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The Angband Ladder: Wham, Dunadan Thaumaturgist by <ripost@earthlink.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Wham                   Age                 86       STR!     40       
 Sex   : Male                   Height              28       INT!     40       
 Race  : Dunadan Hermit         Weight             211       WIS!     40       
 Class : Thaumaturgist          Social Class        81       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          30 Level             50    Max Hit Points      1009   
 + To Melee Damage       22 Experience  54140134    Cur Hit Points        -7   
 + To Ranged Hit         39 Max Exp     54140134    Max SP (Mana)       1516   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1107   
   AC                46+117 Gold        19972658    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4+88    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 1320 feet 
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the illegitimate but acknowledged child of the               
          Royal Blood Line.  You are a credit to the family.  You              
          have hazel eyes, straight black hair, and a very dark                
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 670 (33500')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 67 (3350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 35030 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 57 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Quelle of the 2890th year of the third age.
 Your adventure lasted 57 days.

     Your Attributes:
You are dead, killed by a Vrock on level 670 of Nether Realm.
You can switch locations with another being.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        02.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         20.400 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           35.000 [0.700]
          . Divination                           39.200 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  45.300 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  09.600 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Giant green frog on level 10.
You are fated to find a Hatchet on level 8.
You may find a Scroll of Monster Confusion on level 9.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+2,+10)(100%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Ring of Ambar (+15)
    It increases your intelligence, wisdom
    , charisma and speed by 15.  It sustains your intelligence.  It
    provides resistance to cold, blindness, shards and nether.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a hill.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a hill.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 61 of Dol Guldur.
n) The Power Dragon Scale Mail called 'DragonFate' (-3 to accuracy) [40,+21]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your intelligence and charisma.  It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) a Feathers Cloak of Air [1,+14]
    It allows you to breathe without air.  
    You found it lying in a vault on level 77 of Angband.
p) The Small Leather Shield 'Ormothel' [2,+13]
    It sustains your 
    dexterity.  It provides immunity to electricity.  It provides
    resistance to life draining, electricity, cold and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 60 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) a Set of Leather Gloves of Thievery (+3,+2) [1,+18] (+4)
    It increases your dexterity and searching by 4.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    You found it in the remains of a Greater Balrog on level 88 of Angband.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+10) {100% off}
    
    It increases your speed by 10.  
    You stole it from the Footwear Shop.
z) a Master quylthulg (2006 hp)
{) 23 Silver Bolts of Frost (3d5) (+20,+18)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.
    
    You bought it from the Library.
b) 4 Tomes of Knowledge
    
c) 4 Fireproof Holy Tomes of Manwe Sulimo
    It cannot be harmed by fire.  
    You found it in the remains of a Gelugon on level 99 of Angband.
d) Baalzebub's Tormented Box {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
e) Kelek's Wormhole Machine {Food}
    It can be activated for satisfy
    hunger every 100 turns.  
    You found it in the remains of a Skeleton Dark elven warlock on level 37
    of Mordor.
f) The Medallion of Good Will {Heal 700}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
g) Jor's Buckler of Missile Attraction {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 58 of Mordor.
h) Cathal's Corrupting Cymbal {Heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 61 of Mordor.
i) 11 Rations of Food
    
j) 6 Potions of Cure Critical Insanity
k) 4 Potions of Speed
l) 91 Potions of Healing
    
m) 5 Potions of *Healing*
n) 31 Potions of Restore Mana
o) 6 Scrolls of Protection from Evil
p) 4 Scrolls of Mass Genocide
q) 3 Scrolls of Acquirement
r) an Adamantite Rod of the Istari of Healing (282/400)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 73 of Angband.
s) an Adamantite Rod of Restoration (165/200)
    
t) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
u) 19 Bolts (1d5) (+3,+6)
    
v) 20 Seeker Bolts (4d5) (+4,+9)
w) a Mage Staff (1d4) (+10,+10)


  [Home Inventory - Bree ]

a) 10 Sprigs of Athelas
    
b) 16 Potions of Cure Insanity
c) The Chain Mail of Winwe (-2 to accuracy) [14,+8]
    
    It sustains your dexterity.  It provides immunity to electricity and 
    fire.  It provides resistance to poison and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Maze.
d) The Rhino Hide Armour of Orthalor (-1 to accuracy) [8,+18]
    It sustains your 
    intelligence.  It provides immunity to electricity, fire and cold.  It
    provides resistance to cold and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Dol
    Guldur.
e) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Shadow Cloak of Protection [6,+15] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to light, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
g) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 41 of Mordor.
h) The Large Metal Shield of Gwenevan [5,+9]
    
    It sustains your strength, wisdom and constitution.  It provides
    immunity to fire.  It provides resistance to life draining, acid, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 67 of Dol
    Guldur.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It provides resistance to blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 66 of Mordor.
k) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
l) The Steel Helm of Hammerhand [6,+20] (+3)
m) a Dragon Helm of Water Breathing [8,+26]
    It provides resistance to poison and nether.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    poison, light and blindness.  It speeds your regenerative powers.  It
    can clone monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 98 of
    Angband.
q) a Long Bow of Lothlorien (x5) (+13,+11) (+2)
    It increases your dexterity by 2.  It provides immunity to
    paralysis.  It gives telepathic powers.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of an Ancient green dragon on level 67 of Dol
    Guldur.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
s) The Bolt of Eluin (1d5) (+14,+8) (+4) {100% off}
    
    It increases your strength and intelligence by 4.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) Mordekainen's Pocket Magician {Curing}
    It can be activated
    for curing every 110 turns.  
    You found it in the remains of a Master mystic on level 47 of Mordor.
b) The Box of Many Wonders {Restore}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Hell knight on level 52 of Mordor.
c) 29 Potions of Cure Critical Insanity
d) 34 Potions of *Healing*
    
e) The Ring of Hondil (+1)
    It 
    increases your strength by 1.  It makes you invisible.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, poison, 
    confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
f) The Ring of Erithoth (+5)
    It increases 
    your wisdom by 5.  It makes you invisible.  It sustains your 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid and disenchantment.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 63 of The
    Sacred Land Of Mountains.
g) The Ring of Arang (+3)
    It increases your strength, wisdom and speed
     by 3.  It makes you invisible.  It provides resistance to confusion
     and disenchantment.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 42 of Mordor.
h) The Ring of Nirim (+10 to damage) (+4)
    It 
    increases your intelligence, constitution and speed by 4.  It sustains 
    your intelligence.  It provides resistance to electricity.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 42 of Mordor.
i) The Ring 'Orfin' (+12 to damage) (+5)
    It 
    increases your wisdom, dexterity, constitution and charisma by 5.  It
    makes you invisible.  It provides resistance to dark.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 21 of Mirkwood.
j) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
m) The Ring of Legir (+3 to speed)
    
    It increases your infravision, speed and attack speed by 3.  It
    sustains your intelligence.  It provides resistance to cold, dark, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow on level 60 of Mordor.
n) The Ring called 'Rick's Bane' [+14] (+2 to speed)
    It 
    increases your searching and speed by 2.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, cold, 
    poison, confusion, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) The Ring of Dorth (+4)
    It increases your ability to score critical hits
     by 4.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to acid, cold, dark, blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 73 of Angband.
p) The Amulet 'Anathil' (+1)
    
    It increases your charisma and searching by 1.  It sustains your 
    intelligence.  It provides resistance to poison, light and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 21 of Mirkwood.
q) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 50 of Mordor.
r) The Amulet 'Helen' (+3)
    
    It increases your strength, intelligence, dexterity and charisma by 3.
    It provides resistance to acid, cold and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 49 of Illusory
    Castle.
s) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 61 of Mordor.
t) an Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
u) The Amulet 'Nionuru' (+2)
    It increases your wisdom, 
    constitution, charisma and stealth by 2.  It sustains your wisdom and 
    constitution.  It provides resistance to disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 45 of The
    Sacred Land Of Mountains.
v) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
w) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
x) The Anchor of Space-Time


  [Home Inventory - Minas Anor ]

a) Mordekainen's Sneaking Eye {Light Absorbtion}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Grand master mystic on level 65 of Dol
    Guldur.
b) 4 Potions of Life
c) a Scroll of Artifact Creation
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
e) The Chain Mail of Dalad (-2 to accuracy) [14,+9]
    It sustains your strength and 
    constitution.  It provides immunity to acid and cold.  It provides
    resistance to nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 58 of Dol Guldur.
f) The Metal Brigandine Armour 'Tirnorie' (-3 to accuracy) [19,+11]
    
    It sustains your strength and charisma.  It provides immunity to 
    electricity.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a hill.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Erebor.
i) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 74 of
    Angband.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of
    Erebor.
m) The Hard Leather Cap of Isteleb [2,+10]
    It sustains your intelligence, wisdom, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, light and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold on level 10 of Orc Cave.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being
    worn.  It increases your searching, infravision and ability to tunnel
     by 4.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 73 of
    Angband.
r) The Dagger 'Cuturi' (1d4) (+5,+27) (+3 attacks)
    It increases your strength and attack speed by 3.  It drains
    life from your foes.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 38 of Moria.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Dol Guldur.
t) The Trifurcate Spear of Hareith (2d9) (+13,+24) (+2 to speed)
    
    It increases your strength and speed by 2.  It does extra damage from 
    frost.  It drains life from your foes.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 45 of Moria.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of Dol
    Guldur.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
w) The Metal Boomerang of Guing (4d5) (+10,+10)
    
    It does extra damage from electricity.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 47 of Mordor.
x) a Mage Staff of Wizardry (1d4) (-14,+6)(80%) (+4)


  [Home Inventory - Lothlorien ]

a) The Diamond Prism of Light {Light Absorbtion}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Mummified human on level 51 of Mordor.
b) a Parchment titled ``Household Magic'' {Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
c) 7 Potions of Cure Critical Insanity
d) 14 Potions of Cure Insanity
    
e) 6 Potions of *Healing*
    
f) 2 Potions of New Life
g) The Wand of Digging of Thrain (40 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring 'Ilindi' (+3)
    It increases your strength by 3.  It sustains your 
    intelligence and constitution.  It provides resistance to electricity, 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 67 of Dol
    Guldur.
j) The Amulet of Faure (+4 to infravision)
    It increases your charisma and infravision by 4.  It sustains 
    your wisdom.  It provides resistance to fire and dark.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lost soul on level 13 of A lost temple.
k) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Red Dragon Scale Mail 'Bristel' (-2 to accuracy) [30,+24]
    It can be activated for breathe fire
    (200) every 90+d90 turns if it is being worn. It sustains your 
    strength and charisma.  It provides immunity to acid and cold.  It
    provides resistance to fire, cold and nexus.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated
    for heal (777), curing and heroism every 300 turns if it is being
    worn. It increases your intelligence, wisdom and stealth by 4.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison and dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 93 of Angband.
o) The Soft Leather Armour of Nelerinwe [4,+13]
    
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to fire and cold.  It provides resistance to fire, poison and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
p) an Elven Leather Scale Mail (-1 to accuracy) [11,+6] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 11 of A lost temple.
q) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, nexus and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
s) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 1) forever.  It provides resistance 
    to nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 57 of Dol
    Guldur.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc on level 28 of Mirkwood.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of A lost temple.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 70 of Dol Guldur.
c) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours in the town of
    Gondolin .
e) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 77 of
    Angband.
i) The Dagger 'Nimthanc' (E:8110, L:18) (1d4) (+17,+10)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from electricity and frost.  It
    drains life from your foes.  It is especially deadly against natural
    creatures.  It provides resistance to electricity, fire, cold and 
    poison.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It does extra damage from electricity.
    It provides resistance to electricity and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of The
    Helcaraxe.
k) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of Dol
    Guldur.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghoul on level 42 of Moria.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be
    wielded two-handed.  It increases your strength by 2.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to sense the presence of 
    dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a hill.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  
    It does extra damage from fire.  It is a great bane of demons.  It is
    a great bane of undead.  It allows you to sense the presence of demons
     and undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Arrow of Falach (1d4) (+21,+15)
    It does extra damage from electricity
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
s) The Silver Arrow 'Borth' (3d4) (+21,+17)
    
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Silver Arrow of Oimlon (3d4) (+21,+12)
    It does extra damage from acid, 
    electricity and fire.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 98 of Angband.



Posted on 25.4.2005 15:43

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286. on the Ladder (of 12064)
107. on the ToME Ladder (of 2959)

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On 25.4.2005 15:43 ripost@earthlink.net wrote:
First Character to make it into Angband!
Soooooooo Close!

On 25.4.2005 18:43 wrote:
your AC is surprisingly low, but that's of course because you took the Massive Crown over Lebohaum.. frankly if ever I find Lebohaum, I wear it until I die or win.

Noticed that you died fairly early in Nether Realms. The way to navigate through that easily is to constantly use any Destruction spells you've gotten through Thaum (I'll assume you weren't completely luckless than didn't get it in the 40 spells from lvl 25 to 45). Then dig your way through the walls.. It's annoying, but much much safer than trying to actually fight through large groups of chain summoners that have been leveled.



On 25.4.2005 18:46 wrote:
Oh, and also, I usually don't find Cold and Electricity Immunity that useful... it probably would have been better use Thorin for the AC and +CON (thus removing need for Iron Crown), or Gil-Galad for Luck.

And rather than getting Spirituality up that high for a marginal increase in Saving Throw, it might have been better to spend the points on Mana, to get the 15% SP boost from having that at 50.

On 27.4.2005 04:38 ripost@earthlink.net wrote:
Well, it was the first time I had ever gotten anywhere this far....so I had a lot to learn.

Actually, I don't remember any Destruction spells at all. Or create/Destroy Wall for a while.... I did, however, get an AREA LIGHT (Undead Eliminator) and an AREA INTERTIA (damage and slow everything around, multiple times) in the Rank "i" (the last rank with perfect casting)

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