The Angband Ladder: PaleRider, RohanKnight Necromancer by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : PaleRider              Age                 23       STR:     25       
 Sex   : Male                   Height              63       INT:     21       
 Race  : Vampire RohanKnight    Weight              81       WIS:     10       
 Class : Necromancer            Social Class         1       DEX:     34       
 Body  : Player                                              CON:     26       
 God   : Melkor Bauglir                                      CHR:     20       
                                                                               
 + To Melee Hit          35 Level             26    Hit Points      233/   233 
 + To Melee Damage       39 Experience     62398    Spell Points    114/   114 
 + To Ranged Hit         36 Max Exp        62398    Sanity          135/   135 
 + To Ranged Damage       8 Exp to Adv.    87500    Piety                 6599 
   AC                 39+53 Gold           26990    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Bad     Mel.dmg/Rnd:  7d7+273   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, curly brown hair, and an average                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barrow-Downs: Level 6 (300')

 Your body is a Player.
 You are currently on level 20 of Mirkwood.
 You have defeated 3040 enemies.
 You saved 21 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Quelle of the 2890th year of the third age.
 You have been adventuring for 51 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Dex   : .2..3...4.3.....            
        Add Con   : 42..............            
        Add Stea. : ......13........            
        Add Sear. : .......3.3......            
        Add Tun.. : ..............1.            
        Add Speed : 4..............+            
        Add Blows : ..3.............            
        Chaotic   : +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : .+..............            
        Slay Troll: ++..............            
        Slay Giant: .+..............            
        Kill Drag.: +...............            
        Acid Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ................            
        Invisible : ........+......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+.......            
        Hold Life : ........+......+            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+........+            
        Res Cold  : ......+........+            
        Res Pois  : ....+..........+            
        Res Fear  : ................            
        Res Light : ...+............            
        Res Dark  : ...+...........+            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ...........+....            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        Levitate  : ........+..+....            
        Lite      : ...............+            
        See Invis : .+.......+......            
        Activate  : ....+...........            
        Blessed   : +...............            
        Hvy Curse : ........+.......            
        Orc.ESP   : .+....+.........            
        Troll.ESP : .+..............            
        Giant.ESP : .+..............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 60)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.800 [0.800]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    03.260 [0.900]
          . Stealth                              00.400 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         15.904 [0.900]
          . Magic-Device                         01.500 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 01.200 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 00.800 [0.400]
          . Necromancy                           20.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  16.700 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  04.300 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find an Arrow on level 22.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Scroll of Door/Stair Location on level 14.


  [Character Equipment]

a) The Cutlass of Garmagdur (1d7) (+5,+21) (+4 to speed)
        It increases your constitution and speed by 4.  It does extra damage 
    from acid.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
d) a Small Wooden Boomerang of Westernesse (1d4) (+6,+8) (+2) {!*}
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Snaga on level 13 of Mirkwood.
e) an Indestructible Ring of Extra Attacks (+3 attacks) {!*}
    It 
    increases your attack speed by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Light and Darkness Resistance {!*}
    It provides resistance to light and 
    dark.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+7] (+3) {!*}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  
    You stole it from the Black Market.
m) a Dwarven Lantern {!*}
n) an Elven Leather Scale Mail (-1 to accuracy) [11,+14] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) an Elven Cloak [4,+10] (+3 to stealth) {!*}
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
s) a Metal Cap of Seeing [3,+6] (+3 to searching)
    It increases 
    your searching by 3.  It provides resistance to blindness.  It allows
    you to see invisible monsters.  
    You bought it from the Armoury.
u) a Set of Cesti of Agility [5,+6] (+3)
    It increases your dexterity by 3.  
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Levitation [3,+6] {!*}
    It provides resistance to shards.  
    It allows you to levitate.  
    You found it lying on the ground on level 16 of A lost temple.
z) (nothing)
{) (nothing)
|) a Magical Pick (+1)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    You bought it from the General Store.


  [Character Inventory]

a) 2 Fireproof Books of Beginner Cantrips {@m1@b1 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) 2 Spellbooks of Identify {@m2@b2 !k!v!d!s}
c) a Spellbook of Disarm {@m8@b8 !k!v!d!s}
d) 2 Fireproof Spellbooks of Drain {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) Mordenkainen's Mysterious Mind-Masher
f) 3 Potions of Cure Light Insanity
g) a Potion of Cure Serious Insanity
h) a Potion of Boldness
i) 3 Potions of Speed
j) a Potion of Heroism
k) 17 Potions of Cure Critical Wounds
l) a Potion of Healing
m) a Scroll of Teleportation
n) 4 Scrolls of Word of Recall {!*}
o) 12 Scrolls of Satisfy Hunger {25% off}
p) an Iron Rod of Nothing (50/50)
q) a Silver Rod of Disarming (100/100)
r) a Wand of Ice Storm[2|25] (5 charges)
s) a Wand of Noxious Cloud[5|28] (10 charges)
t) a Wand of Noxious Cloud[6|25] (6 charges)
u) a Wand of Strike[2|15] (4 charges)
v) a Staff of Remove Curses[2|15] (4 charges)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Death Ray Experiment {exp loss}
    It can be activated for high
    experience loss.  
    You bought it from the Magic shop.
b) Balrilbon's Soulgem {genocide}
    It can be activated for genocide
    every 500 turns.  
    You bought it from the Magic shop.
c) Raal's Tormented Spirits (charging) {acquire}
    It can be activated for acquirement
    every 3000 turns.  
    You bought it from the Magic shop.
d) 10 Potions of Restore Life Levels
e) 4 Scrolls of *Identify*
f) an Indestructible Ring of Flames [+13] {!*}
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
g) a Ring of Invisibility
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 13 Scrolls of Darkness
b) a Rod Tip of Disarming (50 Mana to cast)
c) a Ring of Invisibility
d) a Set of Gauntlets of Free Action [2,+6]
    It provides immunity to paralysis.  
    You bought it from the Armoury.
e) The Morning Star 'Bloodspike' (2d6) (+9,+22) (+4)
    It increases your strength by 4.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It provides resistance to nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Mirkwood.



Posted on 29.9.2005 10:40

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On 29.9.2005 10:40 veryfoobar-tome@yahoo.com wrote:
Supposed to be a combat Necro, but FF won't give me a Combat modifier, and I won't boost Weaponmastery until he does. Had a huge struggle with FF spirit nagas on Mirkwood 20. Almost died, so went Beastmaster questing for a while. Found a nice sword in the Downs while hunting Copperhead snakes (where do they show up in the wilderness?) Finally killed the nagas, and FF just gave me more Spirituality, no Combat again. Can't hurt, I'll probably get 3 more of the same quest in Mirkwood, that's been happening lately.

On 30.9.2005 00:43 juergen@beer.com wrote:
Hm, a (FF) challenge?
Otherwise the best 'melkor combat necro' is a dark priest.
Would save you the dependency on FF...

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