The Angband Ladder: Slimey, Spider Ninja by <mugsynj@optonline.net>

  [Fury 2.7.0 Character Sheet]

 Name  : Slimey                 Age                  1       STR!     35       
 Sex   : Female                 Height               0       INT!     33       
 Race  : Spider                 Weight               1       WIS!     30       
 Class : Ninja                  Social Class         4       DEX!     34       
 Body  : Player                                              CON!     36       
 God   : Tulkas                                              CHR!     27       
                                                                               
 + To Melee Hit          99 Level             50    Death Points   -681/   119 
 + To Melee Damage       83 Experience  61295097    Spell Points    764/   764 
 + To Ranged Hit         99 Max Exp     61295097    Sanity          555/   555 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                84792 
   AC                16+164 Gold          958012    Speed           Fast (+66) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Poor         Blows/Round:  11        
 Bows/Throw  : Legendary[35]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  935-3553  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       confident 
                                                       Explor:       very fast 
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 92 (4600')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 3 (150')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Isengard: Level 40 (2000')

 Your body was a Player.
 You have defeated 9349 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 87 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Pattern vortex on level 92 of Angband.
You can restore lost life forces.
You can sense what is beyond walls.
You are able throw a thick and very resistant spider web.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    efghijkmnosxyz{@            
        Add Str   : ....2..........+            
        Add Int   : ....23..........            
        Add Wis   : ....2...........            
        Add Dex   : ....2...........            
        Add Con   : ....2.......3..+            
        Add Chr   : ....2...........            
        Mul Mana  : ...............+            
        Add Stea. : ....2.......3...            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4....            
        Add Speed : 8..*2..3....3..+            
        Add Blows : .....3..........            
        Vampiric  : ...............+            
        Sust Str  : .....++.+.......            
        Sust Int  : ..+.+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ......+.........            
        Sust Con  : .....++.+.......            
        Sust Chr  : ....+...........            
        Invisible : .....+..........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+.+..+.....+            
        Hold Life : ....+.++.+......            
        Imm Acid  : ........*.......            
        Res Elec  : ................            
        Imm Fire  : ........*+......            
        Imm Cold  : ..+.*...*.......            
        Res Pois  : .....+.........+            
        Res Fear  : +..............+            
        Res Light : ..+....+........            
        Res Dark  : .......+........            
        Res Blind : ....+...........            
        Res Conf  : ..+..+.++.......            
        Res Sound : ..+.............            
        Res Shard : ........+.......            
        Res Neth  : ......+.++......            
        Res Nexus : ..+.............            
        Res Chaos : ..+....+........            
        Res Disen : ..+.............            
        Aura Fire : .........+......            
        Lite      : .+....+...+.....            
        See Invis : ....++.+.+......            
        Digestion : ..+...+.........            
        Regen     : ......+.........            
        Activate  : ..+.+..+.++.....            
        Drain Exp : .....+..........            
        Cursed    : .....+..........            
        Hvy Curse : .....+..........            
        Precogn.  : ...............+            
        Fly       : ...............+            
        Climb     : ...........+...+            
        Orc.ESP   : .......+........            
        Full ESP  : ....+...........            

Skills (points left: 37)
 - Combat                                        50.000 [0.800]
                   . Sword-mastery               00.000 [0.400]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      50.000 [2.000]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    12.610 [0.900]
          . Stealth                              39.200 [1.900]
          . Disarming                            03.700 [0.900]
          . Backstab                             07.000 [2.000]
          . Stealing                             41.000 [2.000]
          . Dodging                              50.000 [2.000]
 - Powers                                        04.784 [0.500]
          . Devices                              20.550 [1.150]
          . Mastery                              01.000 [0.500]
          . Knowledge                            01.000 [0.300]
          . Innate                               04.000 [0.500]
 - Spirituality                                  16.830 [0.500]
          . Prayer                               01.000 [0.500]
          . Mindcraft                            25.200 [0.500]
          . Music                                01.000 [0.300]
 - Monster-lore                                  02.750 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.300 [0.400]
          . Mimicry                              01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Fates]

You may find a Parchment - Numenorean for Beginners (II) on level 5.
You may meet a Black knight on level 16.
You may find a Staff of Reveal Ways on level 1.
You may meet Farmer Maggot on level 1.


  [Character Equipment]

e) a Rohirric Ring of Critical Hits (+8 to speed)
    
    It increases your speed and ability to score critical hits by 8.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 68 of Fort Blade.
f) a Glowing Ring of Slaying (+7,+13)
    It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 61 of Emyn
    Luin.
g) The Ring 'Rithaurin' (+10 to accuracy)
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It sustains your intelligence.  It provides resistance to 
    cold, light, sound, nexus, chaos and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
h) a Ring of Speed (+14) {100% off}
    It 
    increases your speed by 14.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angmar.
j) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your 
    intelligence, attack speed and ability to score critical hits by 3.  
    It makes you invisible.  It sustains your strength and constitution.  
    It provides resistance to poison and confusion.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of
    Barad-Dur.
k) The Blue Stone 'Coimir' [Divine Aim](40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It has a spell stored inside.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 64 of
    Barad-Dur.
n) The Robe 'Maladagor' [2,+12]
    It sustains your strength and constitution.  It provides
    immunity to acid, fire and cold.  It provides resistance to confusion, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
o) an Ethereal Cloak of Mist of Immolation [1,+31]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining, fire and nether.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
y) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Silent watcher (1116 hp)
    
{) (nothing)


  [Character Inventory]

a) The Box of Many Wonders (charging) {Cure Insanity}
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Spectre on level 27 of Mirkwood.
b) The Wand Construction Kit {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Forest wight on level 34 of The Small
    Water Cave.
c) a Parchment titled ''Famous Last Words'' {Heal 700}
    It can be activated for heal 700 hit points every 100 turns
    .  
    You found it in the remains of an Orcish Artillery on level 68 of Angband.
d) a Morphic Oil of Spider
e) 10 Potions of Cure Critical Wounds {25% off}
    
f) 15 Potions of Healing
g) a Potion of *Healing*
h) 4 Scrolls of Teleportation {50% off}
    
i) 24 Scrolls of Satisfy Hunger
    
j) a Silver Rod of Capacity of Home Summoning (200/200)
k) a Silver Rod of Capacity of Recall (200/200)
l) a Silver Rod of Capacity of Disarming (200/200)
m) a Silver Rod of Capacity of Teleport Other (140/200)
n) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Magic Rod Market.
o) The Wand of Digging of Thrain (11 charges)
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for 
    powerful things if it is being worn. It grants you the power of change
    the world if it is being worn.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    spell power by 5.  It increases your mana capacity by 100%.  It makes
    you invisible.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Amulet 'Ninolim' (+5)
r) The Anchor of Space-Time {!d!k}
    It provides light (radius 2) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
u) The Red Arrow of Gondor
    It can be activated for mass human
    summoning every 1000 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
v) The Iron Spike of Westernesse
    It can be activated for stone to mud every 5 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 1 of Barrow-Downs.
w) 98 Empty Bottles


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 88 Scrolls of Summon Never-Moving Pet
    
c) a Draconic Ring of Constitution (+1,+4) [+8] (+3)
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Barad-Dur.
e) a Demonic Ring of Critical Hits (+7% of critical hits)
    It increases 
    your ability to score critical hits by 7.  It provides resistance to 
    fire.  It allows you to sense the presence of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Barad-Dur.
f) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 22 of Orc
    Cave.
g) an Amulet of of Life(20%) {100% off}
    It increases your hit points by 20%.  It sustains your 
    constitution.  It provides resistance to life draining.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    stealth by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow Creature of Fiona on level 22 of
    Mirkwood.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
j) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 80 of Angmar.
k) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Barad-Dur.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Locke, the Superman on level 67 of Emyn
    Luin.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Great Cthulhu on level 86 of Angmar.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Barad-Dur.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Petty-dwarf on level 10 of Orc Cave.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
v) The Quarterstaff of Thranduil (1d9) (+10,+20)
w) The Cup of Thror
    It can be activated for alchemy every 500 turns.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Tome of Slimey
    It cannot be harmed
    by acid, cold, lightning or fire.  
b) 31 Potions of Healing
c) a Potion of Life
d) a Scroll of Genocide
e) a Golden Rod of Quickness of Nothing (125/125)
f) a Golden Rod of Cheapness of Nothing (125/125)
g) a Golden Rod of Cheapness of Nothing (125/125)
h) The Ring of the Blacklocks (+3)
    It increases your dexterity, 
    ability to tunnel and luck by 3.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to nexus.  It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 81 of Angmar.
i) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angmar.
j) The Ring of the Broadbeams [+10] (+3)
    It increases your 
    intelligence and ability to tunnel by 3.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to blindness and 
    sound.  It allows you to sense the presence of non-living things.  It 
    drains experience.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angmar.
k) The Ring of the Ironfists (+10,+10) (+3)
    It increases your 
    wisdom and ability to tunnel by 3.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angmar.
l) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Keeper of Secrets on level 51 of
    Barad-Dur.
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 58 of Barad-Dur.
o) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
p) The Ring Mail 'Arwaragol' (-2 to accuracy) [12,+11]
    It sustains your dexterity.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to acid and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 41 of Barad-Dur.
r) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angmar.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 86 of Angmar.
t) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Angband.
u) The Drum of the Sky (+2 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 72 of Angband.
v) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 50 of
    Barad-Dur.


  [Home Inventory - Minas Anor ]

a) The Gem of Venom
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master lich in the town of Minas Anor .
b) a Morphic Oil of Spider
c) a Potion of *Healing*
    
d) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
e) The Ring 'Beleb' (+3)
    
    It increases your wisdom, dexterity and searching by 3.  It sustains 
    your strength and dexterity.  It provides resistance to chaos.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3
    .  It makes you invisible.  It sustains your constitution.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and
    traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.
h) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It can be used to store a spell.  It increases your speed by 10.
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and 
    stealth by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) 6 Potions of Cure Light Insanity {25% off}
    
b) a Potion of *Healing*
    
c) a Scroll of Summon Never-Moving Pet
d) 2 Scrolls of *Destruction*
e) a Wand of Tidal Wave[3|28] (10 charges)
f) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to
    tunnel by 3.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to fire.  It
    allows you to sense the presence of good beings.  It drains mana.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Cored [-5] (-6)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 6.  It sustains 
    your constitution and charisma.  It provides resistance to acid, 
    electricity and poison.  It slows your metabolism.  It cannot be
    dropped while cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Barad-Dur.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 65 of Barad-Dur.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Worm on level 65 of Barad-Dur.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Key of Orthanc
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) a Green Dragon Scale Mail (-2 to accuracy) [30,+14]
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, chaos and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
p) The Hard Studded Leather 'Elchalion' (-1 to accuracy) [7,+10]
    It sustains your dexterity and constitution.  It
    provides immunity to acid and electricity.  It provides resistance to 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 39 of Barad-Dur.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid, sound and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Great Eagle Down Coat of Niena [9,+1]
    It sustains your 
    dexterity.  It provides immunity to electricity and fire.  It provides
    resistance to acid, cold, confusion, nexus, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
s) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Mouse Fur of Aman [1,+24] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, 
    constitution and attack speed by 2.  It produces chaotic effects.  It
    drains life from your foes.  It provides immunity to paralysis.  It
    provides resistance to life draining, confusion, nether, nexus and 
    chaos.  It prevents teleportation.  It drains experience.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Stormbringer on level 37 of Barad-Dur.
v) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Hobbiton ]

a) a Rod Tip of Healing (120 Mana to cast)
b) The Robe of Great Luck [2,+0] (+60)
c) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 4.  It provides resistance to acid, electricity, fire, 
    cold, light and blindness.  It allows you to see invisible monsters.  
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 81 of Angband.
d) The Set of Gauntlets of Eol [3,+15](60%) (+3)
e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can
    be activated for destruction every 200+d200 turns if it is being worn. 
    It increases your strength, infravision and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 79 of
    Angband.
g) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it
    is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 75 of
    Angband.


  [The Museum Inventory - Bree ]

a) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Barad-Dur.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 58 of Barad-Dur.
d) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 63 of
    Barad-Dur.
e) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if
    it is being worn. It increases your wisdom and constitution by 3.  It
    is especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Pestilence on level 78 of Fort Blade.
f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It
    can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 40 of Isengard.
g) The Broken Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth, searching and luck by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 58 of Barad-Dur.
m) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 58 of Barad-Dur.


  [The Museum Inventory - Gondolin ]

a) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 49 of Barad-Dur.
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 50 of
    Barad-Dur.
d) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 52 of Barad-Dur.
f) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your dexterity and charisma by 3.  It does extra damage from fire and 
    frost.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 64 of
    Barad-Dur.
h) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Minas Anor ]

a) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your ability to score critical hits by 1.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Erebor.
b) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to levitate.
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 64 of The
    Sacred Land Of Mountains.
c) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if
    it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Necromancer of Dol Guldur's corpse
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [The Museum Inventory - Hobbiton ]

a) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Barad-Dur.
b) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, speed and luck by 5.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
c) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 80 of Angmar.



Posted on 16.9.2005 02:44
Last updated on 23.9.2005 10:42

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282. on the Ladder (of 18940)
17. on the Fury Ladder (of 64)
5. for this player (

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On 20.9.2005 18:18 mugsynj@optonline.net wrote:
Holy cow. Bottom of Isengard is *HARD*. I haven't seen anything less than level 80 yet. Should be good practice for Angband if I survive it.

On 20.9.2005 21:32 mugsynj@optonline.net wrote:
Isengard was tough but managed to punch through with the help of some Ents and my cool trinket 'Red Arrow of Gondor' which summoned Knights of the Dawn.

Off to Mt Doom...

On 23.9.2005 10:42 mugsynj@optonline.net wrote:
Well *this* was certainly a nasty surprise. Seemingly innocent little red 'v'. Killed it no problem. That's when the surprise kicked in.

Yep you can always count on Zangband to create a monster that can do over 2000 damage in 1 turn. If you see these things RUN LIKE HELL.

On 24.9.2005 02:26 Elliott946@aol.com wrote:
So, for future reference: Pattern Vortex=Bad, eh?

On 24.9.2005 04:16 thegpfury@gmail.com wrote:
Ha ha ha ha ha

Just wait until you meet the wall hound...

On 25.9.2005 21:05 mugsynj@optonline.net wrote:
I'm gonna get you, Fury...and your little dog too!

*grin*

On 25.9.2005 21:30 thegpfury@gmail.com wrote:
Little dog?

You mean the vornskr?

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