The Angband Ladder: Munchy I, Ethereal Dragon Master by <angband@techiem2.net>

  [Fury 3.1.0 Character Sheet]

 Name  : Munchy I               Age                 92       STR:     34       
 Sex   : Male                   Height             206       INT!     35       
 Race  : Ethereal Dragon        Weight               1       WIS!     40       
 Class : Master                 Social Class         1       DEX:     25       
 Body  : Player                                              CON!     33       
 God   : Ulmo                                                CHR!     29       
                                                                               
 + To Melee Hit           3 Level             42    Hit Points      413/   413 
 + To Melee Damage        2 Experience   4310490    Spell Points    533/   533 
 + To Ranged Hit          3 Max Exp      4310490    Sanity          782/   782 
 + To Ranged Damage       0 Exp to Adv.  5040000    Piety                 7321 
   AC                49+215 Gold         1242087    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  2         
 Stealth     : Legendary[7] Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in the land of Rhun, awakened by accident.             
          Since then you have destroyed about twenty enemies of the            
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 30 (1500')
        Barad-Dur: Level 48 (2400')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Old Forest: Level 24 (1200')
        The Sacred Land Of Mountains: Level 53 (2650')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11350 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 44 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    efghijkmnosxz{@             
        Add Int   : ..........2....             
        Add Wis   : 1.1.......2...+             
        Add Chr   : ......5........             
        Add Stea. : .........1.....             
        Add Sear. : .....3.........             
        Add Speed : .3..33.1.......             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ...........+..+             
        Sust Dex  : ...............             
        Sust Con  : ...............             
        Sust Chr  : ......+........             
        Invisible : ............+..             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...+...........             
        Free Act  : .........+.....             
        Hold Life : +.++...+......+             
        Res Acid  : .+.............             
        Res Elec  : ..+............             
        Res Fire  : .........+.+...             
        Imm Cold  : .........*.....             
        Res Pois  : ......+........             
        Res Fear  : .+..++.........             
        Res Light : +..+...........             
        Res Dark  : +..............             
        Res Blind : ..........+....             
        Res Conf  : ........++.+...             
        Res Sound : ..........+....             
        Res Shard : .........+.+...             
        Res Neth  : ...+...........             
        Res Nexus : ......+........             
        Res Chaos : ........+......             
        Res Disen : ........+......             
        WraithForm: ..............+             
        Levitate  : ...........+...             
        Lite      : .......+.......             
        See Invis : +.+...++.......             
        Activate  : .++...+++......             
        Blessed   : +.+............             
        Fly       : ........+.....+             
        Orc.ESP   : ..........+....             
        Troll.ESP : ..........+....             
        Evil.ESP  : ..........+....             

Skills (points left: 18)
          . Barehand-combat                      03.000 [1.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              50.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Powers                                        43.196 [1.200]
          . Devices                              30.500 [1.000]
          . Power                                46.800 [0.600]
          . Mastery                              46.500 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [2.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            04.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               46.800 [0.900]
 - Spirituality                                  03.300 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Character Equipment]

e) a Blessed Ring of Light and Darkness Resistance [+10] (+1)
        It increases your wisdom by 1.  It provides resistance to life draining
    , light and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dunlending on level 49 of The Sacred Land
    Of Mountains.
f) a Rohirric Ring of Acid [+13] (+3 to speed)
    It can be activated for ball of acid and resist acid
    every 50+d50 turns if it is being worn. It increases your speed by 3.  
    It makes you completely fearless.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Blessed Ring of Lightning [+22] (+1)
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It increases your wisdom by 1.  It provides resistance to life draining
     and electricity.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
h) a Radiant Ring of Nether Resistance
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It provides resistance to life
    draining, light and nether.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
i) a Rohirric Ring of Spell [Misty Wave] (+3 to speed)
    It has a spell stored inside.  It increases your speed by 3.
    It makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 29 of Mirkwood.
j) a Rohirric Ring of Searching (+3)
    
    It increases your searching and speed by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skaven on level 33 of Heart of the Earth.
k) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grey wraith on level 30 of Mirkwood.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 45 of The Sacred
    Land Of Mountains.
n) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+19]
o) The Cloak of Serend [1,+8] (+1 to stealth)
    It increases your stealth by 1.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to fire, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a High priest on level 47 of The Sacred
    Land Of Mountains.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and sound.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 46 of The Sacred Land
    Of Mountains.
x) The Pair of Metal Shod Boots of Hanaur [6,+13]
    It sustains your wisdom.  It provides resistance to fire, 
    confusion and shards.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Spider quylthulg (480 hp)
{) (nothing)


  [Character Inventory]

a) an Indestructible Unholy Tome of the Hellflame {!k!d!v!s}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Forbidden Library.
b) The Deck of Wild Magic {mass gen/1000 !k!d!v!s !!}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Master mindcrafter on level 35 of
    Barad-Dur.
c) The Diamond Prism of Light {cure insanity/200 !k!d!v!s !!}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
d) Carcharoth's Favourite Toy {light abs./80 !k!d!v!s !!}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Greater mimic on level 42 of Cirith Ungol.
e) One Rune to Rule them All {summon pet/101 !k!d!v!s !!}
    
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
f) The Pipe of Buckland {cure/110 !k!d!v!s !!}
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
g) 8 Potions of Restore Mana
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 47 of The Sacred
    Land Of Mountains.
b) a Water Tome of Ulmo
c) a Book of Call of the Ulumuri
d) a Book of Song of Belegaer
e) Saruman's Unfinished Works
    It can be activated for restore stats and life
    levels every 200 turns.  
    You found it in the remains of a Byakhee on level 46 of The Sacred Land Of
    Mountains.
f) The Fourteenth Eye of Sauron
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Ultimate mimic on level 46 of The Sacred
    Land Of Mountains.
g) Gandalf's Tome of Unconventional Warfare
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire ogre on level 26 of A lost temple.
h) The Dagger ``Thanc''
    
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven sorcerer on level 45 of The
    Sacred Land Of Mountains.
i) a Parchment titled ``Magic for the Layman''
    It can be activated for cuts.  
    You found it in the remains of a Forest wight in the town of Bree .
j) Radagast's Summoning Manual
    It
    can be activated for cure confusion every 500 turns.  
    You found it in the remains of an Ogre warrior on level 26 of A lost
    temple.
k) The Seventeenth Eye of Sauron
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Vampire ogre on level 26 of A lost temple.
l) The Antique Acorn of Watchfulness
    
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 23 of A lost temple.
m) 9 Potions of Cure Light Insanity
n) The Ring of Power of Uvatha the Horseman (+2% of critical hits)
    It 
    increases your ability to score critical hits by 2.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    acid, fire, poison and light.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for 
    frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
q) The Dagger 'Alorog' (1d5) (+4,+19) (+5)
r) The Hand and a Half Sword of Daith (4d4) (-3,+5) (+4)
    It
    can be wielded two-handed.  It increases your strength, wisdom and 
    charisma by 4.  It does extra damage from electricity and fire.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 8 of Barrow-Downs.
s) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) Bandobras Took's corpse
u) a Parchment - Adventurer's Guide to Middle-earth
v) The Parchment - Map of Thror


  [Home Inventory - Minas Anor ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It increases your charisma by -5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ultra-elite paladin on level 51 of The
    Sacred Land Of Mountains.
b) a Coral Stone of Ulmo [10,+8] (+3)
c) The Ring 'Rande' (-1)
    It increases your intelligence, dexterity, 
    constitution and searching by -1.  It makes you invisible.  It
    provides resistance to confusion, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 6 of A lost temple.
d) a Draconic Ring of Protection (+1,+4) [+16]
    It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Magic shop.
e) a Blessed Ring of Dexterity [+7] (+3)
    It increases your wisdom and 
    dexterity by 3.  It sustains your dexterity.  It provides resistance 
    to life draining.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 25 of Mirkwood.
f) a Rohirric Amulet of Protection from Evil (+3 to speed) {25% off}
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your speed by 3.  It
    makes you completely fearless.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You bought it from the Black Market.
g) an Elemental Amulet of Protection from Evil
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It has been blessed by the gods.  
    You found it lying on the ground on level 5 of A lost temple.
h) The Amulet of Gathannas (+2 to stealth)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your stealth by 2.  It
    sustains your intelligence.  It provides resistance to acid, cold, 
    light and blindness.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
i) a Rohirric Amulet of the Serpents [+5] (+5 to speed)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity and speed by 5.  It
    makes you completely fearless.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) a Lucky Amulet of the Serpents [+3] (+7)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and luck by 7.  It provides resistance to poison.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cold-drake on level 47 of The Sacred Land
    Of Mountains.
k) The Amulet of Orodros
    It can be used to store a spell.  It sustains your 
    strength and intelligence.  It makes you completely fearless.  It
    provides resistance to cold, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 49 of The Sacred Land
    Of Mountains.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if
    it is being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4) {Princess - Mkwd 26}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pseudo Dragon Scale Mail of Silor (-2 to accuracy) [30,+21]
    It can be activated for breathe
    light/darkness (200) every 60+d90 turns if it is being worn. It
    sustains your strength, dexterity and charisma.  It provides immunity 
    to nether.  It makes you completely fearless.  It provides resistance 
    to light, dark, confusion, sound and shards.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Gold Dragon Scale Mail of Andor (-2 to accuracy) [30,+26]
    It can be activated for breathe
    sound (130) every 90+d90 turns if it is being worn. It sustains your 
    dexterity and charisma.  It provides immunity to acid.  It provides
    resistance to electricity, dark, sound, nexus and disenchantment.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
p) an Ethereal Robe [2,+11] {!k!d!s!v}
    It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe without air.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Soft Studded Leather of Inorilin (-61,-10) [5,+4](40%)
    It increases your hit points by 40%.  
    It sustains your strength.  It provides resistance to dark, sound, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) an Elven Jedi Master Robe [6,+10] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
s) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
u) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it
    is being worn. It increases your dexterity, charisma, stealth, 
    searching and luck by 3.  It makes you invisible.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
v) The Hard Leather Cap of Celkormen [2,+8]
    
    It provides light (radius 2) forever.  It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, fire and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Limlug on level 25 of The Old Forest.
w) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young bronze dragon on level 27 of
    Mirkwood.
x) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 45 of The Sacred
    Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) The Tome of Munchy I
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) Pandora's Box
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 17 of Mirkwood.
c) The Doll of Ghan-buri-ghan
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Vampire ogre on level 26 of A lost temple.
d) The Black Candle of Ered Mithrin
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Skaven on level 33 of Heart of the Earth.
e) The Skull of Ancient Wisdom {cure/110 !k!d!v!s !!}
    
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 41 of Cirith Ungol.
f) The Potion of Winning {gain corruption/10 !k!d!v!s !!}
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Black wraith on level 50 of The Sacred
    Land Of Mountains.
g) a Parchment titled ``Concerning Hobbits'' {Acq/3000 !k!d!v!s !!}
    It can be activated for acquirement every 3000 turns
    .  
    You found it in the remains of a Rebel giant on level 26 of A lost temple.
h) The Shopping List of Barliman
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Vermicious Knid on level 53 of The Sacred
    Land Of Mountains.
i) a Rod Tip of Healing (120 Mana to cast)
j) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Judge Mortis on level 45 of The Sacred Land
    Of Mountains.
k) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  
    It provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Luigi on level 46 of The Sacred Land Of
    Mountains.
l) The Arrow of Ostann (1d4) (+13,+7)
    It does extra damage from electricity.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 45 of The Sacred Land
    Of Mountains.
m) Nar, the Dwarf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nar, the Dwarf on level 11 of Mirkwood.
n) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 47 of
    Barad-Dur.
o) Sleipnir, the Odin's Steed's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sleipnir, the Odin's Steed on level 52 of
    The Sacred Land Of Mountains.


  [The Museum Inventory - Minas Anor ]

a) The Ring of Eilin (+2) {cursed}
    It increases your strength by 2.  It
    sustains your strength and intelligence.  It provides resistance to 
    fire.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lloigor on level 45 of The Sacred Land Of
    Mountains.
b) a Psychoactive Skin (+5,+5) [10,+8](20%) (+1 to stealth)


  [The Museum Inventory - Caras Galadhon ]

a) The Ring Mail of Ibinar (-20,-33) [12,+6](40%)
    It increases your hit points by 40%.  It sustains your 
    charisma.  It provides immunity to acid, electricity and cold.  It
    makes you completely fearless.  It provides resistance to life draining
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bjorn the Warper in a shallow water area.
b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Death on level 52 of The Sacred Land
    Of Mountains.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of The
    Sacred Land Of Mountains.
d) The Metal Lamellar Armour of Ormendreg (-68,-54) [23,+13](20%)
    It increases your hit points by 20%.  It
    sustains your wisdom and constitution.  It provides immunity to acid.  
    It provides resistance to poison, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It increases your intelligence, wisdom and searching by -5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 47 of The Sacred
    Land Of Mountains.
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It increases your strength, wisdom, charisma and 
    speed by -10.  It does extra damage from fire.  It drains life from
    your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    Morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 37 of Cirith Ungol.
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution
     and attack speed by 2.  It produces chaotic effects.  It drains life
    from your foes.  It provides immunity to paralysis.  It provides
    resistance to life draining, confusion, nether, nexus and chaos.  It
    prevents teleportation.  It drains experience.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 47 of The Sacred
    Land Of Mountains.
h) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your 
    speed and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 45 of The
    Sacred Land Of Mountains.
i) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and 
    infravision by 3.  It provides immunity to paralysis.  It allows you
    to sense the presence of orcs.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Spectral tyrannosaur on level 46 of The
    Sacred Land Of Mountains.



Posted on 11.1.2006 01:03
Last updated on 16.1.2006 22:52

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7621. on the Ladder (of 18931)
29. on the Fury Ladder (of 64)
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On 11.1.2006 22:47 angband@techiem2.net wrote:
Oops. I "accidentally" killed a protected unique.
Accidentally in the sense that I hit it with a view type spell and ticked it off, and then forgot to look at its description before i killed it since it was attacking me. Fortuneately all that got cursed was my ring, which I promptly removed and killed.
Still, it WAS a +10 speed ring.
At least the GWoP didn't get to eat me since I was happily hiding in a mountain. :)

On 12.1.2006 01:08 angband@techiem2.net wrote:
Got another nice armor from the dragon hunter and redid my equip again.

On 13.1.2006 07:17 angband@techiem2.net wrote:
Not doing too bad.
I did scum my save file once.
I was really stupid and tried to do the Princess Quest on Barad-Dur L48 that was for a bunch of Lords of Chaos.
So now I'm back to Sacred Land of Mountains for a while.
I'm currently putting my skill points into Mastery, Power, and Innate. The rest I'm saving for now. I'm hoping I'll get another Lost Sword quest that gives me Mindcraft to get it up to .500.
Then I'll dump my spare points into that.

On 16.1.2006 22:52 angband@techiem2.net wrote:
Rearranged equipment again.
hehe.

On 16.1.2006 22:54 angband@techiem2.net wrote:
And....I just died.
I made the mistake of wandering through that mist area on my way back to LoM and got ambushed.
Oh well.
Think I'll try a spider this time. ;)


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