The Angband Ladder: Santosa, Human Warper by <keith.hearn@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Santosa                Age                 18       STR:     13       
 Sex   : Male                   Height              71       INT:     25       
 Race  : Human                  Weight             158       WIS:     18       
 Class : Warper                 Social Class        43       DEX:     21       
 Body  : Player                                              CON:     16       
 God   : Manwe Sulimo                                        CHR:     18       
                                                                               
 + To Melee Hit          11 Level             28    Hit Points      176/   176 
 + To Melee Damage        7 Experience     59218    Spell Points    250/   250 
 + To Ranged Hit          2 Max Exp        59218    Sanity          187/   187 
 + To Ranged Damage       0 Exp to Adv.    65000    Piety                10138 
   AC                 21+78 Gold          520966    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  1d6+7     
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          credit to the family.  You have green eyes, straight black           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 18 (900')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4120 enemies.
 You saved 17 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Int   : ....4...........            
        Add Wis   : ....4....3......            
        Add Dex   : ......3.........            
        Add Chr   : .1.......3......            
        Add Stea. : 2...............            
        Add Sear. : .....4..........            
        Add Tun.. : ..............6.            
        Add Speed : ......3........+            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ................            
        Sust Con  : ........+.+.....            
        Sust Chr  : ++..............            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+..+....+            
        Hold Life : ................            
        Res Acid  : ++....+++.......            
        Res Elec  : ++..............            
        Imm Fire  : ++......*.......            
        Res Cold  : ++......+.......            
        Res Pois  : ................            
        Res Fear  : .......++.......            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : +...............            
        Res Conf  : .+....+..+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ........+.......            
        Res Nexus : ........+.......            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +..............+            
        Lite      : ....+.....+.....            
        See Invis : ++.....+........            
        Regen     : +...............            
        Activate  : .....+....+.....            
        Cursed    : +..+............            

Skills (points left: 24)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         32.797 [0.900]
          . Magic-Device                         10.450 [1.050]
          . Spell-power                          31.800 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       31.200 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           03.600 [1.200]
          . Divination                           30.000 [1.200]
          . Temporal                             00.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Village idiot on level 1.


  [Character Equipment]

a) a Small Sword (Defender) (1d6) (+9,+7) [+1] (+2 to stealth) {cursed}
        It increases your stealth by 2.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
d) a Harp of Power (+1)
    It increases 
    your charisma by 1.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
e) (nothing)
f) a Ring of Invisibility {cursed}
    It
    makes you invisible.  It is cursed.  
    You found it in the remains of Smeagol on level 10 of Barrow-Downs.
k) an Amulet of Brilliance (+4)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    wisdom by 4.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4) {white harpy corpse}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Lossar [3,+9]
    It sustains your wisdom and 
    constitution.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to acid, cold, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+9] {25% off}
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+6) {ab..e..}
    It increases your 
    ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!k!v!k!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Tidal Wave {!d!k!v!k!k}
c) a Spellbook of Vision {!d!k!v!k!k}
d) a Fireproof Spellbook of Identify {!d!k!v!k!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) a Spellbook of Disarm {!d!k!v!k!k}
f) a Spellbook of Vapor {!d!k!v!k!k}
g) 11 Potions of Cure Critical Wounds
h) 5 Scrolls of Word of Recall {!*}
i) 2 Scrolls of *Identify*
j) The Wand of Digging of Thrain (99 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Stone Prison
b) a Spellbook of Tidal Wave {!d!k!v!k!k}
c) a Spellbook of Vision {!d!k!v!k!k}
d) 2 Spellbooks of Identify {!d!k!v!k!k}
e) a Spellbook of Disarm {!d!k!v!k!k}
f) 2 Spellbooks of Vapor {!d!k!v!k!k}
g) Benetar's Death Ray Experiment {curing@110}
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Novice paladin on level 12 of Orc Cave.
h) The Crystal Ball of Godly Sights {restore stats & exp@200}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You bought it from the Magic shop.
i) 2 Potions of Cure Light Insanity
j) 9 Potions of Cure Serious Insanity
k) a Potion of Cure Critical Insanity
l) 9 Potions of Speed
m) 13 Potions of Cure Critical Wounds
n) a Potion of Healing
o) a Potion of *Healing*
p) 12 Scrolls of Word of Recall {!*}
q) 21 Scrolls of *Identify* {75% off}
r) 2 Scrolls of Reset Recall
s) a Golden Rod of Simplicity of Nothing (125/125)
t) a Staff of Remove Curses[2|17] (4 charges)
u) a Staff of Teleportation[10|21] (9 charges)
v) a Green Dragon Scale Mail (-2 to accuracy) [30,+16]
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Long Sword of Gondolin (2d5) (+10,+10) (+3)
    It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    It was given to you as a reward.



Posted on 2.10.2005 09:03
Last updated on 3.10.2005 08:03

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Comments

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On 2.10.2005 09:03 keith.hearn@gmail.com wrote:
I seem to be the only TOME player to play human warpers.

On 2.10.2005 18:54 Elliott946@aol.com wrote:
Looks like you're right about that.

On 3.10.2005 08:03 keith.hearn@gmail.com wrote:
He's made it through the Barrow Downs, the Orc Caves, the Old Forest (no markets yet) and is working his way though Mirkwood now.

On 4.10.2005 06:07 keith.hearn@gmail.com wrote:
Sigh. YASD. Found a pit full of door mimics, and stupidly walked in front of the open door. Five cause serious wounds were enough, and I'm sure there would have been a dozen more if they hadn't been. I was so annoyed at myself I forgot to get a dump.

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