The Angband Ladder: Combat Dalron, Balrog Warrior-Mage by <chriskousky@hotmail.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Combat Dalron

 Sex      : Male             Age               310   STR!:  18/***
 Race     : Balrog           Height            114   INT!:  18/200
 Class    : Warrior-Mage     Weight            268   WIS!:  18/150
 Magic    : Arcane, Craft    Social Class        1   DEX!:  18/***
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:  18/120

 Right hand      (+91,+88)   Hit point   1101/1101   Fighting   : Legendary[30]
                             SP (Mana)    409/ 409   Bows/Throw : Legendary[27]
 Blows/Round           8+0                           SavingThrow: Heroic
 AverageDmg/Rnd      899+0   Level              50   Stealth    : Bad
                             Experience   31611598
 Shooting        (+65,+20)   Max Exp      31611598   Perception : Excellent
 Multiplier          x3.60   Exp to Adv      *****   Searching  : Very Good
 Shots/Round          2.00   Gold         10492951   Disarming  : Superb
                                                     MagicDevice: Legendary[2]
 AC              [34,+178]   Time     Day 50  6:16
 Speed               (+41)   Play time    38:57:51   Infra-Vision: 80 feet


                         (Character Background)
          You are of the cursed spawn of hell. You have been cast out
          by the whim of the greater demons, and now seek revenge.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Balrog        STR!: 18/110  4  2  1 15 18/***         .2.3.3.s.34..
 Class : Warrior-Mage  INT!:  18/70  2  2 -1 10 18/200         ...3..3s..4..
 Level : 50            WIS!: 18/120-10  0 -2 15 18/150         .2.3..3s43...
 Hits  : 1101/1101     DEX!: 18/120  2  1  2 16 18/***         2..3...s434..
 Mana  : 409/409       CON!: 18/100  3  0  0 15 18/***         .2.3.3.s.34..
                       CHR!:  18/80 -5  1  1  7 18/120         ...3...s4.s..

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ..+..........    Speed     : +..++.+..+.+.
 Elec  : ...*...++....    Nether: ............+    FreeAction: .+.+.+.......
 Fire  : .*.....+....#    Nexus : ...........+.    SeeInvisi.: .+.+.++..+..+
 Cold  : ..*....+..+..    Chaos : ......+......    Hold Life : ...+..+++...+
 Poison: .+...........    Disnch: .....+.......    Warning   : .............
 Light : .+.+....+....    Fear  : .+........+..    SlowDigest: ...+...+.....
 Dark  : ...+....+....    Reflct: .+...........    Regene.   : ...+++.......
 Shard : .......+.....    AuFire: .............    Levitation: ...+.........
 Blind : ..+......+...    AuElec: .............    Perm Lite : .....+.......
 Conf  : .+....+..+...    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : +......+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ..........+..
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .........+...    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+.+...+.....
 Sharpness : +..    Sust Int  : ...+...+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+.+...++....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : +..+...+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+.....+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+..+..


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Mine            : level  37


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Lousy, the King of Louses                (Dungeon level:   6) - level 11
  The Ghost 'Q'                            (Dungeon level:  12) - level 15
  Orc Camp                                 (Danger  level:  15) - level 17
  The Sewer                                (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Rich, the Thief                          (Dungeon level:  24) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 33
  Strygalldwir                             (Dungeon level:  38) - level 50
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 50
  Druaga                                   (Dungeon level:  50) - level 50
  Dio Brando                               (Dungeon level:  56) - level 50
  Iketa, the Brave                         (Dungeon level:  62) - level 50
  Ymir the Ice Giant                       (Dungeon level:  76) - level 50
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 13043 enemies including 234 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)


  [Virtues]

Your alighnment : Chaotic

You are the polar opposite of Mysticism.
You are the polar opposite of Valour.
You are an arch-enemy of Justice.
You are a bitter enemy of Individualism.
You are the living embodiment of Temperance.
You are the polar opposite of Honour.
You are the polar opposite of Compassion.
You are an arch-enemy of Patience.


 You were able to use Death magic before.
 You were able to use Craft magic before.


  [Mutations]

 You can freeze things with a touch.


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+15,+15) (+2) {AtSpDx|S(Dx}
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn}
c) The Long Bow of Ymir (x3) (+19,+20) {*Co;BlSo;Xs}
d) The Ring of Power (Vilya) (+12,+12) [+15] (+3)
{SpStInWiDxCnCh;*El;LiDk;FaSiHlSdRgLv(StInWiDx}
e) a Ring of Speed and Regeneration (+15) {Sp;Rg, Atlas}
f) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, Black Reaver}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) The Shadow Cloak 'Nuts of Wisdom' (+4,+7) [6,+22] (+4) {WiDxCh;ElLiDk;Hl(Wi}
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCf;Si~T,
Bahamut}
k) The Set of Cesti of the Valkyrie [5,+20] (+4 to searching)
{StInDxCnSr;CoFe(Ch, Echizen}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {Sp;Nx}


  [Character Inventory]

a) 3 Arcane Spellbooks [Cantrips for Beginners] {@ma!k}
b) 3 Arcane Spellbooks [Minor Arcana] {@mb!k}
c) 3 Arcane Spellbooks [Major Arcana] {@mc!k}
d) 3 Arcane Spellbooks [Manual of Mastery] {@md!k}
e) a Craft Spellbook [Note of Acting Master] {@mg!k}
f) 44 Mushrooms of Restoring {!E}
g) 29 Potions of Cure Critical Wounds
h) 35 Potions of Healing {!k!q}
i) 46 Potions of *Healing* {!k!q}
j) 15 Potions of Life {!k!q}
k) 32 Potions of Restore Mana {!q}
l) 20 Potions of Restore Life Levels {25% off}
m) 25 Scrolls of Phase Door {25% off}
n) 46 Scrolls of Teleportation
o) 36 Scrolls of *Destruction*
p) 7 Scrolls of Genocide
q) 8 Scrolls of Mass Genocide
r) 3 Rods of Healing (2 charging) {!s!d!k!!}


  [Home Inventory]

 ( page 1 )
a) 22 Arcane Spellbooks [Cantrips for Beginners] {@ma!k}
b) 25 Arcane Spellbooks [Minor Arcana] {@mb!k}
c) 12 Arcane Spellbooks [Major Arcana] {@mc!k}
d) 29 Arcane Spellbooks [Manual of Mastery] {@md!k}
e) 14 Craft Spellbooks [Handbook for Pupils] {@me!k}
f) 23 Craft Spellbooks [Grade Holder's Book] {@mf!k}
g) 93 Craft Spellbooks [Note of Acting Master] {@mg!k}
h) 8 Craft Spellbooks [Spiritual Enlightenment] {@mh!k}
i) Book of Kendo [Hokusin Ittouryuu Kaiden]
j) 3 Crusade Spellbooks [Exorcism and Dispelling]
k) 7 Daemon Spellbooks [Demonthoughts]
l) 2 Trump Spellbooks [Trumps of Doom]

 ( page 2 )
a) a Trump Spellbook [Five Aces]
b) 2 Death Spellbooks [Black Prayers] {@me!k}
c) a Death Spellbook [Black Mass] {@mf!k}
d) 2 Death Spellbooks [Black Channels] {@mg!k}
e) 4 Death Spellbooks [Necronomicon] {@mh!k}
f) a Chaos Spellbook [Chaos Channels]
g) a Nature Spellbook [Nature's Gifts]
h) 3 Sorcery Spellbooks [Pattern Sorcery]
i) a Life Spellbook [Book of the Unicorn]
j) 28 Potions of Speed {!k!q}
k) 21 Potions of Cure Serious Wounds
l) 30 Potions of Cure Critical Wounds

 ( page 3 )
a) 39 Potions of Healing {!k!q}
b) 2 Potions of Restore Strength
c) 4 Potions of Strength {!k}
d) 2 Potions of Intelligence {!k}
e) 4 Potions of Wisdom {!k}
f) 6 Potions of Constitution {!k}
g) a Potion of Augmentation
h) 30 Potions of Resistance {!k!q}
i) 2 Potions of Curing
j) a Potion of Invulnerability {!q}
k) 42 Scrolls of Teleportation
l) a Scroll of *Remove Curse*

 ( page 4 )
a) a Scroll of Rune of Protection
b) a Rod of Enlightenment
c) a Rod of Restoration (charging)
d) 17 Rods of Teleport Other {!s!d!k}
e) a Wand of Teleport Other (7 charges)
f) a Wand of Disintegrate (3 charges)
g) a Wand of Rockets (3 charges)
h) a Wand of Striking (5 charges)
i) 2 Staffs of Enlightenment (2x 11 charges) {!s!d!k}
j) 9 Staffs of Healing (9x 4 charges) {!s!d!k}
k) 3 Staffs of Speed (3x 8 charges) {!s!d!k}
l) a Staff of Genocide (4 charges)

 ( page 5 )
a) 21 Staffs of *Destruction* (21x 5 charges) {!u!s!d!k}
b) a Staff of *Destruction* (3 charges) {!u!s!d!k}
c) a Staff of *Destruction* (0 charges) {!u!s!d!k}
d) a Ring of Flames [+10]
e) a Ring of Ice [+16]
f) a Ring of Poison Resistance {Po}
g) 2 Rings of Free Action
h) a Ring of Damage (+10)
i) a Ring of Speed (+13)
j) 3 Rings of Speed (+11) {Sp}
k) a Ring of Speed (+10) {Sp}
l) a Ring of Speed (+8) {Sp}

 ( page 6 )
a) 2 Rings of Light and Darkness Resistance
b) 4 Rings of Confusion Resistance
c) a Ring of Lordly Protection [+16] {PoBlNxDi;FaHl}
d) a Ring of Extra Attacks (+2 attacks) {At}
e) a Ring of Mana {Ma}
f) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
g) an Amulet of Resistance {AcElFiCoCf}
h) an Amulet of Resistance {AcElFiCo}
i) an Amulet of Telepathy
j) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
k) The Torque of Boromir (+0,+16) {Fe(St, !s!d!k}
l) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}

 ( page 7 )
a) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
b) The Pendant of Gogo (+4) {InWiDx;SiLu}
c) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
{AcElFiCoPoDkCf;FaSi}
d) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkSoDi~Z}
e) Chain Mail of Elvenkind (-2) [14,+14] (+1 to stealth) {Sl;AcElFiCoCa}
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
g) The Augmented Chain Mail of Sad Giant (-2) [16,+16] (+3 to speed)
{SpStDxCnSr;Fe}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoBlCfSo}
i) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
j) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
{Cn;AcElFiCoDkNtNxCa;Hl(Cn}
l) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}

 ( page 8 )
a) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
b) Leather Scale Mail of Resist Acid (-1) [11,+7]
c) Leather Scale Mail of Resist Cold (-1) [11,+7]
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
e) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
f) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
g) an Elven Cloak [4,+8] (+4 to stealth) {SlSr}
h) The Elven Cloak 'of Daisy' [4,+20] (+4) {DxCnSlSr;DkNx}
i) The Fur Cloak of the Hunter [3,+13] (+2 to stealth) {DxCnSlSr;PoNt[C(Cn}
j) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
k) a Shadow Cloak [6,+13] {LiDk}
l) a Shadow Cloak [6,+12] {LiDk}

 ( page 9 )
a) The Shadow Cloak of Tuor [6,+12] (+4 to stealth) {Sl;*Ac;FaSi}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa}
c) The Large Leather Shield of Thunder [6,+18] (+2 to searching) {Sr;ElPoDi}
d) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}
e) The Large Metal Shield of Anarion [8,+18] {AcElFiCoLi(StInWiDxCnCh}
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
g) an Iron Crown of Might [0,+8] (+3) {StDxCn;Cf;Fa(StDxCn}
h) a Golden Crown of Might [0,+7] (+3) {StDxCn;Po;Fa(StDxCn}
i) a Jewel Encrusted Crown of the Magi [0,+12] (+3) {In;AcElFiCoDk;Fa(In}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
k) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
l) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}

 ( page 10 )
a) The Hard Leather Cap of Thranduil [2,+14] (+2) {InWi;ShBl~Tele}
b) The Jingasa 'eglaorod' [4,+13] (+4 to speed) {SpCnCh;FiFe;Lu~pTL}
c) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
d) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
e) The Set of Leather Gloves 'Cambeleg' (+6,+5) [1,+13] (+2) {StCn;Fa}
f) a Set of Dragon Gloves [4,+17] {AcFiCoPoShNtNxCa}
g) a Set of Dragon Gloves [4,+17] {ElCoPoShBlNtCa}
h) a Set of Dragon Gloves [4,+19] {LiSoDiFe}
i) a Set of Cesti of Genji (+1,+0) [5,+11] (+3) {Dx}
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa}
k) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
l) a Pair of Hard Leather Boots of Levitation [3,+7] {Nt;Lv}

 ( page 11 )
a) a Pair of Dragon Boots [5,+16] {Di}
b) a Pair of Dragon Boots [5,+15] {Fe}
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk}
d) The Dagger of Rilia (2d4) (+4,+3)
e) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
f) The Broad Sword 'Chainsword' (11d5) (+14,+15) (-2) {SpDxChSl;SiAg|S/poT~poT}
g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {Dx;Co;FaSdLv/oU~oTPU}
h) The Scimitar 'Soulsword' (2d5) (+11,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlRgBs/*DULZ}
i) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
j) The Bastard Sword 'Spoils of Victory' (3d4) (+3,+12) (+1 attack) {AtStCh(St}
k) a Blade of Chaos (6d5) (+3,+4)
l) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4) {cursed,
StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St}

 ( page 12 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
b) The Glaive of Pain (9d6) (+0,+30)
c) a Lochaber Axe of Extra Attacks (3d8) (+9,+6) (+2 attacks)
d) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to stealth)
(charging) {StSl;So/XD/T}
e) The Mace 'Taratol' (5d4) (+12,+12) {*El|E/XD}
f) a Wizardstaff (1d2) (+4,+7) {Ma}
g) a Wizardstaff (Trump Weapon) (1d2) (+14,+10) (+1 to searching)
h) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
i) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
k) The Light Crossbow of Brand (x4) (+11,+14) (+10 to speed) {Sp;FiDk;Xm}
l) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;SoNt;Rg, !s!d!k}

 ( page 13 )
a) 23 Seeker Arrows (6d4) (+6,+4) (140/280)


  [Museum]

 ( page 1 )
a) The Shadow Cloak of Hentai [6,-21] (-5 to infravision) {cursed,
InChIf;LiDk;TeAgTy}


  [Check Sum: "07d98b188b784e05ec"]


Posted on 25.11.2005 22:35
Last updated on 3.12.2005 05:11

Download this dump

873. on the Ladder (of 18938)
12. on the Entroband Ladder (of 299)
10. for this player (

Related screenshots:
I've got the psuedo-id blues ...
My master seems to have misplaced his notes ...
On Why Arcane Can Make Me Rich!
On why powerdiving might be a thing of the past ...
Another reason to play cautiously ...
***DANGER***
***DANGER*** The Aftermath

Comments

Jump to latest

On 25.11.2005 22:35 chriskousky@hotmail.com wrote:
(CL21:DQI)
The RNG must really really like me ... With just 5,000gp to my name (nobody in the town likes Balrogs) I spot a +18 ring of damage ... 75% off! With the discount, it was 4,700gp, so just barely affordable. Now Doom Quest I nets Cambeleg! Suddenly I can melee very well indeed!

On 26.11.2005 01:48 chriskousky@hotmail.com wrote:
So much for Cambeleg ... a Devilfish got the first disenchantment on it and Hagen just picked up another. Down to (+6, +5). Oh well, there is always Fingolfin ;-)

On 26.11.2005 02:24 chriskousky@hotmail.com wrote:
(CL26:Mimic's Quest)
Completed at CL25, but thanks to that most precious of spellbooks, probably my favorite spellbook in the entire game, I am now CL26. But suddenly I realize how stupid I am ... I think I will pick Int at CL30.

Oh, lost in all the joy and excitement was Arvedui as my first armour of resistance. Covering nexus is nice too ...

On 26.11.2005 02:52 Elliott946@aol.com wrote:
Nice start. I never, ever pass up the Mimic Quest. In my experience, its always generated by far the best treasure of any of the early quests (with Doom Quest 1 a distant 2nd).

I've noticed that your characters seem to sport Minotaur of the Labryinth kills relatively early on. What's the fascination with the Labrynith?

On 26.11.2005 02:57 chriskousky@hotmail.com wrote:
Nothing more than a rod of recall. For my current character, a ?oRecall costs nearly 300gp ... this can bleed you dry over time. Plus scrolls burn up, and you always have to buy more. I just like the rod, and the Minotaur is a pushover for a DL40 monster.

Actually, with Detect Treasure, it is far more profitable timewise to dig for money. To give you an idea, a 3rd spell book, which was netting 22,500gp for my High Elf warrior now only yields 6,500gp. Most non-ego weapons that are typically 1,000gp net 200-300gp. Gold is scarce when you are a Balrog!

On 26.11.2005 05:47 chriskousky@hotmail.com wrote:
(CL31:DL33)
Well, this will take some time. Bored of the mine, despite the low risk infinite gold. So back to Angband I go. I still need Poison and Chaos resistance before the Cloning Pits, not too mention a whole lot more power! Let's see ... 6 hours and 21 minutes of play so far. For a character like this, I would estimate 10-12 hours before Cloning Pits completion, unless I got incredibly lucky covering the basics. I'm just too weak at the moment!

On 26.11.2005 19:25 chriskousky@hotmail.com wrote:
(CL32:DL39 Mine)
Jurt was kind enough to drop Quickthorn, giving some much needed Resistances and decent melee to boot. So much so that I decline to wield my newly acquired Zantetsuken. But stealth has taken a blow ... and I think I better wait just a bit on the Cloning Pits. Better to go in overpowered than underpowered when such an important piece of equipment is on the line. Looking for a decent shield and shooter, as well as more stat potions (only Str and Int have been found in the dungeon so far in over 5 hours at stat potion depth ... I've also bought 3).

On 26.11.2005 19:49 chriskousky@hotmail.com wrote:
(CL32: Cloning Pits)
Let the quest begin! First 'It' dropped Hammerhand! That helps quite a bit ...

On 26.11.2005 20:25 chriskousky@hotmail.com wrote:
(CL33:Cloning Pits)
I *love* this quest. So much power to be gained! Everything was smooth and easy until I got to the ants, because a Great Hell Wyrm was lurking. Not many CL32 characters can boast that Hell Wyrm is no bother, but with double fire resistance, a 228 AC, over 600hp and dishing out 450damage a round, that wyrm never stood a chance.

9 artifacts gained including:
[1] Hammerhand. Quite a trade up from the helm of beauty I was wearing!
[2] Celegorm with Shards as its random resist.
[3] Colluin. Poison resistance at last!
[4] Mook. There's nice AC and Chaos resistance if I need it later.
[5] Isildur. Nice AC and Con boost.
[6] Lore. Piece of junk ;-)
[7] Faramir.
[8] Boromir. On these last two, I still need my +5 Int amulet, so I will enjoy them later.
[9] Shiva's Avatar, the reward of course!

Fun! Fun! Fun!

On 27.11.2005 00:21 chriskousky@hotmail.com wrote:
(CL37:DL47)
Well, I am trying to dive down to DL52 in the lair so I can pick on Storm Wyrms, when I run into a freakin' Bubble Vault! Wow! Let's see ... Caldarm the Third was inside, but blinked out. OK, I better not teleport. What's that Dragon, Bramd? Nope, Spectral Wyrm, and it is guarding the entrance to all the goodies. I sellout. Its first move is to summon dragons, including a Hell Wyrm, and 3 others. Keep going. It took all 5 !oHealing to kill it, but kill it I did. Now I am out of healing, but this level is very special (Turns out there were 10 artifacts inside). I am just coming into form with Passwall, and that allowed me to dispatch much nastiness like Narse and others. There was a second Spectral Wyrm inside, but I got good antisummoning position and it blinked early, and out of the vault. And here's the wrap. Like I said, 10 artifacts and I technically missed Winblows, but that was too well guarded. Big takes include Genji, Soulsword and Anarion. Avavir, Black Arrow of Bard, Holhenneth, and others were left behind.

Early vaults are tough when Preserve mode is off :-) But atleast I didn't miss Songmaster ...

On 27.11.2005 03:49 chriskousky@hotmail.com wrote:
(CL39:DL58)
Another Special level. In the meantime, I risked killing Brand, both because he is wanted, and for the slight chance he might oblige me with his speedy crossbow.

What a guy! Now I am fast!! I got the bloodcurse, but no statue and no summons ...

On 27.11.2005 22:34 chriskousky@hotmail.com wrote:
(CL50:DL58)
Well, I just went from CL39 to CL50 on a single level that was special, thanks mainly to 228 Great Wyrms of Law. I did not farm ... this was what it took to retrieve the level's artifact! Details are in the attached ***DANGER*** screenshots.

On 27.11.2005 23:08 chriskousky@hotmail.com wrote:
(CL50: Town)
Perfect Katana ... it takes alot of love to do that (or 20 minutes with prudent macros).

On 28.11.2005 03:00 leafsrock2k@... wrote:
Ok, that is the most insane (non-artifact) set of Dragon Gloves that I have yet seen. Imagine when you find a scroll of Artifact Creation for it :)

On 30.11.2005 20:47 chriskousky@hotmail.com wrote:
(CL50:DL72)
Time to leave the lair, I guess. I really want Songmaster, but I guess I can do with what I got. Shiva's armour means I am now playing without sound resistance, but do I really have any other choice?

On 1.12.2005 00:12 chriskousky@hotmail.com wrote:
(CL50:DL79)
Diving is slow with all the greater vaults. Current level has Gothmog (dead), Kaschei (dead), Drauglin (dead), Loki, Sauron and many many more. Not special, but I think it is a good level to remove some uniques.

And here is my first Daisy sighting, courtesy of Kaschei. Nice, as the Darkness resistance is just what the doctor ordered.

And 10 attacks with Mana Branding is quite effective!

On 1.12.2005 01:04 chriskousky@hotmail.com wrote:
(CL50:DL90)
He's faster than a speeding bullet!! Hey, everybody else has been getting Feanor lately, why not me?

On 1.12.2005 02:45 chriskousky@hotmail.com wrote:
(CL50:DL98)
Diatribe ... Sweet! All courtesy of your friendly neighborhood celestial dragon of good. Now I melee quite well! I figure Mana Branding adds an additional 400hp/round, so this has got to be one of my best single weapon damage output characters ever!

Now where is Songmaster ...

On 3.12.2005 02:58 chriskousky@hotmail.com wrote:
(CL50:DL99)
Failed once against the Unicorn, mainly because the Chemist got summoned and I could not separate the two. Ended up mistakenly *destructing* the Unicorn.

A bubble vault on DL99 gave Vilya while I have yet to find Tulkas, Narya and Nenya. I'm giving back some offense to wear it, only because running around on 18/130 Int for so long was very restrictive. I suppose Fingolfin might come back in for another (+10,+10) ... we'll see.

I want to slay the Unicorn before proceeding, so I will keep at it!

On 3.12.2005 04:02 dzhang@its.caltech.edu wrote:
Might as well win the Arena too, while you're at it?

On 3.12.2005 04:42 chriskousky@hotmail.com wrote:
(CL50:DL99)
I've spent hours trying to kill the Unicorn. She summons the Chemist 1 time in 2 ;-)

Finally, in frustration, I switched to Death! The Unicorn was mauled by Hellfire!

I will now switch back to Craft for the Serpent, and I think I might leave the Chemist alone ...

On 3.12.2005 05:04 chriskousky@hotmail.com wrote:
(CL50:DL100)
Serpent was a pussycat. Took 10 minutes while the Unicorn took 2 hours. Hmmmm ...

I think I will probably call it quits and leave both the Arena and the Chemist alone.

On 3.12.2005 05:11 chriskousky@hotmail.com wrote:
OK, no Chemist this time. This character played a long time and gained a lot of experience by my standards, so I think enough is enough.

Craft rules, and this was one of the more powerful classes I have played. I fought better than most warriors and had 2 realms of spells to boot. Almost too easy :)

On 3.12.2005 16:23 Antiguard wrote:
Hmm warrior mages arent exactly considered "powerhouses". Might have been more to do with the insane eq you have.

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