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The Angband Ladder: Andrea Doria, Gnome Mage by <drchung@rcn.com>

  [Angband 3.0.6 Character Dump]

 Name   Andrea Doria                             Self  RB  CB  EB   Best
 Sex    Male              Age        72   STR! 18/100  -1  -5 +11 18/150
 Race   Gnome             Height     43   INT! 18/100  +2  +3  +6 18/210
 Class  Mage              Weight     89   WIS:  18/79  +0  +0 +13 18/209
 Title  ***WINNER***      Status     52   DEX:  18/99  +2  +1  +7 18/199
 HP     810/810           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     106/356           Preserve    Y   CHR! 18/100  -2  +1  +7 18/160

 Level           47       Armor    [40,+114]     Saving Throw     Heroic
 Cur Exp    5010581       Fight    (+29,+18)     Stealth          Superb
 Max Exp    5010581       Melee    (+37,+38)     Fighting         Heroic
 Adv Exp    5425000       Shoot    (+41,+15)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold      12750568       Shots       2/turn     Magic Device  Legendary
 Burden   197.6 lbs                              Perception         Good
 Speed          +22       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Warrior.  You are a credit
 to the family.  You have brown eyes, straight black hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++++... Blind:.............
 Elec:.+......++... Confu:......+......
 Fire:.+..+....+... Sound:.............
 Cold:.+.......+... Shard:.............
 Pois:....+.+...... Nexus:.............
 Fear:....+....+... Nethr:.............
 Lite:+............ Chaos:+............
 Dark:+.......+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.......+...+.
Feath:............. Sear.:.............
PLite:+.......++... Infra:.............
Regen:............. Tunn.:+............
Telep:.........+... Speed:.++++..+.....
Invis:.....+...+... Blows:.............
FrAct:............+ Shots:.+...........
HLife:............. Might:.+...........


  [Last Messages]

> You feel yourself slow down.
> You feel yourself moving faster!
> You feel yourself yanked upwards!
> You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
> You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
> You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (u).
> You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
(u).
> Buying a Potion of Restore Life Levels (f).
> You quickly agree upon the price.
> Accepted!
> You bought a Purple Potion of Restore Life Levels (f) for 404 gold.
> You have a Purple Potion of Restore Life Levels (n).
> You feel your life energies returning.
> You have no more Purple Potions of Restore Life Levels (n).
> Character dump successful. <2x>


  [Character Equipment]

a) The Dwarven Pick of Erebor (3d4) (+8,+20) (+5) {Level 60 Saruman}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {Level 70 Great Bile Wy}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) an Emerald Ring of Speed (+9) {Level 95 Vault}
   It increases your speed by 9.  
d) an Emerald Ring of Speed (+9) {Level 79 Feagwath}
   It increases your speed by 9.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Level 92 Gothmog}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil {Level 51 Smaug the Golden}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Level 52 Great Cr}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2) {Level 88 Lesser Vault}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Level 99 Sauron}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) a Set of Cesti of Agility [5,+13] (+2) {Level 92 Witch-King}
   It increases your dexterity by 2.  
l) a Pair of Hard Leather Boots of Stealth [3,+8] (+3) {Level 47 ground}
   It increases your stealth by 3.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@p1@G1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@p2@G2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@p3@G3}
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {Level 40 ground}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {Level 51 Smaug the Gol}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {Level 50 Lesser Vault}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations] {@m8@p8@G8 Level 52 Haro}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@p9@G9 Level 72 Grea}
   It cannot be harmed by the elements.  
j) 12 Bubbling Potions of Healing
k) 7 Yellow Potions of *Healing*
l) 2 Silver Speckled Potions of Life
m) 13 Clotted Red Potions of Restore Mana
n) 9 Scrolls titled "sefblaa jo" of *Destruction* {10% off}
o) 2 Scrolls titled "cosso oan mar" of Banishment
p) a Scroll titled "abeep aplu" of Mass Banishment
q) 6 Aluminium Wands of Teleport Other (29 charges)
r) 5 Iron Wands of Annihilation (16 charges) {Stick2}
   It cannot be harmed by the elements.  
s) a Maple Staff of Power (4 charges)
t) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Home Inventory]

a) 3 Scrolls titled "jo nin tox" of *Identify*
b) an Ironwood Staff of Healing (8 charges)
c) The Ring of Power 'Vilya' (+10,+10) (+3) {Level 92 Lungorthin}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Amulet of Carlammas (+2) {Level 55 Itangast}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
e) The Amulet of Ingwe (+3) {Level 70 Vault}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) a Ruby Amulet of Trickery (+3) {Level 88 Fundin Bluecloak}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Level 50 ground}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1) {Level 52 Greater Vault}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Level 52 Greater V}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) The Large Leather Shield of Celegorm [4,+20] {Level 31 Wormtongue}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
k) The Large Metal Shield of Anarion [5,+20] {Level 69 Vault}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
m) The Hard Leather Cap of Thranduil [2,+10] (+2) {Level 88 Ancalagon}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Level 60 Saruman}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Short Bow of Amrod (x2) (+12,+15) (+2) {Level 79 Feagwath}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
r) a Heavy Crossbow of Extra Shots (x4) (+22,+11) (+1)
   It increases your shooting speed by 1.  
s) 27 Bolts of Slay Evil (1d5) (+10,+15)
   It slays all evil creatures.  
t) 19 Seeker Bolts of Slay Evil (4d5) (+16,+14)
   It slays all evil creatures.  
u) 34 Mithril Bolts of Holy Might (3d5) (+11,+9) {=g}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
v) 26 Arrows of Slay Evil (1d4) (+13,+12) {@f1=g}
   It slays all evil creatures.  
w) 28 Arrows of Flame (1d4) (+7,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.11.2005 00:32
Last updated on 12.12.2005 15:26

Download this dump

3954. on the Ladder (of 12727)
1323. on the Angband Ladder (of 3751)
11. for this player (out of 48)

Comments

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On 27.11.2005 00:32 drchung@rcn.com wrote:
Another attempt at a mage. Granted, his namesake was much more martial than a gnome mage would suggest, but Andrea Doria somehow sounds to me like a gnome. Andrea has already had a couple close calls-- I seem to have trouble with mages in general.

Level 16, depth 850', 94 uniques left

On 27.11.2005 13:35 drchung@rcn.com wrote:
A couple more close scrapes, Andrea has already recharged the staff of teleport a couple of times. He's got the routine early-level stuff out of he way, but no ?oTeleport of TL have appeared in the black market. The market has offered up !oHealing and Restore Mana, which is nice. Gear is still wretched, going to dive to stat gain and try to be more paranoid.

Level 22, depth 1100', 94 uniques left

On 29.11.2005 13:31 drchung@rcn.com wrote:
Andrea has found some good stuff, including Thengel and Celegrom. He's now at stat-gain territory, and has found a !oDex. Things are getting a little easier, but there are plenty of monsters that are just too dangerous for him to go near. Once hp>200, I'll drop him down further to find a o=PR.

Level 27, depth 1650'. 87 uniques left

On 30.11.2005 12:30 drchung@rcn.com wrote:
Things to be thankful for:
Superb levels: Level 36 turned out to be quite memorable, with no monster pits either!
!oINT: So many started appearing, it looked like there was a keg somewhere on level 36
!oAugmentation: Very nice, getting one near the beginnning of stat gain
bows of extra shot: quite excellent
Weapons of westernesse: yummy, pass the stuffing
-oTeleport Away: Allows for easy de-licing of vaults

After only two dives at stat gain territory (including one in which he just arrives there), I feel that he has gained most of the benefits of stat-gain potions already. Anyway, Andrea is going to keep plugging away, next going to go find a =oPR.

Level 29, depth 1800', 84 uniques left

On 30.11.2005 12:32 drchung@rcn.com wrote:
Oops, looking back at my last comment, saying that Andrea has gained most of the benefit of stat-gain is overstating things a bit. More accurate would be nearly half.

On 3.12.2005 13:20 drchung@rcn.com wrote:
The three main stats I care about are all in good shape thanks to fortunate potion drops. Equipment hasn't changed much, so progress is steady. Once hp>350, I think Andrea will drop down to 2500' to find Raal's, keeping resist poison on all the time.

Level 33. depth 2100', 76 unqiues left

On 4.12.2005 13:13 drchung@rcn.com wrote:
Andrea found the =oPR and got hp over the 350 mark, which allowed him to take the breaths of dragons like Great Crystal, Death, and Ethereal. So, down to 2500' he goes. On the way, he found a raft of armor choices: Rohirrim, Ardevi, dwarven +2, and robe of permanence (nether). For now, he is going with Rohirrim, which allows him to swap out Thengel for a helm of telepathy.

Also, on a pleasurable note, INT has been maxed, and CON and STR are doing really well.

Current Priorities: any source of RBlind, Raal's, fat ring of o=CON or other CON sources, zappy wands/staves.

Level 34, depth 2500', 73 uniques left

On 6.12.2005 13:20 drchung@rcn.com wrote:
The greater vault was... bracing. A couple of Draco***, about 4 Greater elemental wyrms, Fundin Bluecloak, Medusa, Harowen, Saruman, etc. Andrea teleported away the big hitters, but did make time to kill a couple of the wyrms, Harowen, and Medusa. The loot was pretty good, although my kit hasn't changed much-- mainly just Isildur in for Rohirim. Also found Tenser's. Not sure whether Andrea should carry it down into the dungeon or whether to just keep it at home. Anyway, things are going pretty well for Andrea, a little hesitant to dive with Dracolich's one-shot kill threat.

Level 37, depth 2600', 67 uniques left

On 8.12.2005 13:04 drchung@rcn.com wrote:
Evidentally, dragons are very observant of holiday gift giving, as they have been showering Andrea with gifts. Itangast was kind enough to give yhe amulet of cammalas, and Scatha was not to be outdone with cloak of the magi with telepathy. However, it was an anonymous Great Crystal Drake that was the most generous, donating Caspanion to Andrea!

Anyway, diving to speed levels seems to be the thing to do.

Level 38, depth 2800', 62 uniques left

On 10.12.2005 02:37 drchung@rcn.com wrote:
Saruman was very thoughtful, and dropped Erebor. I suspect that Andrea will be using it for a long time... in fact, I could have used it to tunnel through all that snow this evening... Also, I was actually happy to get Barahir, as once Andrea gets his next !oCON, he would be 1 point away from max HP and 0% fail rate, so Barahir can replace both stat rings. Now, if a o=Spd would show up to take its place...

Level 41, depth 3450', 55 uniques left

On 11.12.2005 15:21 drchung@rcn.com wrote:
In between episodes of The Amazing Adventures of Upchuck Baby,I've beeb able to get a little playing done. Andrea found some speed rings starting at around level 70, but he mostly kept diving, stopping for dragons, elemental wyrms, and uniques for which he can abuse LOS. With Kelek's, he is pretty much banishing anything that is at all inconvenient to fight.

Things were going really fast, and Ithought he would confront Sauron before he reached level 45. That changed at a relatively nondescipt level with a vault nearby, but a relatively wimpy level feeling.

If level feeling included unique monsters, this one would be superb; it seems that UniqueCon is taking place here. Killed so far:
Huan,Mouth,Maeglin,Atlas,Azriel,Witch-King
Still around the level:
Cantoras,Longorthin,Gothmog, Lernean Hydra, and Carcharoth.

The remaining uniques are separated, so Andrea plans to hunt them down.

Level 45, depth 4600', 36 uniques left

On 12.12.2005 12:31 drchung@rcn.com wrote:
Stupid non-autocompleting $#$((W@#$@...

Sauron was p'ked in ignominious LOS-abuse fashion. Khamul is skulking around, Andrea will rub him out and then ponder his Morgoth survival kit. Besides Khamul, there are not that many threatening uniques; Vecna, Kronos, Omarax, Qlzlzuup, are unaccounted for, and there are 6 more level 50+ uniques running around.

Level 99, depth 4950', 23 uniques left


On 12.12.2005 15:26 drchung@rcn.com wrote:
Andrea Doria went with this kit to defeat Morgoth (Umbar and the Necklace of the Dwarves were picked up later, both would have been useful...)

Andrea recalled to Level 99, where Vecna and Khamul awaited him. After dispatching those two (costing one Restore Mana potion), he descended to Level 100 to confront Morgoth.

The battle wasn't very difficult, even with my concerns about lacking rBlind and rSound (in order to get two speed rings, needed this kit to get rPoison and to max out INT and CON. I figured I would see how this would do.)

Mainly Andrea used the wands of Annihilation when he got a clear shot to conserve mana, and mana storms when monsters (usually summons) were in the way. When the wands were depleted, he used Chaos Strike (should have used Mana Storm, made a mistake in math and thought, with the fail rates, that Chaos Strike did more damage/cast). Morgoth only mana stormed about four/five times, usually teleported him away and chugged a couple heal potions. In fact, only used one *Healing* potion, 7 Restore Mana potions, and 2 scrolls of Mass Banishment which I used when I was out of mana.

When Morgoth summoned, usually just banished the big breathers and nether ball casters, though sometimes Mass banished. When Morgoth summoned Glaurung, Dwaw, and Qlzlzuup, Andrea teleported away from the area, and waited for Morgoth to come to him.

All in all, a victorious battle of attrition. Like I said, I could have used the two non-predetermined artifacts that Morgoth dropped, but the battle wasn't really that difficult anyway-- mages are still really easy in the endgame (though I must admit that GoI was munchkin fun).

As reference, before morgoth, I was using Vilya, Isildur, and Thrandruil (I probably would have used Dor-Lomin, but I only got that by defeating Sauron, and would have to consider whether I would give up rBlind for Dor-Lomin).

Level 47, depth 5000', 20 uniques left
Surviving uniques:
Lagduf, the Snaga
Brodda, the Easterling
Orfax, son of Boldor
Boldor, king of the Yeeks
Lugdush, the Uruk
Azog, King of the Uruk-Hai
Mim, betrayer of Turin
Beorn, the shapechanger
Tom, the Stone Troll
Lorgan, Chief of the Easterlings
Rogrog the Black Troll
Shelob, Spider of Darkness
Dwar, Dog Lord of Waw
Gabriel the Messanger
Thuringwethil
Tselakus, the Dreadlord
Glaurung
Omarax, the Eye Tyrant
Qlzqqlzuup
Kronos

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