The Angband Ladder: Umlaut, Dwarf Priest by <tagore@tagoresmith.com>

  [Angband 3.0.6 Character Dump]

 Name   Umlaut                                   Self  RB  CB  EB   Best
 Sex    Male              Age        49   STR! 18/100  +2  -1 +11 18/220
 Race   Dwarf             Height     47   INT! 18/100  -3  -3 +12 18/160
 Class  Priest            Weight    147   WIS! 18/100  +2  +3  +7 18/220
 Title  ***WINNER***      Status     41   Dex! 18/100  -2  -1  +6 18/130  18/95
 HP     888/926           Maximize    Y   CON! 18/100  +2  +0  +9 18/210
 SP     253/396           Preserve    Y   CHR! 18/100  -3  +2  +8 18/170

 Level           50       Armor    [51,+101]     Saving Throw  Legendary
 Cur Exp   11479916       Fight    (+46,+49)     Stealth            Fair
 Max Exp   11526034       Melee    (+61,+64)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+65,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       2597957       Shots       2/turn     Magic Device     Heroic
 Burden   178.6 lbs                              Perception         Good
 Speed          +24       Infra        90 ft     Searching     Very Good

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:...+..+..+..+
 Elec:......+...... Confu:......+......
 Fire:+.*.+.+...... Sound:......+.++...
 Cold:...*..+..+... Shard:......+..+...
 Pois:....+.+...... Nexus:......+......
 Fear:..+.+...+.... Nethr:..+...+......
 Lite:+....++..+... Chaos:......+.+....
 Dark:.....++..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:+..+......... Sear.:.........+...
PLite:+........+... Infra:+............
Regen:..++......... Tunn.:.............
Telep:...+......... Speed:+.+++..+.+.+.
Invis:+.++.+...+... Blows:.............
FrAct:..++....+++.. Shots:.+...........
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4) {@w0, bubble 2150'}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+19,+14) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {!* small vault, 3900'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {!*, Khamul, 4900'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Great Storm Wyrm, 3350'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Ancient Green, 3350'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+10] {!* ground 1250'}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Gothmog, 4900'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {orc pit, 2250'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {@p2}
b) a Holy Book of Prayers [Chants and Blessings] {@p3}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4}
d) a Holy Book of Prayers [Ethereal Openings] {@p5}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p6}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {@p7}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@p8}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@p9}
   It cannot be harmed by the elements.  
i) 16 Pungent Potions of Speed
j) 26 Light Blue Potions of Heroism
k) 42 Bubbling Potions of Healing
l) 9 Pink Potions of *Healing*
m) 25 Brown Speckled Potions of Restore Mana
n) a Scroll titled "bie gre iwed" of Banishment
o) a Chromium Rod of Healing
   It cannot be harmed by electricity.  
p) 2 Balsa Staffs of the Magi (0 charges)
q) 2 Hickory Staffs of Speed (0 charges)
r) a Platinum Ring of Speed (+11) {small vault, 4500'}
   It increases your speed by 11.  
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {@w3, bubble, 2150'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
t) 18 Seeker Bolts of Holy Might (4d5) (+19,+21) {@f1=g}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
u) 18 Seeker Arrows of Slay Evil (4d4) (+13,+16)
   It slays all evil creatures.  
v) 30 Seeker Arrows of Slay Evil (4d4) (+16,+13)
   It slays all evil creatures.  


  [Home Inventory]

a) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
b) a Ruby Amulet of Wisdom (+5)
   It increases your wisdom by 5.  It sustains your wisdom.  
c) The Necklace of the Dwarves (+3) {Storm Wyrm, 4400'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Saruman, }
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
e) The Large Metal Shield of Anarion [5,+20] {Ancient White, 2450'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
f) The Hard Leather Cap of Thranduil [2,+10] (+2) {small vault, 2700'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
g) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {reward, 5850'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
i) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Gabriel, 4900'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
j) a Blade of Chaos of Gondolin (6d5) (+16,+15)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and chaos.  It makes you fall like a feather and lights the
   dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by acid or fire.  
   
k) a Beaked Axe (Holy Avenger) (2d6) (+13,+17) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your strength.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
l) The Mace 'Taratol' (3d4) (+12,+12) {@w0}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
m) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
n) The Long Bow of Bard (x3) (+17,+19) (+2) {bubble, 2150}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
o) 20 Bolts of Slay Evil (1d5) (+8,+6)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.12.2005 21:09

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3518. on the Ladder (of 18935)
972. on the Angband Ladder (of 6482)
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Comments

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On 8.12.2005 21:09 tagore@tagoresmith.com wrote:
This was a long game, a bit over 1.7 million turns. First Priest in a long time. Found PDSM at 1250'. Was pretty easy from there. Orbed Morgoth to death using "Sea of Demons". This is the kit I wore in the final battle.

On 8.12.2005 21:11 tagore@tagoresmith.com wrote:
By the way, the inscription on Celebrimbor is wrong- it should read 4850'. I didn't play on after killing Morgoth. Saruman dropped the boots of speed, somewhere in the early 70s.

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