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The Angband Ladder: Slayer, Thunderlord Swordmaster by <th_sly@hotmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Slayer                 Age                 16       STR!     40       
 Sex   : Neuter                 Height             193       INT!     29       
 Race  : Thunderlord            Weight             258       WIS!     29       
 Class : Swordmaster            Social Class        78       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit         115 Level             50    Hit Points     1379/  1379 
 + To Melee Damage       94 Experience  51515818    Spell Points    117/   117 
 + To Ranged Hit         75 Max Exp     51515818    Sanity          514/   530 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                53+153 Gold        11110834    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Bad          Blows/Round:  18        
 Bows/Throw  : Legendary[55]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  108d7+1692
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle is splendid.             
          In the past you dwelt on earth in the form of a spirit of            
          forest and river.                                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 34 (1700')
        Angband: Level 91 (4550')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 17970 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4..3..5.            
        Add Int   : .....2.4.5......            
        Add Wis   : .....2...5...5..            
        Add Dex   : ...3......4.....            
        Add Con   : ....3...4..3.5..            
        Add Chr   : 5...............            
        Add Stea. : .......4........            
        Add Sear. : ...3.2.4.5......            
        Add Infra : ...3.2..........            
        Add Tun.. : ..............5.            
        Add Speed : 5**....4...3....            
        Add Blows : 5..3............            
        Vampiric  : +...............            
        Slay Anim.: +............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +.............+.            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............+..            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ..............+.            
        Sust Int  : ....+..+........            
        Sust Wis  : ...++.+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ....+...........            
        Sust Chr  : +...............            
        Invisible : +..+............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+...++++.....            
        Hold Life : ....+...........            
        Imm Acid  : ........*++....+            
        Imm Elec  : +..............*            
        Imm Fire  : *+.+..+..+.....*            
        Imm Cold  : +...+.*..*.....+            
        Res Pois  : +........+.....+            
        Res Fear  : +........+.+...+            
        Res Light : ......+.......+.            
        Res Dark  : ...++.+.......+.            
        Res Blind : .....+..........            
        Res Conf  : +.....+.+.....+.            
        Res Sound : ......+.+..+....            
        Res Shard : ......+.........            
        Res Neth  : ....+.+.........            
        Res Nexus : ......+.+.......            
        Res Chaos : +.....+.+.....+.            
        Res Disen : +.....+..+......            
        Aura Fire : +...............            
        Aura Elec : +...............            
        AntiMagic : .........+......            
        EvilCurse : +........+......            
        Levitate  : ...............+            
        Lite      : ....+.....+..++.            
        See Invis : .+...+...+......            
        Digestion : +...............            
        Regen     : ....+..........+            
        Activate  : .+..+++..++...+.            
        Drain Exp : +..+............            
        Teleport  : +........+......            
        Aggravate : +....+.........+            
        Blessed   : .............+..            
        Cursed    : +..+.....+......            
        Hvy Curse : +..+.....+......            
        Fly       : ......+........+            
        Sentient  : +...............            
        Climb     : ...........+..+.            
        Orc.ESP   : ........+.......            
        Troll.ESP : +..............+            
        Dragon.ESP: ...............+            
        Giant.ESP : +...............            
        Full ESP  : .....+..........            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 14)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -16.000 [0.400]
          . Disarming                            01.600 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  06.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Small Wooden Boomerang on level 39.
You are fated to meet a Giant black ant on level 17.
You are fated to find an Essence of Extra Life on level 62.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:25093768, L:50) (6d7) (+0,+0) [-20] (+5 to
speed) 
        It generates an antimagic field.  It increases your charisma, speed
     and attack speed by 5.  It does extra damage from electricity, fire
     and frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to electricity, cold, 
    poison, chaos and disenchantment.  It allows you to sense the presence 
    of trolls and giants.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It drains mana, life and 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Illusory Castle.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
e) an Indestructible Ring of Speed (+16) {100% off}
    
    It increases your speed by 16.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power of The Witch-King of Angmar (+3 attacks)
    It increases your dexterity, 
    searching, infravision and attack speed by 3.  It makes you invisible.
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to fire and dark.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 42 of
    Moria.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
m) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 25 of
    Cirith Ungol.
n) The Bronze Dragon Scale Mail of Banwe (-2 to accuracy) [30,+25]
    It can be activated for breathe confusion (120) every
    90+d90 turns if it is being worn. It sustains your wisdom and 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    fire, light, dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Erebor.
o) an Elven Cloak of the Magi (-2,-2) [4,+21] (+4)
    It increases your intelligence, stealth, searching, speed and 
    luck by 4.  It sustains your intelligence.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {!d}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
z) (nothing)
{) The Bolt 'Mogri' (1d5) (+9,+11) (+5)
    It provides light
    (radius 1) forever.  It increases your wisdom and constitution by 5.  
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.


  [Character Inventory]

a) 39 Potions of Healing
b) 16 Potions of Enlightenment
c) 26 Scrolls of Satisfy Hunger {50% off}
d) The Iron Helm of Knowledge [6,+20] (-6) {!d}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
e) The Small Sword 'Sting' (E:395294, L:32) (1d6) (+30,+18) (+5 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, speed and attack speed by 5.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to fire and light.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It slows your metabolism.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 10 of Orc Cave.
b) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 43 of Moria.
c) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
d) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Bronze Dragon Scale Mail of Margol (-2 to accuracy) [30,+19]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It provides immunity to acid.  It provides immunity
    to paralysis.  It provides resistance to life draining, poison, 
    confusion and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
f) The Metal Scale Mail 'Rinduruin' (-52,-59) [13,+13](40%)
    It increases your 
    hit points by 40%.  It sustains your strength, wisdom and dexterity.  
    It provides immunity to acid, fire and cold.  It provides resistance 
    to electricity, light, dark, confusion, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of Orc Cave.
g) The Double Chain Mail of Darometh (-2 to accuracy) [16,+8]
    It sustains your 
    constitution.  It provides immunity to acid and electricity.  It
    provides immunity to paralysis.  It provides resistance to light, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 13 of Orc Cave.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
n) The Hatchet of Tinduing (1d5) (+12,+6) (+3 attacks)
    
    It can be wielded two-handed.  It increases your wisdom, constitution
     and attack speed by 3.  It drains life from your foes.  It is a great
    bane of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Moria.
o) The Dagger 'Narthanc' (E:54243, L:26) (1d4) (+19,+9)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from electricity and 
    fire.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It provides resistance to 
    electricity, fire and confusion.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 12 of Orc Cave.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 33 of Moria.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases 
    your strength, dexterity and speed by 2.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to confusion, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
t) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
u) The Short Bow of Maeri (x5) (+9,+8) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution and charisma by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.


  [Home Inventory - Gondolin ]

a) 3 Potions of Cure Insanity
b) 18 Potions of *Healing*
c) The Ring of Egythor (+9)
    It increases your 
    stealth, speed and ability to score critical hits by 9.  It sustains 
    your intelligence and dexterity.  It makes you completely fearless.  
    It provides resistance to electricity, dark and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 86 of Angband.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 60 of Erebor.
e) The Amulet of Erollion (+4)
    
    It increases your intelligence and constitution by 4.  It provides
    resistance to electricity, cold, blindness, confusion, nexus and 
    disenchantment.  It gives telepathic powers.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Erebor.
f) The Amulet of Cirdor (+3)
    
    It increases your dexterity, constitution, stealth, infravision and 
    speed by 3.  It sustains your intelligence, wisdom and dexterity.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, poison, confusion, shards, nether, nexus and chaos.  It allows
    you to levitate.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Erebor.
g) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, nexus and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
j) The Robe of Ainontir (-38,-6) [2,+16](40%)
    It increases your 
    hit points by 40%.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
k) The Soft Studded Leather 'Anial' [5,+9]
    It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Moria.
l) The Fur Cloak of Umlor [3,+8]
    It sustains your constitution and charisma.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to electricity, nether and nexus.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Orc Cave.
m) a Cloak of Mist of Air [1,+12]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
n) The Large Metal Shield of Avalvar [5,+10]
    
    It sustains your dexterity.  It provides immunity to acid and fire.  
    It provides resistance to life draining, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 40 of Moria.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
p) The Main Gauche of Kemnarcar (1d5) (+6,+16) (+3 to speed) {!d}
    It increases your 
    intelligence, constitution, charisma and speed by 3.  It does extra
    damage from acid and frost.  It drains life from your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
q) The Long Sword of the Dawn (E:7168552, L:46) (3d5) (+57,+35) (+4 to
infravision
    It can be activated
    for summon the Legion of the Dawn every 500+d500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    charisma and infravision by 4.  It does extra damage from electricity, 
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your intelligence and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness and confusion.  
    It allows you to sense the presence of trolls and giants.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains 
    experience.  It induces random teleportation.  It can clone monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
r) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}


  [Home Inventory - Lothlorien ]

a) Tenser's Torch of Spontaneous Combustion {Corrupt}
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dreadlord on level 40 of Moria.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 88 of Angband.
d) The Robe of Great Luck [-30,-13] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
e) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, blindness, confusion and nexus.  It
    allows you to sense the presence of thunderlords.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
h) The Cloak of Eloste [1,+15]
    
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to life draining and electricity.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
i) an Elven Cloak of Protection [4,+21] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Wolf Pelt of Nivril [1,+16] (+1 to stealth)
    It increases your 
    stealth by 1.  It sustains your wisdom.  It provides immunity to acid
     and electricity.  It makes you completely fearless.  It provides
    resistance to fire, dark, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
l) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Erebor.
p) a Vampiric Dark Sword of Slay Dragon (3d7) (+12,+9)(-40%)
    
    It generates an antimagic field.  It decreases your hit points by 40%.
    It drains life from your foes.  It is especially deadly against
    dragons.  It provides resistance to life draining.  
    You found it lying in a vault on level 71 of Erebor.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Moria.
r) 50 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire on level 54 of The Sacred Land Of
    Mountains.
d) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of Moria.
g) The Ring of Tulkas (+4)
    It can be activated
    for haste self (75+d75 turns) every 150+d150 turns if it is being
    worn. It increases your strength, dexterity, constitution and speed by 
    4.  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
h) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lisa, rider of gold Romth on level 49 of
    Moria.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
j) The Star of Elendil (+1)
    It can be activated
    for light (dam 2d15) & map area every 50+d50 turns if it is being
    worn. It grants you the power of detect curses if it is being worn.  
    It provides light (radius 4) forever.  It increases your speed by 1.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 33 of Moria.
k) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
l) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 41 of Moria.
m) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, sound, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
o) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, light and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of Orc Cave.
p) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 53 of The
    Sacred Land Of Mountains.
q) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points
    every 888 turns if it is being worn. It increases your constitution by 
    2.  It sustains your constitution.  It makes you completely fearless.  
    It provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
s) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
t) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
u) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
v) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
w) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
x) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
a) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
b) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
c) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It provides resistance to electricity, 
    fire, cold, light, blindness, confusion, sound, shards and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
d) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 32 of Moria.
f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
j) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
k) The Set of Gauntlets 'Paurhach' [2,+12]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of Orc Cave.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+9] (-3)
    It decreases your 
    strength and dexterity by 3.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
o) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases 
    your intelligence and charisma by 3.  It does extra damage from frost.
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be
    activated for mass genocide every 1000 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 2.  It does extra damage from frost.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Moria.
u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your 
    dexterity, stealth and searching by 4.  It does extra damage from acid
    .  It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
v) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
w) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It provides resistance to cold and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
a) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
b) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Moria.
d) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 35 of Moria.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
j) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded
    two-handed.  It increases your strength by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire and poison.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded
    two-handed.  It increases your strength, charisma and infravision by 4
    .  It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to fire, shards and 
    chaos.  It allows you to see invisible monsters.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be
    wielded two-handed.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
o) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    intelligence, wisdom, searching, infravision, ability to tunnel and 
    speed by 4.  It does extra damage from fire.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to life draining, fire and light.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of giants.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom
     and dexterity by 4.  It does extra damage from electricity and frost.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold and light.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Erebor.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
r) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your 
    wisdom and stealth by 4.  It poisons your foes.  It provides
    resistance to light, dark, blindness, confusion and nether.  It allows
    you to sense the presence of good beings.  It drains mana and life.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 42 of Moria.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be
    activated for drain life (120) every 400 turns if it is being worn. It 
    increases your wisdom and constitution by 3.  It is especially deadly
    against dragons.  It allows you to sense the presence of undead and 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded
    two-handed.  It can be activated for word of recall every 200 turns if
    it is being worn. It increases your dexterity and charisma by 3.  It
    does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
x) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of Moria.
a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
b) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated
    for cure serious wounds every 3+d3 turns if it is being worn. It 
    increases your strength and dexterity by 1.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
d) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your 
    attack speed by 2.  It is a great bane of dragons.  It provides
    resistance to acid, electricity, fire, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
f) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light
    (radius 1) forever.  It decreases your intelligence, dexterity and 
    infravision by 2.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to fire and light.  It
    allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
h) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be
    activated for detection, probing and identify true every 1000 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma and searching by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It provides resistance to life draining, fire and nether.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded
    two-handed.  It increases your intelligence by 3.  It does extra
    damage from fire.  It is especially deadly against natural creatures.  
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
j) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated
    for identify spell every 10 turns if it is being worn. It can be used
    to store a spell.  It increases your intelligence and wisdom by 4.  It
    fights against evil with holy fury.  It provides resistance to light.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 33 of Moria.
k) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded
    two-handed.  It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It does extra damage from electricity.  It is a
    great bane of dragons.  It provides immunity to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded
    two-handed.  It can be activated for dispel evil (x4) every 100+d100
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom and speed by 4.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to life draining, electricity, fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 88 of Angband.
m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded
    two-handed.  It increases your wisdom and ability to tunnel by 4.  It
    does extra damage from electricity.  It is a great bane of dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, light and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
n) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
o) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated
    for large fire ball (72) every 100 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides immunity to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
p) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your 
    strength by 4.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It provides resistance to nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded
    two-handed.  It can be activated for confuse monster every 15 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your stealth by 2.  It does extra damage from fire.  It fights against
    evil with holy fury.  It provides resistance to fire and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be
    wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded
    two-handed.  It increases your strength and constitution by 4.  It
    does extra damage from electricity and fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
a) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated
    for magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
b) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
c) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light
    (radius 1) forever.  It does extra damage from fire.  It is a great
    bane of demons.  It is a great bane of undead.  It allows you to sense
    the presence of demons and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
d) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 13 of The
    Old Forest.
h) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons
    your foes.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
i) The Drum of the Sky (+2 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 2.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
j) The Drum of the Druedain (+4 to stealth)
    It can be
    activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.



Posted on 27.8.2005 15:26
Last updated on 16.9.2005 22:48

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320. on the Ladder (of 12673)
126. on the ToME Ladder (of 2973)
5. for this player (out of 13)

Comments

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On 27.8.2005 15:26 th_sly@hotmail.com wrote:
It is sometimes soooo frustrating : I have Mermegil and Gorlim, if I wear them I have totaly indecent firepower ... but I doesn't have enough life to endure the life draining :'-(

I'll certainely take along mormegil to level it a bit, but it's still frustrating

On 29.8.2005 14:05 th_sly@hotmail.com wrote:
YESSSS !!!!!

Killing Ungoliant just gave Mormegil the Vampiric flag ;-)

The life draining is still annoying but I'll soon can handle it.

Always unusual room is really nice (when you know when to stop or when a monster is too dangerous ;D

On 30.8.2005 23:04 th_sly@hotmail.com wrote:
Now I can wear Mormegil and Gorlim without wondering about the annoying life draining

I'll continue to get deeper level by level, doing only the greater vaults that contain the max OOD monsters/treasures

On 8.9.2005 01:52 juergen@beer.com wrote:
Not afraid of the AFC?

On 12.9.2005 09:54 th_sly@hotmail.com wrote:
Not really, the most unpleasant effect is the 5% XP drain (that's why I wear my amulet).
The random sumoning is a plaesure : more ennemies :-D
The paralysis is a bit of a problem, but it last only 2 or 3 turns.

of course I unequip the AFC items when I leave the dungeon

On 16.9.2005 22:48 th_sly@hotmail.com wrote:
Still destroying everything in my path ...

Dim Gates was a little annoying cause green dragon worms bred and then the Quylthugs summoned swarms of Ancient Dragons and Greater Demons out of my Anti-Magic field :-/

I killed all of them nonetheless ;-p

Found a nice Dragon Armor randart, almost a PDSM ^_^

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