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The Angband Ladder: Vlad II., Dunadan Paladin by <banas_vladislav@novitech.sk>

  [Angband 3.0.0 Character Dump]

 Name   Vlad II.                                 Self  RB  CB  EB   Best
 Sex    Male              Age        55   STR! 18/100  +1  +3 +15 18/290
 Race   Dunadan           Height     77   INT! 18/100  +2  -3  +3 18/120
 Class  Paladin           Weight    190   WIS! 18/100  +2  +1 +13 18/260
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +0  +7 18/190
 HP     1032/1032         Maximize    Y   CON! 18/100  +3  +2  +9 18/240
 SP     233/393           Preserve    Y   CHR! 18/100  +2  +2 +14 18/280

 Level           50       Armor    [62,+161]     Saving Throw     Heroic
 Cur Exp   22332634       Fight    (+59,+43)     Stealth            Good
 Max Exp   22332634       Melee    (+74,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+11)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       2444158       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   317.2 lbs       Infra         0 ft     Searching          Poor

     You are the illegitimate but acknowledged child of a
     Townsman.  You are the black sheep of the family.  You have
     hazel eyes, straight brown hair, and an average complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
   It can be activated for mass genocide every 1000 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides immunity to cold.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+9,+11) (+10) {Lev50-BalrogOfMoria}
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) (nothing)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain
   It might have hidden powers.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
h) a Shadow Cloak of Aman [6,+24] (+1 to stealth)
   It might have hidden powers.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
j) The Golden Crown of Gondor [0,+15] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It might have hidden powers.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
f) a Holy Book of Prayers [Godly Insights]
g) a Holy Book of Prayers [Purifications and Healing]
h) a Holy Book of Prayers [Holy Infusions]
i) a Holy Book of Prayers [Wrath of God]
j) 9 White Potions of Speed
k) 21 Tangerine Potions of Healing
l) a Hazy Potion of Life
m) 7 Grey Potions of Restore Mana
n) 2 Scrolls titled "shuere binpay" of *Identify*
o) a Willow Staff of Speed
p) a Ruby Ring of Speed (+14)
q) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It is cursed.
   It might have hidden powers.
s) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It might have hidden powers.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It might have hidden powers.
w) 43 Silver Bolts of Flame (3d5) (+9,+10)


  [Home Inventory]

a) 6 Red Potions of *Healing*
b) 12 Grey Potions of Restore Mana
c) a Purple Speckled Potion of Augmentation
d) 17 Scrolls titled "shuere binpay" of *Identify*
e) a Ruby Ring of Speed (+12)
f) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
g) The Amulet of Carlammas (+2)
   It can be activated for protection from evil every 225+d225 turns if it
   is being worn.
   It affects your constitution.
   It provides resistance to fire.
h) The Amulet of Ingwe (+3)
   It might have hidden powers.
i) The Necklace of the Dwarves (+3)
   It might have hidden powers.
j) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
k) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
l) Chaos Dragon Scale Mail (-2) [30,+14]
m) The Cloak 'Colannon' [1,+15] (+3)
   It might have hidden powers.
n) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
o) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
p) The Steel Helm of Hammerhand [6,+20] (+3)
   It might have hidden powers.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
r) a Pair of Soft Leather Boots of Speed [2,+11] (+8)
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It might have hidden powers.
t) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2)
   It affects your dexterity.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It allows you to see invisible monsters.
u) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
   It affects your dexterity.
   It affects your speed.
   It sustains your dexterity.
v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It might have hidden powers.
w) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {Saruman-}
   It can be activated for dispel evil (x5) every 100+d100 turns if it is
   being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to nether.
   It provides permanent light.
   It provides resistance to life draining.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.8.2002 11:54

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1181. on the Ladder (of 12435)
200. on the Angband Ladder (of 3624)

Comments

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On 7.8.2002 11:54 banas_vladislav@novitech.sk wrote:
I didn't saw paladin in Ladder high enough. So I try to
make something with it. But I'm still looking for some artefakts. :-))) It's not end.

On 7.8.2002 12:15 morvaelelf@hotmail.com wrote:
Damn! This is one *hell* of a character! You know, I kinda envy you... You've got one serious character here = ) !!! Can't say more... it'll be very hard to make this character better, it's almost as good as it can get!!! But, damn, hope you update this so I can see if you've made 'im even better ; ) !!!

- Elrathi Seth

On 7.8.2002 12:38 pav wrote:
No second ring? Why?

On 7.8.2002 13:59 morvaelelf@hotmail.com wrote:
Oh, I just noticed the same = )... Why not use Nenya? Or maybe it's cause this character rocks so much that he doesn't need another to beat down ol' Morgy : )...

On 7.8.2002 15:25 banas_vladislav@novitech.sk wrote:
I dummp file some time after destroying Morgoth and I rest. And telepathic in Nenya distrupt my resting.
So I used it in combat. That's why I don't used palantir. I like to rest.

On 7.8.2002 16:49 iridia@pakistanmail.com wrote:
can't you just turn of the 'disturb when any monster moves' option?

On 8.8.2002 08:06 banas_vladislav@novitech.sk wrote:
That's possible? I didn't know it. I'll try it, but I hope, that it will disturb me when I will be attacked.
I hope to find Feanor boots and warhammer of aule. And may be power dragon scale mail.I playd it about 3-4 weeks. But now it goes slowlier.

On 9.8.2002 01:40 iridia@pakistanmail.com wrote:
If you don't turn 'disturb when visible monster moves' of, it's disturb you as soon as any monster enters LOS

On 26.8.2002 02:20 alejandro_enriquez@hmc.edu wrote:
(formerly alanbros@attbi.com)

Yah, I had dat problem too, I took off my ESP hat to rest. But it's an option called "disturb when ANY monster moves". "Visibile monster" i leave on so Tiamat don't breathe on me as soon as they come out from behind a wall while I'm snoozin'.

And I concur with my esteemed colleague, Mr. Seth, this is a most excellent character.

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