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The Angband Ladder: Werewulf, RohanKnight Sorceror by <strda221@student.otago.ac.nz>

  [ToME 2.3.1 Character Sheet]

 Name  : Werewulf               Age                 21       STR!     40       
 Sex   : Neuter                 Height              38       INT!     40       
 Race  : Vampire RohanKnight    Weight              83       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     32       
                                                                               
 + To Melee Hit          -8 Level             50    Max Hit Points       575   
 + To Melee Damage      -16 Experience  24360597    Cur Hit Points       575   
 + To Ranged Hit         23 Max Exp     24360597    Max SP (Mana)       1718   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)       1718   
   AC                22+107 Gold         2202194    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4-64   
 Stealth     : Poor         Magic Device: Legendary[17]Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 14472 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Hrive of the 2890th year of the third age.
 You have been adventuring for 95 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...........4..6.            
        Add Int   : 3...224..3......            
        Add Wis   : 3..422.........+            
        Add Dex   : .4.......3......            
        Add Con   : .4....4....4....            
        Add Chr   : .....2...3......            
        Mul Mana  : +...+..........+            
        Mul SPower: +........+......            
        Add Stea. : ...4..4.........            
        Add Sear. : .........3....6.            
        Add Infra : 3..........4..6.            
        Add Tun.. : ..............6.            
        Add Speed : ..*...4........+            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : +...+...........            
        Sust Wis  : +...+...........            
        Sust Dex  : .......+........            
        Sust Con  : .......+..+.....            
        Sust Chr  : ...+............            
        Invisible : .....+......+...            
        Mul life  : ...............+            
        Sens Fire : +...............            
        Reflect   : ......+.+.......            
        Free Act  : .......+..+.....            
        Hold Life : ....+..........+            
        Imm Acid  : ......+*.+....+.            
        Imm Elec  : ......+**.......            
        Imm Fire  : ......*.++......            
        Imm Cold  : *.....+.+......+            
        Res Pois  : ...+...........+            
        Res Fear  : .......+........            
        Res Lite  : ..........+.....            
        Res Dark  : ...........+..++            
        Res Blind : +....+..........            
        Res Conf  : ...+....+.......            
        Res Sound : .......++.......            
        Res Shard : ...+.....+......            
        Res Neth  : .+.............+            
        Res Nexus : ...+..+.........            
        Res Chaos : ........+.......            
        Res Disen : ...+.....+....+.            
        Aura Fire : ......+.........            
        Lite      : ....+.....+....+            
        See Invis : +...............            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .........++...+.            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : ..............+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -1.-600 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         42.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  17.250 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  03.850 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            28.200 [0.500]
          . Mimicry                              07.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Broken Sword on level 6.
You are fated to find a Staff of Globe of Light on level 3.
You are fated to meet a Green naga on level 7.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-11,-7)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Speed (+10)
f) The Ring of Foril (+4 to stealth)
    It increases your wisdom and stealth
     by 4.  It sustains your charisma.  It provides resistance to poison, 
    confusion, shards, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Blue Stone 'Toris Mejistos' [Stun](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It has a spell stored inside.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Ent's Potion] (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 2.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Mouse Fur 'Erria' [1,+9]
    It sustains your dexterity and 
    constitution.  It provides immunity to acid and electricity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Small Leather Shield of Gorost [2,+9]
    It provides immunity to electricity.  It provides resistance to 
    fire, cold, sound and chaos.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+14] (+4 to infravision)
    It increases your 
    strength, constitution and infravision by 4.  It provides resistance 
    to dark.  
    It was given to you as a reward.
z) a Greater demonic quylthulg (1500 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
b) a Fireproof Tome of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 63 of Mordor.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
d) a Fireproof Tome of Translocation
    It cannot be harmed
    by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
e) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) 2 Tomes of Knowledge
g) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
h) an Unholy Tome of the Hellflame
i) The Skull of Vecna
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
j) 9 Potions of *Healing*
k) 25 Potions of Restore Mana
l) a Silver Rod of the Istari of Recall (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
m) The Wand of Digging of Thrain (1286 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
o) The Ring of Power of Dwar, Dog Lord of Waw (+3 to searching) {cursed}
p) The Ring of Power of Ji Indur Dawndeath (+3 attacks) {cursed}
q) The Ring of Power of Hoarmurath of Dir (+5) {cursed}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Sling of Enirda (x2) (+18,+7) (+3 to speed)
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom, dexterity, charisma
     and speed by 3.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Heavy Crossbow 'Haranya' (x4) (+10,+12) (+4 to speed)
v) The Seeker Bolt of Aerevorn (4d5) (+17,+17) (+3)
    It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) The Small Wooden Boomerang of Tumhal (1d4) (+19,+14)


  [Home Inventory - Bree ]

a) a Tome of Magical Energy
b) a Tome of the Eternal Flame
c) a Tome of the Blowing Wind
d) a Tome of the Impenetrable Earth
e) 3 Tomes of the Everrunning Wave
f) 2 Tomes of Translocation
g) a Tome of the Tree
h) a Tome of Knowledge
i) a Tome of the Time
j) a Tome of Meta Spells
k) a Fireproof Corrupted Tome of Melkor
l) Raal's Tome of Unconventional Warfare
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Barbazu on level 72 of Erebor.
m) Benetar's Death Ray Experiment
    It can
    be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven lord on level 72 of Erebor.
n) a Silver Rod of Charging of Recall (100/100)
o) a Golden Rod of the Istari of Nothing (250/250)
p) a Staff of Summon[1|28] (20 charges)
q) The Ring 'Glost' (+6)
    
    It increases your intelligence and speed by 6.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to fire, poison, confusion and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 94 of
    Angband.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
s) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
t) The Robe of Galion [2,+9]
    
    It sustains your charisma.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    poison and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 80 of Angband.
u) The Large Metal Shield of Minwe [5,+14]
    It
    sustains your strength and dexterity.  It makes you completely
    fearless.  It provides resistance to light, dark, nether and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 83 of Angband.
v) a Two-Handed Sword of Greater Life (3d6) (+16,+17)(60%)
w) The Long Bow of Dorfindor (x5) (+13,+16) (+2 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity and speed
     by 2.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
x) a Mage Staff of Power (1d4) (-9,-15) (+7)


  [Home Inventory - Gondolin ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) The Deck of Wild Magic
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) The Grail of Kenault
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 10 of Orc Cave.
d) 57 Potions of Cure Serious Insanity
e) a Scroll of *Destruction*
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) an Indestructible Ring of Nether Resistance
h) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
j) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
m) The Splint Mail of Suldil (+1 to accuracy) [19,+11] {cursed}
    It provides immunity to cold.  It provides resistance to 
    dark and shards.  It drains experience.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shield of Deflection of Gil-galad [10,+20] (+5) (charging)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 72 of Erebor.
p) an Iron Helm of Water Breathing [5,+3]
q) a Dragon Helm of Water Breathing [8,+22]
r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
s) a Battle Axe of Life (2d8) (+9,+19)(20%)
    
    It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
t) a Mage Staff of Power (1d4) (-19,-3) (+8)
u) a Mage Staff of Power (1d4) (-5,+7) (+8)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 8.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Tome of the Mind
b) an Unholy Tome of the Hellflame
c) a Corrupted Tome of Melkor
d) Pytar's Portable Pandemonium
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Spectre on level 45 of The Sacred Land Of
    Mountains.
e) an Amulet of Brilliance (+4)
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 4.  
    You bought it from the Rare Jewelry Shop.
f) an Indestructible Amulet of the Magi [Curse] (-4,-4) (+3 to searching)
    It has a spell stored inside.
    It increases your intelligence and searching by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4)
h) a Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+18]
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
j) a Blue Dragon Scale Mail (-2 to accuracy) [30,+15]
k) a Polished White Dragon Scale Mail (-2 to accuracy) [30,+23]
    It can be activated for breathe frost
    (110) every 90+d90 turns if it is being worn. It provides resistance 
    to cold.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) a Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+28]
    It can be activated for breathe fire
    (200) every 90+d90 turns if it is being worn. It sustains your wisdom.
    It provides resistance to fire.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) a Red Dragon Scale Mail (-2 to accuracy) [30,+16]
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
o) an Elven Cloak [4,+7] (+3 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nexus.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Moria.
r) a Pair of Metal Shod Boots of Stealth [6,+9] (+1 to stealth)
    It 
    increases your stealth by 1.  
    It was given to you as a reward.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
t) 2 Climbing Sets
u) a Mage Staff of Power (1d4) (+1,-6) (+9)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 9.  
    You found it lying on the ground on level 23 of The Sandworm lair.
v) a Mage Staff of Wizardry (1d4) (-14,-10)(20%) (+1)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 1.  It increases your mana capacity by 
    20%.  
    It was given to you as a reward.
w) a Mage Staff of Wizardry (1d4) (+4,-6)(20%) (+1)


  [Home Inventory - Lothlorien ]

a) a Tome of the Mind
b) Mordekainen's Pocket Magician
    It can be activated for Destruction
    every 100 turns.  
    You found it in the remains of a Grey wraith on level 38 of Mordor.
c) 6 Sprigs of Athelas
d) a Morphic Oil of Spider
e) a Potion of *Enlightenment*
f) a Rod Tip of Teleport Other (60 Mana to cast)
g) a Partial Totem of a Great Ice Wyrm
h) a Well-hidden Bolt Trap Set for Demons (+31,+34) [+16] (+15)
i) The Ring of Nurodras (+4 to infravision)
    It 
    increases your infravision by 4.  It sustains your intelligence.  It
    provides resistance to fire, dark, blindness, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 32 of Mirkwood.
j) a Ring of Speed (+9)
k) a Ring of Speed (+7)
l) a Ring of Light and Darkness Resistance
m) a Ring of Nexus Resistance
    
    It provides resistance to nexus.  
    You found it in the remains of a Master rogue on level 29 of Mirkwood.
n) an Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) 2 Amulets of Anti-Magic
    It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) an Amulet of Trickery (+1)
    It increases your 
    dexterity, stealth, infravision and speed by 1.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  
    You found it lying on the ground on level 19 of The Old Forest.
q) The Phial of Undeath (-5)
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
r) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
s) The Filthy Rag of the Wight [1,+8](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 67 of Angband.
w) a Mage Staff of Power (1d4) (-5,-13) (+9)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of The Old Forest.
c) a Demonshield of Vulnerability [5,-53] {cursed}
    It
    speeds your regenerative powers.  It aggravates nearby creatures.  It
    is cursed.  
    You found it in the remains of a Forest wight in the town of Bree .
d) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
e) The Tome of Werewulf
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) Kenault's Cantrip Generator
    It can be activated for cure
    hallucination every 100 turns.  
    You found it in the remains of a Master mystic on level 48 of Mordor.
g) Baalzebub's Tormented Box
    
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Dread on level 48 of Mordor.
h) Boccob's Unfinished Works
    It can be
    activated for experience loss.  
    You found it lying on the ground on level 32 of The Small Water Cave.
i) The Gem of Ice
    
    It can be activated for high experience loss.  
    You found it in the remains of a Dark elven sorcerer on level 61 of Erebor.
j) The Gem of Ghosts
    
    It can be activated for experience loss.  
    You found it lying on the ground on level 40 of Mordor.
k) Mordekainen's Sneaking Eye
    It can be
    activated for stun.  
    You found it in the remains of a Dreadlord on level 97 of Angband.
l) Kelek's Practical Joke
    It
    can be activated for poison.  
    You found it lying on the ground on level 24 of The Sandworm lair.
m) Raal's Black Candle
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 72 of Erebor.
n) a Parchment titled ``Demigods and their Uses''
    It can be
    activated for cure cuts every 100 turns.  
    You found it in the remains of a Shade on level 35 of Mordor.
o) Bumganir's Bag of Magic Toys
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Basilisk on level 42 of Mordor.
p) The Lost Works of Kenault
    It can
    be activated for curing every 110 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
q) The Jester's Cap of Insanity
    
    It can be activated for cure light wounds every 50 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Bottomless Bottle
    It can
    be activated for poison.  
    You found it in the remains of a Dark elven mage on level 40 of Mordor.
s) Raal's Tormented Spirits
    
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Master mystic on level 48 of Mordor.
t) Boccob's Magical Mish-mash
    
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven druid on level 35 of Moria.
u) a Parchment titled ``Household Magic''
    
    It can be activated for death.  
    You found it in the remains of a Dreadlord on level 60 of Mordor.
v) The Hand of Vecna
    It
    can be activated for hallucination every 10 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
w) The Medallion of Good Will
    It
    can be activated for confusion.  
    You found it in the remains of an Acidic cytoplasm on level 29 of Mirkwood.
x) The Immortal Skull of Benetar
    
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
a) Bigby's Big Book of Brutality
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) Jor's Buckler of Missile Attraction
    It
    can be activated for stat loss.  
    You found it lying on the ground on level 36 of Mordor.
c) Cathal's Corrupting Cymbal
    It can be
    activated for stun.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) Jor's Book of Impossible Occurences
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Monastic lich on level 72 of Erebor.
e) a Parchment titled ''Finer Points of Munchkinism''
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Half-orc on level 24 of A lost temple.
f) Olive's Omnipotent Ostrich
    
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 35 of Mordor.
g) a Silent watcher (1023 hp)
h) 15 Mushrooms of Cure Serious Wounds {100% off}
i) 91 Potions of Water Curing {quest}
j) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 60 of Mordor.
k) a Fully Automatic Device Trap Set [+5]
    It
    rearms itself.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
l) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    It increases your strength, searching
     and speed by 2.  It makes you invisible.  It sustains your wisdom.  
    It provides resistance to shards and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 63 of
    Mordor.
m) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your dexterity, constitution and attack speed by 2
    .  It makes you invisible.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to fire, confusion and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Erebor.
n) The Ring of Power of Ren the Unclean (+2 attacks)
    
    It increases your stealth, searching and attack speed by 2.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to confusion and nether.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 71 of Erebor.
o) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    
    It increases your strength, constitution and ability to score critical
    hits by 4.  It makes you invisible.  It provides resistance to acid, 
    blindness and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
p) The Ring of Power of Adunaphel the Quiet (+4)
    
    It increases your intelligence, wisdom and charisma by 4.  It makes
    you invisible.  It provides resistance to cold and blindness.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 47 of Illusory
    Castle.
q) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits)
    It increases your searching and ability to score critical hits
     by 3.  It makes you invisible.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    poison and dark.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 62 of Mordor.
r) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    
    It increases your infravision and ability to score critical hits by 3.
    It makes you invisible.  It sustains your strength, wisdom, dexterity
     and constitution.  It provides resistance to confusion.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
s) The Ring of Power of Akhorahil the Blind (+3% of critical hits)
    It increases your ability to score critical hits by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, cold, shards and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 69 of Dol
    Guldur.
t) The Ring of Power of Uvatha the Horseman (+2)
    It increases your strength and dexterity by 2.  It makes you
    invisible.  It provides resistance to acid, nether and chaos.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
u) The Ring of Power of Hoarmurath of Dir (+4)
    
    It increases your wisdom by 4.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to acid, shards and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
v) The Ring of Power of Ren the Unclean (+3)
    
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your dexterity.  It makes you completely fearless.  It provides
    resistance to confusion and nexus.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Erebor.
w) The Ring of Power of Akhorahil the Blind (+2)
    
    It increases your constitution by 2.  It makes you invisible.  It
    provides resistance to acid, blindness, sound and nexus.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 66 of Mordor.
x) The Ring of Power of Hoarmurath of Dir (+1)
    
    It increases your strength by 1.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to light and sound.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
a) The Ring of Power of Khamul, the Black Easterling (+2 to stealth)
    
    It increases your stealth by 2.  It makes you invisible.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 97 of
    Mount Doom.
b) The Ring of Power of Ren the Unclean (+1 to searching)
    It increases your searching by 1.  It makes you invisible.  
    It sustains your strength and constitution.  It provides resistance to 
    poison and shards.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Erebor.
c) The Ring of Feindel [+12] (+3 to infravision)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It provides immunity to paralysis.  It provides resistance to cold, 
    light and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
d) The Ring of Echor (+3)
    
    It increases your intelligence by 3.  It sustains your strength and 
    constitution.  It provides resistance to dark, blindness, confusion
     and shards.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
e) The Ring 'Ardher' (+3)
    It increases your infravision by 3.  It sustains your charisma.
    It provides resistance to fire, cold, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
g) a Ring of Invisibility
    It
    makes you invisible.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
h) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Ethmon (+3 to searching)
    It increases your searching by 3.  It sustains your 
    intelligence.  It provides resistance to cold and nexus.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
k) The Amulet of Cirin [+3] (+3 to searching)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your strength, dexterity and searching
     by 3.  It sustains your strength, dexterity, constitution and 
    charisma.  It provides resistance to poison and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 51 of
    Mordor.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) an Everburning Torch of Fading (with 0 turns of light)
    It
    provides light (radius 1) when fueled.  It cannot be harmed by fire.  
    You found it in the remains of a Master lich on level 40 of Mordor.
n) The Dwarven Lantern of Dandudh (+3 to searching)
    It
    provides light (radius 5) forever.  It increases your searching and 
    infravision by 3.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 51 of Mordor.
p) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Green Dragon Scale Mail (-2 to accuracy) [30,+17]
r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated
    for star ball (150) every 1000 turns if it is being worn. It provides
    light (radius 1) forever.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Metal Scale Mail 'Erininde' (-2 to accuracy) [13,+14]
    It sustains your 
    dexterity.  It provides resistance to acid, poison and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of A lost temple.
u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
v) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 65 of The
    Sacred Land Of Mountains.
w) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
x) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
c) a Soft Leather Armour of Vulnerability [4,-43] {cursed}
    
    It aggravates nearby creatures.  It is cursed.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) a Leather Scale Mail of Vulnerability (-1 to accuracy) [11,-42] {cursed}
    It aggravates
    nearby creatures.  It is cursed.  
    You found it in the remains of an Ancient bronze dragon on level 34 of
    Mordor.
f) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
g) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Entish Bark 'Orilin' [1,+0]
    It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to dark and nexus.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
i) a Small Metal Shield of Vulnerability [3,-41] {cursed}
    It aggravates nearby creatures.  It is cursed.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 82 of Angband.
k) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 72 of Erebor.
l) The Large Metal Shield of Elente [5,+8]
    It sustains your 
    strength and intelligence.  It provides immunity to cold.  It provides
    resistance to confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Dol
    Guldur.
m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    strength, dexterity and constitution by 5.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Jewel Encrusted Crown of Aldor [0,+1]
    It sustains your intelligence and dexterity.  It
    provides resistance to life draining, acid and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
q) The Metal Cap of Perufin [3,+4]
    It provides light (radius 3) forever.  It sustains your 
    dexterity.  It provides resistance to cold, light, blindness and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Set of Gauntlets 'Rothil' (+3 to accuracy) [2,+14]
    It sustains your strength and charisma
    .  It provides resistance to electricity, fire, cold, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 80 of Angband.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It 
    increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
b) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) a Light War Axe of Morgul (2d5) (-24,-23) [-10] (-6) {cursed}
    It decreases your luck by 6.  It is very sharp and
    can make your foes bleed.  It allows you to see invisible monsters.  
    It drains experience.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It can re-curse itself.
    
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Broad Axe of Morgul (2d6) (-26,-16) [-8] (-5) {cursed}
    It can be wielded two-handed.  It 
    decreases your luck by 5.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient bronze dragon on level 34 of
    Mordor.
h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
i) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Dagger of Fuinena (1d4) (+13,+16) (+1 to speed)
    It increases your strength, wisdom and 
    speed by 1.  It does extra damage from frost.  It produces chaotic
    effects.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Dol Guldur.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
l) a Dagger of Nothingness (1d4) (-29,-74) {cursed}
    It can't attack.  It is heavily
    cursed.  It can re-curse itself.  
    You found it in the remains of a Grave wight in the town of Bree .
m) a Dagger of Nothingness (1d4) (-24,-20) {cursed}
    It
    can't attack.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ettin on level 46 of The Sacred Land Of
    Mountains.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Rapier of Nothingness (1d6) (-47,-43) {cursed}
    It can't attack.  
    It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
p) The Small Sword of Cellarmon (1d6) (-10,+5) (+3 to speed)
    It 
    increases your strength, wisdom, speed and attack speed by 3.  It does
    extra damage from acid.  It is a great bane of dragons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) The Small Sword of Eluriel (1d6) (+10,+2) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your speed and attack speed by 1.  It does extra damage 
    from fire.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
r) The Small Sword of Keldi (1d6) (+8,+7) (+1 attack)
    
    It increases your attack speed by 1.  It does extra damage from acid
     and electricity.  It produces chaotic effects.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
s) a Small Sword of Morgul (1d6) (-4,-16) [-9] (-3) {cursed}
    It decreases your luck by 3.  It is very sharp and
    can make your foes bleed.  It allows you to see invisible monsters.  
    It drains experience.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It can re-curse itself.
    
    You found it in the remains of an Emperor wight in the town of Bree .
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 42 of
    Mordor.
w) The Broad Sword of Ornor (2d5) (+4,+20) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, charisma and speed by 1.  It does extra damage 
    from electricity.  It poisons your foes.  It produces chaotic effects.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 90 of Angband.
x) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to cold and dark.  It allows you to
    sense the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 60 of
    Erebor.
c) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
d) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Scimitar of Numog (2d5) (+15,+12) (+3 attacks)
    It increases your constitution and 
    attack speed by 3.  It does extra damage from electricity.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
f) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Two-Handed Sword of Uruthod (3d6) (+22,+23)
    It
    must be wielded two-handed.  It does extra damage from frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of Dol Guldur.
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) a Dark Sword of Morgul (3d7) (-15,-7) [-2] (-6) {cursed}
    It generates an antimagic field.  It decreases 
    your luck by 6.  It is very sharp and can make your foes bleed.  It
    allows you to see invisible monsters.  It drains experience.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Greater mummy on level 42 of Mordor.
l) The Pike 'Delen' (2d5) (+11,+10) (+3 to speed)
    
    It can be wielded two-handed.  It increases your speed and attack speed
     by 3.  It does extra damage from frost.  It is very sharp and can cut
    your foes.  It is especially deadly against orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
m) a Beaked Axe of Morgul (2d6) (-18,-29) [-2] (-3) {cursed}
    It must be wielded two-handed.  It decreases your luck by 3.  
    It is very sharp and can make your foes bleed.  It allows you to see
    invisible monsters.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It can re-curse itself.  
    You found it in the remains of a Young bronze dragon on level 71 of Erebor.
n) a Beaked Axe of Nothingness (2d6) (-99,-46)
    
    It must be wielded two-handed.  It can't attack.  It can re-curse
    itself.  
    You found it in the remains of a Balance drake on level 35 of Illusory
    Castle.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.
    It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of The Land Of Rhun.
q) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must
    be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
r) a Lance of Morgul (2d8) (-16,-13) [-6] (-1) {cursed}
    
    It must be wielded two-handed.  It decreases your luck by 1.  It is
    very sharp and can make your foes bleed.  It allows you to see
    invisible monsters.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It can re-curse itself.  
    You found it lying on the ground on level 42 of Mordor.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be
    wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns
     if it is being worn. It increases your strength and dexterity by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Rogrog the Black Troll on level 46 of The
    Sacred Land Of Mountains.
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a
    great bane of dragons.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell
    every 10 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence and wisdom by 4.  It fights against
    evil with holy fury.  It provides resistance to light.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Quarterstaff of Morgul (1d9) (-14,-22) [-7] (-10) {cursed}
    It can be wielded two-handed.  It 
    decreases your luck by 10.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient bronze dragon on level 34 of
    Mordor.
a) a Quarterstaff of Morgul (1d9) (-23,-26) [-1] (-1) {cursed}
    It can be wielded two-handed.  It decreases your luck by 1.  It
    is very sharp and can make your foes bleed.  It allows you to see
    invisible monsters.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It can re-curse itself.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
b) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be
    activated for drain life (90) every 70 turns if it is being worn. It 
    increases your wisdom and infravision by 4.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It provides resistance 
    to cold, light and confusion.  It allows you to sense the presence of 
    orcs, trolls and giants.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Three Piece Rod 'Urocalina' (3d3) (+30,+9) (+3 attacks)
    It increases your constitution and attack
    speed by 3.  It does extra damage from electricity and fire.  It
    produces chaotic effects.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 71 of
    Erebor.
e) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 94 of Angband.
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated
    for confuse monster every 15 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your stealth by 2.  It does
    extra damage from fire.  It fights against evil with holy fury.  It
    provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
g) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Two-Handed Flail of Rannion (3d6) (+5,+1)
    It must be wielded two-handed.  It drains 
    experience.  It has been blessed by the gods.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 83 of Angband.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
m) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Arrow of Drith (1d4) (+17,+10)
    It does extra damage from acid and electricity.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
o) The Arrow 'Berien' (1d4) (+14,+14)
    It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 63 of Mordor.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Silver Arrow of Agnorith (3d4) (+25,+9)
    It does extra damage from acid, electricity and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 90 of Angband.
s) The Silver Arrow of Dandun (3d4) (+17,+23)
    It does extra
    damage from frost.  It poisons your foes.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
u) 21 Shattered Mithril Shots of Backbiting (3d4) (-35,-34) {cursed}
    It
    is cursed.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
v) The Small Wooden Boomerang 'Umariel' (1d4) (+21,+14)
    It does extra damage from electricity.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
w) a Small Metal Boomerang of Nothingness (3d4) (-9,-18) {cursed}
    It can't attack.  It is heavily cursed.  It can re-curse
    itself.  
    You found it in the remains of a Hill troll on level 24 of Mirkwood.
x) The Metal Boomerang 'Mirudad' (4d5) (+29,+11)
    It
    does extra damage from acid, electricity and frost.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
a) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
b) a Blue Firebird Egg
c) a Large grey snake Egg
d) a Sparrow Egg
e) Azog, King of the Uruk-Hai's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) Mughash, the Kobold Lord's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 29 of
    Mirkwood.
h) Ulfast, Son of Ulfang's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 24 of A lost
    temple.
i) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
k) The Mage Staff 'Sinwe' (1d4) (+12,+16)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It provides resistance to blindness and 
    confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.



Posted on 25.4.2005 07:06

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1045. on the Ladder (of 12730)
505. on the ToME Ladder (of 2973)
12. for this player (out of 34)

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On 25.4.2005 20:13 shtuph@hotmail.com wrote:
You need more hp and less sp.

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