u) 21 Mithril Arrows of Slay Demon (3d4) (+10,+8)
   It slays demons.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 25 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 13 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 8 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 5 Yellow Speckled Potions of *Healing*
i) 2 Scrolls titled "thersol urcomp" of Mass Banishment
j) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
k) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
l) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
o) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
p) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
v) 25 Seeker Bolts of Slay Demon (4d5) (+8,+9)
   It slays demons.  
w) 29 Mithril Bolts of Holy Might (3d5) (+9,+14)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
x) 18 Seeker Arrows (4d4) (+7,+7)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.4.2005 04:33
Last updated on 22.4.2005 22:25

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6674. on the Ladder (of 18938)
2891. on the Angband Ladder (of 6484)
8. for this player (

Comments

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On 21.4.2005 04:33 roblt97@hotmail.com wrote:
First char to survive stat gain. Lots of lucky finds early on. Saw my first drolem recently--ran the other way fast as I could. When should I read the Acquirement Scrolls?

On 21.4.2005 11:10 topazg82@nospam.hotmail.com wrote:
The deeper you are, the better things you are _likely_ to get. However, if you are at DLvl 99 with great kit it will be worthless. I would recommend reading them as soon as you start wishing your kit was better to be honest.

On 21.4.2005 18:29 roblt97@hotmail.com wrote:
This Thunderfist thing isn't too bad, but what I really need is a good amulet. I have seen crapola in that department--RNG revenge for that RoS +9 and Belthronding, I guess.

On 22.4.2005 04:00 roblt97@hotmail.com wrote:
LOL, found Caspanion AS SOON as I sat down to play after the last dump.

Lots of progress, culminating in an epic battle at dlvl60--Saruman, Balrog of Moria, Uriel, and more. I killed a few minor uniques, but had to retreat after hours of slaughtering minions.

As soon as I find another source of blind protection, I'll switch helms. Assuming I don't die--I am definitely feeling invincible right now, even after close scrapes with Time Hounds and Dracoliches.

On 22.4.2005 22:25 roblt97@hotmail.com wrote:
YASD (What else?) Was on an artifact binge, had a boring level with a giant pit that I wanted to clear out, the titans summoned in some nasty stuff, and I spent forever cleaning up the mess. I should have just gone home, of course. I'll dump what I have so I'm not tempted to download yesterday's dump. Grrr....

I was sure this one was going all the way. Live and learn.

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