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The Angband Ladder: Cepheid, Dwarf Swordmaster by <andrew.dionne@rogers.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Cepheid                Age                 50       Str:     20     26
 Sex   : Female                 Height              45       INT:      9       
 Race  : Dwarf                  Weight             120       Wis:      8     10
 Class : Swordmaster            Social Class        77       DEX:     12       
 Body  : Player                                              Con:     16     17
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit          23 Level             22    Hit Points       -7/   256 
 + To Melee Damage       19 Experience      8570    Spell Points     16/    16 
 + To Ranged Hit         -1 Max Exp         8570    Sanity          115/   115 
 + To Ranged Damage       0 Exp to Adv.    10500                               
   AC                 28+37 Gold           24748    Speed               Normal 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Poor         Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  3d7+57    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of two children of a Dwarven Priest.  You are a          
          well liked child.  You have dark brown eyes, straight black          
          hair, a two foot beard, and a dark complexion.                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        The Old Forest: Level 13 (650')

 Your body was a Player.
 You have defeated 2079 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Yavie of the 2890th year of the third age.
 Your adventure lasted 3 days.

     Your Attributes:
You are dead, killed by a 4-headed hydra on level 25 of Maze.
You can breath fire.
You can use secret passages.
You can destroy walls.
You are able to control the space/time continuum.
You aggravate monsters.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You are lucky.
You are resistant to acid.
You are resistant to fire.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Tun.. : ..............1.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ........+.......            
        Res Elec  : ................            
        Res Fire  : ..........+.....            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ..+.............            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ...............+            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Digestion : ....+...........            
        Regen     : ...............+            
        Activate  : ..........+.....            
        Aggravate : ...............+            
        Cursed    : +.+.............            
        Troll.ESP : ...............+            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 12)
 - Combat                                        24.392 [0.900]
          - Weaponmastery                        24.822 [0.950]
                   . Sword-mastery               24.800 [0.700]
                   . Axe-mastery                 00.000 [0.500]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    19.520 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            17.400 [0.900]
 - Magic                                         01.357 [0.300]
          . Magic-Device                         21.450 [1.150]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  06.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Character Equipment]

a) a Sabre (1d7) (+0,+0) {cursed}
        It is cursed.  
d) (nothing)
e) a Silver Ring of Fear Resistance {cursed}
    It makes you completely fearless.  It is cursed.  
f) (nothing)
k) an Amulet of Slow Digestion
    It
    slows your metabolism.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 5588 turns of light) {25% off}
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) a Chain Mail (-2 to accuracy) [14,-2]
    
o) (nothing)
p) a Large Leather Shield of Resist Acid [4,+2]
    It provides resistance to acid.
    It cannot be harmed by acid.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
s) an Iron Helm [5,+0]
    
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots [3,+0]
    
z) (nothing)
{) (nothing)
|) a Magical Shovel (+1)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 1.  
    You bought it from the General Store.


  [Character Inventory]

a) Olive's Omnipotent Ostrich
b) 8 Rations of Food
    
c) 5 Flasks of oil
    
d) 4 Scrolls of Word of Recall
    
e) 5 Scrolls of Satisfy Hunger
    
f) a Scroll titled "so ivblu" of Holy Chant
g) a Scroll titled "gre ganri" of Summon Monsters
h) a Cypress Staff of Disarm[2|11] (16 charges)
i) a Spruce Staff of Remove Curses[1|15] (6 charges)
j) a Sea Shell Amulet of Spell
k) a Copper Amulet of Acid Resistance
l) a Large Leather Shield [4,+5]
m) a Set of Leather Gloves of Free Action [1,+5]
n) a Set of Gauntlets [2,+4]
o) a Cleaver (2d4) (+3,+3)
p) a Broad Axe (2d6) (+0,+0)
q) a Bastard Sword of Slay Evil (3d4) (+4,+4)
r) a Flail (2d6) (+2,+2)
s) a Climbing Set
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Devil's Pentagram
b) a Parchment titled ``Planar Travel Made Easy''
c) a Spectral Broad Sword (2d5) (+4,+5)
d) a Blessed Scimitar (2d5) (+2,+3) (+2)
e) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves



Posted on 21.9.2005 03:55

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10426. on the Ladder (of 12670)
2552. on the ToME Ladder (of 2973)

Comments

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On 21.9.2005 03:55 andrew.dionne@rogers.com wrote:
Blah, got killed by a 4-headed Hydra.. this was my best character, too. I dunno what else to say, really. >.>;

On 21.9.2005 19:09 ZarahNeander@p-online.de wrote:
Walking without healing (probably used), without means of teleportation and armed with a sabre 1d7(0,0) in the maze is....brave:)
I'd start over, stay away from corruptions, and pay the orc caves a visit after BD. Good luck

On 21.9.2005 19:34 andrew.dionne@rogers.com wrote:
Actually, in my stupidity and newbieness.. >.>; I never considered bringing healing OR a means of teleportation. So it's not that I'm brave, it's just I'm stupid.

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