The Angband Ladder: Red, Elf Priest by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Red                    Age                133       Str! 18/*** 18/***
 Sex   : Male                   Height              57       Int! 18/*** 18/***
 Race  : Skeleton Elf           Weight              90       Wis! 18/*** 18/***
 Class : Priest(Manwe)          Social Class        22       Dex! 18/*** 18/***
 Body  : Player                                              Con! 18/*** 18/***
 God   : Manwe Sulimo                                        Chr! 18/*** 18/***
                                                                               
 + To Melee Hit         185 Level             50    Hit Points      352/  1155 
 + To Melee Damage      117 Experience  68794137    Spell Points    220/   289 
 + To Ranged Hit        130 Max Exp     68794137    Sanity         -133/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               228965 
   AC                24+109 Gold        11901034    Speed           Fast (+63) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[122Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Legendary[52]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  54d9+702  
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 1330 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of an Avarin Ranger.  You            
          have light green eyes, straight black hair, and a fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 6 (300')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 36 (1800')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You were disguised as a Spider.
 You have defeated 30597 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 35 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 60th Hrive of the 2890th year of the third age.
 Your adventure lasted 128 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can teleport at will.
You can feel the danger of evil magic.
You can cast magic missiles.
You can sense what is beyond walls.
You are able throw a thick and very resistant spider web.
You aggravate monsters.
Your position is very uncertain.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected from evil.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You resist acid exceptionally well.
You are completely immune to lightning.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : 5.3.4....*....5.            
        Add Int   : ..3...42.*......            
        Add Wis   : ..3.4..2.*......            
        Add Dex   : ..3......*4.....            
        Add Con   : ..3...4..*......            
        Add Chr   : 5.3.4..2.*......            
        Add Stea. : ......42........            
        Add Sear. : ...........4....            
        Add Infra : .........*.4....            
        Add Tun.. : 5..........4..5.            
        Add Speed : .*3*4.42.......+            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Demon: ..............+.            
        Slay Orc  : +.............+.            
        Slay Troll: +.............+.            
        Kill Drag.: +...............            
        Sharpness : .............+..            
        Impact    : +...............            
        Poison Brd: +...............            
        Acid Brand: +.............+.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ..+...........+.            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.......+....+            
        Hold Life : ..++............            
        Res Acid  : +.....++.++.....            
        Imm Elec  : +.*...+..+......            
        Imm Fire  : ++..+.*+.+......            
        Res Cold  : +.....++.+......            
        Res Pois  : +.+.+....+......            
        Res Fear  : ....+..+........            
        Res Light : .........+....+.            
        Res Dark  : .........+....+.            
        Res Blind : ................            
        Res Conf  : .........+....+.            
        Res Sound : ................            
        Res Shard : ................            
        Imm Neth  : ...*.....+......            
        Res Nexus : ......+..+......            
        Res Chaos : ..............+.            
        Res Disen : ..+.+...........            
        Aura Fire : ......+.........            
        Aura Elec : +...............            
        AntiMagic : +...............            
        WraithForm: ...+............            
        Levitate  : .++............+            
        Lite      : +....+...+....+.            
        See Invis : +.++.....++.....            
        Digestion : ..+.............            
        Regen     : +.++............            
        Activate  : +++.+..+..+...+.            
        Drain Exp : +..+............            
        Teleport  : +...............            
        Aggravate : +...............            
        Cursed    : ...+.....+......            
        Hvy Curse : ...+.....+......            
        Prm Curse : .........+......            
        Fly       : ......+........+            
        Sentient  : +...............            
        Climb     : ...........+..+.            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : +........+.....+            

Skills (points left: 0)
 - Combat                                        49.250 [0.700]
          . Weaponmastery                        50.000 [0.750]
          . Archery                              01.500 [0.000]
 - Sneakiness                                    03.590 [0.900]
          . Stealth                              08.400 [0.500]
          . Disarming                            00.000 [0.900]
 - Magic                                         46.783 [0.900]
          . Magic-Device                         33.650 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  35.200 [1.000]
          . Prayer                               49.000 [1.500]
          . Mindcraft                            45.000 [0.600]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may meet a Scrawny cat on level 1.
You may find an Essence of Life on level 63.
You may meet a Blubbering idiot on level 13.
You may find a Rune [Holding] on level 4.
You are fated to find a Paper Armour on level 8.
You may find a Parchment - More Deep Thoughts on level 7.
You may meet a Pitiful-looking beggar on level 1.
You may meet a Blubbering idiot on level 10.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:11391878, L:50) (9d9) (+65,+42) [+10] (+5) {.
@w}
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, charisma and ability to tunnel by 5.  It does
    extra damage from acid, electricity and fire.  It poisons your foes.  
    It drains life from your foes.  It can cause earthquakes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It produces an electric sheath.  It
    produces an anti-magic shell.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87 of
    Mount Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
f) The Ring of Phasing (+15 to speed)
    It grants you
    the power of teleport if it is being worn.  It increases your speed
     and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining.  It renders you incorporeal.  It allows
    you to breathe without air.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Anchor of Space-Time {!*}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Disarm] [6,+20] (+2) {@b3@m3 !v!d!s}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being
    worn.  It increases your searching, infravision and ability to tunnel
     by 4.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
z) a Silent watcher (229 hp) {!*}
    
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases 
    your ability to score critical hits by 5.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 106 of Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  


  [Character Inventory]

a) 2 Fireproof Tomes of the Blowing Wind {@b1@m1 !k!v!d!s}
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You bought it from the Forbidden Library.
b) 2 Fireproof Holy Tomes of Manwe Sulimo {@b9@m9 !k!v!d!s}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) The Gem of Rage {destruct}
    It can be activated for 
    Destruction every 100 turns.  
    You found it in the remains of a Moaning spirit on level 32 of The Land Of
    Rhun.
d) The Gem of Hate {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Toenail of Vecna {@A1 satisfy hunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 68 of Dol Guldur.
f) 25 Morphic Oils of Spider
    
g) 22 Potions of *Healing*
    
h) 14 Potions of Life {!*}
    
i) 24 Potions of Curing
    
j) a Silver Rod of the Istari of Healing (200/200) {!*}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) a Silver Rod of the Istari of Home Summoning (140/200) {@z9 !*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
l) a Golden Rod of the Istari of Restoration (250/250) {@z2 !k!v!d!s}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 98 of Mount Doom.
m) an Adamantite Rod of the Istari of Healing (400/400) {@z1 !k!v!d!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
n) a Wand of Stone Prison[2|10] (6 charges)
o) a Wand of Demon Blade[16|37] (9 charges)
    
p) 2 Wands of Demon Blade[8|40] (6 charges) {!*}
    
q) a Fireproof Staff of Healing[3|34] (3 charges)
r) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 58 of Mordor.
s) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
t) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
u) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) (charging) {!*
@}
    
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {@w1}
    It can be activated for ball of cold (100) every
    300 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your speed by 10.  It does extra damage from frost.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 64 of Erebor.
w) a Mage Staff of Power [Recharge] (1d4) (+11,+10) (+11) {@m6@b6@w6 !k!v!d!s}
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it in the remains of a Ghoul on level 64 of Mordor.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hell knight on level 67 of Dol Guldur.
b) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Mount Doom.
d) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases 
    your strength, constitution and speed by 3.  It makes you completely
    fearless.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
f) The Small Sword 'Sting' (E:11332326, L:50) (1d6) (+47,+27) (+3 to speed) {.}
    It provides
    light (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 3.  It does extra damage from 
    electricity and fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, light, shards and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It speeds your regenerative powers.  It produces
    a fiery sheath.  It produces an electric sheath.  It drains experience
    .  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Paths of
    the Dead.
g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 70 of Angband.
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w1}
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 65 of Mordor.
i) The Long Sword of the Dawn (E:128850, L:29) (3d5) (+43,+29) (+4 to
infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 4.
    It does extra damage from electricity, fire and frost.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    light and blindness.  It allows you to levitate.  It allows you to
    sense the presence of giants.  It speeds your regenerative powers.  It 
    drains experience.  It induces random teleportation.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {@w2}
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {stealth}
    It increases your stealth, infravision and speed by 3.  It
    does extra damage from frost.  It strikes at undead with holy wrath.  
    It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
m) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {full ID}
    
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 99 of Mount
    Doom.
n) The Dwarven Shovel called 'NoCon' (+4)
    It provides light (radius 1) forever.  It increases your strength
    , wisdom, charisma and ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) a Magical Dwarven Shovel (+3) {!*}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 3.  
    You bought it from the Mining Supply store.
p) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for 
    stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
q) The Bolt 'Ostil' (1d5) (+12,+12) (+1 to speed)
    It increases 
    your intelligence, dexterity, constitution and speed by 1.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Mount
    Doom.
r) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {luck}
    It increases your searching, infravision, ability to tunnel and 
    luck by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 90 of
    Mount Doom.
s) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {noTele,rSound}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Death knight on level 67 of Dol Guldur.
u) The Harp of Maglor (+3 to speed) {!*}
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
v) The Horn of Helm (+2)
    It can be
    activated for sound ball (300) every 300 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 102 of Angband.
w) a Mage Staff of Power [Recharge] (1d4) (+5,-15) (+10) {@w6@b6@m6 !k!v!d!s}


  [Home Inventory - Gondolin ]

a) 2 Fireproof Tomes of Translocation {@b3@m3 !k!v!d!s}
    It cannot be
    harmed by fire.  
    You bought it from the Forbidden Library.
b) Raal's Tome of Unconventional Warfare {@A7 restore}
    It can be activated for 
    restore stats and life levels every 200 turns.  
    You found it in the remains of a Headless ghost on level 44 of Mordor.
c) a Mithril Rod of Capacity of Recall (320/320) {@z5 !*}
    
    It can hold more mana.  
    You found it in the remains of a Demilich on level 52 of Mordor.
d) 5 Rod Tips of Healing (120 Mana to cast)
    
e) The Wand of Digging of Thrain (79 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It increases your speed by 5.  It makes you invisible.  It
    sustains your dexterity and constitution.  It provides resistance to 
    cold, light and nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur.
g) The Ring of Power of Akhorahil the Blind (+4 to speed)
    
    It increases your strength and speed by 4.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Paths of
    the Dead.
h) The Ring of Power of Akhorahil the Blind (+3 attacks) {Con}
    It increases your intelligence, wisdom, constitution, attack
    speed and ability to score critical hits by 3.  It makes you
    invisible.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of Erebor.
i) The Ring of Halanath (+3 attacks)
    
    It increases your wisdom, stealth and attack speed by 3.  It sustains 
    your strength, wisdom and charisma.  It provides resistance to poison.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
j) The Ring of Ruinar (+11,+10) (+4 to speed)
    It 
    increases your strength and speed by 4.  It sustains your intelligence
     and wisdom.  It provides resistance to electricity, light, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 65 of
    Erebor.
k) The Ring of Tulkas (+4) {Con,speed}
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
m) The Ring 'Anrufin' (+1 attack) {rNeth}
    It increases your intelligence, wisdom and attack speed by 
    1.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to poison, light, nether, nexus and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) The Ring of Isiryaron (+3 to speed) {attacks}
    It increases your wisdom, 
    speed and attack speed by 3.  It sustains your intelligence.  It
    provides resistance to dark and confusion.  It allows you to fly.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Ancient black dragon on level 71
    of Erebor.
o) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
q) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It provides resistance to 
    confusion.  It cannot be harmed by fire.  
    It was given to you as a reward.
r) an Elven Cloak of Stealth [4,+22] (+6 to stealth) {!*}
    It increases your stealth, searching
     and luck by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 107 of Angband.
s) The Shadow Cloak of Tuor [6,+12] (+4) {iA}
    It increases 
    your dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 71 of
    Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 88 of Mount Doom.
v) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+15] (+4) {Con}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 58 of Mordor.
w) a Pair of Soft Leather Boots of Speed [2,+11] (+7) {!*}
    It 
    increases your speed by 7.  
    You bought it from the Footwear Shop.
x) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 106 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 63 of Dol Guldur.
b) The Power Dragon Scale Mail called 'Red' (-3 to accuracy) [40,+23]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, cold, poison, light, dark, confusion, sound, shards, 
    nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
c) The Chain Mail of Arnar (-2 to accuracy) [14,+22] {Ie,rNeth}
    It provides immunity to electricity.  It provides
    resistance to poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 43 of Mordor.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
h) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 108 of Angband.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Soft Leather Armour of Cuthaur [4,+14] {IfIc}
    It sustains your constitution.  It provides immunity to 
    fire and cold.  It provides resistance to poison, confusion and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Mount
    Doom.
k) The Rhino Hide Armour of Andornien (-1 to accuracy) [8,+14] {IfIc}
    It sustains your wisdom.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to acid and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
l) The Leather Scale Mail of Hildirie (-3,-8) [11,+13](40%) {Ie}
    
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to acid, 
    cold, light, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Cloak of Thingol [1,+18] (+3) {@A3 recharge}
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Elven Cloak 'Mornor' [4,+17] (+1 to stealth)
    It increases your stealth, searching
     and luck by 1.  It sustains your charisma.  It provides resistance to 
    electricity and fire.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
p) an Elven Cloak [4,+13] (+4 to stealth)
    It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
q) an Elven Cloak [4,+11] (+4 to stealth) {!*}
    It increases your stealth, 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
r) The Snakeskin Cloak of Hundir [1,+15] (+2 to stealth) {If,sCon}
    It increases your stealth by 2.  It sustains your strength, 
    constitution and charisma.  It provides immunity to fire.  It provides
    resistance to acid and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
s) The Large Leather Shield of Gorth [4,+11] {IaIc}
    It sustains 
    your strength.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It provides resistance to shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
t) The Large Leather Shield of Vaiath [4,+15] {Ie}
    It sustains your wisdom.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to life draining, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
u) The Large Leather Shield of Kemedir [4,+14] {Ic,ref}
    
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to acid and sound.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
v) The Large Metal Shield 'Imothril' [5,+10] {Ia,ref}
    
    It sustains your dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    shards, nether and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 94 of Angband.
w) The Large Metal Shield of Anarion [5,+20] {sustain}
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
x) The Shield of Deflection of Gil-galad [10,+20] (+5) {luck}
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Meta Spells {@b5@m5 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
b) Boccob's Unfinished Works {@A3 light absorb}
    It can
    be activated for light absorption every 80 turns.  
    You found it in the remains of a Patriarch on level 52 of Mordor.
c) The Diamond Prism of Light {summon pet}
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Death quasit on level 40 of Moria.
d) Olive's Omnipotent Ostrich {@A0 summon}
    It
    can be activated for summon monster.  
    You bought it from the Magic shop.
e) 20 Morphic Oils of Wolf {!*}
    
f) 54 Potions of Healing {!*}
    
g) 27 Potions of Restore Mana
    
h) 18 Scrolls of *Identify* {90% off}
    
i) 20 Scrolls of *Remove Curse*
    
j) 22 Scrolls of *Destruction* {!*}
    
k) a Silver Rod of the Istari of Disarming (200/200) {@z1 !k!v!d!s}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 52 of Mordor.
l) a Wand of Demon Blade[7|31] of Plenty (17 charges)
m) a Wand of Demon Blade[17|36] (6 charges)
    
n) a Wand of Demon Blade[11|40] (3 charges)
    
o) a Wand of Demon Blade[14|36] (2 charges)
p) a Staff of Healing[4|31] (4 charges) {18:545}
    
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.


  [Home Inventory - Khazad-dum ]

a) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
b) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) The Phial of Galadriel (+4) {!*}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
d) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
e) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
f) The Whip of Gothmog (3d6) (+15,+16) (-2)
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Mage Staff of Ataran (1d4) (+11,+13) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 4.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ''Famous Last Words''
    It can be activated for death.  
    You found it in the remains of a Dreadlord on level 67 of Dol Guldur.
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 64 of Mordor.
c) The Golden Horn of the Thunderlords (6 charges) {@u9 !*}
    
    It was given to you as a reward.
d) The Ring of Arvereth (+5) {cursed, too bad about the aggravate}
    It increases your strength, 
    intelligence, dexterity and constitution by 5.  It sustains your 
    dexterity.  It provides resistance to dark.  It aggravates nearby
    creatures.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 10 of Orc Cave.
e) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to dark.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Anelim (+3) {willow}
    
    It increases your constitution by 3.  It makes you completely
    fearless.  It provides resistance to fire, dark, nexus and chaos.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Ring 'Ostolleme' (+0)
    It decreases your searching by 0.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to cold, dark
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Phial of Undeath (-5) {cursed, !*}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It renders
    you especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Paper Armour 'Fuina' [4,+11] {fire immun, Old forest 13}
    It provides immunity to fire.  It provides
    resistance to life draining, electricity and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of The Old Forest.
m) a Fur Cloak of Stealth [3,+11] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You found it lying in a vault on level 674 of Nether Realm.
n) a Wolf Pelt of Air [1,+12] {!*}
    It allows
    you to breathe without air.  
    You found it in the remains of an Osyluth on level 92 of Mount Doom.
o) The Golden Crown of Gondor [0,+15] (+3) {found after wore M's crown}
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 99 of Angband.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed, !*}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 63 of Dol Guldur.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 66 of Erebor.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
u) a Heavy Crossbow of Siegecraft (x5) (+12,+13) [+20]
    It
    renders you immovable.  It reflects bolts and arrows.  It fires
    missiles with extra might.  It fires missiles excessively fast.  
    You found it lying on the ground on level 30 of Moria.



Posted on 1.11.2005 08:16
Last updated on 14.11.2005 23:37

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251. on the Ladder (of 18915)
73. on the ToME Ladder (of 3145)
Second best for this player (

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Reavers
Nice place for a fight

Comments

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On 1.11.2005 08:16 veryfoobar-tome@yahoo.com wrote:
DitL at:

http://wiki.t-o-m-e.net/DayInTheLifeArchive_2fLearningCompetition_2fLearningcompNovember2005_2fRed

On 2.11.2005 10:03 veryfoobar-tome@yahoo.com wrote:
It was handy that Durin's Bane dropped the Whip of Gothmog, Khazad-dum is probably the only place where I'd want to wield it.

On 3.11.2005 12:40 veryfoobar-tome@yahoo.com wrote:
Nice drops from Maeglin and the Thunderlords, but Con is low so I'm still wearing a Doom amulet instead of Elessar. Maybe Thorin could fix that.

Spider potions and a Demon Blade wand helped a lot in both quests.

On 4.11.2005 09:23 veryfoobar-tome@yahoo.com wrote:
Check out the weird L15 fate for The Princess.

On 4.11.2005 09:26 veryfoobar-tome@yahoo.com wrote:
It's gone (the fate)! I had a "You may meet The Princess on level 15" fate, I never went to level 15, and now the fate is gone.

On 7.11.2005 23:59 veryfoobar-tome@yahoo.com wrote:
Found Sting in Paths of the Dead!

On 8.11.2005 11:20 veryfoobar-tome@yahoo.com wrote:
Bah, Sting did not level well. I'm thinking I might end up using Vorpal Blade.

On 9.11.2005 14:36 veryfoobar-tome@yahoo.com wrote:
The One Ring is destroyed, now I'm Ringwraith hunting in Mount Doom. Killed three so far.

On 10.11.2005 13:46 veryfoobar-tome@yahoo.com wrote:
Had bad luck leveling Sting, it ended up at +3. I burned my only crafting scroll trying to get it higher. It got the Chaos realm, I've never seen that before. But, it never got Chaos branded. It also had the Poison realm and failed to get Vampire.

On 11.11.2005 08:04 veryfoobar-tome@yahoo.com wrote:
20 rounds to kill Morgoth, I was lucky and found him in a small vault with permanent wall tunnels.

First time I've made a character wear the Crown. Red's stat problems are over.

I'll take a break and then level Grond, I hope it turns out better than Sting did.

On 14.11.2005 12:05 veryfoobar-tome@yahoo.com wrote:
Killed Tiki and I'm back in Angband leveling Grond some more. Doesn't look like it's going to get extra attacks, I've only got 3 chances left.

I might try to fight Melkor with Eternity+Demon Blade if Grond doesn't get the extra attacks. The Eternity HP bonus is pretty nice.

On 14.11.2005 23:37 veryfoobar-tome@yahoo.com wrote:
In the final battle with Melkor, I didn't have enough firepower.

At least I got to hit him with my hammer.

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