The Angband Ladder: Arelib, RohanKnight Sorceror by <siphal@wxs.nl>

  [ToME 2.3.3 Character Sheet]

 Name  : Arelib                 Age                 22       STR:     13       
 Sex   : Male                   Height              61       INT:     16       
 Race  : Vampire RohanKnight    Weight              88       WIS:  18/43       
 Class : Sorceror               Social Class         1       DEX:     15       
 Body  : Player                                              CON:     18       
 God   : Eru Iluvatar                                        CHR:     16       
                                                                               
 + To Melee Hit         -15 Level             26    Hit Points      137/   137 
 + To Melee Damage      -17 Experience     64447    Spell Points    185/   185 
 + To Ranged Hit        -15 Max Exp        64447    Sanity          187/   187 
 + To Ranged Damage       0 Exp to Adv.    87500    Piety                 5070 
   AC                 18+60 Gold           80034    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  1d4-17    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly brown hair, and a very dark complexion.            
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 6 (300')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 30 of The Sandworm lair.
 You have defeated 1090 enemies.
 You saved 10 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Con   : .1..............            
        Mul Mana  : ...............+            
        Add Stea. : ......12........            
        Add Sear. : ....7...........            
        Add Infra : .........1......            
        Add Tun.. : ..............1.            
        Add Speed : ...............+            
        Sust Str  : ...........+....            
        Sust Int  : ...........+....            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...........+...+            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.+.......            
        Res Cold  : ......+........+            
        Res Pois  : .+.............+            
        Res Fear  : ...........+....            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+....+....            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...+............            
        Lite      : ..........+....+            
        Activate  : .+........+.....            
        Orc.ESP   : ......+.........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 39)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         24.970 [1.000]
          . Magic-Device                         28.500 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              28.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           28.800 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  03.500 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Large kobold on level 34.
You may meet a Disenchanter eye on level 23.
You may meet a Large grey snake on level 22.


  [Character Equipment]

a) a Mage Staff (1d4) (+0,+0)
d) a Dragon Horn (+1)
        It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) a Ring of Protection [+12] {90% off}
    
    You bought it from the Black Market.
f) a Ring of Levitation
k) an Amulet of Searching (+7)
m) a Brass Lantern (with 6297 turns of light)
n) an Elven Paper Armour [4,+11] (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to acid, electricity, fire, cold and shards.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Stealth [1,+4] (+2 to stealth)
p) a Small Metal Shield of Resist Fire [3,+6]
s) a Metal Cap of Infravision [3,+1] (+1)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Nielar [6,+0]
    It sustains your 
    strength, intelligence and charisma.  It makes you completely
    fearless.  It provides resistance to life draining and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
z) (nothing)
{) (nothing)
|) a Shovel (+1) {25% off}


  [Character Inventory]

a) 3 Books of Beginner Cantrips
b) a Spellbook of Vision
c) a Spellbook of Essence of Speed
d) a Spellbook of Fireflash
e) a Spellbook of Identify
f) 6 Flasks of oil
g) a Potion of Cure Critical Insanity
h) 8 Potions of Cure Critical Wounds
i) a Potion of Enlightenment
j) 6 Scrolls of Darkness
k) 6 Scrolls of Teleportation
l) 6 Scrolls of Word of Recall
m) 10 Scrolls of Satisfy Hunger {90% off}
n) a Staff of Teleportation[8|24] (11 charges)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Glass Eyeball
b) The Eye of Vecna
c) a Potion of Healing
d) 2 Potions of Enlightenment
e) a Potion of Resistance
f) a Potion of Curing
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)


  [Home Inventory - Lothlorien ]

a) 3 Potions of Cure Light Insanity
b) a Potion of Resistance
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
d) an Elven Leather Scale Mail (-1 to accuracy) [11,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid
    , electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 8 of Barrow-Downs.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)



Posted on 5.3.2006 17:23

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