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The Angband Ladder: Shrewd Eggnog, Balrog Magic-Eater by <adamsherring@hotmail.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Shrewd Eggnog

 Sex      : Male             Age               450   STR!:  18/***
 Race     : Balrog           Height             81   INT!:  18/140
 Class    : Magic-Eater      Weight            205   WIS :   18/91
                             Social Class        1   DEX!:  18/***
                             Align         Neutral   CON!:  18/***
                                                     CHR!:   18/80

 Right hand      (+88,+80)   Hit point    961/ 961   Fighting   : Legendary[22]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[27]
 Blows/Round         9+0+2                           SavingThrow: Legendary[2]
 AverageDmg/Rnd      774+0   Level              47   Stealth    : Very Good
                             Experience    9398731
 Shooting        (+68,+20)   Max Exp       9398731   Perception : Superb
 Multiplier          x0.00   Exp to Adv    9800000   Searching  : Excellent
 Shots/Round          1.00   Gold           866712   Disarming  : Superb
                                                     MagicDevice: Legendary[22]
 AC              [43,+170]   Time    Day 172  0:42
 Speed               (+24)   Play time    26:57:09   Infra-Vision: 80 feet


                         (Character Background)
          You are of the cursed spawn of hell. You have been cast out
          by the whim of the greater demons, and now seek revenge.



          ...Now, you are in Outpost.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Balrog        STR!: 18/110  4 -1 -2 15 18/***         22...2..23..4
 Class : Magic-Eater   INT!:  18/80  2  2  2  0 18/140         s............
 Level : 47            WIS :  18/81-10  1  0 10  18/91         s2...23..3...
 Hits  : 961/961       DEX!:  18/90  2  2  1 16 18/***         ........23443
 Mana  : 0/0           CON!: 18/130  3 -2 -1 12 18/***         22.....3.3..2
                       CHR!: 18/100 -5  1 -1  3  18/80         ......3.2...2
         |)}=="*[(]]]             |)}=="*[(]]]                 |)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+..    Sound : .......+.....    Speed     : +.+.++..++.++
 Elec  : +......+.....    Nether: ..+.........+    FreeAction: ++...+....+++
 Fire  : .*.....+....#    Nexus : .......+.+.+.    SeeInvisi.: ++...+...+..+
 Cold  : .......+.....    Chaos : .....+.......    Hold Life : ..+..+....+.+
 Poison: .+...........    Disnch: +............    Warning   : .........+...
 Light : +++..........    Fear  : ++...........    SlowDigest: +............
 Dark  : +............    Reflct: .+...........    Regene.   : +....+......+
 Shard : .............    AuFire: ............+    Levitation: ...........++
 Blind : .........+...    AuElec: .............    Perm Lite : +...........+
 Conf  : .+...+.+.+...    AuCold: .............    Cursed    : .............

             |)                 |)}=="*[(]]]                   |)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+......    Add Blows   : +..+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ++......+....
 Sharpness : ...    Sust Int  : +............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ++...........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : +..    Sust Con  : ++...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............
  
        
  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  74
    Yeek cave       : level  11
   !Dragon's lair   : level  72
    R'lyeh          : level  80
    Mountain        : level  42


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 11
  Warg problem                             (Danger  level:   5) - level 16
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 16
  Old Man Willow Quest                     (Danger  level:  22) - level 24
  Orc Camp                                 (Danger  level:  15) - level 26
  The Sewer                                (Danger  level:  15) - level 26
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  The Tower                                (Danger  level:  30) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Dwar, Dog Lord of Waw                    (Dungeon level:  38) - level 32
  Doom Quest 1                             (Danger  level:  15) - level 36
  Vapor Quest                              (Danger  level:  25) - level 36
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 36
  Doom Quest 2                             (Danger  level:  55) - level 36
  Madame Debby                             (Dungeon level:  44) - level 37
  Shudde M'ell                             (Dungeon level:  50) - level 37
  Killing Fields                           (Danger  level:  50) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 38
  Haunted House                            (Danger  level:  48) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  Eibra the Water Dragon                   (Dungeon level:  56) - level 40
  Fiona the Sorceress                      (Dungeon level:  62) - level 40

< Failed Quest >
  Nothing.


 Arena: 37 Victories


  [Defeated Monsters]

You have defeated 15279 enemies including 166 unique monsters in total.

< Unique monsters top 10 >
  The Witch-King of Angmar                 (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Corwin, Lord of Avalon                   (level  78)
  Huan, the Hound of Valinor               (level  72)
  Caine, the Conspirator                   (level  71)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Julian, Master of Arden Forest           (level  69)
  Fiona the Sorceress                      (level  68)
  Hypnos, Lord of Sleep                    (level  67)
  Bleys, Master of Manipulation            (level  67)


  [Virtues]

Your alighnment : Neutral

You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are a great champion of Justice.
You are an arch-enemy of Honour.
You are a bitter enemy of Patience.
You are the polar opposite of Compassion.
You are the living embodiment of Temperance.
You are the living embodiment of Harmony.


  [Mutations]

 You can teleport at will.
 You can drain life from a foe like a vampire.
 You can teleport yourself short distances.
 You can emit bright light.
 You can drive yourself into a berserk frenzy.
 You can turn ordinary items to gold.
 You can cause mold to grow near you.
 You can harden yourself to the ravages of the elements.
 You can run for your life after hitting something.
 Your eyes can fire laser beams.
 You are teleporting randomly.
 Your body produces alcohol.
 You have a scorpion tail (poison, 3d7).
 You move faster or slower randomly.
 You sometimes feed off of the light around you.
 You have an elephantine trunk (dam 1d4).
 You occasionally are surrounded with raw chaos.
 You receive warnings about your foes.
 You occasionally feel invincible.
 Your blood sometimes rushes to your head.
 You are superhumanly strong (+4 STR).
 You are extremely fat (+2 CON, -2 speed).
 You have an extra pair of eyes (+15 search).
 You are resistant to magic.
 You have remarkable infravision (+3).
 Your body is enveloped in flames.
 Your skin is covered with warts (-2 CHR, +5 AC).
 You have wings.
 You are regenerating.
 Your body is very limber (+3 DEX).
 Your movements are precise and forceful (+1 STL).
 There is a white aura surrounding you.


  [Character Equipment]

a) The Long Sword 'Werewindle' (2d5) (+10,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn ?oAquire dlvl80}
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;LiNt;Hl}
d) a Ruby Ring of Extra Attacks (+2 attacks)
e) a Serpent Ring of Speed (+9) {Doom Quest 2}
f) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs DQ2 Iron
Lich}
g) The Palantir of Westernesse (+3)
h) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
i) The Cloak 'Die Hard' (+6,+3) [1,+13] (+2 to speed) {SpStDxChSr(St}
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCfNx;SiWr ?Aqu
dlvl80}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaHl '?oAqu 3050
dragon's lair}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 2 Bronze Potions of Enlightenment
b) an Azure Potion of *Enlightenment*
c) a Scroll titled "misat dernin" of Summon Pet
d) a Scroll titled "klis glenash" of Genocide
e) a Scroll titled "itemar habyt" of Mass Genocide
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs Cloning Pits}
g) 58 Seeker Arrows (6d4) (+9,+9)
h) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
i) 3 Ewok Corpses


  [Home Inventory]

 ( page 1 )
a) 2 Brown Mushrooms of Cure Paranoia
b) 2 White Spotted Mushrooms of Restore Constitution
c) 6 Red Mushrooms of Restoring
d) 33 Dark Red Potions of Healing
e) 13 Brown Speckled Potions of *Healing*
f) 8 Bubbling Potions of Life
g) a Pungent Potion of Restore Life Levels
h) 4 Pink Speckled Potions of Self Knowledge
i) 9 Green Speckled Potions of Resistance
j) a Purple Potion of Invulnerability
k) 2 Cyan Potions of New Life
l) a Scroll titled "blaata arze" of *Identify*

 ( page 2 )
a) 3 Scrolls titled "ner fidtri" of *Remove Curse*
b) a Scroll titled "fapay doea" of Artifact Creation
c) an Azurite Ring of Poison Resistance
d) a Turquoise Ring of Free Action
e) a Serpent Ring of Speed (+6) {'1850}
f) 2 Serpent Rings of Speed (+4)
g) a Corundum Ring of Disenchantment Resistance
h) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
i) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
j) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
k) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
l) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}

 ( page 3 )
a) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
b) The Phial of Galadriel (+1 to searching) {Sr;Dk}
c) The Star of Elendil (+1 to speed) {Sp;SiHl}
d) The Stone of Lore
e) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
f) The Metal Scale Mail 'Turbo' (-2) [13,+9] (+4 to infravision) {StIf;AcFe(St}
g) The Chain Mail 'Great Winter' (-2) [14,+16] (+5) {In;*Co}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoLiShNx}
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoDkCf}
j) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
{StDx;AcElFiCoCfSoNt}
k) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
l) The Full Plate Armour 'Oomecu' (-3) [25,+14] (+4)

 ( page 4 )
a) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkSo}
c) The Leather Scale Mail of Kronos (-1) [11,+13] (+3 to speed)
{SpStWiCn;CoPo(St}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNt}
e) The Sexy Swimsuit 'AEther Flash' [0,+9] (+4) {WiCn;CoNt;FaAg(Wi}
f) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele '2750
AHMD}
g) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
h) The Small Leather Shield 'Firewall' [3,+16] (+4) {In;*Fi;CoDkNx;Lu[M}
i) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;PoSoCa;Fa}
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkBl '2100
Archangel}
k) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCa(StInWiDxCnCh Doom Quest
2}
l) a Dragon Shield [8,+18] {PoNtNxDiFe}

 ( page 5 )
a) a Dragon Shield [8,+23] {ElPoBlCfCa}
b) a Dragon Shield [8,+13] {AcLiBlCfSo}
c) a Dragon Shield [8,+4] {CoSoNtDi}
d) a Dragon Shield [8,+17] {AcPoLiNt}
e) a Dragon Shield [8,+21] {Bl}
f) a Dragon Shield [8,+15] {Po}
g) The Iron Crown 'Amber Prison' [0,+12] (+4 to speed) {SpCn;NxCa~Tele}
h) The Golden Crown of Antarctic Land (+5,+4) [0,+14] (+2) {Wi;ElCoPoDk;Fa}
i) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfSoCa;SiRgLuWr}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;DkBl~Tele}
k) The Metal Cap 'Flamecoat' [3,+10] (+4 to infravision) {StInIf;FiDk;RgLu}
l) The Metal Cap of Quiz King [3,+16] (+4 to searching) {InSr;Cf(In}

 ( page 6 )
a) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Dragon Helm [8,+16] {PoLi}
e) The Set of Leather Gloves 'Keeper of Light' [1,+14] (+4) {InWiDx;Co}
f) The Set of Leather Gloves of Kamikaze [1,-18] (-6) {cursed, Ch;Ag[T}
g) a Set of Dragon Gloves [4,+19] {DkFe}
h) a Set of Dragon Gloves [4,+13] {PoBl}
i) a Set of Dragon Gloves [4,+18] {Di}
j) The Pair of Glass Slippers [0,+0] (-3) {SpDxSl;LiDkNtNxCa;Lu(Ch}
k) a Pair of Dragon Boots [5,+16] {Cf}
l) a Pair of Dragon Boots [5,+15] {Bl}

 ( page 7 )
a) a Pair of Dragon Boots [5,+13] {Nx}
b) a Pair of Dragon Boots [5,+17] {Ac}
c) The Pair of Metal Shod Boots 'dinmoth' [6,+14] (+3) {Ch;CoShFe[M(CnCh}
d) The Pair of Metal Shod Boots 'Sudden Marriage' [6,+15] {AcDi(Ch}
e) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth) {InWiChSl;FiFe;Rg[F(StCn}
f) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
g) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
h) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
i) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
j) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
k) The Small Sword 'Sting' (1d6) (+6,+8) (+2 attacks)
{AtStDxCn;LiNx;FaSiLu/*oL~oTP}
l) The Wakizashi of Musashi (2d4) (+28,+17) (+3)

 ( page 8 )
a) The Broad Sword 'Orcrist' (3d5) (+10,+15) (+3 to stealth)
{Sl;CoFe;SdLu|Co/Xo/*~oTP}
b) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
{Sr;FiLi;SdLu|F/Xo/*~oTP}
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {St;Fi;FaSiSdLu|F/*oT(Dx}
d) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;PoNtNxCaDi;SiHlBs/*DULZ}
e) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
{DxSlSr;Fi;SiWr|P}
f) The Katana 'Peace Maker' (3d4) (+18,+19) [+11] (+4) {Cn;Sh/U}
g) The Katana 'Blue Blink' (3d4) (+17,+15) {|E}
h) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx '2500 Shudde M'ell}
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
j) The Falchion 'Freezing' (5d5) (+10,+9) {CoLi;Wr|Co/U}
k) The Two-Handed Sword 'eglaslime' (3d6) (+16,+15) [+14] (+3 to searching)
{SrDg;ElCo|Co/XD/L}
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}

 ( page 9 )
a) 4 Poison Needles (1d1) (+0,+0)
b) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
c) The Broad Axe of the Priests (2d6) (+12,+17) (+4) {Wi;BlNt;Bs/UZ}
d) The Glaive of Pain (9d6) (+0,+30)
e) The Halberd of Energy (4d5) (+18,+18) (+4 to speed) {Sp;ElDi;Rg|EF}
f) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
g) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/XD/oTU}
i) The Quarterstaff 'Zombie Claw' (1d9) (+12,+15) {PoDkNt;Fa|V(Wi}
j) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}
k) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
{SpStWi;ElFiNt;HlLu/*L}
l) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi}

 ( page 10 )
a) The Two-Handed Flail 'Bugslayer' (3d6) (+13,+10) (+4 to searching) {Sr/D}
b) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
c) The Dwarven Shovel of Shockness (1d3) (+15,+20) (+4) {StDg|E}
d) The Dwarven Shovel 'Static Eletricity' (1d3) (+17,+20) (+4) {Dg;El|E}
e) The Dwarven Pick 'Aalmor' (2d4) (+15,+19) (+4) {StDg;Fi}
f) 27 Steel Bolts of Wounding (3d5) (+11,+14)
g) 23 Arrows of Flame (1d4) (+7,+8)
h) 25 Sheaf Arrows of Holy Might (2d4) (+13,+8)
i) 15 Sheaf Arrows of Holy Might (2d4) (+14,+14)


  [Check Sum: "07d98b181d784e05ec"]


Posted on 8.1.2006 22:04
Last updated on 23.2.2006 05:57

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4682. on the Ladder (of 15437)
83. on the Entroband Ladder (of 299)
4. for this player (out of 8)

Comments

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On 8.1.2006 22:04 adamsherring@hotmail.com wrote:
This looked like a good combo to try - and it sure was. The balrog part was able to hack & slash until the magic-eater absorbed some real useful stuff. No staff of speed yet though. Had some great luck early on with stuff dropped by non-uniques. The uniques i've killed have collectivly dropped nothing. I did a run to R'yleah with a ?Aquirement and had good results - got the armour of Rohirrim. The staff of teleportation and the wand of teleport away I consumed made that all possible. Once I got down there, I had jack of shadows chasing me for a bit. Had an earlier scare in a small vault at 1000' when the Leanorian Hydra decided to show up. I took a few swings before I realized what it was, and found myself at around 50 health. The teleport away helped me again there.
I'm still waiting for a real kickass weapon to show itself.


On 8.1.2006 23:31 dzhang@its.caltech.edu wrote:
Actually, not to be a downer here, but Balrog is probably one of the worst combos you can do Magic-Eater with. Why?

1. Because even though the +INT is nice at the beginning, all a Magic-Eater needs is 18/200 INT in the end-game for 0% fail on everything. Additionally, Magic-Eaters don't have SP, so they don't even get the +10% SP bonus.

2. Magic-Eaters don't have a "Satisfy Hunger" spell, so basically all your trips are going to be restricted by hunger levels. And humanoids corpses don't drop as often as you'd think (and frequently get fried immediately in the dungeons). This makes tackling Huge vaults nearly impossible.

3. Balrogs have pretty stiff XP penalties, for one really awesome intrinsic ability--Double Resistance of Fire at clvl 45. For a magic-eater, however, you'll almost never be carrying Staves or Scrolls, because everything is internalized.



On 9.1.2006 20:34 adamsherring@hotmail.com wrote:
Well, this char is progressing nicely. Using the teleport & tele away I was able to rescue sting without any trouble. Several more uniques have gone down, no close calls. Still need rFear, rDisenchantment, and rPoison before I go anywhere. Found the cloak of Mook in a small vault - no ood monsters (luckily).
With regards to balrog being a bad choice - oops. It's suited me fine so far, and i've only come close to starvation once :)
maybe I'll polymorph into something else in a while to better use this class.

My goal is to live forever - so far, so good.

On 13.1.2006 21:24 adamsherring@hotmail.com wrote:
Eggnog is progressing along nicely, although money is a constant struggle - everything I sell is worth diddly 'cause he's freakishly ugly. Found a pretty beefy spear of slaying(5d10), so i'm weilding that for a while. Had to put on free action and fear resistance rings to make up for the loss of sting though. Nothing mind-blowing yet, unfortunatly.


On 13.1.2006 21:31 adamsherring@hotmail.com wrote:
I'm not sure if this is the right forum for it, but I seem to have discovered a bug.
I haven't done a large amount of testing, nor looked at the code, but here is the bug : With my magic eater, I cast a rod of lightning balls ('z' under rods), I press 'n' to repeat the command - but i'm out of charges, so it asks me which power I want to use. I select cold balls ('1' under rods), and nothing happens. I check and the power is used - but with no effect. If I do the same actions without the 'n', it works fine. One last detail is that i am using the auto target, not a direction.

Thanks

On 13.1.2006 23:08 jmiddendorf@hmc.edu wrote:

If you can post on newsgroups, rec.games.rougelike.angband is a good place to post bugs. Also, emailing the maintainer is good. Here isn't bad, as obvoiously some devoted players read dumps here (not me).

You probably don't need fear resist very much (can teleport, tele away, or otherwise leave the area easily enough). Consider carrying !heroism if you can to get a boost to hit or negate fear.

As for equipment. I'd either swap in a ring of con for the ring of fear resist, or swap in a ring of damage for it and wield sting. Anywhich way, swap a ring of con or damage for it.

And I'd read a couple of scrolls of enchant weapon (damage) on the spear.

On 14.1.2006 06:20 dzhang@its.caltech.edu wrote:
Later on, you can get a Staff of Holiness through the Arena, which will give Protection from Evil as well as Removing Fear.

On 17.1.2006 23:11 adamsherring@hotmail.com wrote:
Well, Eggnog has made some good progress. Still looking for a staff of healing though. Found another aquirement scroll (that makes three now), took it to R'yleah, and was rewarded handsomely with Werewindle. Was previously using Soulsword (found in a vault). Werewindle finally gave me some of the resists i needed to get rid of some rings and put in some speed rings. Went back to the dungeon at 2100 or so, and realized that I didn't have rPoison anymore. No ring to back me up either. I was lucky, and found a ring of rPoison about three steps away.
Found a vault full of uniques - judges death & mortis, Ulik, Quachil Uttaus, Chaugnar Faugn, Strygalldwir, Melekith, and Lord Borel. Only took a little time and teleporting (Ulik took a few !healing), but no problems. Rewards were modest : a randart armour (turbo), Calris. Celegorm (got it on an archangel outside the vault), arrow of the bard, and thakkletoth.
Nothing I can really use, unfortunatly.

Just waiting for some staves of healing to appear so I can try out the cloning pits & old castle.


On 18.1.2006 07:50 dzhang@its.caltech.edu wrote:
You can get a Staff of Healing through Doom Quest 2 in Morivant (Castle). YOu need to do Doom Quest 1 in Angwil first though. The quest isn't very hard for a Magic-Eater, though you will need a good number of !oResistance (the Iron Liches breath fire strongly).

On 18.1.2006 08:55 Elliott946@aol.com wrote:
Dude, you have Diatribe! And the Glaive of Pain! Wield the Glaive! Combined with a hopefully high level of speed charges, you should be able to lay waste to the Cloning Pits. Your stealth is crummy, so be cautious, but 5 or 6 healing potions should be adequate.

On 18.1.2006 19:02 dzhang@its.caltech.edu wrote:
Actually, I still think Doom Quest 2 should come first. There's a lot to be said about getting a good 10+ charges of 300HP healing, even if they are high fail initially. And the quest is also much easier (fewer random variables, like random monsters, and chain-summoning Gachapins).

On 24.1.2006 05:45 adamsherring@hotmail.com wrote:
Well, things have progressed rather nicely for ol' Eggnog here. I ran the cloning pits with no amount of trouble. Didn't need healing at all. The gachapins summoned only about 10 or so hydras between them - no problem there. Everything dropped quickly - unfortunatly, I didn't get an super great stuff from the drop - though belthronding comes in handy. I got much better stuff from Doom Quest 2 right before the pits - Sacred Knights and a speed ring. After the pits I ran the old castle - nothing of note found; no trouble either. He's got most of the resists covered nicely (no shards though - not looking forword to great crystal drakes), and he needs some more int, but he seems to be coming along quite nicely.


On 24.1.2006 13:43 Elliott946@aol.com wrote:
Shards is probably the single resist I have the most consistent trouble filling.

On 24.1.2006 15:19 dzhang@its.caltech.edu wrote:
My big four hard resists are: Light, Sound, Shards, and Disenchant. Light is somewhat less important, but what are you guys usually doing for Sound and Disenchant? Thorin? Quickthorn? Not that many items seem to give them fixed..

On 25.1.2006 00:23 Elliott946@aol.com wrote:
Isn't Thorin rChaos?

rDisenchantment is hard, but its a must-have, so I usually build my kit around whatever I have that provides it. Light usually doesn't matter unless you're fighting Ethereal drakes, and Bards and Beastmen both get rSound intrinsically, so I haven't had to worry about it in a while. Why do Beastmen get rSound?

On 25.1.2006 02:52 dzhang@its.caltech.edu wrote:
In Heng and Entro, Thorin gives RSound and RChaos guaranteed, and 1 additional resist.

No idea why Beastmen get RSound.. but RSound is pretty important too, due to the side effect of destroying potions and stunning you.

I seem to wear the RDisenchantment ring until pretty embarrassingly late levels..

On 23.2.2006 05:57 adamsherring@hotmail.com wrote:
Well, went back to ol 'Eggnog again. Found the palintir, which allowed me to hunt out the rest of my wanted list - first time i've gotten all of them. I was aided nicely by a vault containing 3 of my top 5 on the list - all very OOD, but not so much that I couldn't handle em. Got fingolfin from a ?oAquirement. Just biding my time to build up some healing to take on the GWoP and the babble. I think its definatly doable for a magic eater - so much built up healing. I've found one of the best crowd control weapons is dispel evil - 10-20 shots with it is enough to take out even the toughest mob. Still missing rShards. Was going to switch to Thakkletoth for it, but then would lack rSound. Anabasis is great to find - but the Immunity to fire is wasted on this balgog, unfortunatly. Next post set for either death, or beating the babble

On 23.2.2006 17:52 Elliott946@aol.com wrote:
I wondered what happened to Eggnog. That's a lot of offense coming out of Werewindle. Ooooh, Anabasis AND Diatribe. Those are some nice artifacts.

On 24.2.2006 04:42 adamsherring@hotmail.com wrote:
Yeah, this char by far has had the best luck with aquirement scrolls. I've gotten about 6 or 7 so far this game (including the two from the arena), and got diatribe, anabasis, and most recently, fingolfin (that was in the dragons lair, too). Usually I end up with something like soft leather armour of resist cold. I'm hoping to ditch Werewindle soon - I teleport too many uniques away when they're almost dead, but I haven't found anything that will top out the damage like it does. I guess I'll have to sit and wait for Vorpal Blade or Songmaster.

You may notice the large amount of mutations - a nice chaos vortex provided them. They're also the second round - I had a bunch of great ones the first time, but picked up way too many bad ones. I was attracting demons, animals, and dragons. I went to cure them, and I ended up curing everything (Attract Demons was the last to go). I lost beserk, eat walls, speed, and a bunch of other great ones. So I did this one until I picked up vampirism, which really helps a balrog out.
Incedently, I think that magic eater is by far the most powerful class I've played so far. They have an unbelievable amount of resources to pull from towards the endgame.

On 25.2.2006 02:46 dzhang@its.caltech.edu wrote:
You're starting to get to a depth where you probably should plug up RShards.

Swap Isildur for Arvedui, and Anabasis for Thorin.

Interesting! You found a randart Sexy Swimsuit on a non-female non-Sexy character. That's a bit sad, but still, I haven't seen those before.

On 25.2.2006 03:20 Elliott946@aol.com wrote:
Yeah. Sadly, Shards really is one of the resists that you just can't live without at this depth. Blindness? Easily. Light? Sure, just don't go after Bahamut, Ethereal dragons, or the Unicorn. Even Nexus is doable (though risky), as long as your stats are all nearly maxed. But Shards? Nope.

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