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The Angband Ladder: Dor-Lomin, Dunadan Warrior by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Dor-Lomin                                Self  RB  CB  EB   Best
 Sex    Male              Age        56   STR! 18/100  +1  +5 +22 18/380
 Race   Dunadan           Height     85   INT! 18/100  +2  -2  +5 18/150
 Class  Warrior           Weight    188   WIS! 18/100  +2  -2 +10 18/200
 Title  ***WINNER***      Status     17   DEX! 18/100  +2  +2  +9 18/230
 HP     1127/1127         Maximize    Y   CON! 18/100  +3  +2 +12 18/270
 SP     0/0               Preserve    Y   CHR! 18/100  +2  -1 +15 18/260

 Level           50       Armor    [47,+150]     Saving Throw     Heroic
 Cur Exp   15561888       Fight    (+62,+55)     Stealth       Excellent
 Max Exp   15561888       Melee    (+81,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+72,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold      10751071       Shots       1/turn     Magic Device     Superb
 Burden   231.0 lbs                              Perception         Poor
 Speed          +33       Infra        40 ft     Searching          Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight blond hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+......+...
 Elec:...*..+...... Confu:.........+...
 Fire:++..+.+..+... Sound:........++...
 Cold:..*...+..+... Shard:.............
 Pois:...++..+..... Nexus:...........+.
 Fear:....+...+...+ Nethr:.............
 Lite:.....+...+... Chaos:+.......++...
 Dark:.....++...... Disen:...+..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..++......... Sear.:.............
PLite:.........+... Infra:+............
Regen:..++.....+... Tunn.:.............
Telep:..+.......... Speed:.++++....+.+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..++.+....... Might:.............


  [Last Messages]

> You hit the Great Wyrm of Law.
> It was a *SUPERB* hit!
> You hit the Great Wyrm of Law.
> It was a *SUPERB* hit!
> You hit the Great Wyrm of Law.
> You miss the Great Wyrm of Law.
> You hit the Great Wyrm of Law. <4x>
> The Great Wyrm of Law flees in terror!
> You hit the Great Wyrm of Law.
> You have slain the Great Wyrm of Law.
> You feel something roll beneath your feet. <2x>
> There is a searing blast of light!
> You have 4 Scrolls of *Destruction* {!*} (h).
> You were wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q).
> You are wielding The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {Floor
2200'} (a).


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {Floor 2200'}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Law Wyrm 4950'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {LV 4550'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) {GV 4900'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Demon Pit}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+20] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to poison.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {GV 2050'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Phantom 3250'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {LV 4950'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Bile Demon 4750'}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 5 Mushrooms of Restoring
b) 23 Pieces of Elvish Waybread
c) 6 Potions of Speed {!*}
d) 8 Potions of Heroism
e) 2 Potions of *Healing*
f) 3 Potions of Life
g) 13 Scrolls of Teleport Level
h) 4 Scrolls of *Destruction* {!*}
i) a Scroll of Mass Banishment {!*}
j) 2 Rods of Perception
   It cannot be harmed by electricity.  
k) a Rod of Recall {!*}
   It cannot be harmed by electricity.  
l) 3 Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
m) a Rod of Speed (charging) {!k!k!d!d!s!s}
   It cannot be harmed by electricity.  
n) 3 Rods of Teleport Other
o) 5 Rods of Disarming
p) The Ring of Power 'Narya' (+6,+6) (+1) {Archon 4300'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) 12 Seeker Bolts of Flame (4d5) (+10,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 4 Scrolls of *Identify*
b) 4 Rods of Illumination
c) 3 Staffs of *Destruction* (6 charges)
d) Multi-Hued Dragon Scale Mail (-2) [30,+23]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for breathe multi-hued (250) every 225+d225 turns.  It cannot
   be harmed by the elements.  
e) Balance Dragon Scale Mail (-2) [30,+15]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1) {Ice Wyrm 4750'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Master Rogue 1350'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {Wormy 1100'}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
l) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {LV 2850'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Sauron 4950'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
o) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) (charging) {!d!d!v!v!s!s}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Ancalagon}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
r) The Mace 'Taratol' (3d4) (+12,+12) {Ice Wyrm 4950'}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
s) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
t) The Long Bow of Bard (x3) (+17,+19) (+2) {Ice Wyrm 3150'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Azriel 4050'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Witch-King 4300'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.5.2007 18:25

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1869. on the Ladder (of 12674)
432. on the Angband Ladder (of 3732)
4. for this player (out of 33)

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