The Angband Ladder: Roer, RohanKnight Polearmmaster by <mugsynj@optonline.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Roer                   Age                 22       STR:     40       
 Sex   : Neuter                 Height              56       INT:     18       
 Race  : RohanKnight            Weight              78       WIS:     20       
 Class : Polearmmaster          Social Class         9       DEX:     21       
 Body  : Player                                              CON:     30       
 God   : Tulkas                                              CHR:     29       
                                                                               
 + To Melee Hit          74 Level             33    Max Hit Points       562   
 + To Melee Damage       83 Experience    564720    Cur Hit Points       562   
 + To Ranged Hit         33 Max Exp       564720    Max SP (Mana)         36   
 + To Ranged Damage      13 Exp to Adv.   605000    Cur SP (Mana)         36   
   AC                 41+53 Gold           59815    Piety              10490   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  10d6+415  
 Stealth     : Good         Magic Device: Legendary[7] Infra-Vision: 140 feet  
                                                       Tactic:       furious   
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have brown eyes, straight auburn hair, and a dark                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 5029 enemies.
 You saved 33 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3.....5....6...+            
        Add Int   : .....3...2......            
        Add Wis   : ...3.3..........            
        Add Dex   : ....1...........            
        Add Con   : 3..........6...+            
        Add Chr   : .....3..........            
        Add Stea. : ......53........            
        Add Sear. : .......3........            
        Add Infra : ...3..5....6....            
        Add Tun.. : ......5.......5.            
        Add Speed : ...............+            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...+......+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : +...............            
        Res Acid  : ......+..+......            
        Res Elec  : ......+..+......            
        Res Fire  : ......++.+......            
        Res Cold  : .........+......            
        Res Pois  : ....+.+.........            
        Res Fear  : +........+.....+            
        Res Lite  : ..........+.....            
        Res Dark  : +..+.......+....            
        Res Blind : ...+............            
        Res Conf  : +...............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : .......+........            
        Levitate  : .........+......            
        Lite      : +.........+.....            
        See Invis : +...............            
        Activate  : ....+.....+.....            
        Evil.ESP  : +...............            
        Animal.ESP: ......+.........            

Skills (points left: 15)
 - Combat                                        22.376 [0.900]
          - Weaponmastery                        20.641 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             37.400 [0.700]
          . Archery                              02.700 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.340 [0.900]
          . Stealth                              01.600 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         02.920 [0.300]
          . Magic-Device                         36.000 [1.150]
 - Spirituality                                  05.220 [0.400]
          . Prayer                               08.000 [0.500]
          . Mindcraft                            20.200 [0.500]
 - Monster-lore                                  05.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Glaive of Gondolin (2d6) (+12,+10) (+3)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 3.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, dark and confusion
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying on the ground on level 25 of The Old Forest.
d) a Long Bow of Accuracy (x3) (+8,+13)
e) a Ring of Damage (+13)
    
    You bought it from the Black Market.
f) The Ring of Ulmir (+12 to damage) (+3)
    It increases your wisdom and 
    infravision by 3.  It sustains your constitution.  It provides
    resistance to dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
k) an Amulet of the Serpents [+1] (+1)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 1.  It provides
    resistance to poison.  
    You found it lying on the ground on level 13 of Mirkwood.
m) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 3.
    It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) an Elven Cloak of Immolation [4,+21] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) a Golden Crown of the Magi [Divine Aim] [0,+15] (+2)
    It has a spell stored inside.  It 
    increases your intelligence by 2.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision)
    It increases your 
    strength, constitution and infravision by 6.  It provides resistance 
    to dark.  
    You bought it from the Footwear Shop.
z) a Silent watcher (971 hp)
{) 51 Arrows (1d4) (+0,+0)
|) a Gnomish Shovel of Digging (+5)


  [Character Inventory]

a) The Crystal Ball of Godly Sights
    It can be activated for mass
    genocide every 1000 turns.  
    You found it lying on the ground on level 2 of A lost temple.
b) a Potion of Speed
c) 14 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 11 Scrolls of Teleportation
f) a Scroll of Teleport Level
g) 10 Scrolls of Word of Recall
h) 24 Scrolls of Identify
i) 8 Scrolls of Satisfy Hunger
j) a Mithril Rod of Disarming (160/160)
k) a Wand of Firewall[4|8]
l) a Wand of Noxious Cloud[1|25] (8 charges)
m) a Wand of Teleport Away[5|21]
n) a Wand of Slow Monster[4|22] {good}
o) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) 18 Arrows of Slay Evil (1d4) (+5,+5)
    It fights against evil with holy fury.
    
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
r) 41 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Bottomless Bottle
    It can be activated for cure fear every 100 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) 14 Mushrooms of Cure Serious Wounds {100% off}
c) a Potion of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) 4 Scrolls of *Identify*
f) a Scroll of Reset Recall
g) a Staff of Remove Curses[1|16] (5 charges)
h) a Ring of Nether Resistance
i) a Ring of Nexus Resistance
j) The Metal Scale Mail of Estaras (-2 to accuracy) [13,+7]
    It
    sustains your intelligence, wisdom and constitution.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to poison and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
k) The Hard Studded Leather 'Alarya' (-1 to accuracy) [7,+13]
    
    It sustains your wisdom and charisma.  It provides immunity to acid
     and cold.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Leather Jacket of Lostar (-1 to accuracy) [12,+6]
    It sustains your 
    dexterity and constitution.  It provides immunity to fire.  It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 24 of The Old
    Forest.
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can
    be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Heavy Lance of Fearsil (4d8) (+17,-8) (+2 attacks)
    It must be wielded two-handed.  It 
    increases your strength and attack speed by 2.  It does extra damage 
    from acid and electricity.  It produces chaotic effects.  It drains
    life from your foes.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Wand of Essence of Speed[1|12] (5 charges)
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) a Climbing Set


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Critical Insanity
b) a Potion of Healing
c) a Scroll of Teleport Level
d) 2 Scrolls of *Identify*
e) 15 Scrolls of Magic Mapping
f) an Iron Rod of Nothing (50/50)
g) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
h) a Spectral Dagger (1d4) (+2,+4)
i) a Spectral Main Gauche (1d5) (+7,+3)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    It was given to you as a reward.
j) a Spear of *Slay Undead* (1d6) (+7,+3) (+1)


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Namal' {cursed}
    It sustains your intelligence.  It
    provides immunity to paralysis.  It allows you to fly.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Pair of Soft Leather Boots 'Angron' [2,+9] {cursed}
    It sustains your intelligence.  It provides resistance to light
     and shards.  It is heavily cursed.  It carries an ancient foul curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 19.4.2005 18:31

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