The Angband Ladder: Nightshade, Ent Mindcrafter by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Nightshade             Age                261       STR: 18/195       
 Sex   : Male                   Height              73       INT:     14       
 Race  : Ent Hermit             Weight             167       WIS!  18/70       
 Class : Mindcrafter            Social Class        33       DEX: 18/113       
 Body  : Player                                              CON: 18/197       
 God   : Melkor Bauglir                                      CHR: 18/127       
                                                                               
 + To Melee Hit          73 Level             36    Hit Points      684/   684 
 + To Melee Damage       37 Experience   1144721    Spell Points     70/   122 
 + To Ranged Hit         54 Max Exp      1144721    Sanity          311/   311 
 + To Ranged Damage       8 Exp to Adv.  1375000    Piety                64660 
   AC                29+185 Gold         1572932    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  7d4+259   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have green skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 13 (650')
        Barrow-Downs: Level 7 (350')
        Submerged Ruins: Level 35 (1750')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 16 (800')
        Moria: Level 43 (2150')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 16 (800')

 Your body is a Player.
 You are currently on level 42 of Moria.
 You have defeated 10943 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Hrive of the 2890th year of the third age.
 You have been adventuring for 70 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43.....+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : ....2.3..3......            
        Add Con   : ........43.....+            
        Add Chr   : ...............+            
        Add Stea. : .24.2..2........            
        Add Sear. : ..4....2........            
        Add Infra : ....2...........            
        Add Tun.. : ..............3.            
        Add Speed : ....2.3....6...+            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Cold Brand: +...............            
        Sust Str  : .++......+......            
        Sust Int  : ..........+.....            
        Sust Wis  : ................            
        Sust Dex  : ....+....+......            
        Sust Con  : .........++.....            
        Sust Chr  : ..........+.....            
        Invisible : +..............+            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : .+......+.......            
        Hold Life : ................            
        Imm Acid  : .+....+.*++.....            
        Res Elec  : .+.....+........            
        Imm Fire  : ++.............*            
        Res Cold  : ++.......+......            
        Res Pois  : ..+.+.....+.....            
        Res Fear  : ......+.+++.....            
        Res Light : ..........+.....            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ...+....+.......            
        Res Sound : ........+.+.....            
        Res Shard : ......+.........            
        Res Neth  : ..........+.....            
        Res Nexus : .+..+....+......            
        Res Chaos : ...+....+.......            
        Res Disen : ..+.............            
        Aura Fire : +...............            
        Aura Elec : +......+........            
        Levitate  : .+..............            
        Lite      : +....+..........            
        See Invis : .+.............+            
        Digestion : ..+......+.....+            
        Regen     : .+..............            
        Activate  : +...............            
        Teleport  : +...............            
        Sentient  : +...............            
        Orc.ESP   : ........+......+            
        Troll.ESP : ...............+            
        Giant.ESP : +...............            
        Evil.ESP  : ...............+            
        Full ESP  : ...............+            

Skills (points left: 13)
 - Combat                                        25.800 [0.700]
          . Weaponmastery                        40.800 [0.700]
          . Archery                             -00.700 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.900 [1.100]
          . Stealth                             -03.000 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         14.050 [0.900]
          . Magic-Device                         14.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Udun                                 00.000 [0.400]
          . Necromancy                           20.400 [0.500]
 - Spirituality                                  16.700 [1.000]
          . Prayer                               35.200 [0.900]
          . Mindcraft                            40.600 [0.900]
 - Monster-lore                                  07.950 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  08.000 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Fates]

You may find a Potion of Cure Critical Wounds on level 1.
You are fated to find a Potion of Infra-vision on level 19.
You may find a Wand of Manathrust on level 19.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:100858, L:28) (1d4) (+29,+17) {.}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from frost.  It drains life from your foes.  It fights against
    evil with holy fury.  It makes you invisible.  It provides resistance 
    to fire and cold.  It allows you to sense the presence of giants.  It
    produces a fiery sheath.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) a Wooden Boomerang (Defender) (1d8) (+10,+8) [+6] (+2 to stealth) {!*}
    It increases your stealth by 2.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 10 of Orc
    Cave.
e) The Ring of Ildor (+4 to stealth)
    It increases your stealth and searching by 4.  It sustains your 
    strength.  It provides resistance to poison and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) a Ring of Chaos Resistance {!*}
    It provides resistance to confusion and chaos.  
    You bought it from the Black Market.
k) an Amulet of Trickery (+2)
    It increases your dexterity, 
    stealth, infravision and speed by 2.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Jewelry Shop.
m) The Anchor of Space-Time {!*}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 32 of Maze.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Electricity [4,+20] (+2 to stealth) {!*}
    It increases your 
    stealth, searching and luck by 2.  It provides resistance to 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 32 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Curaiante [2,+7]
    It sustains your intelligence, constitution and charisma.  It
    makes you completely fearless.  It provides resistance to acid, poison
    , light, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Frost giant on level 33 of Maze.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+6) {!*}
    It 
    increases your speed by 6.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Greater Mimic (174 hp)
{) (nothing)
|) a Magical Dwarven Shovel (+3) {!*}
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Corrupted Tome of Melkor {@m1@b1 !k!d!s!v}
b) Cathal's Corrupting Cymbal {cure blind}
    It can be activated for cure
    blindness every 100 turns.  
    You found it in the remains of a Bullywug on level 13 of The Old Forest.
c) 19 Potions of Cure Critical Wounds
d) 4 Potions of Healing
e) 3 Potions of Curing
f) 22 Scrolls of Identify
g) a Scroll of *Identify*
h) 15 Scrolls of Satisfy Hunger {!*}
i) a Moonstone Rod of Charging of Illumination (75/75) {@z2 !k!v!d!s}
    
    It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) a Silver Rod of Simplicity of Recall (100/100) {@z9 !*}
    
    You found it lying on the ground on level 33 of Maze.
k) a Mithril Rod of Quickness of Disarming (121/160) {!k!v!d!s @z1}
    It can cast
    spells faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) an Indestructible Amulet of the Serpents [+5] (+2) {!*}
    It can
    be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 2.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) a Small Metal Shield [3]
o) a Large Metal Shield [5]
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death quasit on level 42 of Moria.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) a Wooden Boomerang of *Slay Giant* (1d8) (+12,+1) (+2)
s) a Wooden Boomerang (1d8)
t) a Small Metal Boomerang of *Slay Undead* (3d4) (+8,+10) (+2)
u) a Metal Boomerang (4d5)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Jester's Cap of Insanity {cure conf}
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 2 of A lost temple.
b) 6 Sprigs of Athelas
c) a Scroll of Genocide
d) a Moonstone Rod of Nothing (75/75)
e) a Silver Rod of Nothing (100/100)
f) a Golden Rod of Nothing (125/125)
g) a Rod Tip of Recall (80 Mana to cast)
h) 2 Rod Tips of Disarming (50 Mana to cast)
i) The Wand of Digging of Thrain (20 charges)
j) an Elven Cloak [4,+8] (+3 to stealth)
k) The Mumak Hide 'Mirim' [1,+12] {ImAImC}
    It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Maze.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 32 of Maze.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) a Set of Leather Gloves of Power (+2,+2) [1,+7] (+4) {!*}
    It increases your 
    strength by 4.  It provides resistance to shards.  
    You bought it from the Armoury.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, 
    infravision and speed by 3.  It does extra damage from frost.  It
    strikes at undead with holy wrath.  It provides resistance to cold and 
    dark.  It allows you to see invisible monsters.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 20 of Orc Cave.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) a Mage Staff of Power (1d4) (+0,-12) (+9)


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 2.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie War troll in the town of Gondolin .
c) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
d) The Small Leather Shield of Bareb [2,+7]
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black naga on level 10 of Barrow-Downs.
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic {exp loss}
    It can be activated for high experience loss.  
    You found it in the remains of a Snaga on level 15 of A lost temple.
b) a Rod Tip of Illumination (8 Mana to cast)
c) a Rod Tip of Restoration (140 Mana to cast)
d) a Staff of Summon[1|26] (19 charges)
e) a Staff of Summon[1|25] (8 charges)
f) a True Totem of Bloodfang, the Wolf
g) a Ring of Slaying (+10,+6)
h) a Ring of Lordly Protection [+17] {!*}
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison and disenchantment.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 of Maze.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Padded Armour of Ancabar [4,+5] {ImEImC}
    It provides immunity to electricity and cold.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue ooze on level 26 of Maze.
l) an Elven Cloak [4,+0] (+3 to stealth)
m) a Small Metal Shield of Reflection [3,+9] {!*}
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
p) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded
    two-handed.  It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It does extra damage from electricity.  It is a
    great bane of dragons.  It provides immunity to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug warrior on level 33 of The Small
    Water Cave.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 26 of Maze.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Small Water Cave.
d) The Mushroom 'Norodo'
    
    It cannot be harmed by acid, cold, lightning or fire.  
e) a True Totem of Beorn, the Shape-Changer
f) a True Totem of Meneldor the Swift
g) a True Totem of Thorondor, Lord of Eagles
h) a True Totem of Gwaihir the Windlord
i) The Ring of Power of Uvatha the Horseman (+3)
    It increases 
    your strength by 3.  It makes you invisible.  It provides resistance 
    to acid, light, blindness, sound and shards.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Hard Studded Leather of Forth [7,+5] {cursed}
    
    It provides resistance to nexus.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Orc Cave.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Maze.



Posted on 5.10.2005 08:03

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9229. on the Ladder (of 18940)
1623. on the ToME Ladder (of 3146)
18. for this player (

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Flounder

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On 5.10.2005 08:03 veryfoobar-tome@yahoo.com wrote:
It's the evil Ent! Mindcraft + Necromancy is working pretty well together. Nothing better than a pit full of orcs to get back to full health & mana!

Got a Beastmaster quest for a spectator just when I was thinking of doing the water quest. And, then the following quests from the Beastmaster:
Werebear,Storm giant,Young red dragon,Crebain,Cyclops. Picked up some nice totems in the wild while I was there.

It got a bit harder with a Rattlesnake, but for a Mindcrafter it wasn't so bad, just bounced up and down the stairs in the Downs. The Flounder was the worst. Currently I'm in Moria playing with a Draconic Q to get an Ancient red dragon corpse.

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