The Angband Ladder: Munchster I, Wraith Spider Master by <angband@techiem2.net>

  [Fury 3.5.0 Character Sheet]

 Name  : Munchster I            Age                  1       STR!     17       
 Sex   : Male                   Height               1       INT!     39       
 Race  : Wraith Spider          Weight               1       WIS!     35       
 Class : Master                 Social Class         2       DEX!     33       
 Body  : Player                                              CON!     39       
 God   : Ulmo                                                CHR!     27       
                                                                               
 + To Melee Hit           0 Level             50    Hit Points      399/   399 
 + To Melee Damage       -8 Experience  10626703    Spell Points   2288/  2288 
 + To Ranged Hit          0 Max Exp     10626703    Sanity          705/   705 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                -4154 
   AC                13+129 Gold         5974982    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Heroic       Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  0         
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 230 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 85 (4250')
        Cirith Ungol: Level 27 (1350')
        Den of Dogs: Level 38 (1900')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 46 (2300')

 Your body is a Player.
 You are currently on level 70 of Angband.
 You have defeated 14225 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 69 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    efghijkmnosxyz{@            
        Add Int   : ......2.22......            
        Add Wis   : .........2......            
        Add Dex   : ......2.........            
        Add Con   : 5.....2...8.....            
        Mul Mana  : ........+......+            
        Add Stea. : ......2..2.1....            
        Add Sear. : .1....242.81....            
        Add Infra : ......2...8.....            
        Add Speed : 5.2.75...2..2..+            
        Vampiric  : ...............+            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...............+            
        Sust Dex  : ................            
        Sust Con  : +...............            
        Sust Chr  : ................            
        Invisible : ....++..........            
        Mul life  : ................            
        Sens Fire : ........+.......            
        Reflect   : ................            
        Free Act  : ......+.........            
        Hold Life : ................            
        Res Acid  : ......+..+......            
        Res Elec  : .++.............            
        Res Fire  : ...+......+.....            
        Res Cold  : ......+.........            
        Res Pois  : .+....+....+...+            
        Res Fear  : +.+.+++.........            
        Res Light : .+....+.........            
        Res Dark  : ......+.........            
        Res Blind : ........+.......            
        Res Conf  : ......+.+.......            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ......+....+....            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Aura Fire : ...+............            
        WraithForm: ...............+            
        Levitate  : ...........+....            
        Lite      : ...+............            
        See Invis : ........+.......            
        Digestion : .+..............            
        Regen     : ......+.........            
        Activate  : ..+....+.+......            
        Cursed    : ............+...            
        Precogn.  : ...............+            
        Fly       : .+.............+            
        Climb     : ...............+            
        Troll.ESP : ..........+.....            
        Dragon.ESP: ..........+.....            

Skills (points left: 0)
                   . Sword-mastery               01.000 [1.000]
          . Barehand-combat                      01.000 [1.000]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              06.400 [0.900]
          . Stealing                             01.000 [0.300]
 - Powers                                        35.930 [1.000]
          . Devices                              23.000 [1.000]
          . Power                                50.000 [0.800]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.600]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Maia-lore                            03.200 [0.500]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  08.600 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            40.600 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Character Equipment]

e) a Rohirric Ring of Constitution (+5)
        It increases your constitution and speed by 5.  It sustains your 
    constitution.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 57 of Barad-Dur.
f) The Ring 'Feande' (+1)
    
    It increases your searching by 1.  It provides resistance to 
    electricity, poison, light and sound.  It allows you to fly.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
g) a Rohirric Ring of Lightning [+15] (+2 to speed)
    It can be
    activated for ball of lightning and resist lightning every 50+d50 turns
     if it is being worn. It increases your speed by 2.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
h) a Blazing Ring of Protection [+18]
    It provides light
    (radius 1) forever.  It provides resistance to fire.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 10 of
    Barrow-Downs.
i) a Rohirric Ring of Invisibility (+7)
    It increases your speed by 7.  It makes you invisible.  
    It makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Barad-Dur.
j) a Rohirric Ring of Invisibility (+5)
    It increases your speed by 5.  It makes you invisible.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Ningron (+2)
    It increases your intelligence, 
    dexterity, constitution, stealth, searching and infravision by 2.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, cold, poison, light, dark, confusion, 
    nether, nexus and chaos.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dark dwarven warrior on level 45 of The
    Sacred Land Of Mountains.
n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
    It increases your intelligence and searching
     by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) a Dwarven Crystal Mask of Infravision [5,+10] (+8)
    It increases your 
    constitution, searching and infravision by 8.  It provides resistance 
    to fire.  It allows you to sense the presence of trolls and dragons.  
    You found it in the remains of a Greater mummy on level 45 of The Sacred
    Land Of Mountains.
x) a Rogue's Pair of Hard Leather Boots of Stability [3,+10] (+1 to stealth)
    It grants you the power of panic hit if it is being
    worn.  It increases your stealth, searching and luck by 1.  It
    provides resistance to poison and nexus.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
y) a Maia Hooves [3,+7] (+2 to speed) {cursed}
z) Yibb-Tstll, the Patient One (2079 hp)
{) (nothing)


  [Character Inventory]

a) The Tome of Munchster I {!k!d!v!s}
    It cannot be harmed by acid,
    cold, lightning or fire.  
b) a Potion of *Healing*
c) a Potion of Resistance
d) an Indestructible Scroll of Identify
e) a Golden Rod of Nothing (125/125)
f) a Ring of Slow Digestion
g) a Ring of Poison Resistance
h) a Ring of Blindness Resistance
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fiona the Sorceress on level 68 of Angband.
j) The Cloak 'Menelcol' [1,+25] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma, searching and infravision by 5.  It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Fur Cloak of Electricity [3,+13]
l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for confuse monster every 15 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your stealth by 2.
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 68 of Angband.
m) a Light Mithril Crossbow of Accuracy (x3) (+15,+10)
n) a Light Magic Crossbow (x3) (+4,+5)(20%)
o) 29 Bolts (1d5) (+9,+6)
p) 21 Mithril arrows (exploding) (3d4) (+7,+7)
q) 25 Mithril arrows (exploding) (3d4) (+5,+7)
r) 21 Barbed Arrows (2d4) (+5,+4)
s) a Metal Boomerang (4d5) (+0,+0)
t) The Red Arrow of Gondor {mass human summon/1000 !! !k!d!v!s}
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 45 of The Sacred Land
    Of Mountains.
u) a Mature bronze dragon corpse
v) a Mage Staff (1d4) (+4,+5)
w) (nothing)


  [Home Inventory - Bree ]

a) The Thirteenth Eye of Sauron {cure stun/100}
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Mirror of Alternate Dimensions {cure serious/75}
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
c) The Fire of Orthanc {destruction/100}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Gelatinous cube on level 7 of
    Barrow-Downs.
d) a Potion of Healing
e) 2 Potions of *Healing*
f) 2 Potions of Restore Mana
g) 2 Potions of Strength
h) 6 Potions of Intelligence
i) 2 Potions of Wisdom
j) a Potion of Dexterity
k) 8 Potions of Constitution
l) 2 Potions of Charisma
m) a Silver Rod of Recall (100/100) {@z1 !! !k!d!v!s}
n) a Silver Rod of the Istari of Nothing (200/200)
o) The Ring of Power of Uvatha the Horseman (+4)
    It increases your constitution by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to acid
    , light and blindness.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
p) The Amulet 'Runtaras' (+5)
    
    It increases your searching by 5.  It sustains your wisdom.  It
    provides resistance to acid and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 45 of The
    Sacred Land Of Mountains.
q) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every
    direction if it is being worn. It provides light (radius 1) forever.  
    It increases your strength by 2.  It sustains your strength.  It makes
    you completely fearless.  It allows you to sense the presence of 
    trolls.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 42 of Barad-Dur.
r) The Metal Brigandine Armour of Largelron (-3 to accuracy) [19,+0]
    It
    provides immunity to electricity and cold.  It provides resistance to 
    acid, fire, poison, dark, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 45 of The
    Sacred Land Of Mountains.
s) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50
    turns if it is being worn. It increases your searching and infravision
     by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
u) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Locke, the Superman on level 67 of Angband.
v) a Parchment - Adventurer's Guide to Middle-earth {!k!d!v!s}
w) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 63 of Barad-Dur.
b) a Coral Stone of Ulmo [10,+7] (+3)
c) a Maia Armour [10,+16]
d) The Box of Horrors
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Shadowlord on level 56 of Barad-Dur.
e) Gandalf's Tome of Unconventional Warfare
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Shadowlord on level 56 of Barad-Dur.
f) The Bag of Magic Toys
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven shade on level 51 of Barad-Dur.
g) The Bottomless Bottle
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 60 of Barad-Dur.
h) a Parchment titled ''Of the Kinslaying Wars''
    It can be
    activated for cure stun every 100 turns.  
    You found it in the remains of a Devu Chiokovo on level 60 of Barad-Dur.
i) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
j) a Mithril Rod of Capacity of Nothing (320/320)
    
    It can hold more mana.  
    You found it in the remains of a Lesser black reaver on level 58 of
    Barad-Dur.
k) a Blazing Ring of Protection [+8]
    It provides light (radius 1) forever.  It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
l) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 49 of
    Barad-Dur.
m) a Rohirric Ring of Invisibility (+5)
    It increases your speed by 5.  It makes you invisible.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of
    Barad-Dur.
n) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 57 of Barad-Dur.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Red Balrog on level 61 of Barad-Dur.
p) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 58 of Barad-Dur.
q) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 64 of Barad-Dur.
r) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 39 of Barad-Dur.
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 60 of Barad-Dur.
t) The Psychoactive Skin of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Barad-Dur.
u) a Psychoactive Skin of Resist Lightning (+5,+5) [10,+10](20%) (+1 to stealth)
    It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    provides resistance to electricity.  It speeds your regenerative
    powers.  It cannot be harmed by electricity.  
    You found it in the remains of a Vampire ogre on level 66 of Barad-Dur.
v) an Elven Cloak of Protection [4,+20] (+2 to stealth)
    
    It increases your stealth, searching and luck by 2.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 66 of Barad-Dur.
w) The Key of Thorin
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Diamond Prism of Light (charging) {res stats&lvls/200 !! !k!d!v!s}
    It can be activated
    for restore stats and life levels every 200 turns.  
    You found it in the remains of a Shadow Creature of Fiona on level 10 of
    Barrow-Downs.
b) The Tome of Elven Household Magic {curing/110}
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) The Potion of Winning {corrupt/10}
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Sand-dweller on level 10 of Barrow-Downs.
d) The Magical Honey Jar {mass gen/1000 !! !k!d!v!s}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
e) The Perfect Symbiote {acquirement/3000 !! !k!d!v!s}
    It can be
    activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
f) 27 Potions of Cure Light Insanity
g) The Ring of Rhuath (+5)
    It 
    increases your dexterity by 5.  It provides resistance to dark and 
    sound.  It speeds your regenerative powers.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 20 of Den of Dogs.
h) a Ring of Wizardry(40%) (+2)
    It can be
    used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 38 of Den of Dogs.
i) The Ring of the Firebeards (+5,+10) (+3)
    It 
    increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
j) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lisa, rider of gold Romth in a plain of
    grass.
k) The Ring of Glindagas (+1 to searching)
    It increases your searching by 1.  It sustains your charisma.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 38 of Den of Dogs.
l) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
n) The Amulet of Faramir (+18,+0) [+8] (+5) (charging)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Anchor of Space-Time
p) The Magical Battle Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 66 of
    Barad-Dur.
r) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 1.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
t) The Golden Crown 'Dantin' [0,+8]
    It
    sustains your intelligence and dexterity.  It provides resistance to 
    electricity, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Alberich the Nibelung King on level 45 of
    The Sacred Land Of Mountains.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to poison and blindness.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Man of Harad on level 45 of The Sacred
    Land Of Mountains.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 45 of The
    Sacred Land Of Mountains.
w) The Crystal Mask of Rungind [5,+10] (+2 to searching)
    It increases your searching by 2.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to electricity, blindness, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
x) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel
    good (level*5) every 300+d300 turns if it is being worn. It can be
    used to store a spell.  It decreases your strength, constitution, 
    charisma, speed and luck by 3.  It renders you incorporeal.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) The Gem of Hate {cure blind/100}
    It can be activated for cure blindness
    every 100 turns.  
    You found it in the remains of a Master mystic on level 45 of Barad-Dur.
b) a Parchment titled ``Concerning Hobbits'' {cure poison/100}
    
    It can be activated for cure poison every 100 turns.  
    You found it lying in a vault on level 10 of Barrow-Downs.
c) The Shopping List of Barliman {cure confuse/100}
    It can be
    activated for cure confusion every 100 turns.  
    You found it in the remains of an Orcish Artillery on level 9 of
    Barrow-Downs.
d) Radagast's Compendium of Strange Behaviour {cure confuse/100}
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of an Ewok on level 45 of The Sacred Land Of
    Mountains.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Boulder of Entmoot {summon pet/101}
    It
    can be activated for summon pet every 101 turns.  
    You found it lying in a vault on level 10 of Barrow-Downs.
b) The Fourteenth Eye of Sauron {gain corr/10}
    It can be
    activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) Smeagol's Lost Toy {gain corr/10}
    It can be
    activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
d) The Shopping Bag of Gaffer Gamgee {cure blind/100}
    It can be
    activated for cure blindness every 100 turns.  
    You found it in the remains of a Spectre on level 29 of Mirkwood.
e) The Wand Construction Kit {ruination}
    It
    can be activated for Ruination.  
    You found it lying on the ground on level 10 of Barrow-Downs.
f) The Clay Tablets of Antiquity {decrease wis}
    It can be
    activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven mage on level 10 of
    Barrow-Downs.
g) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 45 of Barad-Dur.
h) The Dagger of Peregrin (E:15, L:1) (1d5) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, 
    constitution and attack speed by 2.  It produces chaotic effects.  It
    drains life from your foes.  It provides immunity to paralysis.  It
    provides resistance to life draining, confusion, nether, nexus and 
    chaos.  It prevents teleportation.  It drains experience.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Stormbringer on level 45 of The Sacred
    Land Of Mountains.
j) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision
     by 3.  It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Lesser titan on level 47 of Barad-Dur.



Posted on 5.3.2006 06:31
Last updated on 7.3.2006 07:33

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3784. on the Ladder (of 18940)
23. on the Fury Ladder (of 64)
8. for this player (

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On 6.3.2006 07:20 angband@techiem2.net wrote:
I have Inertia Control casting Essesnce of Speed.
I got "Yibb-Tstll, the Patient One" as a symbiote from reading a few Scrolls of Summon Never Moving Pet on L45 of Sacred Land of Mountains.
I was quite surprised.

On 6.3.2006 20:44 thefury@furytech.net wrote:
This character is a *little* munchkiny. :)

On 7.3.2006 01:43 angband@techiem2.net wrote:
Really?
:)
Just wait til I dump points into Symbiosis!
;)

On 7.3.2006 04:01 angband@techiem2.net wrote:
Is 68 Speed Overkill? ;)

On 7.3.2006 04:03 angband@techiem2.net wrote:
Symbiote Minor Powers:
Darkness

Symbiote Major Powers:
Animate Dead
Breath Chaos
Breath Nexus
Breath Nuke
Summon Demon
Summon Undead

On 7.3.2006 07:51 angband@techiem2.net wrote:
Well, I got myself killed in Angband.
Missed the dump as usual (argh!).
Got killed by some nasty Ice Wyrms.
I THINK a couple of them breathed at once on me.

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