The Angband Ladder: Purity, Gnome Summoner by <Elliott946@aol.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Purity                 Age                 83       STR:     21       
 Sex   : Neuter                 Height              36       INT:     10       
 Race  : Gnome                  Weight              97       WIS:     16       
 Class : Summoner               Social Class        36       DEX:     19       
 Body  : Player                                              CON:     14       
 God   : Nobody                                              CHR:     12       
                                                                               
 + To Melee Hit          44 Level             27    Hit Points      210/   210 
 + To Melee Damage       26 Experience     46618    Spell Points     18/    18 
 + To Ranged Hit         46 Max Exp        46618    Sanity          153/   153 
 + To Ranged Damage       0 Exp to Adv.    61250                               
   AC                 31+49 Gold           32700    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  4d6+104   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Prankster.  You           
          are a credit to the family.  You have hazel eyes, straight           
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 1101 enemies.
 You saved 3 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.....1.........            
        Add Wis   : 2........3......            
        Add Con   : ......1.........            
        Add Chr   : .........3......            
        Add Infra : ......1.........            
        Add Tun.. : ..............1.            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Kill Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+...+....+            
        Hold Life : ................            
        Res Acid  : ....+...........            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ......+.........            
        Res Light : ..........+.....            
        Res Dark  : ......+.........            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : +.........+.....            
        Regen     : ........+.......            
        Activate  : ..........+.....            

Skills (points left: 0)
 - Combat                                        25.000 [0.600]
          . Weaponmastery                        31.400 [0.600]
          . Archery                              02.200 [0.400]
 - Sneakiness                                    02.860 [0.700]
          . Stealth                              12.400 [0.700]
          . Disarming                            02.000 [0.500]
 - Magic                                         01.224 [0.800]
          . Magic-Device                         06.200 [1.000]
 - Spirituality                                  07.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  24.880 [1.200]
          . Summoning                            31.800 [0.700]
          . Corpse-preservation                  31.000 [1.000]

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Whip of Ereri (1d6) (+18,+6) (+2)
    
    It provides light (radius 1) forever.  It increases your strength and 
    wisdom by 2.  It does extra damage from electricity and fire.  It
    drains life from your foes.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) a Ring of Accuracy (+17)
    
    You bought it from the Black Market.
f) a Ring of Protection [+13]
k) an Amulet of Acid Resistance
m) a Brass Lantern of the Eternal Eye (with 10364 turns of light)
n) a Dwarven Metal Brigandine Armour (-3) [19,+14] (+1)
    It increases your strength, 
    constitution and infravision by 1.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Protection [1,+18]
p) a Demonshield [5,+7]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 21 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+8]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+0]
z) (nothing)
{) (nothing)
|) a Pick (+1)


  [Character Inventory]

a) The Immortal Skull of Benetar
    It can be activated
    for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
b) 5 Rations of Food
c) 9 Potions of Heroism
d) 6 Potions of Cure Critical Wounds
e) 7 Scrolls of Teleportation
f) 3 Scrolls of Word of Recall
g) 2 Scrolls of Holy Chant
h) a Copper Rod of Quickness of Trap Location (20/20)
i) a Ring of Nexus Resistance
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Speed
b) a Potion of Resist Heat
c) a Potion of Healing
d) a Potion of Restore Mana
e) a Potion of Curing
f) 2 Rod Tips of Trap Location (8 Mana to cast)
g) a Ring of Confusion Resistance
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) a Vampiric Rapier (1d6) (+9,+6)(-20%)
k) a Venomous Katana (Defender) (3d4) (+9,+10) [+7] (+4 to stealth) {100% off}
    It can be wielded
    two-handed.  It increases your stealth by 4.  It poisons your foes.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
l) a Harp (+1)


  [Home Inventory - Lothlorien ]

a) a Mushroom of Unhealth
b) a Potion of Cure Light Insanity
c) 2 Potions of Resistance
d) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) an Iron Rod of Nothing (50/50)
f) a Thunderlord Coat [9,+4]
g) a Rapier of Extra Attacks (1d6) (+7,+7) (+2 attacks)
h) a Shovel (+1)


  [The Mathom-house Inventory - Bree ]

a) a Sabre of Morgul (1d7) (-15,-18) [-6] (-8)
    It decreases your luck by 8.  It
    is very sharp and can make your foes bleed.  It allows you to see
    invisible monsters.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It can re-curse
    itself.  
    You found it in the remains of a Mummified orc on level 31 of Mirkwood.



Posted on 17.8.2005 22:24

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Comments

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On 17.8.2005 22:24 Elliott946@aol.com wrote:
(clevel:27, dlevel:36) Resistances are for wimps! And so are normal summons!

Of course, this strategy will probably get him, er, it, killed soon, but so far, so good. Summoning Uniques from true totems has generated hostile ones all the time so far, instead of just most of the time, as expected, so maybe that won't be a good strategy after all.

On 17.8.2005 23:58 roblt97@hotmail.com wrote:
Nice saber of morgul, but...what exactly is your summoner...er...summoning right now?

On 18.8.2005 15:18 Elliott946@aol.com wrote:
That sabre was just horrible. Purity picked it up, un-IDed, of course, in late Mirkwood. Then on level 33 hit a trap of silent switching, which thoughtfully equipped it, filling Purity with the Black Breath. I didn't realize what had happened until Purity recalled back to Mirkwood. Tried Thunderlord-ing to the Barrow Downs (Purity had some Athelas stashed there), but the stairs up led back to Lothlorien. So Purity dumped all its' (stupid neuter gender makes pronouns annoying) gear in the Lothlorien house and walked, painfully back to Bree and ate the athelas, only to realize the sabre was heavily cursed and still attached. No *remove curse* in Bree, so the Black Breath kicked in again, and Purity walked to Gondolin. Thankfully, a *remove curse* scroll was for sale there, and the herbal healer took care of the Black Breath. A less than fond memory.

As for summoning, its pretty much just hostile uniques right now, which haven't been very helpful so far.



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