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The Angband Ladder: Fearless Jay Gatsby, Amberite Warrior-Mage by <dzhang@its.caltech.edu>

  [Entroband 1.7.1 Character Dump]

                          Name  : Fearless Jay Gatsby

 Sex      : Male             Age                79   STR!:  18/***
 Race     : Amberite         Height             89   INT!:  18/210
 Class    : Warrior-Mage     Weight            216   WIS!:  18/***
 Magic    : Arcane, Death    Social Class       46   DEX!:  18/150
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:  18/150

 Right hand      (+83,+72)   Hit point    997/ 997   Fighting   : Legendary[22]
                             SP (Mana)    423/ 423   Bows/Throw : Legendary[25]
 Blows/Round           7+0                           SavingThrow: Legendary[2]
 AverageDmg/Rnd      683+0   Level              50   Stealth    : Superb
                             Experience   26770029
 Shooting        (+53,+20)   Max Exp      26770029   Perception : Fair
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Fair
 Shots/Round          1.00   Gold          1120105   Disarming  : Superb
                                                     MagicDevice: Legendary[5]
 AC              [20,+121]   Time     Day 32 10:04
 Speed               (+25)   Play time    28:48:08   Infra-Vision: 60 feet


                         (Character Background)
          You seek to hunt down the One Ring so that you can impress
          and propose to your true love, Daisy Fae.



          ...Now, you are in Outpost.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Amberite      STR!: 18/110  1  2  2 12 18/***         ...2.3.s232..
 Class : Warrior-Mage  INT!: 18/120  2  2  1  4 18/210         .3.2..3ss...4
 Level : 50            WIS!: 18/100  2  0  1  9 18/***         .3.2..3s23..4
 Hits  : 997/997       DEX!:  18/70  2  1 -1  6 18/150         ...2...s...4.
 Mana  : 423/423       CON!:  18/90  3  0 -1 15 18/***         1..2.3.s.32.s
                       CHR!: 18/110  2  1  0  1 18/150         ...2...s....1
         |*}=="*((]]]             |*}=="*((]]]                 |*}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ...+.........    Speed     : ..+++.+..+.+.
 Elec  : .......+*+...    Nether: ..+..........    FreeAction: ...+.+...+++.
 Fire  : .......+.+...    Nexus : ........+..+.    SeeInvisi.: .+.+.++..+...
 Cold  : ...*...+.+...    Chaos : ......+..+...    Hold Life : .+.+..++.....
 Poison: ..+..........    Disnch: .....+.......    Warning   : .............
 Light : ........++...    Fear  : .............    SlowDigest: .......+.....
 Dark  : .........+...    Reflct: .+...........    Regene.   : ...+.+...+..+
 Shard : .......+.....    AuFire: .............    Levitation: ...+.......+.
 Blind : .........+...    AuElec: ........+....    Perm Lite : .+...+...+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : .............

             |*                 |*}=="*((]]]                   |*}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+...........    Add Blows   : +......+.....
 Slay Und. : ...    ESP Evil  : ...+.........    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: ..+..........    Add Stealth : ..+..........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : +..    Sust Int  : ...+...++....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+...+.....    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .......+...+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

             
  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level 111
    Yeek cave       : level   5
    Dragon's lair   : level  66
    Numenor         : level  66
    Castle          : level  42
    R'lyeh          : level  80
    Mountain        : level  45
    Dark cave       : level  55


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 11
  The Sewer                                (Danger  level:  15) - level 18
  The Ghost 'Q'                            (Dungeon level:  12) - level 19
  Orc Camp                                 (Danger  level:  15) - level 19
  Tengu and Death Swords                   (Danger  level:  25) - level 20
  The Mimic's Treasure                     (Danger  level:  25) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 21
  Dark Elven Lords Quest                   (Danger  level:  25) - level 21
  Logrus Master                            (Danger  level:  25) - level 22
  Alberich the Nibelung King               (Dungeon level:  24) - level 24
  The Tower                                (Danger  level:  30) - level 28
  The Vault                                (Danger  level:  30) - level 28
  M. Bison                                 (Dungeon level:  38) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 32
  Itangast the Fire Drake                  (Dungeon level:  44) - level 33
  Haunted House                            (Danger  level:  48) - level 36
  Dworkin Barimen                          (Dungeon level:  50) - level 36
  The Old Castle                           (Danger  level:  50) - level 37
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 38
  Vapor Quest                              (Danger  level:  25) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 40
  The Norsa                                (Dungeon level:  62) - level 41
  Loki the Trickster                       (Dungeon level:  76) - level 47
  Sauron, the Sorcerer                     (Dungeon level:  88) - level 48
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Killing Fields                           (Danger  level:  50) - level 31
  Node of Nature                           (Danger  level:  65) - level 35


 Arena: True Champion


  [Defeated Monsters]

You have defeated 9171 enemies including 196 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)


  [Virtues]

Your alighnment : Chaotic

You are somewhat virtuous in Mysticism.
You are an arch-enemy of Valour.
You are the polar opposite of Honour.
You are very virtuous in Nature.
You are an arch-enemy of Justice.
You are a bitter enemy of Patience.
You are the living embodiment of Harmony.
You are the polar opposite of Sacrifice.


 You were able to use Nature magic before.
 You were able to use Death magic before.


  [Mutations]

 You are subject to cowardice.
 You are moronic (-4 INT/WIS).
 You are very resilient (+4 CON).
 You are resistant to magic.
 Your skin has turned into scales (-1 CHR, +10 AC).


  [Character Equipment]

a) The Diamond Edge 'Bloodrip' (7d5) (+20,+24) (+1 attack) {AtCnDg|VS/pTP
!k!k!k!k}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;PoNt~L}
d) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;So;FaSiHlRgLv~EvilUniq(InWi}
e) a Wooden Ring of Speed (+9)
f) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) The Fur Cloak 'Aattherashti' [3,+17] (+2) {StWi;*El;LiNx[E(In}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiDkBlCfCa;FaSiRgLu}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) an Arcane Spellbook [Cantrips for Beginners] {@m1 !k!k}
b) 2 Arcane Spellbooks [Minor Arcana] {@m2 !k!k}
c) 2 Arcane Spellbooks [Major Arcana] {@m3 !k!k}
d) 2 Arcane Spellbooks [Manual of Mastery] {@m4 !k!k}
e) a Death Spellbook [Black Mass] {@m6 !k!k}
f) a Death Spellbook [Black Channels] {@m7 !k!k}
g) a Death Spellbook [Necronomicon] {@m8 !k!k}
h) 14 Dark Red Potions of Speed {!*}
i) 27 Orange Potions of Heroism
j) 17 Indigo Potions of Healing {!k}
k) 2 White Potions of Life {!k!q}
l) 18 Crimson Potions of Restore Mana {!k !*}
m) 20 Cloudy Potions of Resistance {!k}
n) 25 Scrolls titled "denmung ishbul" of Teleportation {!*}
o) 3 Scrolls titled "an gan nagblaa" of Teleport Level {!*!*}
p) 2 Bronze Rods of Recall (1 charging) {!*!*}
q) 2 Chromium Rods of Healing (2 charging) {!*}
r) an Uridium Rod of Speed {!*}
s) 5 Platinum Rods of Teleport Other {!*}
t) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
u) The Small Metal Shield of Thorin [5,+21] (+4)
v) The Long Sword 'Excalibur' (4d5) (+21,+19) [+5] (+3) {
WiCnChDg;ShFe;SiHlWrBs|S/*UL(WiCh}


  [Home Inventory]

 ( page 1 )
a) an Arcane Spellbook [Cantrips for Beginners] {@m1 !k!k}
b) 7 Arcane Spellbooks [Minor Arcana] {@m2 !k!k}
c) 7 Arcane Spellbooks [Major Arcana] {@m3 !k!k}
d) 7 Arcane Spellbooks [Manual of Mastery]
e) 15 Death Spellbooks [Black Prayers] {@m5}
f) 8 Death Spellbooks [Black Mass] {25% off}
g) 11 Death Spellbooks [Black Channels]
h) 2 Death Spellbooks [Necronomicon]
i) 2 Books of Kendo [Hokusin Ittouryuu Kaiden]
j) a Song Book [Harps of Rivendell]
k) 12 Crusade Spellbooks [Rites of Initiation]
l) 2 Crusade Spellbooks [Ways of War]

 ( page 2 )
a) 6 Crusade Spellbooks [Exorcism and Dispelling]
b) a Crusade Spellbook [Wrath of God] {!k!k!k!k}
c) 12 Daemon Spellbooks [Demonthoughts]
d) 2 Daemon Spellbooks [Hellfire Tome]
e) 2 Craft Spellbooks [Handbook for Pupils]
f) 2 Craft Spellbooks [Grade Holder's Book]
g) 13 Craft Spellbooks [Note of Acting Master]
h) 2 Craft Spellbooks [Spiritual Enlightenment]
i) 2 Trump Spellbooks [Conjurings & Tricks]
j) 2 Trump Spellbooks [Deck of Many Things]
k) 5 Trump Spellbooks [Trumps of Doom]
l) 2 Trump Spellbooks [Five Aces]

 ( page 3 )
a) 10 Chaos Spellbooks [Chaos Channels]
b) 2 Nature Spellbooks [Call of the Wild]
c) 8 Nature Spellbooks [Nature Mastery] {@m6 !k!k}
d) 12 Nature Spellbooks [Nature's Gifts] {@m7 !k!k}
e) 10 Nature Spellbooks [Nature's Wrath] {@m8 !k!k}
f) 12 Sorcery Spellbooks [Pattern Sorcery]
g) 3 Sorcery Spellbooks [Grimoire of Power]
h) 10 Life Spellbooks [Book of Common Prayer]
i) 4 Life Spellbooks [High Mass]
j) 10 Life Spellbooks [Book of the Unicorn]
k) a Life Spellbook [Blessings of the Grail]
l) 2 Dark Green Mushrooms of Restoring

 ( page 4 )
a) 20 Orange Potions of Heroism
b) a White Potion of Life {!k!q}
c) 10 Cloudy Potions of Resistance {!k}
d) a Gray Potion of Invulnerability
e) a Gold Potion of New Life
f) 21 Scrolls titled "an gan nagblaa" of Teleport Level {!*!*}
g) 2 Scrolls titled "fapay doea" of Remove Curse
h) 6 Scrolls titled "kli ing tadalf" of *Remove Curse*
i) 8 Scrolls titled "wahx our gre" of Recharging
j) 10 Scrolls titled "shu urfor" of *Destruction* {!*}
k) 8 Scrolls titled "ooder dokrog" of Genocide
l) 2 Scrolls titled "triapp trolpet" of Mass Genocide

 ( page 5 )
a) 2 Lead-Plated Rods of Door/Stair Location
b) a Magnesium Rod of Perception
c) a Tin Rod of Enlightenment
d) 2 Copper Rods of Detection
e) a Silver Rod of Probing
f) 6 Gold Rods of Disarming
g) a Titanium Rod of Drain Life
h) 2 Brass Rods of Acid Balls
i) a Rusty Rod of Fire Balls
j) an Iron Rod of Havoc {!*!*}
k) 3 Zinc Rods of Stone to Mud {!* !k!k!d!d}
l) a Platinum Wand of Striking (5 charges)

 ( page 6 )
a) a Gnarled Staff of Healing (4 charges)
b) a Gnarled Staff of Healing (3 charges)
c) a Maple Staff of the Magi (5 charges) {!*!*}
d) a Balsa Staff of Speed (6 charges)
e) a Balsa Staff of Speed (1 charge) {!*}
f) 3 Balsa Staffs of Speed (3x 0 charges) {!*}
g) a Balsa Staff of Speed
h) a Balsa Staff of Speed
i) a Locust Staff of Dispel Evil (7 charges)
j) an Eucalyptus Staff of Power (4 charges)
k) a Spruce Staff of Holiness (4 charges)
l) 4 Hemlock Staffs of *Destruction* (4x 0 charges) {!*!*}

 ( page 7 )
a) a Cypress Staff of Mana Storm (5 charges)
b) an Emerald Ring of Protection and Fire ball [+15]
c) a Garnet Ring of Poison Resistance {average}
d) an Obsidian Ring of Free Action
e) a Quartzite Ring of See Invisible
f) a Moonstone Ring of Constitution (+5)
g) a Jade Ring of Damage (+17)
h) a Tiger Eye Ring of Slaying (+10,+13)
i) a Tiger Eye Ring of Slaying of Berserker (+3,+14)
j) a Tiger Eye Ring of Slaying and Mana bolt (+8,+9)
k) a Tiger Eye Ring of Slaying and Random Teleportation (+10,+12) {.}
l) 2 Wooden Rings of Speed (+9)

 ( page 8 )
a) a Wooden Ring of Speed (+8)
b) a Wooden Ring of Speed (+5)
c) 2 Wooden Rings of Speed (+4)
d) a Wooden Ring of Speed (+3)
e) a Wooden Ring of Speed and Lightning bolt (+3)
f) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
g) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
h) The Ring of Power (Narya) (+10,+10) (+1)
{SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx}
i) an Engagement Ring of Light and Darkness Resistance
j) a Lapis Lazuli Ring of Nether Resistance
k) a Brass Ring of Nexus Resistance
l) a Calcite Ring of Sound Resistance

 ( page 9 )
a) a Silver Ring of Confusion Resistance {average}
b) a Pearl Ring of Shard Resistance {average}
c) a Marble Ring of Disenchantment Resistance
d) a Turquoise Ring of Chaos Resistance
e) an Opal Ring of Lordly Protection [+19] {PoShDi;FaHl}
f) 2 Alexandrite Rings of Extra Attacks (+2 attacks)
g) a Nephrite Ring of Extra Shots
h) a Topaz Ring of Sustaining
i) a Diamond Amulet of Reflection
j) a Dragon's claw Amulet of Anti-Teleportation
k) a Coral Amulet of Resistance {AcElFiCoPo}
l) a Coral Amulet of Resistance {AcElFiCoBl}

 ( page 10 )
a) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
b) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
c) an Agate Amulet of Intelligence (+4)
d) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
e) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
f) The Charmed Pendant [+5] (+2) (charging) {InChSrIf;FaSiSdRgLuWr[FEC}
g) The Pendant of Gogo (+4) {InWiDx;SiLu}
h) a Feanorian Lamp
i) a Feanorian Lamp of Immortal Eye
j) The Incandescent Light of Yeduson (+3 to infravision)
k) The Phial of Galadriel (+1 to searching) {Sr;Dk}
l) The Star of Elendil (+1 to speed) {Sp;SiHl}

 ( page 11 )
a) The Palantir of Westernesse (+3) {WiCh~Tele}
b) The Levitation Stone of Laputa (+2 to speed)
c) The Chain Mail of Arvedui (-2) [14,+12] (+2) {StCh;AcElFiCoShNxCa}
d) The Bar Chain Mail 'Icy Princess' (-2) [18,+19] (+4 to speed)
{SpInIf;Co;Si[C}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoShCfSo}
f) The Do-maru 'Aanmurish' (-2) [20,+15] (+4 to stealth) {ChSlSr;Lu(Ch}
g) The Partial Plate Armour of Hyper Nature (-3) [22,+16] (+3 to stealth)
{CnSlSrIf;CfCaDi(Cn}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
i) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
j) The Mithril Chain Mail 'Undiscoverd Paradise' (-1) [28,+15] (+3 to
infravision) {ChIf;ElPoSoDi}
k) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
l) a Robe of Permanence [2,+7] {AcElFiCoDi;Hl(StInWiDxCnCh}

 ( page 12 )
a) The Hard Leather Armour of Himring [6,+15]
b) The Leather Scale Mail of Boldor (-1) [11,+15] (+3 to stealth)
{StInSlSrIf;AcLiShCfNt;Hl~T}
c) The Leather Scale Mail 'Hound' (-1) [11,+19] (+4 to searching)
{DxCnSr;ShCf(Cn}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
e) Black Clothes [4,+20] (+2 to stealth)
f) Sexy Swimsuit for Daisy Fae on Wedding night [0,+4]
g) Sexy Swimsuit [0,+4] {Ag}
h) a Cloak of Aman [1,+16] (+3 to stealth) {Sl;Fe}
i) The Cloak 'Keeper of Mind' [1,+16] (+4)
j) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;BlCfNx;FaSi}
k) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
l) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}

 ( page 13 )
a) an Elven Cloak [4,+9] (+4 to stealth) {SlSr}
b) an Elven Cloak [4]
c) a Fur Cloak of Electricity [3,+9]
d) a Shadow Cloak [6,+12]
e) a Shadow Cloak [6,+6] {LiDk}
f) a Large Leather Shield of Reflection [6,+12]
g) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkFe}
h) The Large Metal Shield of the Pickpocket [8,+13] (+4) {Dx;Nx;Lv}
i) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCa(StInWiDxCnCh}
j) The Knight's Shield (*Stealth*) [10,+14] (+4 to stealth)
{DxSlSr;DkSo;RfFaLu(Dx}
k) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
l) The Mirror Shield of Gil-Galad [10,+20] (+4)

 ( page 14 )
a) an Iron Crown of Seeing [0,+0] (+6 to searching) {Sr;Bl;Si~Tele}
b) a Golden Crown of the Magi [0,+8] (+3) {In;AcElFiCoDk;Fa(In}
c) The Golden Crown 'Time Warp' [0,+13] (+3 to searching) {Sr;Cf;Lv}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) a Dragon Helm of Intelligence [8,+19] (+1) {In;DkNx(In}
i) The Kabuto 'Curator' [7,+15] (+4 to stealth) {Sl;CfNx;FaLu}
j) a Set of Leather Gloves of Power (+5,+2) [1,+1] (+4) {25% off}
k) a Set of Leather Gloves of Free Action [1,+8]
l) a Set of Gauntlets of Agility [2,-2] (+4) {Dx}

 ( page 15 )
a) The Set of Gauntlets 'Hhelen' [2,+19] (+3 to searching)
b) a Set of Dragon Gloves [4,+20] {DkNtFe}
c) a Set of Dragon Gloves [4,+16] {FiBlCf}
d) a Pair of Soft Leather Boots of Levitation [2,+4]
e) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
f) a Pair of Hard Leather Boots of Stealth [3,-1] (+1 to stealth)
g) a Pair of Dragon Boots [5,+3] {AcCoLiShBlCfSoFe}
h) a Pair of Dragon Boots [5,+15] {PoSh}
i) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth) {InWiChSl;FiFe;Rg[F(StCn}
j) The Dagger of Fiona (2d4) (+6,+9) (+2)
k) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
l) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}

 ( page 16 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiCf;FaSiLu/*oL~oTP}
b) The Wakizashi 'dinsereg' (3d4) (+13,+14) (+2) {Cn/pZ}
c) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
d) The Long Sword 'Rrfar' (3d5) (+11,+12)
e) The Long Sword 'ringslime' (2d5) (+10,+17)
f) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
g) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
i) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
j) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
k) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
l) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}

 ( page 17 )
a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ}
b) The Bastard Sword 'Calris' (5d4) (+4,+20) (+5) {Cn;Di;Ag/XD/*pTU}
c) The Two-Handed Sword 'Inferno' (3d6) (+13,+14) (+3) {In;FiCoFe|FQS/p}
d) The Two-Handed Sword 'Zarcuthra' (5d6) (+19,+21) (+4)
{StChIf;FiCfCa;FaSiLuAg|FS/XD/*poTPULZ}
e) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL}
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
g) a Diamond Edge (7d5) (+23,+24) (+4)
h) 2 Poison Needles (1d1) (+0,+0)
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
j) a Glaive (Trump Weapon) (2d6) (+17,+7) (+1 to searching) {.}
k) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
l) The Lance of Eorlingas (3d8) (+4,+19) (+3)

 ( page 18 )
a) The Scythe of Slicing 'Invader' (8d4) (+18,+14) (+1 attack)
b) The Fishingpole of Taikobo (1d1) (+0,+0) { }
c) The Mace 'Taratol' (5d4) (+12,+12) {*El|E/XD}
d) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}
e) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
f) a Wizardstaff (1d2) (+2,+7)
g) The Dwarven Shovel 'fimcarn' (2d3) (+17,+9) (+4) {Dg;Po|PQ}
h) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
i) The Short Bow 'Mosquito' (x2) (+12,+19) (+3) {Dx;LiSo~oZ}
j) a Long Bow of Velocity (x3) (+9,+19)
k) The Long Bow of Bard (x4) (+17,+19) (+3)
l) The Light Crossbow 'Jjoypfor' (x4) (+16,+13) {Co;Xm}

 ( page 19 )
a) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;Xm~o}
b) The Heavy Crossbow of Centaurs (x5) (+13,+20) {Po;SiRgXm(Cn}
c) 80 Bolts of Flame (1d5) (+8,+8) {@f1 =g !k}
d) 62 Arrows (1d4) (+7,+7) {@f1 =g !k}
e) The Black Arrow of Bard (8d4) (+30,+19)
f) a Can of Toys (empty)


  [Check Sum: "07d98b188b784e05ec"]


Posted on 12.11.2005 18:09
Last updated on 18.11.2005 18:43

Download this dump

987. on the Ladder (of 15447)
24. on the Entroband Ladder (of 299)
23. for this player (out of 189)

Related screenshots:
RNG is hinting VERY strongly what personality I should be playing
Classic Happy Dance Moment
Golden Angel!
Ah, finally, a big vault
Well, it's comforting to know that the system isn't broken, at least
Argh! Rob beat me to dumping..

Comments

Jump to latest

On 12.11.2005 18:09 dzhang@its.caltech.edu wrote:
There haven't been ANY dumps on the Hengband ladder for Warrior Mages! I mean, they're on the weak side, but they're not THAT bad. (Actually, the first Heng character I ever played was a Lucky Warrior-Mage, but I didn't dump on here.. here's to Take 2)


On 12.11.2005 18:14 chriskousky@hotmail.com wrote:
I've been meaning to do a Craft Warrior Mage for some time ... They look powerful enough to me!

On 12.11.2005 18:28 roblt97@hotmail.com wrote:
My very first Heng attempt was with a Craft Warrior Mage. I didn't know diddly about the game then; I'll definitely return to that class later.

Love the name! Of *course* Jay was an Amberite! You should have gone super-literate and named him Gatz though... :)

On 12.11.2005 20:55 dzhang@its.caltech.edu wrote:
Oops, was quite a while since I last played a class without Detection spells AND early Regen... and Jay Gatsby (a.k.a. James Gatz ^^) starved to death after the war while trying to make his millions on Prohibited alcohol.

Once more with feeling (and food)!

On 12.11.2005 23:45 dzhang@its.caltech.edu wrote:
[Dlvl 13] [Clvl 21] 2:00

Ah, second try came along much better. Eorlingas was found in Mimic's Treasure Quest, and Arvedui was just now found in Dark Elven Lords. Quest for Q was damn annoying, but finally managed to kill him (was afraid I'd have to abandon due to lack of food and SeeInvis).

On 13.11.2005 06:33 dzhang@its.caltech.edu wrote:
[Dlvl 32] [Clvl 26] 3:30

Progress is grinding to a halt as I start the evil evil stat-gain part of the game. The fight on dlvl 24 against Alberich disenchanted Eorlingas and Arvedui somewhat, but they're still in decent shape. Note that I actually bought Staves of Speed from BM this time! ^^



On 13.11.2005 18:07 dzhang@its.caltech.edu wrote:
[Dlvl 34] [Clvl 31] 5:30

*Groan* Going really slowly now. Only found 1 stat potion so far in Castle, which turned out to be DEX (which I am already near max, having a self-cap of 18/70). Went and did Killing Fields for 3 character levels and then abandoned when the Warriors of the Dawn got exhausted. Hm, what to do now?

On 13.11.2005 19:38 dzhang@its.caltech.edu wrote:
[Dlvl 37] [Clvl 31] 6:30

Finally bit the bullet and changed realms when I found the 3rd Nature Book. I started with Death and kept it there for Resist Poison, but I stupidly studied some other spells early on for the xp of casting it the first time. Gyah. I'll be pissed if I end up running out of spell slots.



On 13.11.2005 23:39 dzhang@its.caltech.edu wrote:
[Dlvl 45] [Clvl 33] 8:45

Cloning Pits went very easily, despite the relatively sucky Stealth (Very Good), thanks mostly to the toughest of the random monsters being only an Olog. Found lots and lots of 3rd level books, and even a 4th level book (Five Aces), so now I can switch schools more freely if necessary.

Something swapped my stats, and now I'm stuck with really low DEX (though, I coulda sworn I had RNexus from Arvedui or Shiva's shoes at all times). On the flip side, Barney breathed chaos on me, and gave me +4 CON! Awesome!!



On 14.11.2005 02:51 Elliott946@aol.com wrote:
Brian, if you're reading, the Warrior-Mage is probably the single class that needs the biggest change. Why? Because my first character in Heng, before I had any idea what I was doing, was a Warrior-Mage, just like a bunch of other folks. Yet, I've probably played just 1 since then. Why? It all comes down to 2 reasons: #1 - Arcane magic is by far the worst school in game and Warrior-Mages get it as their primary school, and #2 - there isn't a reason to play a Warrior-Mage over a Ranger. I mean, sure, Warrior-Mages can indeed get all the spells in their 2nd school, something Rangers can't do, but that's FAR more than outweighed by: A) its their 2nd school, so their fail rates with those level 50 spells are never going to be any good, B) Ranger's have Nature as their primary school, one of the best 2 or 3 schools, and C) Rangers have the kick-ass backup offensive option of being the 2nd best archers after actual Archers. Rangers are just as good in melee, FAR better with missle weapons, and solidly better (IMO) with spells. What's not to like?

IMO, you should make Warrior-Mage's primary school Sorcery, not Arcane (or totally revamp Arcane to make it useful, but simply switching it is probably easier), and then make them a bit more useful in melee. I mean, c'mon. WARRIOR-Mage, right?

On 14.11.2005 03:56 dzhang@its.caltech.edu wrote:
Very good points, Elliot. As a further strike against Warrior-Mages, the Old Castle Reward is the Charmed Pendant (which, honestly, pretty much sucks), whereas Rangers get Bard. Possibly upgrade the reward to a new non-weapon artifact with +STR and +INT?

The only nice thing I discovered about Warrior-Mage that I didn't really fully utilize the first time around is Convert SP to HP, which heals clvl HP for clvl/5 SP, making it possible for Warrior-Mages decent healers without having to take Life school. Still, this is a bit weak though, because usually one can just quaff !oCCW for similar effect. Possibly upgrade to clvl*2 HP for clvl/3 SP?


On 14.11.2005 04:17 dzhang@its.caltech.edu wrote:
[Dlvl 45] [Clvl 35] 9:30

Book madness! I've found Spiritual Enlightenment AND Wrath of God!! No useful spells for the time being, but WOW, I have a lot of choices for late-game magic.

On 14.11.2005 07:12 dzhang@its.caltech.edu wrote:
[Dvl 49] [Clvl 35] 10:30

Oops... failed the Nature Node Quest.. Sigh, proof that even a vet of Heng can be stupid and underestimate certain quests typically regarded as easy. Stealth was too low, and the 3 Great Storm Wyrms woke up on me. Attempt to separate them was not too successful, and I was down to a last !oHealing and !oRestoreMana, only managing to kill one, so I aborted.

Doh!!

On 14.11.2005 08:19 dzhang@its.caltech.edu wrote:
[Dlvl 50] [Clvl 36] 10:45

Dworkin dropped the Jewel! Now I can finally use another weapon if I want to (for a long time Sting was my only non-ring source of RConf)


On 14.11.2005 08:26 bcbarnes wrote:
I am watching all the comments here, and I agree that warrior-mage is a somewhat ridiculous class. I have long-term plans for replacing it with another class. that probably won't be for another couple weeks at least, though. depends where it falls in on my list.

On 14.11.2005 09:01 dzhang@its.caltech.edu wrote:
Don't you dare remove or rename the class! Jay Gatsby would then be banished to a strange purgatory of obseleted classes, and I'd be unhappy, since he's actually doing rather well now ^^

Honestly, I think if you implement the two changes I proposed (improving Convert SP to HP and improving Old Castle reward), Warrior-Mages will be a quite competitive class. Even with the slightly gimpy Convert SP to HP, I'm still pulling a lot of mileage with Phase Door + Convert combos and killing monsters by attrition.

On 14.11.2005 15:26 dzhang@its.caltech.edu wrote:
[Dlvl 55] [Clvl 37] 12:00

Hunted down Jack with some trouble, and he dropped his Cloak. Not too useful at the moment, because it's not like I have any useful Helm or Amulet swaps, but it might be useful later on.

GRR~!!! My base DEX is STILL at only 16 (it got swapped with WIS earlier).

On 14.11.2005 15:28 chriskousky@hotmail.com wrote:
Don't forget, Rangers cannot pick Life, Craft or Crusade as realms, while the Warrior-Mage can. Just being able to pick Life or Craft are 2 reasons I would play a Warrior-Mage and not play a Ranger. Life Healing beats Nature's herbal healing hands down in my book (66% better fail rate and nearly half the cost). Craft requires no comment :)

But Rangers are a stronger class, I agree. They actually fight better then the Warrior-Mage and shoot much much better. Nature kicks butt , too.

I would hope we keep the class, but perhaps Dave's changes would be good as well.

On 14.11.2005 16:44 dzhang@its.caltech.edu wrote:
[Dlvl 55] [Clvl 38] 12:45

Just completed Old Castle, and got a decent take. A good number of stat potions, plus Grimore of Power, Zarcuthra, Faramir, and Inro. Did get blasted into Moronic though, but I'll probably just hold onto it, because +4 CON and Magic Resistance are really nice.

Hm... at the cost of RLight, I can have Legendary[2] Stealth (up from Very Good), and +3 INT, SusINT. I'll just remember not to tangle with Sky Drakes.

On 14.11.2005 21:21 dzhang@its.caltech.edu wrote:
[Dlvl 60] [Clvl 40] 14:00

Things are speeding up now. I'm Altering Reality at Dlvl 60 waiting for Special feelings (Brian, you said the Uber-artifacts are native to 60, no? ;-)

Nether and Shards seem to be my main problems.. if I can get sources for those, then I should be able to switch in the Diamond Edge.

On 15.11.2005 04:12 dzhang@its.caltech.edu wrote:
[Dlvl 60] [Clvl 41] 16:00

Brand dropped his named Xbow again at long last!! That, plus Eowyn, means I'm at near end-level speed already (+21). Now, if only I can find a whole bunch of +CON items.

On 15.11.2005 04:50 dzhang@its.caltech.edu wrote:
[Dlvl 62] [Clvl 41] 16:30

OMG!!! Unbelievably good luck... Norsa dropped Leather Jacket of Shiva's Avatar!! Wow, Jay is on par to become one of the strongest characters I've ever built!

Now, all I need is for the Diamond Edge to pick up Force attack when I artifact it ;-)

On 15.11.2005 17:12 dzhang@its.caltech.edu wrote:
Dammit! I killed Scylla without in Dragon Caves without noticing it, probably mistook it for a normal hydra. ARGH!! No Justice ?oArtifactCreation this time around. This, of course, means I need to be Super careful not to lose the Arena one.

On 15.11.2005 17:42 dzhang@its.caltech.edu wrote:
[Dlvl 69] [Clvl 42] 17:30

Gyah. Not even finding Amber lifted my mood (no useful resists, while Thranduil gives me ESP + Sound) from the realization that I zarked up the Justice list. Near-death experience with Habu when he manastormed, because HP is way too low. I started carrying my Staff of Destruction after that.

On 16.11.2005 04:10 dzhang@its.caltech.edu wrote:
[Dlvl 69] [Clvl 46] 20:45

Hit Clvl 45 off a Great Storm Wyrm pit in Dragon's Lair, and found a good number of artifacts. Practiced Wall of Stone and Poison Needle until those got up to par. GWoP kindly fell to the first Poison Needle swing, but the Babble was much harder than expected:

I went in with +24 Speed and about 850 HP (traded out RoDisenchant for RoConstitution, RoDamage for RoSpeed (only +3 *cringe, but better than nothing!)). Cast Resistance and detect monster before I break open a wall, and was able to do pretty well... until I failed Wall of Stone 3 times in a row... Babble blinked into LoS the second time, and started Psycho-Spear + Breath Logrus. At about 100 HP, I knew that move could easily be my last.. options were 30% Fail Wall of Stone,, 3% Fail Phase Door/Teleport, 41% Fail Herbal Healing, or taking a step *towards* the Babble and hoping its paranoid AI triggers, and it blinks out of LoS for a turn.

After a lot of thought, I elected to go with the last option, and VERY fortunately the AI obliged, so then I was able to Wall the next turn with little risk.

Artifacted the Diamond Edge on Ryleh 80, results are in screenshot. Probably 6 or 7 out of 10 on a 10 point scale, but dammit! I was really really looking forward to Force-Brand with a 7D5 weapon and tons of SP! Argh...


On 16.11.2005 04:47 dzhang@its.caltech.edu wrote:
Ok, new goal: Find a copy of Necrocomicon. I'll probably kill the Serpent normally using melee once I get some more speed, but Unicorn and Chemist are going down to Hellfires! I have Incanus, and hopefully that plus my stock of 22 !oRestoreMana + Charmed Pendant will be enough.

On 16.11.2005 08:21 dzhang@its.caltech.edu wrote:
[Dlvl 77] [Clvl 48] 22:30

Necrocomicon obtained :) Also found a decent Shield with Reflect and Stealth and a couple resists. Now, if only I can find a good Ring of Speed.

On 16.11.2005 22:56 dzhang@its.caltech.edu wrote:
[Dlvl 80] [Clvl 48] 22:45

Oops, my bad on the screenshot comment. Crimson was actually generated with RPois, and that and RNether were my two big holes. Wielding Crimson instead of Brand, I get to swap RNether for RoSpeed(+5), Colluin for Jack of Shadows, and Thranduil for Amber, for a net gain of +2 Speed, +3 STR/CON, +1 WIS, -2 INT, and an whopping +11 Stealth.

On 17.11.2005 01:01 dzhang@its.caltech.edu wrote:
[Dlvl 88] [Clvl 50] 24:30

First newart found in the huge vault, though the ones I really want is Diatribe and Anabasis. Oh well. Nenya was a nice find as well.

On 17.11.2005 04:25 dzhang@its.caltech.edu wrote:
Decided to sacrifice my 11 Stealth points for Electric Immunity, and Legendary[2] saving throw. This will probably be necesary for the Chemist ^^

On 17.11.2005 13:59 Elliott946@aol.com wrote:
Probably worthwhile. After all, its not like you can sneak up on those last few big baddies.

On 17.11.2005 15:30 dzhang@its.caltech.edu wrote:
Listing resources required for the last few monsters. If it's not listed, I didn't use any potions.

Destroyer: 1 !oHealing, 1 !oRestoreMana

On 17.11.2005 16:59 dzhang@its.caltech.edu wrote:
[Dlvl 102] [Clvl 50] 27:30

Oberon: 1 !o*Healing*
dropped Slayer, Guan Yu, Diamond Edge (+23, +24)

Serpent of Chaos:
6 !oSpeed
4 !oHealing
2 !o*Healing*
7 !oRestoreMana
6 ?o*Destruction*
Didn't have time to check for drops, as Great Cthulu, Unicorn of Order, and Morgoth (along with the usual assortment of Cyberdemons, Nazguls, and Sky Drakes) were breathing down my neck.

Switched back to Death Realm, and put on Excalibur and Icanus in preparation for Nodens, Unicorn, and Chemist. Hopefully my stock of 20+ !oRestoreMana will last through all three.

On 18.11.2005 00:21 chriskousky@hotmail.com wrote:
What are your fail rates and mana costs on Hellfire? I am guessing 50% and 110 sp, which will put demands on your restore mana ...

On 18.11.2005 01:46 dzhang@its.caltech.edu wrote:
Hellfire (with Icanus):

83 SP, 34% Fail. It's actually pretty good. Also, I remember reading somewhere that the Chemist doesn't drain charges, so I'll also bring ?oRecharging and my Staff of the Magi after I take care of Unicorn and Nodens.


On 18.11.2005 02:03 dzhang@its.caltech.edu wrote:
Nodens is down at the cost of 3 !o*Healing* and 2 !oRestoreMana

Morgoth and Unicorn also on the level, trying to separate the two or have them fight...

On 18.11.2005 12:39 dzhang@its.caltech.edu wrote:
Morgoth took 3 !oHealing, 2 !o*Healing* and 2 !oRestoreMana. Plain Gold Ring was summoned!


On 18.11.2005 15:01 chriskousky@hotmail.com wrote:
Wow, 34% is good (Well not really as I hate any fail rate, but it should be good "enough" :) Let's see ... 23 casts of Hellfire will do the 30,000 damage, but figure on 25 casts to account for healing and regeneration. With your fail rate, you will need to attempt 38 times. 5 attempts per Restore Mana so maybe 8 potions will be required.

I smell an *ULTIMATE WINNER*!!! :)

On 18.11.2005 18:43 dzhang@its.caltech.edu wrote:
[Dlvl 111] [Clvl 50] 29:00

Oh man, that was a pretty terrible fight against the One Ring, which used up all 17 of my !o*Healing* and 2 of my !oLife.

If I had known from the start it would take that much resources, I probably would have said screw the ring and go for Chemist/Unicorn. The battle went to 6 stars fairly quickly, using only 3 !o*Healing*. But then Archliches and Reavers got summoned, so I Phase Doored and tried to Mass Geno. It took a couple tries, but I managed to get most of the dangerous ones. Then, stupidly, I figured I'd save on potions and rest to restore my mana instead of quaffing a potion. When I get back... Ring was back at 8 stars.

And then it KEPT on alternating healing itself at 2/3 stars and Mana Storming.

Gyah, that was really not pleasant. Now I need to scum for another 20 *Healing* if I want to take on Chemist.

Quickly losing motivation..

On 18.11.2005 19:12 bcbarnes wrote:
on the bright side, *healing* is more common in black markets in entroband...

tough fight vs. the ring. I've never had it eat so many resources before, but I tend to play dual-wielding melees.

I won't be doing any coding this weekend, but next week, I should be able to work on entro some more. I will put modified shops and INT casters high on the priority list.

On 18.11.2005 21:09 dzhang@its.caltech.edu wrote:
Yeah, in retrospect I was being dumb. Death is really NOT the school you want to fight the Ring with. I should have switched back to Nature for Wall of Stone to prevent summons, or Crusade for diversions and preventing summonings. I only fought the Ring one time before, with Wey, who had access to 0% Fail True Healing, so that was much much easier.

Hm, and I just tried switching to Craft to Brand Weapon my other Diamond Edge, and that failed. It can be artifacted but not branded? Weird...

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