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The Angband Ladder: Onaurd, Orc Swordmaster by <paffa_89@hotmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Onaurd                 Age                 13       Str!     40     40
 Sex   : Female                 Height              66       INT!     30       
 Race  : Orc Barbarian          Weight             152       WIS!     33       
 Class : Swordmaster            Social Class        14       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit          99 Level             50    Hit Points     -148/  1200 
 + To Melee Damage       80 Experience  41762772    Spell Points     70/    83 
 + To Ranged Hit         53 Max Exp     41762772    Sanity          630/   630 
 + To Ranged Damage      16 Exp to Adv.    *****                               
   AC                31+129 Gold         6820823    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Superb       Blows/Round:  19        
 Bows/Throw  : Legendary[42]Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  76d5+1520 
 Stealth     : Legendary[7] Magic Device: Bad          Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Orc Warrior from the           
          Grey Mountains.  You have pale eyes, no hair at all, and             
          green leprous skin.                                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 94 (4700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 35349 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 92 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Hrive of the 2890th year of the third age.
 Your adventure lasted 75 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Chaos on level 94 of Angband.
You can switch locations with another being.
You can embolden yourself.
You can cast magic missiles.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : .23......3...66.            
        Add Int   : .2..............            
        Add Wis   : .2.......3......            
        Add Dex   : .2.84.....4.....            
        Add Con   : .23.4....3.3....            
        Add Chr   : .23..........6..            
        Add Stea. : ....4..6...3....            
        Add Sear. : ..3....6......6.            
        Add Infra : ....4.........6.            
        Add Tun.. : ..............6.            
        Add Speed : *2.8.3...3.3....            
        Add Blows : ...8............            
        Chaotic   : .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Acid Brand: ..............+.            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ........+.......            
        Sust Chr  : ....+.+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +........++.....            
        Hold Life : .....++.........            
        Imm Acid  : ....+.*...+...+.            
        Imm Elec  : ........*+......            
        Imm Fire  : ..*...*..+......            
        Imm Cold  : +...+.*.*+......            
        Res Pois  : ...++...+.......            
        Res Fear  : +..............+            
        Res Light : +....+..++......            
        Res Dark  : .....+........++            
        Res Blind : ....+....+......            
        Res Conf  : ....++.+.+......            
        Res Sound : ....+...++......            
        Res Shard : ....+...........            
        Res Neth  : ......+.+.......            
        Res Nexus : ........+.......            
        Res Chaos : ....++...+......            
        Res Disen : ..............+.            
        Lite      : ++.......+...+..            
        See Invis : +.++++...+......            
        Digestion : +...............            
        Regen     : +...+....+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.+.++...++...+.            
        Blessed   : +...............            
        Cursed    : ........+.......            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ..+.............            
        Full ESP  : ..........+.....            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    13.150 [0.900]
          . Stealth                              06.900 [0.500]
          . Disarming                            03.200 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
          . Necromancy                           00.000 [0.300]
 - Spirituality                                  00.600 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  11.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Two-Handed Sword on level 5.
You are fated to find a Potion of Speed on level 7.
You may find a Potion of Slowness on level 1.
You may meet a Singing, happy drunk on level 7.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Light Crossbow of Antuoril (x5) (+26,+16) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 62 of Mordor.
f) The Ring of Dundir (+8)
    
    It increases your dexterity, speed and attack speed by 8.  It sustains 
    your dexterity.  It provides resistance to poison.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
k) The Amulet 'Ibillome' (+4 to stealth)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity, constitution, stealth and 
    infravision by 4.  It sustains your intelligence and charisma.  It
    provides resistance to acid, cold, poison, blindness, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
n) The Rusty Chain Mail of Miristin (-5 to accuracy) [14,+11]
    
    It sustains your charisma.  It provides immunity to acid, fire and 
    cold.  It provides resistance to life draining and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 35 of Heart
    of the Earth.
o) an Elven Cloak of Aman [4,+29] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
p) The Large Metal Shield 'Agalir' [5,+10] {cursed}
    It sustains 
    your constitution.  It provides immunity to electricity and cold.  It
    provides resistance to poison, light, sound, nether and nexus.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Illusory Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns
     if it is being worn. It grants you the power of magic missile if it
    is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Apalirdir (1d5) (+15,+25) (+6)
    It provides light (radius 1) forever.  
    It increases your strength and charisma by 6.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is a great bane
    of demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.


  [Character Inventory]

a) The Diamond Prism of Light
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Vampire lord on level 67 of Paths of the
    Dead.
b) Tenser's Top-Heavy Teaspoon
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hill orc Rogue on level 31 of Moria.
c) 35 Potions of Speed
    
d) 16 Potions of Healing
    
e) 14 Potions of Enlightenment
    
f) 9 Scrolls of Teleportation
    
g) 6 Scrolls of Word of Recall
    
h) 28 Scrolls of Identify
    
i) 4 Scrolls of *Identify*
    
j) a Scroll of Genocide
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 30 of Mirkwood.
l) The Dark Sword 'Mormegil' (E:223506, L:45) (6d7) (+41,+23) [-20] (+4 to
speed)
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 4.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to electricity, cold, 
    chaos and disenchantment.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains mana, life
     and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
m) The Dark Sword 'Turim' (3d7) (+0,+0) (+5)
    It generates an antimagic field.  It increases your 
    strength, wisdom and dexterity by 5.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) 17 Bolts of Lightning (1d5) (+14,+14)
o) 25 Bolts of Venom (1d5) (+13,+13)
    It poisons your foes.  
    You found it in the remains of a Great Wyrm of Chaos on level 64 of Erebor.
p) 29 Bolts of Flame (1d5) (+13,+18)
q) 24 Bolts of Frost (1d5) (+13,+14)
    
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of a Great Wyrm of Perplexity on level 92 of
    Angband.
r) 30 Seeker Bolts of Slay Evil (4d5) (+14,+13)
s) 26 Seeker Bolts of Slay Undead (4d5) (+12,+10)
t) 25 Seeker Bolts of Acid (4d5) (+7,+13) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    
    You made it yourself.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoulking on level 51 of Paths of the
    Dead.
c) 4 Sprigs of Athelas
    
d) 15 Potions of Enlightenment
    
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Paths of the
    Dead.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Small Metal Shield of Nimroth [3,+11]
    It makes you
    completely fearless.  It provides resistance to electricity, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    chaos.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 42 of
    Illusory Castle.
l) a Golden Crown of Might [0,+11] (+3)
    It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) a Dragon Helm of Water Breathing [8,+17]
    It provides resistance to poison, dark
     and shards.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 72 of Angband.
q) The Dagger 'Sinos' (1d4) (+21,+24)
    
    It does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
r) The Rapier of Thing (1d6) (+2,+6) (+1 attack)
    It 
    increases your intelligence, constitution, charisma and attack speed
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Dark Sword of Gollingin (3d7) (+13,+15) (+1 attack)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your attack speed by 1.  It does extra
    damage from acid and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 60 of The Sacred
    Land Of Mountains.
t) The Bolt 'Aromennil' (1d5) (+8,+10) (+3)
    It increases your charisma by 3.  It does extra
    damage from frost.  It drains life from your foes.  It is a great bane
    of demons.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
u) The Bolt of Telendent (1d5) (+15,+12) (+5)
    
    It increases your dexterity by 5.  It does extra damage from frost.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.


  [Home Inventory - Gondolin ]

a) a Potion of New Life {100% off}
    
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
e) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 59 of
    Mordor.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
h) The Ring Mail 'Numardon' (-2 to accuracy) [12,+5] {cursed}
    
    It provides immunity to fire.  It provides resistance to acid and 
    disenchantment.  It prevents teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 58 of Mordor.
i) The Bar Chain Mail 'Ascar' (-2 to accuracy) [18,+10]
    
    It sustains your strength, wisdom and charisma.  It provides
    resistance to acid, fire, poison and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 57 of Mordor.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of Mordor.
k) The Stone and Hide Armour of Gurhon (-1 to accuracy) [15,+7]
    
    It provides immunity to acid and cold.  It provides resistance to 
    electricity, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 64 of Erebor.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 64 of Erebor.
n) The Dagger 'Narthanc' (E:765815, L:47) (1d4) (+45,+27) (+2 to speed)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom
     and speed by 2.  It does extra damage from fire.  It strikes at
    undead with holy wrath.  It provides resistance to fire, dark, 
    blindness and sound.  It allows you to levitate.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 55 of Paths of the
    Dead.
o) The Dagger 'Nimthanc' (E:3416, L:21) (1d4) (+25,+12)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to electricity and cold.  It slows your metabolism.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 64 of Erebor.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
    
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
q) The Katana of Teldor (3d4) (+12,+2) (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    dexterity by 2.  It does extra damage from fire.  It produces chaotic
    effects.  It is especially deadly against trolls.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It
    must be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
s) The Two-Handed Sword of Valch (3d6) (+5,+15) (+1 to speed)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and speed by 1.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 64 of Erebor.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your speed by 10.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 57 of Mordor.
w) The Bolt of Valinda (1d5) (+9,+5) (+2)
    It 
    increases your constitution and charisma by 2.  It does extra damage 
    from fire.  It produces chaotic effects.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Horned Reaper on level 68 of Paths of the
    Dead.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) 12 Potions of *Healing*
    
b) 7 Potions of Life
    
c) 4 Scrolls of Mass Genocide
d) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 39 of
    Mordor.
g) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga Archer on level 42 of Mordor.
i) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 42 of Mordor.
j) a Pair of Metal Shod Boots of Speed [6,+14] (+8)
    It 
    increases your speed by 8.  
    You bought it from the Rare Footwear Shop.
k) The Broken Sword 'Glimo' (1d2) (+20,+11) (+1)
    It increases your wisdom and 
    constitution by 1.  It does extra damage from acid and electricity.  
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Dagger 'Dethanc' (E:361, L:14) (1d4) (+15,+11)
    It can be activated for 
    lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It fights against evil with holy fury.
    It provides resistance to electricity and nexus.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of The Sacred Land
    Of Mountains.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Sabre of Baron (1d7) (+9,+12) (+4)
    It increases your strength and 
    charisma by 4.  It drains life from your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It is especially deadly against giants.  It is a great bane of demons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases 
    your strength, dexterity and constitution by 4.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 51 of
    Paths of the Dead.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold and dark.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Scimitar of Earan (2d5) (+3,+18) (+6)
    It increases your strength and 
    dexterity by 6.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It is a great bane
    of undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 69 of Paths of the Dead.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 67 of Dol Guldur.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to life draining, fire and poison.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 68 of Paths of the Dead.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
b) 99 Potions of Water Curing {quest}
c) a Potion of Invulnerability {100% off}
    
d) a Scroll of Craftsmanship
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It increases 
    your dexterity, constitution and ability to score critical hits by 2.  
    It makes you invisible.  It sustains your strength and intelligence.  
    It provides immunity to paralysis.  It provides resistance to cold and 
    poison.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
g) The Amulet 'Earnama' (+6)
    It increases your strength, wisdom, constitution, stealth and 
    searching by 6.  It makes you completely fearless.  It provides
    resistance to light.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 31 of
    Mirkwood.
h) an Indestructible Amulet of Anti-Magic
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.
j) The Amulet of Laquen (+4)
    It can be used to store a spell.  It increases your 
    intelligence, wisdom, dexterity and constitution by 4.  It sustains 
    your strength and constitution.  It provides resistance to cold, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of The Old Forest.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your dexterity and charisma by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Cloak 'Andorgil' [1,+15]
    It sustains your wisdom and dexterity.
    It provides immunity to acid.  It provides resistance to fire and 
    chaos.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Shield of Deflection of Searetin [10,+27]
    It sustains your wisdom and charisma.  
    It provides resistance to life draining, acid, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary
    ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases 
    your intelligence, dexterity, charisma, searching and spell power by 3
    .  It provides resistance to acid, fire, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 82 of Angband.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nether, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 66 of Dol
    Guldur.
t) The Flamberge of Ostalen (3d7) (+1,+7) (+2)
    It must be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It does extra damage from fire.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 60 of Erebor.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Dol Guldur.
v) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 83 of Angband.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) The Set of Cesti of Marth [5,+13]
    It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to acid, light, dark, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Spear of Taled (1d6) (+9,+1) (+4)
    It 
    increases your strength and constitution by 4.  It drains life from
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Onaurd
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Deck of Wild Magic
    It can be activated for something
    weird every 5 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) The Gem of Fire
    It can
    be activated for cuts.  
    You found it in the remains of a Grand master mystic on level 58 of Mordor.
d) The Gem of Hate
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Gem of Ghosts
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Dread on level 62 of Mordor.
f) Kelek's Practical Joke
    It can be
    activated for death.  
    You found it in the remains of a Marilith on level 50 of Paths of the Dead.
g) Valdarbon's Automatic Alchemist
    
    It can be activated for blindness.  
    You found it in the remains of a Hill orc on level 35 of Moria.
h) Lloth's Ceremonial Dagger
    It can
    be activated for cuts.  
    You found it in the remains of a Dark elven warlock on level 42 of
    Illusory Castle.
i) The Tome of Elven Household Magic
    It can be activated for restore stats and life levels
    every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of
    Illusory Castle.
j) Balrilbon's Bag of Wondrous Tricks
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 42 of
    Illusory Castle.
k) The Skull of Ancient Wisdom
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 43 of Illusory Castle.
l) The Crystal Ball of Godly Sights
    It can
    be activated for cure poison every 100 turns.  
    You found it in the remains of a Master lich on level 48 of Moria.
m) a Parchment titled ``Household Magic''
    It
    can be activated for create hunger.  
    You found it lying on the ground on level 1 of Barrow-Downs.
n) The Eye of Vecna
    It can be
    activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 44 of
    Illusory Castle.
o) The Immortal Skull of Benetar
    It can be activated for darkness.  
    You found it lying on the ground on level 39 of Moria.
p) Heward's Excellent Experimental Earmuffs
    It can be
    activated for paralyze.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) Bigby's Big Book of Brutality
    It
    can be activated for darkness.  
    You found it lying on the ground on level 4 of Barrow-Downs.
r) The Toenail of Vecna
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Hill orc Shaman on level 35 of Moria.
s) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
t) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It increases your strength, wisdom and speed by 2.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to light and sound.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
v) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases your strength, intelligence, dexterity, speed
     and ability to score critical hits by 1.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to cold and nether
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
w) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    
    It increases your strength, dexterity and stealth by 3.  It makes you
    invisible.  It provides resistance to cold and disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 58 of The
    Sacred Land Of Mountains.
x) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    It increases your wisdom by 3.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to cold, chaos and disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Paths
    of the Dead.
a) The Ring of Power of Ji Indur Dawndeath (+2 to stealth)
    It increases your dexterity and stealth by 2.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 83 of Angband.
b) The Ring of Power of Ren the Unclean (+1% of critical hits)
    
    It increases your infravision and ability to score critical hits by 1.
    It makes you invisible.  It provides resistance to poison, sound and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of The Sacred
    Land Of Mountains.
c) The Ring of Power of Adunaphel the Quiet (+1 to searching)
    It increases your dexterity, constitution and 
    searching by 1.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to light, blindness and 
    confusion.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 77 of Angband.
d) The Ring of Power of Adunaphel the Quiet (+1)
    
    It increases your wisdom and dexterity by 1.  It makes you invisible.  
    It sustains your dexterity.  It allows you to fly.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 57 of Mordor.
e) The Ring of Power of Ren the Unclean (+2)
    
    It increases your constitution by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to light, sound and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Dol Guldur.
f) The Ring of Power of Uvatha the Horseman (+2 to searching)
    
    It increases your searching by 2.  It makes you invisible.  It
    sustains your intelligence, wisdom and charisma.  It makes you
    completely fearless.  It provides resistance to fire, confusion, 
    nether and chaos.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Ji Indur Dawndeath (+4 to infravision)
    
    It increases your infravision by 4.  It makes you invisible.  It
    provides resistance to sound, shards, chaos and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Paths of
    the Dead.
h) The Ring of Power of Ren the Unclean (+1)
    It increases your intelligence by 1.  It makes you invisible.
    It sustains your wisdom.  It provides resistance to electricity, light
    , blindness, shards and nether.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Paths of the
    Dead.
i) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your dexterity and 
    constitution.  It provides resistance to poison, light, sound and 
    nexus.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Paths of the
    Dead.
j) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to light and blindness.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Erebor.
k) The Ring of Delfaur (+3 to infravision)
    
    It increases your dexterity and infravision by 3.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    blindness, confusion, shards, nexus and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 40 of Moria.
l) The Ring of Falannath (+2 to infravision)
    
    It increases your strength, wisdom, dexterity and infravision by 2.  
    It provides resistance to fire, blindness and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of The Old Forest.
m) The Ring of Dunde (+1% of critical hits)
    It 
    increases your charisma and ability to score critical hits by 1.  It
    sustains your wisdom and charisma.  It provides immunity to paralysis.
    It provides resistance to disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Illusory Castle.
n) The Ring 'Carsil' (+2 to searching)
    It 
    increases your searching and infravision by 2.  It sustains your 
    intelligence and wisdom.  It provides resistance to dark, blindness, 
    confusion, shards and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Paths of the Dead.
o) The Ring of Paladi (+2 attacks)
    It 
    increases your intelligence, infravision and attack speed by 2.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light, blindness, nether and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
p) The Ring of Arnen (+2 to stealth)
    It increases your stealth and searching by 2.  It sustains 
    your dexterity.  It provides resistance to electricity, cold, poison, 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll on level 48 of Moria.
q) The Ring of Artaldor [+13] (+4)
    It 
    increases your dexterity by 4.  It sustains your wisdom.  It provides
    resistance to electricity, poison and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Illusory Castle.
r) The Ring of Brain (+5% of critical hits)
    It 
    increases your strength, wisdom, constitution, searching and ability
    to score critical hits by 5.  It provides immunity to paralysis.  It
    provides resistance to nether and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 36 of Moria.
s) The Ring of Elenth (+2 to stealth)
    It 
    increases your strength, constitution and stealth by 2.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 53 of Paths of the Dead.
t) The Ring 'Armegant' (+3)
    It 
    increases your strength, wisdom and charisma by 3.  It provides
    resistance to shards and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 51 of
    Mordor.
u) The Ring of Hilorin (+2)
    It increases your dexterity and searching by 2.  It makes you
    invisible.  It provides resistance to acid and nexus.  It allows you
    to fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 49 of
    Illusory Castle.
v) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth and searching by 1.
    It provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 59 of
    Mordor.
w) The Ring 'Sorin' (+2% of critical hits)
    It increases your intelligence, charisma and ability to score
    critical hits by 2.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to life draining, acid, light, 
    nether and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 63 of Erebor.
x) The Ring 'Darth'
    
    It sustains your constitution.  It provides resistance to shards, 
    nether and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 45 of Mordor.
a) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Amulet of Tungromen [-2] (-4)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 4.  It makes you completely
    fearless.  It provides resistance to poison and disenchantment.  It
    allows you to levitate.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 51 of Paths of the Dead.
c) The Amulet 'Pelleren' (+3)
    It 
    increases your wisdom, charisma, stealth and infravision by 3.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) The Amulet 'Camar'
    It provides resistance to acid, electricity, fire, cold, 
    poison, light and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 92 of Angband.
e) The Amulet 'Barim' [+5] (+3)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    sustains your intelligence and wisdom.  It provides resistance to fire
    , poison, light and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 83 of
    Angband.
f) The Amulet of Dirir (+2)
    It increases your dexterity and charisma by 2.  It sustains 
    your constitution.  It provides resistance to acid, electricity, 
    poison, blindness, sound and disenchantment.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
g) The Amulet of Cirion (+4)
    It increases your intelligence and dexterity by 4.  It
    sustains your intelligence and dexterity.  It provides resistance to 
    electricity, poison, blindness and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 92 of
    Angband.
h) The Feanorian Lamp of Angor
    It provides light (radius 5) forever.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of Maze.
i) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient Morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
k) The Rusty Chain Mail of Barmengin (-7,-33) [14,+3](40%)
    It
    increases your hit points by 40%.  It sustains your strength, wisdom, 
    dexterity and constitution.  It provides immunity to fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, poison, dark, sound, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
l) The Metal Scale Mail of Nurin (-2 to accuracy) [13,+13]
    It provides immunity to fire.  It
    provides resistance to life draining, electricity and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
m) The Chain Mail of Felion (+1 to accuracy) [14,+7] {cursed}
    
    It sustains your dexterity.  It provides resistance to life draining
     and shards.  It is heavily cursed.  It carries an ancient foul curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 70 of Angband.
n) The Bar Chain Mail of Quenen (-2 to accuracy) [18,+11]
    
    It sustains your wisdom and dexterity.  It makes you completely
    fearless.  It provides resistance to life draining, cold, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 67 of The
    Sacred Land Of Mountains.
o) The Bar Chain Mail of Ithlor (-2 to accuracy) [18,+15]
    It sustains your constitution and charisma.  
    It provides resistance to fire, poison, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of Angband.
p) The Metal Brigandine Armour of Celrodorm (-3 to accuracy) [19,+13]
    It
    sustains your dexterity and charisma.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to confusion
    , sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Paths of the
    Dead.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Paths
    of the Dead.
r) The Full Plate Armour 'Errim' (-3 to accuracy) [25,+9]
    It provides resistance to acid, electricity, fire, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 84 of Angband.
s) The Filthy Rag 'Belithrin' [1,+6]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    cold.  It provides resistance to acid, light, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 43 of Moria.
t) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Robe of Laqueth (-11,-63) [2,+10](40%)
    It increases your hit points by 40%.  It
    sustains your charisma.  It provides immunity to electricity and cold.
    It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Baphomet the Minotaur Lord on level 63 of
    Paths of the Dead.
v) The Robe of Valcaras [2,+11]
    It sustains your constitution.  It provides immunity 
    to electricity.  It makes you completely fearless.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
w) The Robe 'Ascargos' [2,+11]
    
    It sustains your strength.  It provides resistance to life draining, 
    light, sound, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 57 of Mordor.
x) The Soft Studded Leather of Lornor [5,+10]
    
    It sustains your strength and intelligence.  It provides immunity to 
    acid and cold.  It provides resistance to light, dark and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
a) The Hard Leather Armour of Himring [6,+15]
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
b) The Hard Studded Leather of Halain (-1 to accuracy) [7,+4] {cursed}
    
    It sustains your wisdom.  It provides resistance to sound and chaos.  
    It induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 30 of Moria.
c) The Rhino Hide Armour of Gelos (-1 to accuracy) [8,+3]
    It
    sustains your constitution.  It provides immunity to cold.  It
    provides resistance to acid, light, dark, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 57 of Mordor.
d) The Padded Armour of Elmoth [4,+12]
    It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, poison, dark and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
e) The Stone and Hide Armour of Oberdaern (-45,-59) [15,+9](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, dark and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 46 of
    Moria.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
g) a Cloak of the Bat (-3,-2) [1,+20] (+3)
    
    It increases your stealth, infravision and speed by 3.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
h) The Cloak of Mist of Peluma [1,+13]
    It sustains your intelligence and constitution.  It provides
    resistance to fire, light and nether.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Mordor.
i) The Small Metal Shield 'Urianath' [3,+10]
    It sustains 
    your constitution.  It provides resistance to dark, shards and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 56 of Paths of the Dead.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Scrag Priest on level 62 of Dol Guldur.
k) The Large Metal Shield of Amorthel [5,+14]
    
    It sustains your intelligence, wisdom and dexterity.  It provides
    resistance to acid, electricity, shards and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 89 of Angband.
l) The Dragon Shield 'Cirieng' [8,+24]
    
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to dark, confusion, sound and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
m) The Iron Crown of Nilith [0,+13]
    It sustains your constitution and charisma.  It makes you
    completely fearless.  It provides resistance to electricity, light, 
    sound, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightwalker on level 76 of Angband.
n) The Iron Crown of Athir [0,+7]
    It
    sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
p) The Golden Crown 'Dimothol' [0,+13] {cursed}
    
    It makes you completely fearless.  It provides resistance to acid, 
    dark and nether.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 64 of Erebor.
q) The Metal Cap of Nelthil [3,+11]
    
    It provides light (radius 5) forever.  It sustains your strength and 
    intelligence.  It provides resistance to cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 80 of Angband.
r) The Metal Cap of Valina [3,+9]
    
    It provides light (radius 2) forever.  It sustains your wisdom.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Sacred Land Of Mountains.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Steel Helm 'Edhel' [6,+6]
    It provides light
    (radius 3) forever.  It provides immunity to paralysis.  It provides
    resistance to acid, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 69 of Paths of the Dead.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 79 of Angband.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 64 of
    The Sacred Land Of Mountains.
w) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It can be used to store a spell.
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Maze.
x) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
a) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
b) The Set of Cesti of Lomir [5,+4]
    It sustains your dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, light
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 58 of The
    Sacred Land Of Mountains.
c) The Set of Cesti 'Oionweth' (+9 to accuracy) [5,+8]
    It makes you completely fearless.  It
    provides resistance to acid, dark, sound, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
d) The Set of Cesti of Silloki [5,+12]
    
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to cold, confusion and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
e) The Set of Cesti 'Hathith' [5,+14] {cursed}
    It sustains your strength.  It provides resistance to acid and 
    shards.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 64 of Erebor.
f) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Cleaver of Elende (2d4) (+3,+3) (+1)
    It increases your wisdom and charisma
     by 1.  It produces chaotic effects.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 58 of Mordor.
h) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 52 of The
    Sacred Land Of Mountains.
k) The Great Axe of Natantil (4d4) (+33,+14) (+1)
    It must be wielded two-handed.  It increases 
    your strength and dexterity by 1.  It does extra damage from fire.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Novice priest on level 60 of Dol
    Guldur.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 69 of Paths of the Dead.
m) The Dagger 'Gladolion' (1d4) (+12,+14) (+1 to speed)
    
    It increases your constitution and speed by 1.  It does extra damage 
    from acid and electricity.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of The
    Sacred Land Of Mountains.
n) The Dagger of Rilia (2d4) (+5,+6)
    It can be activated for stinking cloud (12),
    rad. 3, every 4+d4 turns if it is being worn. It poisons your foes.  
    It is especially deadly against orcs.  It provides resistance to 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Main Gauche 'Urien' (1d5) (+3,+12) (+1 attack)
    It increases your wisdom and attack
    speed by 1.  It poisons your foes.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 76 of Angband.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 88 of
    Angband.
q) The Short Sword 'Arthon' (1d7) (+14,+10) (+2)
    It increases your strength and wisdom by 2.  It poisons your
    foes.  It produces chaotic effects.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 84 of
    Angband.
r) The Short Sword of Gloki (1d7) (+4,+9) {cursed}
    It poisons your foes.  It produces chaotic effects.  It drains
    life from your foes.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
s) an Acidic Broad Sword of Westernesse (2d5) (+14,+15) (+1)
    
    It increases your strength, dexterity and constitution by 1.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    acid.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid.  
    You found it lying on the ground on level 55 of Paths of the Dead.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can
    be wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 65 of Mordor.
w) The Katana 'Anengwe' (3d4) (+5,+13) (+2)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and constitution by 2.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Katana of Loteldor (3d4) (+13,+22) (+2)
    It can be wielded two-handed.  It 
    increases your wisdom by 2.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
a) The Claymore of Eldarog (2d8) (+13,+8) (+1 attack)
    It can be wielded
    two-handed.  It increases your wisdom and attack speed by 1.  It does
    extra damage from frost.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
b) The Two-Handed Sword of Umnorinon (3d6) (+13,+24) (+1 attack)
    It must be wielded two-handed.  It 
    increases your attack speed by 1.  It does extra damage from 
    electricity and frost.  It is very sharp and can make your foes bleed.
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 72 of Angband.
c) The Two-Handed Sword 'Galach' (3d6) (+11,+11) (+3)
    
    It must be wielded two-handed.  It increases your wisdom and 
    constitution by 3.  It does extra damage from frost.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 51 of
    Illusory Castle.
d) The Zweihander of Falmed (4d6) (+7,+21) (+1 to speed)
    It must be wielded two-handed.  It increases your 
    intelligence, dexterity and speed by 1.  It does extra damage from 
    acid.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
e) The Dark Sword of Earch (3d7) (+7,+14) (+3 attacks)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your constitution and attack speed by 3.  It does extra
    damage from fire.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
f) The Spear of Orome (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 64 of Erebor.
g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
h) The Fauchard of Barerith (1d10) (-7,-5) (+5 to speed)
    It can be wielded
    two-handed.  It increases your wisdom and speed by 5.  It produces
    chaotic effects.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Pike of Tirith (2d5) (+15,+16) (+4)
    It can be wielded two-handed.  It increases your intelligence and 
    dexterity by 4.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against trolls.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 36 of Maze.
j) The Glaive of Emnon (2d6) (+16,+14) (+4 to speed)
    It
    can be wielded two-handed.  It increases your intelligence and speed
     by 4.  It does extra damage from acid.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3
    .  It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient dragon turtle on level 57 of
    Paths of the Dead.
l) The Halberd of Turon (3d5) (-6,-6) (-2)
    It can be wielded two-handed.  It decreases your 
    strength and constitution by 2.  It fights against evil with holy
    fury.  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) The Scythe of Barnur (5d3) (+14,+4) (+3)
    It can be wielded two-handed.  It increases your strength
    , constitution and charisma by 3.  It does extra damage from 
    electricity and frost.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 72 of
    Angband.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
o) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
p) The Lance of Arondar (2d8) (+7,+5) (+1 to speed)
    It must be wielded two-handed.  It 
    increases your dexterity, constitution, speed and attack speed by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 70
    of Dol Guldur.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your 
    strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire giant on level 36 of Moria.
r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 82 of Angband.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3
    .  It poisons your foes.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 76 of Angband.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 62 of Erebor.
w) The Quarterstaff of Cutur (1d9) (+26,+12) (+4)
    
    It can be wielded two-handed.  It increases your constitution by 4.  
    It does extra damage from frost.  It drains life from your foes.  It
    can cause earthquakes.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 64 of Erebor.
x) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
a) The Mace of Oldil (2d4) (+14,-2) (+1 to speed)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution, charisma and speed by 1.  It does extra damage from fire
    .  It is especially deadly against giants.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Angel on level 36 of Moria.
b) The Mace 'Taratol' (3d4) (+12,+12)
    It can be
    wielded two-handed.  It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It does extra damage from electricity.  
    It is a great bane of dragons.  It provides immunity to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 58 of The Sacred Land
    Of Mountains.
c) The Ball-and-Chain 'Gaegil' (2d4) (+17,+6) (+4 to speed)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It increases your strength, intelligence, wisdom, 
    constitution and speed by 4.  It poisons your foes.  It strikes at
    demons with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
d) The Ball-and-Chain 'Umarad' (2d4) (+20,+7) (+2 to speed)
    
    It can be wielded two-handed.  It increases your constitution and 
    speed by 2.  It does extra damage from acid, electricity and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 67 of The
    Sacred Land Of Mountains.
e) The Ball-and-Chain of Halion (2d4) (+26,+8) (+3)
    It can be wielded two-handed.  It provides
    light (radius 1) forever.  It increases your wisdom by 3.  It does
    extra damage from electricity.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 89 of
    Angband.
f) The Lucerne Hammer 'Ossar' (2d5) (+28,+9)
    It can be wielded two-handed.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Flail of Eladren (2d6) (+16,+15)
    It can be wielded two-handed.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Half-troll on level 57 of Mordor.
j) The Two-Handed Flail 'Hyarod' (3d6) (+16,+1) (+4)
    
    It must be wielded two-handed.  It increases your dexterity by 4.  It
    does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
k) The Mace of Disruption 'Neltar' (5d8) (+18,+9) (+4 to speed)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity and speed by 4.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It can cause
    earthquakes.  It is a great bane of dragons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Short Bow 'Aniellu' (x3) (+9,+11) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, charisma
     and speed by 1.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich in the town of Minas Anor .
o) The Short Bow of Inglir (x2) (+14,+15) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution, charisma and speed by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 90 of Angband.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Law drake on level 43 of Moria.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 62 of Dol Guldur.
r) The Long Bow of Finquen (x-1) (+8,+9) (-4) {cursed}
    It
    provides light (radius 1) forever.  It decreases your wisdom by 4.  It
    prevents teleportation.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cyclops on level 72 of Erebor.
s) The Heavy Crossbow of Gorondir (x4) (+9,+17) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution, charisma and speed by 1.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Arrow 'Barevriar' (1d4) (+19,+19)
    
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
u) The Arrow of Estarwen (1d4) (+6,+18)
    
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of Mordor.
v) The Sheaf Arrow of Argollale (1d5) (+4,+4) {cursed}
    
    It does extra damage from electricity.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It drains 
    experience.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Paths of the
    Dead.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 15 of Orc Cave.
x) The Iron Shot of Rhundurth (1d4) (+23,+6)
    It does extra
    damage from electricity and frost.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 58 of The
    Sacred Land Of Mountains.
a) The Iron Shot of Celch (1d4) (+11,+22)
    It does extra damage from acid and fire.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 58 of The Sacred Land Of
    Mountains.
b) The Iron Shot of Valarahir (1d4) (+11,+7)
    It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 55 of Paths of the
    Dead.
c) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 59 of Mordor.
d) The Metal Boomerang of Belion (4d5) (+18,+14)
    
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Angband.
e) The Metal Boomerang of Barim (4d5) (+4,+13) {cursed}
    It does extra damage from electricity.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
f) The Harp of Daeron (+1 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
g) The Parchment - Monstrous Compendium 6 of Ilori {cursed}
    It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
h) The Mage Staff 'Natal' (1d4) (+11,+15) [+5]
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can be
    used to store a spell.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 62 of Dol Guldur.
i) The Mage Staff 'Tinas' (1d4) (+9,+0) [+2](60%) (+3)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence by 3.  
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 90 of
    Angband.



Posted on 5.1.2006 17:54
Last updated on 9.1.2006 19:34

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447. on the Ladder (of 12040)
202. on the ToME Ladder (of 2959)
Second best for this player (out of 21)

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On 5.1.2006 17:54 paffa_89@hotmail.com wrote:
Narthanc became decent, I'm using it and Mormegil, beginning to level Nimthanc. Deepest unique killed is Ancalagon.

On 9.1.2006 19:32 paffa_89@hotmail.com wrote:
Chaos wyrms FF quest got me. This is my best Char so far. That ring was nice =)

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