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The Angband Ladder: Thien, Dark-Elf Sorceror by <HektorLorenzo@web.de>

  [ToME 2.3.1 Character Sheet]

 Name  : Thien                  Age                 86       Str!     40     40
 Sex   : Female                 Height              48       INT!     40       
 Race  : Vampire Dark-Elf       Weight              82       WIS!     39       
 Class : Sorceror               Social Class         7       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit          18 Level             50    Max Hit Points       777   
 + To Melee Damage      -13 Experience  42228665    Cur Hit Points       751   
 + To Ranged Hit         24 Max Exp     42228665    Max SP (Mana)       2546   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2546   
   AC                25+226 Gold         4805426    Piety              33191   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-52    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 25 (1250')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 51 (2550')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 16126 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..24....4..3..6.            
        Add Int   : ..2.2..2.33..3..            
        Add Wis   : ..2.2..2.....3.+            
        Add Dex   : ..24.....3......            
        Add Con   : ..24....4..3.3..            
        Add Chr   : ..2....2.3......            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +........+......            
        Add Stea. : ..2....2........            
        Add Sear. : .........3....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*24.3.2...3....            
        Chaotic   : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : +.+.+...........            
        Sust Wis  : +.+.+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.+.....            
        Hold Life : ..+.+++........+            
        Imm Acid  : ......*+*+....+.            
        Imm Elec  : ......*...+.....            
        Res Fire  : .+....++.+......            
        Imm Cold  : ..*...*+.......+            
        Res Pois  : ..........+....+            
        Res Fear  : ...........+....            
        Res Lite  : .+...+..........            
        Res Dark  : .....+....+...++            
        Res Blind : ..+.............            
        Res Conf  : +....++.+.......            
        Res Sound : ......+.+..+....            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : .......+........            
        Res Chaos : .....++.+.......            
        Res Disen : .........+....+.            
        Levitate  : ..........+.....            
        Lite      : +...+........+.+            
        See Invis : ..+..+.........+            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .+++.+.+.++...+.            
        Hvy Curse : ....+...........            
        Fly       : +...............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        Evil.ESP  : ...++...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 97)
 - Combat                                        01.000 [0.300]
          . Archery                              02.000 [0.300]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              06.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         20.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           05.400 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  12.650 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.350 [0.500]
          . Symbiosis                            15.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant white mouse on level 1.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Potion of Resist Cold on level 1.
You are fated to find a Fortune cookie on level 7.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Potion of Slow Poison on level 3.
You are fated to find The Cloak 'Holcolleth' on level 1.


  [Character Equipment]

a) The Mage Staff of Arthlon (1d4) (+8,+7)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Tulkas (+4)
    It can be activated
    for haste self (75+d75 turns) every 150+d150 turns if it is being
    worn. It increases your strength, dexterity, constitution and speed by 
    4.  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
n) The Padded Armour of Gatar (-6,-24) [4,+10](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to life draining, fire, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 97 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to sound.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) a Master quylthulg (2760 hp)
{) The Bolt of Helur (1d5) (+22,+24) (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom and 
    constitution by 3.  It does extra damage from electricity.  It
    produces chaotic effects.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 97 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s}
    It cannot be harmed
    by fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
b) a Fireproof Tome of the Eternal Flame {!k!v!d!s}
    It cannot be harmed by fire.  
    It was given to you as a reward.
c) 2 Fireproof Tomes of the Blowing Wind {!k!v!d!s}
    It cannot be harmed by electricity.  
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 43 of Mordor.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Nether wraith on level 66 of Mordor.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Translocation {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
g) a Fireproof Tome of the Tree {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Fireproof Tome of Knowledge {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
i) a Fireproof Tome of the Time {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 81 of Angband.
j) 2 Fireproof Tomes of Meta Spells {!k!v!d!d!k!s}
    It
    cannot be harmed by fire.  
    You bought it from the Magic shop.
k) a Fireproof Unholy Tome of the Hellflame {!k!k!v!d!s!d}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
l) Heward's Excellent Experimental Earmuffs {!k!v!d!s; cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Sorcerer on level 82 of Angband.
m) 12 Potions of Berserk Strength
n) 98 Potions of Healing {!k!v!d!s!q}
o) 23 Potions of *Healing* {!k!v!d!s!q}
p) 11 Potions of Restore Mana {!k!v!d!s}
q) 40 Potions of Resistance
r) 32 Potions of Curing {25% off}
s) a Silver Rod of the Istari of Disarming (146/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
t) a Rod Tip of Slow Monster (25 Mana to cast)
u) a Rod Tip of Polymorph (25 Mana to cast)
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) an Indestructible Amulet of the Magi (-4,-4) (+4 to searching)
    
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) an Amulet of Reflection {!k}
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) The Amulet of Ingwe (+3)
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Bree .
g) The Amulet 'Findoldo' (+3 to searching)
    
    It increases your intelligence, wisdom, constitution, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Magic shop.
h) The Black Dragon Scale Mail 'Galdur' (-2 to accuracy) [30,+28]
    It can be activated for breathe acid
    (130) every 90+d90 turns if it is being worn. It sustains your 
    intelligence and dexterity.  It provides immunity to acid and cold.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, dark and chaos.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
i) The Augmented Chain Mail of Vanoegon (-43,-34) [16,+6](40%)
    
    It increases your hit points by 40%.  It sustains your strength and 
    intelligence.  It makes you completely fearless.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
j) The Splint Mail of Mirdormen (-2 to accuracy) [19,+10]
    It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
l) The Full Plate Armour of Normedh (-3 to accuracy) [25,+10]
    
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
n) The Robe of Elegros (-8,-9) [2,+18](40%)
    It increases your 
    hit points by 40%.  It sustains your dexterity.  It provides immunity 
    to acid.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Angband.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Wolf Pelt of Aman [1,+28] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 80 of Angband.
q) a Mouse Fur of Aman [1,+15] (+1 to stealth) {!k!v!d!s; shards}
    It 
    increases your stealth by 1.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 67 of Angband.
r) a Snakeskin Cloak of Air [1,+13]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 89 of Angband.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurhach' [Greater Identify] [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a
    spell stored inside.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 2 Scrolls of Acquirement
b) a Silver Rod of the Istari of Nothing (200/200)
c) The Ring of Orindrim
    It sustains your strength.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to light, sound, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) The Small Leather Shield of Delydhril [2,+13] {A;F;}
    It sustains your strength, intelligence, constitution and 
    charisma.  It provides immunity to acid and fire.  It provides
    resistance to nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
e) The Small Leather Shield of Vaiad [2,+14]
    
    It provides immunity to acid and fire.  It provides resistance to life
    draining, light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
f) The Large Metal Shield 'Hanelin' [5,+9]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to cold.  It provides resistance to life draining, light, nexus and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
g) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
h) a Dragon Shield of Preservation (-6,-6) [8,+40]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, light, dark, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 92 of Angband.
j) an Iron Crown of the Magi [0,+13] (+2)
    It can be used to
    store a spell.  It increases your intelligence and spell power by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 73 of Angband.
k) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
p) The Steel Helm 'Lebohaum' [20,+80]
q) a Dragon Helm [8,+15]
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
t) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
v) The Trident of Ulmo (4d8) (+15,+19) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Monastic lich on level 43 of Mordor.
w) The Mage Staff of Orodruing (1d4) (+6,+11) [+5](80%) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 4.  
    It increases your mana capacity by 80%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 101 of
    Angband.
x) a Mage Staff (1d4) (+0,+0)


  [Home Inventory - Minas Anor ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) Baalzebub's Tormented Skullcap
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven mage on level 85 of Angband.
c) Pytar's Portable Pandemonium
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Vampire lord on level 70 of Angband.
d) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
e) The Ring of Power of Ren the Unclean (+4 to speed)
    
    It increases your stealth, searching, speed and ability to score
    critical hits by 4.  It makes you invisible.  It provides resistance 
    to electricity, confusion, nether and chaos.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 58 of Paths of the
    Dead.
f) The Ring of Power of Ren the Unclean (+4) {li sha dis}
    It increases your intelligence by 4.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to light, dark, 
    shards and disenchantment.  It allows you to fly.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Paths of the
    Dead.
g) The Ring of Lothal (+4) {con light nexus}
    It increases your constitution by 4.  It provides immunity to
    paralysis.  It provides resistance to fire, light and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ring of Maeren (+2)
    It 
    increases your wisdom by 2.  It makes you invisible.  It sustains your 
    strength, wisdom and charisma.  It provides resistance to fire, nexus
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.
i) a Ring of Speed (+13)
    It increases your speed by 13.  
    You found it in the remains of a Grand master mystic on level 96 of
    Angband.
j) The Ring of Caregol (+5)
    It increases your speed and attack speed by 5.  It sustains 
    your charisma.  It provides resistance to shards and nether.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 82 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ring of Andent (+2 to speed)
    It increases your 
    intelligence, wisdom, searching, speed and ability to score critical
    hits by 2.  It provides resistance to life draining, dark, blindness, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 95 of Angband.
m) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
n) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
o) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
p) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 32 of Mirkwood.
q) The Mithril Chain Mail of Tirhuin (-44,-12) [28,+13](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to electricity and cold.  It provides resistance to 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) a Dragon Helm [8,+17]
u) The Long Bow of Bard (x5) (+17,+19) (+2)
v) The Bolt 'Ulkar' (1d5) (+15,+15) (+1 to speed)
    It increases your intelligence, wisdom
     and speed by 1.  It does extra damage from acid.  It poisons your foes
    .  It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
w) a Small Metal Boomerang of Westernesse (3d4) (+16,+12) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 35 of
    Mordor.
x) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    2.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Hand of Vecna {!k!v!d!s; heal}
    It can be activated for heal 700 hit points
    every 100 turns.  
    You found it in the remains of a Dreadmaster on level 95 of Angband.
b) a Parchment titled ''Finer Points of Munchkinism'' {!k!v!d!s; heal}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dread on level 90 of Angband.
c) 2 Morphic Oils of Wolf
d) 3 Morphic Oils of Serpent
e) 10 Morphic Oils of Spider
f) 9 Morphic Oils of Mouse
g) 4 Morphic Oils of Mumak {25% off}
h) 39 Potions of Cure Insanity
i) 5 Potions of Life {!k!v!d!s!q}
j) a Scroll of Protection from Evil
k) a Rod Tip of Disarming (50 Mana to cast)
l) The Amulet 'Oldaukain' [+4] (+6)
    It can
    be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your wisdom and dexterity by 6.  It sustains your 
    intelligence and dexterity.  It provides resistance to poison, dark
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
m) The Everburning Torch of Dunde (+3 to infravision)
    
    It provides light (radius 4) forever.  It increases your infravision
     by 3.  It provides resistance to light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 77 of
    Angband.
o) The Green Dragon Scale Mail 'Moriomin' (-2 to accuracy) [30,+21]
    It can be activated for breathe poison gas (150) every 90+d90
    turns if it is being worn. It sustains your strength, wisdom and 
    dexterity.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to acid, poison and shards.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
p) The Robe of Nimar [2,+5]
    It sustains your wisdom.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to confusion, shards, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 85 of Mount Doom.
r) a Dragon Shield [8,+17]
s) a Golden Crown of the Magi [0,+15] (+3)
    It can be used
    to store a spell.  It increases your intelligence and spell power by 3
    .  It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and light.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Pair of Metal Shod Boots of Speed [6,+16] (+7)
    It increases your speed by 7.  
    You found it lying in a vault on level 85 of Mount Doom.
u) The Sling of Ulindor (x2) (+14,+9) (+5 to speed)
    It increases 
    your strength, dexterity, constitution, charisma and speed by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 95 of
    Angband.
v) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 63 of Erebor.
w) The Mage Staff of Forochel (3d4) (-11,-7)(60%) (+3 to infravision)
    It can be
    wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Mage Staff of Power (1d4) (+1,-17) (+12)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman
    It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to light and disenchantment.  It allows you to fly.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 13.2.2005 19:27
Last updated on 15.2.2005 00:53

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436. on the Ladder (of 12444)
195. on the ToME Ladder (of 2971)
4. for this player (out of 17)

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On 13.2.2005 19:27 hektorlorenzo@web.de wrote:
It's gong well so far. Had a close call in the Helcaraxe ship. But luckily I had just quite enough potions to stay alive.
I had to quit fighting princess Greater Balrogs just because my automizer triggered to destroy potions of mana. In a small sized vault I soon ran out of mana.
I am setted now and I am only looking for the ring and some cloak of air to bring end to Melkors reign on Middle-Earth.


On 13.2.2005 22:53 HektorLorenzo@web.de wrote:
No probs with the special levels. This char has the easiest pace of all I ever played. Special levels with grow trees feel almost like cheating. ;) Thien found nearly all items I sought desperately with other chars.
Sting, Glaive of Pain, Ringil, Mormegil, Vorpal Blade. Only nice boots and staffs don't appear. But I won't cry, no, no , no , I won't cry.
Yes I got the Cloak of Air, too.

On 14.2.2005 18:30 HektorLorenzo@web.de wrote:
Aaargh! The ONE ring does not drop! I killed every uniques and sauron several times, they just didn't drop it. Well the maze is still due. But I simply hate that dungeon. Besides that, I found a nice staff, and Sauron is really no problem to kill at my current power.

On 15.2.2005 00:53 HektorLorenzo@web.de wrote:
Morgy met his fate. I finally found the ONE ring, destroyed it and converted to Eru. Dwelled some in Erebor to gain piety. Morgy and Sauron showed quick and Morgy right after recalling. Luckily in a perma-wall dungeon. I prepared my Spellbinder, grew some trees genocides annoying creatures and Morgy went down, triggering Spellbinder only once after summoning Reavers and Ringwraiths. (Those wraiths are next!). Didn't need to quaff anyting. Just bolted him down hidden behind trees, using probability travel and swap to get to convenient places just before him.

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