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The Angband Ladder: Gornt III, Dwarf Priest by <tmoylesNOSPAM@gmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Gornt III                                Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR:     15  +2  -1  +0     16
 Race   Dwarf             Height     48   INT:     15  -3  -3  +0      9
 Class  Priest            Weight    169   WIS:     15  +2  +3  +6  18/80
 Title  Curate            Status     44   DEX:     13  -2  -1  +0     10
 HP     158/158           Maximize    Y   Con:     13  +2  +0  +0     15     13
 SP     84/84             Preserve    Y   CHR:     14  -3  +2  +3     16

 Level           28       Armor     [43,+45]     Saving Throw     Superb
 Cur Exp      69406       Fight      (-2,+1)     Stealth            Poor
 Max Exp      69406       Melee     (+5,+12)     Fighting         Superb
 Adv Exp      70000       Shoot      (+4,+6)     Shooting      Excellent
                          Blows       1/turn     Disarming          Good
 Gold         53275       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   113.1 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.



  [Character Equipment]

a) a Morning Star (Holy Avenger) (2d6) (+7,+11) (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your strength.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
b) a Long Bow (x3) (+6,+6)
c) a Zircon Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
d) a Turquoise Ring of Free Action
   It grants you immunity to paralysis.  
e) a Mother-of-Pearl Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Bronze Dragon Scale Mail (-2) [30,+10]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) a Cloak [1,+6]
i) a Small Leather Shield [2,+2]
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves [1,+8]
l) a Pair of Metal Shod Boots of Stability [6,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom] {25% off}
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 5 Crimson Potions of Speed
h) 4 Red Speckled Potions of Heroism
i) 5 Brown Potions of Berserk Strength {10% off}
j) 6 Green Potions of Cure Critical Wounds
k) a Cloudy Potion of Healing
l) 5 Scrolls titled "temerk neserk" of Phase Door
m) 5 Scrolls titled "valcre wah" of Word of Recall {25% off}
n) a Steel-Plated Rod of Acid Bolts
o) a Lead Wand of Stone to Mud (7 charges)
p) a Birch Staff of Teleportation (8 charges)
q) a Jet Ring of Protection [+7]
r) a Dagger of Flame (1d4) (+5,+4)
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.  
t) 18 Arrows (1d4) (+3,+7)


  [Home Inventory]

a) 2 Black Spotted Mushrooms of Hallucination
b) 13 Crimson Potions of Speed
c) 6 Metallic Green Potions of Resist Heat
d) 12 Metallic Red Potions of Resist Cold
e) 2 Red Speckled Potions of Heroism
f) 7 Brown Potions of Berserk Strength {10% off}
g) 6 Cloudy Potions of Healing {10% off}
h) a Blue Potion of Life
i) an Orange Potion of Restore Life Levels
j) 2 Scrolls titled "wexhe sna inej" of Teleport Level
k) a Scroll titled "dokgar abood" of *Identify*
l) a Scroll titled "yp yerg esh a" of *Destruction*
m) a Rusty Wand of Clone Monster (5 charges)
n) a Willow Staff of Power (2 charges)
o) a Diamond Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
p) a Jet Ring of Protection [+15]
q) 25 Arrows of Wounding (1d4) (+6,+6)
r) 27 Arrows (1d4) (+6,+6)
s) 20 Arrows (1d4) (+5,+5)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.2.2005 03:04

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8611. on the Ladder (of 12685)
2708. on the Angband Ladder (of 3737)

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On 9.2.2005 03:04 tmoylesNOSPAM@gmail.com wrote:
Going very slowly so far, as I haven't played since 2.7.8.

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