The Angband Ladder: Elendil II, High-Elf Warrior by <edpentney@hotmail.co.uk>
[Angband 3.0.6 Character Dump]
Name Elendil II Self RB CB EB Best
Sex Male Age 108 STR! 18/100 +1 +5 +9 18/250
Race High-Elf Height 90 INT! 18/100 +3 -2 +1 18/120
Class Warrior Weight 190 WIS! 18/100 -1 -2 +15 18/220
Title ***WINNER*** Status 34 DEX! 18/100 +3 +2 +11 18/260
HP 1101/1101 Maximize Y CON! 18/100 +1 +2 +7 18/200
SP 0/0 Preserve Y CHR! 18/100 +5 -1 +8 18/220
Level 50 Armor [62,+144] Saving Throw Heroic
Cur Exp 9515719 Fight (+50,+43) Stealth Excellent
Max Exp 9515719 Melee (+65,+68) Fighting Legendary
Adv Exp ******** Shoot (+67,+19) Shooting Legendary
MaxDepth 5000 ft Blows 6/turn Disarming Superb
Gold 1403841 Shots 1/turn Magic Device Superb
Burden 152.7 lbs Perception Poor
Speed +26 Infra 40 ft Searching Poor
You are one of several children of a Telerin Ranger. You have light
grey eyes, straight blond hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.+.. Blind:......+..+...
Elec:......+.+.... Confu:......+..+...
Fire:..*.+.+..+... Sound:......+..+...
Cold:+.....+..+... Shard:......+......
Pois:....+.+...... Nexus:......++.....
Fear:+.+.+......++ Nethr:..+...+......
Lite:.....++..+..+ Chaos:......+..+...
Dark:.....++.+.... Disen:......+.+....
abcdefghijkl@ abcdefghijkl@
S.Dig:+.+.......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:........++... Infra:.............
Regen:..+......+... Tunn.:.............
Telep:............. Speed:.++++..+.+.+.
Invis:..+..+...+..+ Blows:.............
FrAct:+++.......+.. Shots:.............
HLife:.....+....... Might:.+...........
[Character Equipment]
a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {Floor 1450'}
It increases your wisdom and dexterity by 4. It slays orcs, trolls,
and all evil creatures, and is especially deadly against undead. It is
branded with frost. It provides resistance to cold and fear. It is
blessed by the gods and slows your metabolism. It grants you immunity
to paralysis. It activates for frost ball (100) every 35 turns. It
cannot be harmed by the elements.
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Vault 2400'}
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1) {Stone Wyrm 4300'}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) a Ring of Speed (+12)
It increases your speed by 12.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Vault 3800'}
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain {Vault 2950'}
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) Power Dragon Scale Mail (-3) [40,+24] {Vault 4950'!*}
It provides resistance to acid, lightning, fire, cold, poison, light,
dark, blindness, confusion, sound, shards, nexus, nether, chaos, and
disenchantment. It activates for breathe the elements (300) every
300+d300 turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3) {Vault 2100'}
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Bile Wyrm 4950'}
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Vault 2100'}
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Vault 2400'}
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Tselakus 3400'}
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 3 Mushrooms of Restoring
b) 23 Pieces of Elvish Waybread
c) 5 Potions of Speed
d) 20 Potions of Healing {!*}
e) 4 Potions of *Healing* {!*}
f) 5 Potions of Life {!*}
g) 6 Scrolls of *Identify*
h) 11 Scrolls of *Destruction* {!*}
i) 4 Scrolls of Banishment {!*}
j) 2 Scrolls of Mass Banishment {!*}
k) 2 Rods of Perception
It cannot be harmed by electricity.
l) 2 Rods of Recall {!*}
It cannot be harmed by electricity.
m) 2 Rods of Illumination
n) 2 Rods of Enlightenment
o) 2 Rods of Detection
It cannot be harmed by electricity.
p) 9 Rods of Teleport Other
q) 5 Rods of Disarming
r) The Ring of Power 'Nenya' (+8,+8) (+2) {Archon 4950'}
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Vault 3850'}
It increases your strength and charisma by 4. It increases your
stealth and speed by 4. It slays animals, giants, and all evil
creatures, and is especially deadly against undead. It provides
resistance to cold, fear, dark, and nether. It cannot be harmed by the
elements.
t) 23 Seeker Arrows of Slay Dragon (4d4) (+11,+15)
It slays dragons.
u) 26 Seeker Arrows of Venom (4d4) (+16,+10)
It is branded with poison.
v) 31 Seeker Arrows of Frost (4d4) (+13,+15)
It is branded with frost. It cannot be harmed by cold.
[Home Inventory]
a) a Ring of Speed (+12)
It increases your speed by 12.
b) The Full Plate Armour of Isildur [25,+25] (+1) {Vault 1550'}
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
d) The Cloak 'Colluin' [1,+15] {Floor 2900'}
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
e) a Shadow Cloak of the Magi [6,+21] (+2)
It increases your intelligence by 2. It increases your stealth by 2.
It sustains your intelligence. It cannot be harmed by acid. It might
have hidden powers.
f) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 2100'}
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
g) The Large Metal Shield of Anarion [5,+20] {Vault 1550'}
It cannot be harmed by the elements. It might have hidden powers.
h) a Large Metal Shield of Preservation [5,+23]
It provides resistance to sound, disenchantment, and life draining. It
sustains your strength, dexterity, and constitution. It cannot be
harmed by the elements.
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Vault 2400'}
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Vault 4250'}
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with acid.
It provides resistance to acid and dark. It sustains your dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
l) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Smaug 2750'}
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
m) The Bastard Sword 'Calris' (5d4) (-18,+20) (+5) {uncursed}
It increases your constitution by 5. It cannot be harmed by the
elements. It might have hidden powers.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Vault 2100'}
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Witch-King 4400'}
It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
It grants you the ability to see invisible things. It cannot be harmed
by the elements.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Vault 2950'}
It increases your constitution by 3. It cannot be harmed by the
elements. It might have hidden powers.
q) The Mace 'Taratol' (3d4) (+12,+12) {Vault 2400'}
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {Floor 2550'}
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Chaos Wyrm 4350'}
It increases your strength and constitution by 5. It increases your
tunneling by 5. It cannot be harmed by the elements. It might have
hidden powers.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Lungorthwin 4400'}
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 17.8.2005 05:12
2607. on the Ladder (of 11320)
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