The Angband Ladder: Nimble Skaad, Dark-Elf Ninja by Mars

  [Hengband 1.6.2 Character Dump]

                          Name  : Nimble Skaad

 Sex      : Male             Age                88    STR!:  18/210
 Race     : Dark-Elf         Height             57    INT!:  18/110
 Class    : Ninja            Weight             95    WIS!:  18/140
                             Social Class       51    DEX!:  18/***
 Patron   : Slortar          Align          Lawful    CON!:  18/***
                                                      CHR!:  18/150

 Right hand      (+65,+30)   Hit point    914/ 914    Fighting    : Amber [20]
 Left hand       (+61,+35)   SP (Mana)      0/   0    Bows/Throw  : Amber [32]
 Blows/Round           7+4                            Saving Throw: Chaos Rank
 AverageDmg/Rnd    238+152   Level              50    Stealth     : Amber [17]
                             Experience   46288043
 Shooting        (+39,+20)   Max Exp      46288043    Perception  : Superb
 Multiplier          x0.00   Exp to Adv      *****    Searching   : Superb
 Shots/Round          1.00   Gold         17803767    Disarming   : Amber [5]
                                                      Magic Device: Chaos Rank
 AC              [17,+133]   Time     Day 41 18:31
 Speed               (+33)   Play time   237:16:00    Infra-Vision: 80 feet


                         (Character Background)
          You are the only child of a Dark Elven Outcast. Born in sha
          dows, raised in shadows, you are now on a journey to comple
          te your Dark Destiny...


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dark-Elf      STR!: 18/120 -1  0 -1 11 18/210         ...41..3.3...
 Class : Ninja         INT!:  18/80  3 -1  1  0 18/110         .3..1.......4
 Level : 50            WIS!: 18/110  2 -1 -1  3 18/140         ....1..3.3..4
 Hits  : 914/914       DEX!: 18/120  2  3  2 14 18/***         3..41...2..4s
 Mana  : 0/0           CON!:  18/80 -2  2 -1 15 18/***         ...41..3.34..
                       CHR!:  18/90  1 -1 -1  7 18/150         .3..1..3.....
         ||}=="~((]]]             ||}=="~((]]]                 ||}=="~((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .....+.......    Sound : .....+.......    Speed     : ..+++...++.++
 Elec  : .....+...+...    Nether: ..+..........    FreeAction: ++..+..+...++
 Fire  : ....*+...+...    Nexus : .+.....+...+.    SeeInvisi.: ++..+..+.+..+
 Cold  : .....+...++..    Chaos : +........+...    Hold Life : .............
 Poison: ............#    Disnch: +............    Warning   : .............
 Light : ........++...    Fear  : ..+....+....+    SlowDigest: ....+.......+
 Dark  : .......++...+    Reflct: .............    Regene.   : .++.+....++..
 Shard : ........+....    AuFire: .............    Levitation: .........+.+.
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .........+...    AuCold: .............    Cursed    : .............

             ||                 ||}=="~((]]]                   ||}=="~((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : .............    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .......+.....    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ....+........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ....+......++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........+..    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 12
  Orc Camp                                 (Danger  level:  15) - level 15
  The Sewer                                (Danger  level:  15) - level 16
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 17
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  Vapor Quest                              (Danger  level:  25) - level 28
  Logrus Master                            (Danger  level:  25) - level 33
  The Tower                                (Danger  level:  30) - level 33
  The Vault                                (Danger  level:  30) - level 33
  Ashram, the Ebony Knight                 (Dungeon level:  38) - level 37
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 42
  The Cloning Pits                         (Danger  level:  45) - level 43
  Maeglin, Betrayer of Gondolin            (Dungeon level:  50) - level 43
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 44
  Killing Fields                           (Danger  level:  50) - level 45
  Haunted House                            (Danger  level:  48) - level 47
  Water Cave                               (Danger  level:  50) - level 47
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 47
  The Old Castle                           (Danger  level:  50) - level 48
  Doom Quest 2                             (Danger  level:  55) - level 50
  Spawning Pits                            (Danger  level:  65) - level 50
  Eric's Stronghold                        (Danger  level:  70) - level 50
  The Royal Crypt                          (Danger  level:  70) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Gachapin                                 (Dungeon level:  24) - level 26
  Fiona the Sorceress                      (Dungeon level:  62) - level 48
  Cantoras, the Skeletal Lord              (Dungeon level:  76) - level 50


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 121
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
    Dragon's lair   : level  67
   !Graveyard       : level  70
   !Forest          : level  32
   !Volcano         : level  60
    Hell            : level 666
    Heaven          : level 555
   !Numenor         : level  75
   !Castle          : level  65
   !R'lyeh          : level  96
   !Mountain        : level  50
    Mine            : level  75
   !Chameleon cave  : level  45
   !Dark cave       : level  72

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Defeated by Fenghuang in the 37th fight


 You have defeated 42790 enemies.


  [Virtues]

Your alighnment : Lawful

You are the polar opposite of Patience.
You are a great champion of Knowledge.
You are the living embodiment of Faith.
You are the living embodiment of Unlife.
You have sinned against Mysticism.
You are virtuous in Valour.
You are the living embodiment of Diligence.
You are a great champion of Justice.


  [Mutations]

 Chaos deities give you gifts.
 You are moronic (-4 INT/WIS).
 You have remarkable infravision (+3).


  [Character Equipment]

a) The Rapier 'Quickthorn' (1d7) (+27,+10) (+3 attacks) {AtDx;CaDi;FaSi/U}
b) The Main Gauche 'Tinythorn' (1d5) (+18,+11) (+3) {InCh;Nx;FaSiRg/*}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) (charging) {SpSl;NtFe;Rg}
d) The Ring of Tulkas (+4) {SpStDxCn}
e) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
f) an Amulet of Resistance {AcElFiCoSo}
g) a Feanorian lamp of Darkness
h) The Padded Armour of Cleopatra [5,+15] (+3) {StWiCnCh;DkNxFe;FaSi~Evil(Ch}
i) The Shadow Cloak 'Lucky Git' [6,+12] (+2 to speed) {?oArtC, SpDxSlSr;LiDkSh}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLvLu}
k) The Set of Gauntlets of Corwin [2,+14] (+4) {Cn;Co;Rg(Cn}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 4 Mushrooms of Restoring
b) 7 Rations of Food
c) 13 Potions of Healing {!k!v!q}
d) 8 Potions of *Healing* {!k!v!q}
e) 8 Potions of Restore Life Levels
f) 11 Potions of Resistance
g) 9 Scrolls of *Identify*
h) 5 Scrolls of Recharging
i) a Scroll of Protection from Evil
j) 2 Scrolls of Genocide
k) a Scroll of Mass Genocide
l) 3 Rods of Recall (1 charging) {@z0!z}
m) 7 Rods of Healing (4 charging) {!z}
n) 8 Rods of Teleport Other
o) a Wand of Disintegrate (4 charges)
p) a Wand of Striking (5 charges)
q) 2 Staffs of Speed (2x 7 charges) {@u1}
r) 2 Staffs of Speed (2x 6 charges) {@u1}
s) 2 Staffs of Dispel Evil (2x 8 charges)
t) 2 Staffs of *Destruction* (2x 5 charges)
u) a Poison Needle (1d1) (+0,+0)


  [Home Inventory]

 ( page 1 )
a) 77 Mushrooms of Restoring
b) a Potion of Detonations
c) 23 Potions of Speed {!k!v!q}
d) 35 Potions of Resist Heat
e) 18 Potions of Resist Cold
f) 8 Potions of Heroism
g) 50 Potions of Healing {!k!v!q}
h) 49 Potions of *Healing* {!k!v!q}
i) 13 Potions of Life {!k!v!q}
j) 50 Potions of Restore Life Levels
k) 14 Potions of Strength
l) 6 Potions of Intelligence

 ( page 2 )
a) a Potion of Wisdom
b) 8 Potions of Dexterity
c) 15 Potions of Constitution
d) 10 Potions of Augmentation
e) 12 Potions of Self Knowledge
f) 18 Potions of Resistance
g) 17 Potions of Curing
h) a Potion of Invulnerability
i) 14 Potions of New Life {!k!v!q}
j) 15 Potions of Polymorph
k) 6 Scrolls of Teleport Level
l) 23 Scrolls of *Identify*

 ( page 3 )
a) 2 Scrolls of *Remove Curse*
b) 9 Scrolls of Recharging
c) 3 Scrolls of Mundanity
d) 18 Scrolls of Holy Prayer
e) 28 Scrolls of Protection from Evil
f) 10 Scrolls of Rune of Protection
g) 25 Scrolls of *Destruction*
h) 19 Scrolls of Genocide
i) 12 Scrolls of Mass Genocide
j) 11 Scrolls of Fire
k) a Scroll of Logrus
l) 26 Rods of Recall {@z0!z}

 ( page 4 )
a) 6 Rods of Probing
b) 4 Rods of Restoration
c) 45 Rods of Teleport Other
d) 10 Rods of Drain Life {dam 145}
e) 4 Rods of Havoc
f) 27 Wands of Drain Life (189 charges) {dam 130}
g) 7 Wands of Disintegrate (28 charges) {dam 200+d100}
h) 8 Wands of Dragon's Flame (40 charges) {dam 200}
i) 10 Wands of Dragon's Frost (50 charges) {dam 180}
j) 6 Wands of Dragon's Breath (30 charges) {dam 180-240}
k) a Wand of Rockets (4 charges) {dam 400}
l) 10 Wands of Striking (56 charges) {dam 15+16d13}

 ( page 5 )
a) 8 Wands of Annihilation (32 charges)
b) 10 Staffs of Healing (10x 4 charges)
c) 27 Staffs of Speed (27x 8 charges) {@u1}
d) 38 Staffs of Dispel Evil (38x 8 charges)
e) 8 Staffs of Power (8x 5 charges)
f) 15 Staffs of Holiness (15x 5 charges)
g) 4 Staffs of Genocide (4x 4 charges)
h) 10 Staffs of *Destruction* (10x 5 charges)
i) 3 Staffs of Mana Storm (3x 5 charges)
j) a Ring of Slaying (+15,+12)
k) a Ring of Speed (+12)
l) 2 Rings of Speed (+11)

 ( page 6 )
a) a Ring of Speed and Slaying (+3,+2) (+10) {Sp}
b) a Ring of Speed (+10)
c) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
d) a Ring of Light and Darkness Resistance
e) a Ring of Nether Resistance
f) a Ring of Sound Resistance
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance
i) a Ring of Chaos Resistance
j) a Ring of Blindness Resistance
k) a Ring of Lordly Protection [+19] {PoNxDi;FaHl}
l) 3 Rings of Extra Attacks (+2 attacks)

 ( page 7 )
a) a Ring of Reinforce Muscle (+5)
b) an Amulet of the Magi of High Rank [+4] (+8 to searching)
{SrIf;BlCf;FaSiWr~Good~LZ}
c) an Amulet of the Magi of High Rank [+6] (+7 to searching)
{SrIf;BlCf;FaSiWr~PZ}
d) an Amulet of Reflection
e) The Amulet of Carlammas (+2) {Cn;Fi}
f) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
g) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
h) an Amulet of Resistance (Defender) [+4] (+4 to stealth)
{Sl;AcElFiCo;FaSiRgLv}
i) an Amulet of Resistance {AcElFiCoPoNx}
j) an Amulet of Resistance {AcElFiCoDi}
k) 2 Amulets of Resistance {AcElFiCoCa}
l) an Amulet of Resistance {AcElFiCoCf}

 ( page 8 )
a) an Amulet of Resistance {AcElFiCoSh}
b) an Amulet of Resistance and Hold Life {AcElFiCo;Hl}
c) an Amulet of Telepathy and Protection [+6] {~Tele}
d) an Amulet of Telepathy
e) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
f) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
g) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
h) The Palantir of Westernesse (+3) {WiCh~Tele}
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkNxDi~Z}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxDi}
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoDi}

 ( page 9 )
a) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
b) a Robe of Permanence [2,+12] {AcElFiCoSo;Hl(StInWiDxCnCh}
c) a Robe of Permanence [2,+11] {AcElFiCoNx;Hl(StInWiDxCnCh}
d) a Robe of Elvenkind [2,+18] (+3 to stealth) {Sl;AcElFiCoDi}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkSh}
f) Soft Studded Leather of Elvenkind [5,+12] (+1 to stealth) {Sl;AcElFiCoLi}
g) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
h) Hard Studded Leather of Resistance (-1) [7,+11] {AcElFiCoCf}
i) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
j) Cord Armour of Elvenkind [6,+16] (+3 to stealth) {Sl;AcElFiCoSh}
k) Cord Armour of Elvenkind [6,+10] (+1 to stealth) {Sl;AcElFiCoNt}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNt}

 ( page 10 )
a) Leather Scale Mail of Elvenkind (-1) [11,+17] (+1 to stealth)
{Sl;AcElFiCoBl}
b) Leather Scale Mail of Elvenkind (-1) [11,+13] (+2 to stealth)
{Sl;AcElFiCoCa}
c) Black Clothes of Resistance [4,+21] (+2 to stealth) {Sl;AcElFiCoSo}
d) Black Clothes [4,+17] (+4 to stealth)
e) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
f) The Cloak of Diamond [1,+19] (+4) {InCh;AcCa;Fa}
g) an Elven Cloak of Aman [4,+25] (+6 to stealth) {SlSr;Nx}
h) an Elven Cloak [4,+11] (+4 to stealth)
i) an Elven Cloak [4,+9] (+4 to stealth)
j) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
k) The Fur Cloak of the Thunderer [3,+9] {ElNx}
l) an Ethereal Cloak of Stealth [0,+20] (+1 to stealth) {Sl}

 ( page 11 )
a) an Ethereal Cloak [0,+17]
b) a Shadow Cloak of Stealth [6,+15] (+3 to stealth) {Sl;LiDk}
c) a Shadow Cloak [6,+9]
d) a Golden Crown of Telepathy [0,+7] {~GoodNolv~pDoTPULZ}
e) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlDi~Tele}
f) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
i) a Dragon Helm [8,+15] {AcFiPoSoNtCa}
j) a Dragon Helm [8,+15] {CoPoShNxDi}
k) a Dragon Helm [8,+15] {LiSh}
l) a Set of Dragon Gloves [4,+15] {CoLiNtCa}

 ( page 12 )
a) a Set of Dragon Gloves of Free Action [4,+28] {ElPoBl;Fa}
b) a Set of Dragon Gloves of Slaying (+3,+8) [4,+24] {FiPo}
c) a Set of Dragon Gloves [4,+15] {CfNt}
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~Good}
e) The Set of Cesti of White Ice [5,+17] (+3 to speed) {Sp;CoSo;Si(Cn}
f) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
g) a Pair of Dragon Boots of Levitation [5,+18] {PoBlNtDi;Lv}
h) a Pair of Dragon Boots [5,+14] {AcElCoNtNxFe}
i) a Pair of Dragon Boots [5,+14] {AcCoSoDi}
j) a Pair of Dragon Boots [5,+19] {CfSoCa}
k) a Pair of Dragon Boots [5,+15] {DkSoNx}
l) a Pair of Dragon Boots [5,+17] {CoLi}

 ( page 13 )
a) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
b) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
c) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
d) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Si/XD~D}
e) 2 Tantos (1d5) (+10,+10)
f) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
g) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}
h) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
{AtStDxCn;PoLi;FaSiLu/*oL~oTP}
i) The Small Sword 'Excalibur Jr.' (2d6) (+10,+10) (+2 attacks)
{At;FiFe;SdBs/DLZ}
j) The Short Sword of Merlin (1d7) (+10,+10) (+2 attacks) {At;Di;SiSdRg/Z}
k) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
l) The Ninjato of Kamui the Escapee (2d9) (+15,+9) (+4 to stealth)
{DxSlSr;Fi;SiWr|P}

 ( page 14 )
a) a Ninjato (1d9) (+10,+10)
b) 8 Poison Needles (1d1) (+0,+0)
c) a Falcon Sword of Extra Attacks (1d6) (+12,+12) (+2 attacks) {At}
d) a Falcon Sword (Vampiric) (1d6) (+13,+14) (+1 attack) {At;Hl|V}
e) a Falcon Sword (1d6) (+8,+8) (+1 attack)
f) The Sling 'Shockbringer' (x2) (+19,+18) (+4 to stealth) {InSl;ElDi}
g) The Sling 'Gwathsulereg' (x3) (+19,+14) (+2 to searching) {ChSrDg;FiSo;Xm}
h) The Short Bow 'Dragonbane' (x2) (+13,+19) (+4) {StDxCnDg;NxFe;Xs}
i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
j) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
k) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
l) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiCa;Xm}

 ( page 15 )
a) The Light Crossbow 'Grizzly Bear' (x4) (+19,+19) (+4) {Cn;SdXm(Cn}
b) 50 Seeker Arrows (6d4) (+9,+9) {=g@f2}
c) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
d) a Capture Ball (empty)
e) a Capture Ball (empty)
f) a Magical Figurine of a Draconic quylthulg
g) a Magical Figurine of a Spectral Wyrm
h) a Magical Figurine of a Great unclean one
i) 99 Iron Spikes (101/202) {=g@v1}
j) 99 Iron Spikes (101/202) {=g@v1}
k) 99 Iron Spikes (101/202) {=g@v1}
l) 99 Iron Spikes (101/202) {=g@v1}

 ( page 16 )
a) 99 Iron Spikes (101/202) {=g@v1}
b) 38 Iron Spikes (101/202) {=g@v1}


  [Museum]

 ( page 1 )
a) 2 Books of Kendo [Hokusin Ittouryuu Kaiden]
b) 2 Song Books [Lays of Beleriand]
c) a Crusade Spellbook [Wrath of God]
d) 3 Daemon Spellbooks [Hellfire Tome]
e) a Trump Spellbook [Five Aces]
f) a Death Spellbook [Necronomicon]
g) a Chaos Spellbook [Armageddon Tome]
h) 5 Nature Spellbooks [Nature's Wrath]
i) 3 Sorcery Spellbooks [Grimoire of Power]
j) a Life Spellbook [Blessings of the Grail]
k) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
l) The Amulet of Resist Acid of Teflon (+3) {Wi;AcCo;LvLu}

 ( page 2 )
a) The Torque of Boromir (+0,+8) {Fe(St}
b) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
c) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Charmed Pendant [+5] (+2)
f) The Pendant of Gogo (+4)
g) a Brass Lantern of Darkness (with 0 turns of light)
h) The Incandescent Light of Yeduson (+3 to infravision)
i) The Phial of Galadriel (+1 to searching)
j) The Star of Elendil (+1 to speed) {!!}
k) The Jewel of Judgement (+3 to speed) {!!}
l) The Stone of Lore

 ( page 3 )
a) The Levitation Stone of Laputa (+2 to speed) {!!}
b) The Black Dragon Scale Mail 'Die Hard' (+5,+3) [30,+20] (+2 to searching)
{StDxChSr;AcElFiNx;FaLu(StWi}
c) The Black Dragon Scale Mail 'Savom' (-2) [30,+19] (+3 to stealth)
{Sl;AcPoDi}
d) Blue Dragon Scale Mail (-2) [30,+14]
e) Green Dragon Scale Mail (-2) [30,+17]
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
g) Multi-Hued Dragon Scale Mail (-2) [30,+16] {AcElFiCoPo}
h) Law Dragon Scale Mail (-2) [30,+17]
i) Gold Dragon Scale Mail (-2) [30,+16]
j) Chaos Dragon Scale Mail (-2) [30,+18]
k) Balance Dragon Scale Mail (-2) [30,+23]
l) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}

 ( page 4 )
a) The Ring Mail 'Keeper of Mind' (-2) [12,+16] (+4 to infravision)
{WiIf;AcCa;Lv(InWi}
b) The Metal Scale Mail of Avoidance (+1,+6) [13,+12] (+4 to stealth)
{Sl;ShSo;Si~TPL}
c) The Double Ring Mail 'Arthrauko' (-2) [15,+18] (+4) {Dx;Lu(DxCn}
d) The Double Ring Mail of Mooning (-2) [15,-18] (-6 to infravision) {cursed,
If;AgTy}
e) The Double Chain Mail of Lungorthin (-2) [16,+15] (+2 to stealth)
{WiSlSr;FiShFe[F}
f) The Double Chain Mail 'Iron Maiden' (-2) [16,+19] (+3 to infravision)
{If;Li}
g) The Bar Chain Mail 'Deja-Vu' (-2) [18,+14] (+4) {In;AcCo;Fa(In}
h) The Metal Brigandine Armour 'Onraseb' (-3) [19,+20] (+2 to speed)
{SpWiIf;So[E}
i) The Metal Brigandine Armour of Lungorthin (-3) [19,+19] (+3 to searching)
{WiChSr;Fi;RfRgLu[F(Ch}
j) The Splint Mail 'Infernal Contract' (+1,+4) [19,+12] (+2) {Cn;LiNt}
k) The Partial Plate Armour of Sumo Wrestler (-3) [22,+16] (+3 to infravision)
{StIf;Cf}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}

 ( page 5 )
a) The O-yoroi 'Electron' (-2) [24,+17] (+3 to speed) {SpCh;El;Wr[E}
b) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
c) The Filthy Rag 'Oracle's Attendant' [1,+20] (+3) {Wi;Rg[M(Wi}
d) The Robe 'The Depth of Abyss' [2,+18] (+3 to stealth) {InSlSr;DkNtFe}
e) The Rhino Hide Armour 'Abtronic' (-1) [8,+14] (+3 to infravision)
{WiCnIf;Dk;Si(Cn}
f) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
g) Padded Armour of Elvenkind [5,+21] (+2 to stealth) {Sl;AcElFiCoDi}
h) The Padded Armour 'Whispers of Muse' [5,+20] (+4) {In;Ac;Si(In}
i) The Cloak 'Colannon' [1,+15] (+3 to stealth)
j) The Cloak of Thorongil [1,+10]
k) The Cloak 'Esgal' [1,+12] (+3 to stealth) {Sl;El}
l) The Small Metal Shield of Thorin [5,+21] (+4)

 ( page 6 )
a) The Small Metal Shield of Perseus [5,+15] (+2)
b) The Large Leather Shield of Celegorm [6,+20]
c) The Large Leather Shield 'Silentwalker' [6,+11] (+4)
d) The Large Leather Shield of Menstruation [6,-13] {cursed}
e) The Large Metal Shield of Anarion [8,+18]
f) a Dragon Shield of Reflection [8,+25] {NxCa;Rf}
g) The Knight's Shield of Earendil [10,+20]
h) The Mirror Shield of Gil-Galad [10,+20] (+4)
i) a Mirror Shield [10,+20]
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
k) an Iron Crown of Telepathy [0,+10] {~Tele~pDP}
l) The Iron Crown 'Antarctic II' [0,+17] (+4 to searching) {Sr;FiCoBl;Lu}

 ( page 7 )
a) The Iron Crown of Illusion [0,+20] (+2 to searching) {DxSrIf(Dx}
b) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}
c) The Golden Crown of Arcane [0,+13] (+4 to searching) {StInSr;CoPoSo;Lu(In}
d) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
e) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
g) The Steel Helm of 1.5 volts [6,+17] (+4 to searching) {CnSr;ElCoNx}
h) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
i) The Set of Gauntlets 'Paurhach' [2,+15] {Fi}
j) The Set of Gauntlets 'Paurnimmen' [2,+15]
k) The Set of Gauntlets 'Pauraegen' [2,+15]
l) a Set of Cesti of Slaying (+4,+6) [5,+9] { }

 ( page 8 )
a) The Pair of Glass Slippers [0,+0] (-3) {SpDxSl;LiDkNtNxCa;Lu(Ch}
b) The Pair of Soft Leather Boots 'Flamecoat' (+3,+7) [2,+12] (+4 to searching)
{WiDxSr;FiCo;Sd}
c) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
d) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1)
e) The Dagger of Rilia (2d4) (+9,+7) {PoDi;Th|P/o}
f) The Dagger 'Breakout' (1d4) (+19,+20) (+4 to stealth) {SlIf;Lu}
g) The Dagger 'Dethanc' (1d4) (+4,+6) {ElFe;Th|E}
h) The Dagger 'Narthanc' (1d4) (+4,+6) {FiDk;ThLu|F}
i) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoSh;Th|Co}
j) The Sabre 'Careth Asdriag' (1d7) (+9,+9) (+1 attack)
k) The Cutlass 'Daldae' (1d7) (+16,+19) {CoSo|Co/T}
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {Dx;Co;FaSdLv/oU~oTPU}

 ( page 9 )
a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
c) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
d) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
e) The Long Sword of Falis (2d5) (+20,+15) (+5)
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}
f) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
g) The Scimitar of Ice (2d5) (+20,+20) [+14] (+3 to infravision)
{If;FiCo;Fa|CoPCaQ/*oT~poT}
h) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
i) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
j) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
k) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
l) The Katana of Anubis (3d4) (+28,+22) [-30] (+4 attacks) {cursed}

 ( page 10 )
a) The Bastard Sword 'Peace Maker' (3d4) (+16,+13) (+4) {StCh(StWi}
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
c) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
{St;ElFiNt;SiLu|E/*U}
d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
e) The Two-Handed Sword 'Ninwex' (3d6) (+13,+19) (+4 to speed) {SpSt;Lu/TZ}
f) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
g) The No-dachi 'Ivposna' (5d4) (+20,+19) (+4 to speed) {SpDxChSl}
h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
i) The Executioner's Sword 'Seven Tools' (4d5) (+20,+13)
j) The Blade of Chaos 'Kelhith' (6d5) (+11,+8) {NtCa;Lu|M/*}
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
l) a Diamond Edge (7d5) (+23,+24) (+4) {Azatoth}

 ( page 11 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
b) The Awl-Pike 'Grid Bug' (2d8) (+13,+10) [+14] (+4 to searching)
{ChSr;El|E/P}
c) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
{StDxSr;AcElFiCoFe;Fa/poTPZ}
d) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
e) The Broad Spear 'Olkanodal' (2d9) (+19,+17) (+3 to stealth)
f) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
g) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
h) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
i) The Beaked Axe 'Blurol' (2d6) (+12,+11) {Co|ECoP(Dx}
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
{WiIf;CoLiCf;RgLuBs|Co/o}
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)

 ( page 12 )
a) The Guisarme of Backbiting (2d5) (-20,-17) (-6) {cursed}
b) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
c) The Scythe 'Blade of Pepsi' (5d3) (+17,+13) {|A/*}
d) The Scythe 'Peashooter' (5d3) (+16,+19)
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
f) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
g) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
i) The Lochaber Axe 'General of Winter' (3d8) (+20,+13) (+4)
j) The Heavy Lance 'Dragonbane' (4d8) (+18,+17) (+4 to infravision)
k) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2)
l) The Fishingpole of Taikobo (1d1) (+0,+0)

 ( page 13 )
a) The Whip 'hermit's purple' (1d6) (+10,+5) (+2) {InWi;Si|M~Tele}
b) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
c) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
d) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
f) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}
g) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
h) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}
i) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi}
j) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
k) The War Hammer 'Ducal' (4d3) (+12,+12) (+4 to stealth) {SlDg;Co|CoM}
l) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)

 ( page 14 )
a) The Morning Star 'Faklibie' (3d6) (+13,+14) (+2) {St|Ca/XD.}
b) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
d) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
e) The Bo Staff 'Math Magic' (1d11) (+13,+15) (+4 to searching)
f) The Bo Staff of Tristan (1d11) (-15,-14) (-7 to searching) {cursed}
g) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6)
h) The Tetsubo 'Dillosmer' (2d7) (+10,+14) (+3)
i) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
j) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
k) The Dwarven Pick 'Altelcel' (1d4) (+19,+17) (+4 to searching) {CnSrDg/U}
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

 ( page 15 )
a) The Heavy Crossbow 'Mosquito' (x5) (+12,+16) (+3) {Dg;AcCoBl;WrXm.(Cn}
b) an Ohmu Corpse
c) a Wooden Statue of a Ninja
d) a Wooden Statue of a Ninja
e) a Wooden Statue of a Ninja
f) a Wooden Statue of a Ninja
g) a Wooden Statue of a Ninja
h) a Wooden Statue of a Ninja
i) a Wooden Statue of a Ninja
j) a Wooden Statue of a Ninja
k) a Wooden Statue of a Ninja
l) a Wooden Statue of a Ninja

 ( page 16 )
a) a Wooden Statue of a Ninja
b) a Wooden Statue of a Ninja
c) a Wooden Statue of a Ninja
d) a Wooden Statue of a Ninja
e) a Wooden Statue of a Ninja
f) a Silver Statue of a Great Wyrm of Power
g) a Can of Toys (empty)


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 29.3.2005 18:54
Last updated on 28.4.2005 21:38

Download this dump

460. on the Ladder (of 18915)
9. on the Hengband Ladder (of 697)
Third best for this player (

Related screenshots:
Good vs Evil
*Greater* Pattern Vault

Comments

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On 29.3.2005 18:54 Mars wrote:
Ninja power! Currently (clev 39) slowly diving deeper from dlev ~41. Ninja powers are very useful, kawarimi for example moves you out of harm's way when a monster attacks you in any way (well, sometimes you do take the damage and more rarely you can't get away, but still ;) ). Along with Quick Walk, Nyusin, and Detect near, one of the things i use most.

I'd like a) a "light" source of Darkness (so I can wear Sting or something else that emits light), and more HP, definitely more HP... It's getting dangerous now, as it's very annoying that even when monsters can't see you, they can still breath at you or target spells at you.

On 29.3.2005 21:25 dzhang@its.caltech.edu wrote:
Hm... it seems that you can increase your damage output by at least 90 (or about 50%) if you use your Ring of Slaying (+6, +9).

I think you're not deep enough that you really need to worry about Shard Resistance yet. Since you have detect near, it's not as if Earth Hounds can sneak up on you.

On 1.4.2005 01:12 Mars wrote:
Hm, I don't really want to risk an unresisted breath from a crystal drake or something like that. I sometimes carry a ring of slaying (or +attacks) for swap though.

Handling things pretty well, but it gets *dangerous* when your kawarimi and/or hit * away fails. I recall one time when I was summoned upon by Utgard Loke, surrounded by some big P's and failed to bail out, leaving me with <100 hit points before I could make a move; and a similar thing in a hound-infested room.

On 2.4.2005 22:30 Mars wrote:
Clev 48, dlev 62. Had to abandon quest for Fiona, which was on a level sized 2 screens, with lots of nasties. In short, Bast summoned f's, and a nine-tailed fox drained my staffs of speed. Teleported out, right in sight of Fiona, who summoned a Keeper of Secrets. Now, those are *nasty*, and at only +13 speed and no means of hasting, possible instakillers (double confusion breath anyone?). Unfortunately, they also stick to you when teleporting. My first kawarimi got me out of Fiona's sight, but still with the KoS next to me, who blinded me with an attack. Next move was used for a healing potion, and luckily it used its turn foto summon some weak undead, giving me the chance to flee using quick walk. Of course, I immediately recalled out.

I'd like to change some equipment, got some stuff lying in home, but it's not really adding up with resistances and all.

On 7.4.2005 20:08 Mars wrote:
Finally reached level 50. Just conquered the Castle without too much trouble, Layzark didn't have anything nasty up her sleeve. Habu was harder to beat! Deepest unique killed so far was Tselakus. Still not really able to shift much equip around, I'd love some more Con and/or some better damage output.

On 12.4.2005 00:14 Mars wrote:
Dlev 74, nothing much happening. Just diving and taking out uniques. I think I'll stick around at around dlev 80 for a bit to take some uniques down. Still no 'light' of Darkness found!

On 13.4.2005 12:39 Mars wrote:
Well had to give up on the quest for Cantoras too. Hasted I was on par with his speed, but he kept summoning greater undead, with Kaschei the Immortal among them too. Add to that a Corwin loose on the level from a half-open vault (lava level) and running out of *destruction*... I decided to fight another day ;).
I did manage to kill some other nasty uniques though, among which Uriel, Surtur and Biketal. Surtur was by far the nastiest (deepest too), luckily he only summoned once: 2 Cyberdemons.

On 13.4.2005 21:47 Mars wrote:
Found Narya, the ring of Tulkas and Quickthorn. The set effect of Quick+Tiny is great! +7 speed *and* a to-hit bonus for both weapons (+26 and +24).

On 14.4.2005 13:44 wrote:
Maybe these are unnecessary advices but anyway... you'd better to swap Narya and the ring of Tulkas.
And, you can easily enchant your weapons up to +10 at "Fighter's Hall".

On 14.4.2005 22:48 Mars wrote:
Yeah I already did both (as you can see in this dump) and also changed to the Shiva boots instead of Flora's. The previous dump was taken right after returning from the dungeon before changing stuff. Thanks anyway :).

Well just been busy with taking down more uniques (there's no end to them, really!). The remaining uniques list is down to 53 monsters, including some friendlies but not counting the ones i never met (probably the One Ring and the uber-daemon-lich thing).
The best way to deal with the deeper uniques (especially the summoners) as a ninja is definitely: protection using kawarimi, activating quick walk, run up to unique (preferably staying out of their LoS), use hit and away, and repeat. When it's too crowded you can try to navigate through but it's often better to chain-hook them to someplace you can slice em up with more ease.

On 20.4.2005 20:07 Mars wrote:
Dlev 97, just killed my first metal babble! With a ninja's Quickwalk, poison needle, and hit and away! Too bad he didn't drop anything worthwile (up to 12 exceptional objects my *ss! only 3 items remained after autosquelch, all of which were useless :P).

Anyway, down to 24 uniques left. One of them is Bloodfang, the last one I need to complete the Wanted monsters list. He just keeps eluding me. The one that caused most trouble was the Destroyer, it was very hard to bring down his HP, it's a walking tank really and very powerful disintegration breath.

And had one near-death experience too! While trying to take out a GWoChaos, i swapped to poison needle. Thereby losing rChaos from Quickthorn. He got one breath on me when i forgot to use kawarimi.. oops.. brought me down to 50 HP or so. Luckily I had found a !o*Healing earlier that i could use.

On 22.4.2005 01:00 Mars wrote:
Down to 14 uniques left (including the big 4). Used the artifact creation on a Shadow cloak that now gives speed and shard resistance too (which i still lacked, hence the name ;) ).

Still not wearing any artifact body armour, the robe of Permanence that i found somewhere on dlev 30-40 or so is still the best choice. At least if I don't want to miss out resistances. I realize that not all resistances are a definite must to survive, but with only 839 HP and the crazy Heng speed system, I'm rather safe than sorry ;).

On 22.4.2005 11:35 Mars wrote:
Lost to the Fenghuang in the arena, I got 17 hits with the poison needle but it just wouldnt die. Considering the chances of killing a level 76 monster are 1 in (6-15) if i calculated correctly, it's a bad stroke of luck. Too bad.

On 26.4.2005 14:54 Mars wrote:
Found Dor-Lomin in a green dragon nest after my second unsuccessful skirmish with the Unicorn. A welcome addition for telepathy and another +1 CON. The Unicorn is really annoying, the first time I managed to get 5 stars off him and second time 4 stars. But *destructing* after it summoned uniques (both times) removed it from the level, even though I tried to keep it out of the blast range. Oh well, eventually I'll kick his butt!

On 27.4.2005 00:35 foo@bar.com wrote:
Rule of thumb, if you can see a monster in your telepathy range, then it (might) get destructed. I've had a *lot* of practice destructing Morgoth while trying to miss the Serpent ...

BTW, you haven't really played this character for 214 hours, have you ;-)

On 27.4.2005 14:32 Mars wrote:
Hehe, no that's not accurate. I often leave the game running in the background when doing other things or when I'm out.

Thanks for the destruction tip, I'll try it. Though I'm pretty busy narrowing the number of uniques left: only Bramd and Huan (friendly, but I might kill em anyway >:) ), Kaschei and Shub-niggurath remain before the big 4. And the One ring but never ran into that yet (but i'm planning on doing so with this char if it survives that long).

On 28.4.2005 01:02 Mars wrote:
The Unicorn is down! After a few trips he popped up on a not too unsuitable dungeon level 99 (i evaded fights with the q on a level with too many pits/nests/hounds). The fight took a while but wasn't too difficult (2 D summons and one A summon). Drops weren't worth remembering but found Fingolfin dropped in a blue dragon nest nearby. *sigh* finding one, some, or all of the UBER items would be nice for a change! :D

On 28.4.2005 14:46 Mars wrote:
Well, the big J is dead too. The fight lasted quite long (I think about an hour, real time). Never had to use *healing*, but did use eight rods of healing charges, about 15 healing potions, an activation from the crown of amber, and 15 potions of resistance. Morgoth got summoned only in the end when I had the Serpent down to 1 star already, and as I was low on resources I just teleported him away. I'll have to hunt him down now. Current goals: The One ring; killng Morgy; and find the stick, yumi and/or clothes of idler.

On 28.4.2005 21:15 ahorowitz@bellsouth.net wrote:
Congrats on beating the Serpent.
I don't think you can find the Lazy artifacts (stick, yumi and
clothes) without being a Lazy
character.

On 28.4.2005 21:34 Mars wrote:
Oh, you can only find them if you have personality lazy? In that case my mission is completed already :).

Morgoth was taken down pretty quickly without ever being dangerous (2 !Healing used, 4 healing rods) and got only 2 weak summons in. The Ring was harder, but easier than the J or q, as it doesn't move around and *destructing* around it is easier (but the XP it yields is ridiculous... 10.5 million?! Maybe it's just a bit easy for a ninja). Anyway, winner it is then!

On 28.4.2005 21:38 Mars wrote:
Retired in the Dark CAve, fitting for a Dark Elf that's even called after 'Shade' ;).

On 30.4.2005 22:07 foo@bar.com wrote:
Ninja Power, indeed! Well done!

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