The Angband Ladder: Grerir, Wood-Elf Archer by <jan.frankowski@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Grerir                 Age                147       STR!     36       
 Sex   : Male                   Height              84       INT!     37       
 Race  : Wood-Elf               Weight             111       WIS!     38       
 Class : Archer                 Social Class        52       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     37       
                                                                               
 + To Melee Hit          60 Level             50    Hit Points     1149/  1149 
 + To Melee Damage       47 Experience  23795865    Spell Points    298/   298 
 + To Ranged Hit         93 Max Exp     23795865    Sanity          880/   880 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               111471 
   AC                43+173 Gold        10756869    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Legendary[67]Searching   : Poor         Shots/Round:  5         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  8d4+188   
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of an Avarin Warrior.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 38 (1900')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 2 (100')

 Your body was a Player.
 You have defeated 13532 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 82 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Hrive of the 2890th year of the third age.
 Your adventure lasted 111 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can switch locations with another being.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon poisons your foes.
Your weapon is a great bane of dragons.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : .2.34...........            
        Add Int   : .2....4.........            
        Add Wis   : .2..4..........+            
        Add Dex   : .24.............            
        Add Con   : 42.3..4....3....            
        Add Chr   : ...34...........            
        Mul Mana  : ...............+            
        Add Stea. : ......43...3....            
        Add Sear. : ...3...3........            
        Add Infra : ..4.............            
        Add Tun.. : ..............7.            
        Add Speed : .24.434....3....            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ........+.+.....            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.+.....            
        Sust Dex  : ........+.+.....            
        Sust Con  : ........+.+.....            
        Sust Chr  : ........+.+.....            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+.+.+.....            
        Res Elec  : ......+.+.......            
        Imm Fire  : ...*+.*.+.......            
        Res Cold  : ......+.+.+.....            
        Res Pois  : ....+.....+.....            
        Res Fear  : ..+.+.....+.....            
        Res Light : ..+..+.........+            
        Res Dark  : .....+....+.....            
        Res Blind : ........+.......            
        Res Conf  : ..+..+.+........            
        Res Sound : ..+.............            
        Res Shard : ..+.......+.....            
        Res Neth  : ..........+.....            
        Res Nexus : ......+...+.....            
        Res Chaos : .....+.+........            
        Res Disen : ....+.....+.....            
        Aura Fire : ......+.........            
        Levitate  : ..+.............            
        See Invis : ...+.+..........            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : ...+++...+......            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+..+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        16.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         02.132 [0.200]
          . Magic-Device                         39.000 [1.100]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  07.880 [0.500]
          . Prayer                               46.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to find The Trident of Wrath on level 62.
You may meet an Insect swarm on level 10.
You may find a Lochaber Axe on level 98.
You may meet a Water demon on level 39.
You may meet a Novice warrior on level 14.
You are fated to find a Staff of Globe of Light on level 11.
You are fated to meet a Green mold on level 20.


  [Character Equipment]

a) The Ball-and-Chain of Berint (2d4) (+16,+16) (+4)
        It can be wielded two-handed.  It increases your constitution by 4.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 87 of
    Angband.
d) The Long Bow of Angon (x5) (+16,+12) (+2 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Ivradruil (+4 to speed)
    It increases your dexterity, 
    infravision and speed by 4.  It makes you completely fearless.  It
    provides resistance to light, confusion, sound and shards.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 88 of Angband.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Bree .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Aman [4,+29] (+3 to stealth)
    It increases your stealth, searching and 
    luck by 3.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 49 of The
    Sacred Land Of Mountains.
u) The Set of Gauntlets of Brendolva (+8 to accuracy) [2,+10]
    It sustains your strength, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    poison, dark, shards, nether, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 41 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 26 Arrows 'Lemmirel' (1d4) (+10,+10) {=g}
    It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {@m1!k!d}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Book of Beginner Cantrips {@m0}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Tome of Grerir {@m2}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) 68 Potions of Healing
    
e) 32 Potions of *Healing* {25% off}
    
f) 16 Scrolls of Phase Door {25% off}
    
g) 30 Scrolls of Teleportation
    
h) 6 Scrolls of Word of Recall
    
i) 17 Scrolls of Satisfy Hunger {25% off}
    
j) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 110 of
    Angband.
k) an Adamantite Rod of Simplicity of Home Summoning (200/200)
    
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
l) The Ring of Power of Akhorahil the Blind (+4 to searching) {cursed}
    
    It increases your intelligence and searching by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to electricity, sound and 
    disenchantment.  It allows you to fly.  It drains experience.  It is
    heavily cursed.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 100 of Angband.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) 18 Arrows of Harieldur (1d4) (+22,+14) {=g}
    It
    does extra damage from acid, electricity and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) 20 Arrows of Giontal (1d4) (+21,+10) {=g}
    It does extra damage from electricity and fire.  
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Shrunken Head of Nightmares (charging) {mass geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Novice mage on level 32 of Moria.
b) Valdarbon's Automatic Alchemist {restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) Bumganir's Bag of Magic Toys (charging) {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Phantom on level 99 of Mount Doom.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' {geno}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 71 of Erebor.
e) Jor's Buckler of Missile Attraction {heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Marilith on level 83 of Angband.
f) The Toenail of Vecna {mass geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
g) 6 Sprigs of Athelas
h) 2 Potions of Cure Insanity
    
i) 2 Staffs of Genocide[1|5] (3 charges)
    
j) a Staff of Genocide[1|5] (0 charges)
    
k) The Ring 'Throth' (+9)
    It 
    increases your dexterity and speed by 9.  It provides resistance to 
    light, blindness and confusion.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
l) The Ring 'Valan' {cursed}
    
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to nether.  It speeds your regenerative powers.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) The Steel Helm 'Bellon' [6,+10]
    It provides light (radius 3) forever.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, fire and light.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
o) 14 Arrows of Frost (1d4) (+20,+19) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    
    You made it yourself.
p) 24 Seeker Arrows of Frost (4d4) (+17,+19) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
q) 15 Seeker Arrows of Slay Dragon (4d4) (+17,+15) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
r) 22 Seeker Arrows of Slay Undead (4d4) (+16,+15) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
s) 5 Seeker Arrows of Wounding (4d4) (+21,+21) {90% off}
    
    You made it yourself.
t) 18 Silver Arrows of Slay Evil (3d4) (+11,+11)
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 100
    of Angband.
u) 9 Silver Arrows (3d4) (+7,+4)
    It fights against evil with holy fury.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  


  [Home Inventory - Gondolin ]

a) 61 Potions of Cure Light Insanity
    
b) a Scroll of *Remove Curse*
    
c) a Silver Rod of Capacity of Disarming (200/200)
    It can hold more mana.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) an Adamantite Rod of Nothing (200/200)
    
e) The Ring of Ragol (+2 to speed) {.}
    It can be activated for teleportation and destruction of
    the ring if it is being worn. It increases your constitution, speed, 
    attack speed and ability to score critical hits by 2.  It sustains 
    your strength.  It provides resistance to acid and cold.  It allows
    you to see invisible monsters.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 60 of
    The Sacred Land Of Mountains.
f) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases your constitution, charisma, 
    speed and ability to score critical hits by 1.  It makes you
    invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to shards and nether.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
g) The Ring 'Nastiren' (+1 attack)
    It increases your attack speed by 1.  It sustains your 
    intelligence and charisma.  It provides resistance to poison, 
    blindness, confusion, nexus and chaos.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 47 of Mordor.
h) The Ring 'Brinth' (+2)
    It increases 
    your strength and searching by 2.  It sustains your constitution.  It
    provides resistance to acid, dark, nexus and disenchantment.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 49 of Moria.
i) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Partial Plate Armour of Hilmor (-3 to accuracy) [22,+2]
    It provides immunity to acid and cold.
    It provides resistance to electricity, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 
    5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, blindness, confusion and nexus.  It allows you to sense
    the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns
     if it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 15 of The Old Forest.
n) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Small Metal Shield of Endion [3,+10]
    It sustains your dexterity.  It
    provides resistance to acid, fire, dark and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 35 of
    The Helcaraxe.
q) a Cleaver of Aman (2d4) (+9,+13) [+4] (+3)
    It increases your wisdom by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your constitution.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Mature bronze dragon on level 45 of The
    Sacred Land Of Mountains.
r) a Guisarme (*Defender*) (2d5) (-2,+7) [+13] (+3 to stealth)
    It can be wielded two-handed.  It increases 
    your wisdom, dexterity, constitution and stealth by 3.  It sustains 
    your strength and dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Paths of the Dead.
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It
    can be activated for detection, probing and identify true every 1000
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) a Flail of Westernesse (2d6) (+17,+18) (+2)
    It can be wielded two-handed.  It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Long Bow of Lothlorien (x4) (+24,+10) (+1)
    It increases your dexterity by 1.  It
    provides immunity to paralysis.  It slows your metabolism.  It fires
    missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) 9 Potions of Cure Light Insanity
    
b) 9 Potions of Restore Life Levels
    
c) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your infravision and speed by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to poison
    , nexus and disenchantment.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
d) The Ring of Power of Ji Indur Dawndeath
    
    It makes you invisible.  It provides resistance to cold, dark, 
    blindness and confusion.  It allows you to fly.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
e) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 65 of Dol Guldur.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it
    is being worn. It increases your strength and charisma by 4.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 99 of
    Mount Doom.
i) The Dragon Helm of Thrain [8,+10]
    It sustains your charisma.  It provides resistance to 
    poison, dark, nether and nexus.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets of Ulmahil (+2 to accuracy) [2,+21]
    It sustains your wisdom.  It provides
    resistance to cold, dark, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  
    It does extra damage from electricity.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 70 of Dol Guldur.
l) The Two-Handed Sword 'Obelioman' (3d6) (+4,+12) (+2 attacks)
    
    It must be wielded two-handed.  It increases your attack speed by 2.  
    It does extra damage from frost.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of Dol
    Guldur.
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Dol Guldur.
n) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 60 of The
    Sacred Land Of Mountains.
o) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be
    activated for dispel evil (x4) every 100+d100 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom and speed by 4.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to life draining, electricity, fire, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) a Long Bow of Extra Might (x6) (+10,+14)
    It provides resistance to cold.  It fires missiles with
    extra might.  
    You found it in the remains of a Hill troll on level 44 of Moria.
q) 9 Seeker Arrows of Flame (4d4) (+14,+16)
    It
    does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Law on level 94 of Angband.
r) a Young gold dragon corpse
s) a Mature bronze dragon corpse
t) a Mature gold dragon corpse


  [The Mathom-house Inventory - Bree ]

a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 30 of
    Mirkwood.
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 15.10.2005 08:23

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570. on the ToME Ladder (of 3145)
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